Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Azir Build Guide by Twitch.Tv-LimitBreaker88

challenger

[9.10] Challenger | 1M+ Points | Masterclass | Updated |

By Twitch.Tv-LimitBreaker88 | Updated on May 22, 2019
117,503 Views
148 Votes
5 Comments
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Array ( [champion_id] => 121 [display_name] => Both Electro and Limitbreaker are used with the items, we discussed before. [skin_id] => 654 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => Agressive [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => A cocky choice! Azir has a lot of in-build defense, but can lack the burst to finish the job. He can also easily choose his fights and avoid the bad ones, so taking ignite is a completely fine choice. [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) [1] => Array ( [display_name] => Defensive [summoner_spell_ids] => Array ( [0] => 17 [1] => 14 ) [description] => The best defensive choice in most situations, thanks to it's LOW CD and the fact, that it can not get reduced like Heal can. [display_order] => 2 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 17 [client_id] => 21 [display_name] => Barrier [url] => barrier [description] => Shields your champion for 95 + (20 per level) for 2 seconds. [icon] => Spell_SummonerBarrier.png [level] => 4 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 4 [last_comment_ts] => 2012-08-31 07:35:09 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) [2] => Array ( [display_name] => Vs CC [summoner_spell_ids] => Array ( [0] => 7 [1] => 14 ) [description] => Against champions, that heavily rely on their CC, such as Ahri (can cleanse charm, ignite), or Lissandra. Very underrated in lower ranks ! [display_order] => 3 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Start [item_ids] => Array ( [0] => 25 [1] => 27 [2] => 27 ) [description] => [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 25 [display_name] => Doran's Ring [url] => dorans-ring [client_id] => 1056 [icon] => /content/item/312e302e302e37302d31303536.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Basic [description] => +120 Health +5 Mana Regen per 5 sec +10 Ability Power [recipe_cost] => 400 [total_cost] => 400 [sell_value] => 160 [category] => Health,Ability Power,Mana Regen,Laning [health] => 60 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 15 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +5 mana regen per 5 seconds UNIQUE Passive: +5 on-hit damage vs minions [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 6 [last_comment_ts] => 2019-01-23 06:21:30 ) [1] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) [2] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) ) ) [1] => Array ( [display_name] => Early core [item_ids] => Array ( [0] => 283 [1] => 40 ) [description] => LUDEN - Prioritize the lost chapter and it's components over the blasting wand. Luden's is the highest winrate 1st , thanks to it's powerspikes and poke amplification. Get Sorc's after Luden's, unless you need the extra movement speed to dodge skillshots in lane (Syndra, Ahri, Cassiopeia) etc. [display_order] => 2 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 283 [display_name] => Luden's Echo [url] => ludens-echo [client_id] => 3285 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1050 [total_cost] => 3200 [sell_value] => 2240 [category] => Ability Power,Cooldown Reduction,Mana [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 600 [mana_regeneration] => 0 [ability_power] => 90 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Haste: 10% cooldown reduction UNIQUE Passive: Gains charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+10% of ability power) bonus magic damage to up to 4 targets on hit. This applies spell effects (e.g., Spell Vamp, Rylai's, etc). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2018-06-03 07:36:16 ) [1] => Array ( [item_id] => 40 [display_name] => Sorcerer's Shoes [url] => sorcerers-shoes [client_id] => 3020 [icon] => /content/item/312e302e302e37302d33303230.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 800 [total_cost] => 1100 [sell_value] => 770 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 18 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2013-04-10 16:57:44 ) ) ) [2] => Array ( [display_name] => 3d Item [item_ids] => Array ( [0] => 84 [1] => 156 ) [description] => 3d item is around 20min. Get Nashor's, unless you need healing reduction. At this stage, teamfighting becomes more important and your W is strong enough to make the full use of AS of Nashor's 3d has 5% higher wr than if rushed. [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 84 [display_name] => Nashor's Tooth [url] => nashors-tooth [client_id] => 3115 [icon] => /content/item/312e302e302e37302d33313135.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +30% Attack Speed +55 Ability Power +12 Mana Regeneration per 5 UNIQUE Passive: Reduces ability cooldowns by 25% [recipe_cost] => 1000 [total_cost] => 3000 [sell_value] => 2100 [category] => Attack Speed,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 50 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 80 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 20 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +20% Cooldown Reduction. UNIQUE Passive: Basic attacks deal 15 (+15% of ability power) as bonus magic damage on hit. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 15 [last_comment_ts] => 2017-08-03 05:13:19 ) [1] => Array ( [item_id] => 156 [display_name] => Morellonomicon [url] => morellonomicon [client_id] => 3165 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 550 [total_cost] => 3000 [sell_value] => 2100 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 70 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Touch of Death: +15 magic penetration UNIQUE Passive: Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 6 [last_comment_ts] => 2013-10-02 06:38:54 ) ) ) [3] => Array ( [display_name] => Late core [item_ids] => Array ( [0] => 115 [1] => 98 ) [description] => Get rabadon first, unless enemies start stacking MR. Void becomes efficient vs 100+ mr targets [display_order] => 4 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 115 [display_name] => Rabadon's Deathcap [url] => rabadons-deathcap [client_id] => 3089 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => [recipe_cost] => 1100 [total_cost] => 3600 [sell_value] => 2520 [category] => Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 120 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases Ability Power by 40%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 20 [last_comment_ts] => 2018-03-06 08:25:15 ) [1] => Array ( [item_id] => 98 [display_name] => Void Staff [url] => void-staff [client_id] => 3135 [icon] => /content/item/312e302e302e37302d33313335.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +50 Ability Power +250 Mana UNIQUE Passive: Spells penetrate 40% of the defender's magic resist. [recipe_cost] => 1365 [total_cost] => 2650 [sell_value] => 1855 [category] => Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 70 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Magic damage ignores 40% of the target's Magic Resistance (applies before Magic Penetration). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2013-04-02 11:40:20 ) ) ) [4] => Array ( [display_name] => Situational (Lane) [item_ids] => Array ( [0] => 179 [1] => 82 ) [description] => Seeker's is a great rush, before your early core against hard AD matchups ( Zed, Talon, etc). Do not upgrade it into the hourglass until later, unless neccessary. Swap Sorc's with mercs against hard AP matchups ( LB, Ahri etc.) [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 179 [display_name] => Seeker's Armguard [url] => seekers-armguard [client_id] => 3191 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Advanced [description] => [recipe_cost] => 65 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Ability Power [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 30 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 20 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Killing a unit grants 0.5 bonus armor and ability power. This bonus stacks up to 30 times. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 10 [last_comment_ts] => 2014-12-11 10:09:24 ) [1] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) ) ) [5] => Array ( [display_name] => Situational [item_ids] => Array ( [0] => 114 [1] => 76 ) [description] => Add a situational item, anytime in your build, depending on the situation. Preferably later in the game, otherwise swap Nashor's for it. [display_order] => 6 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 114 [display_name] => Zhonya's Hourglass [url] => zhonyas-hourglass [client_id] => 3157 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 300 [total_cost] => 2900 [sell_value] => 2030 [category] => Armor,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 45 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Places your champion into Stasis for 2.5 seconds, rendering your champion invulnerable and untargetable but unable to take any actions. 120 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 24 [last_comment_ts] => 2017-05-04 16:11:26 ) [1] => Array ( [item_id] => 76 [display_name] => Banshee's Veil [url] => banshees-veil [client_id] => 3102 [icon] => /content/item/312e302e302e37302d33313032.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds. [recipe_cost] => 800 [total_cost] => 3000 [sell_value] => 2100 [category] => Magic Resist,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 60 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-03-07 10:53:40 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => Standart [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => Standart skill order, W is pointless to max early, because it scales with champion level, not spell rank and the AS bonus is not usefull early (Azir needs more lvls and AP to make AS worthwile). That's why Q is maxed to reduce it's enormous 15 sec early CD. You can put a 2nd point into Q at lvl 3, for extra poke if you think, that you are not going to get ganked and its not needed in lane. [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => Electrocute [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 4 [1] => 29 [2] => 26 [3] => 72 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 19 [1] => 22 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Thanks to Luden's we don't have to spec into sorcery for inferior secondary runes. Electrocute is he highest winrate (second highest playrate). keystone +Easy to use +Reliable +Great at all stages +Perfect against squishies and for short fights (nobody plays tanks in current meta) Taste of blood is the best laning non-keystone in the game, the sustain is nuts. You can swap it for cheap shot , in matchups where you want to be more agressive. Wards give ap now ? Ghost poro is the best in this row, free 30 AP and vision, it's incredible. This is the only row, that is a bit meh.. Ravenous hunter is not great on Azir as all his spells are AOE and the healing is minimal. Ultimate hunter is the least awfull, so take it :) LEGEND: ALACRITY 450G worth of stats, extremely good. COUP DE GRACE 8% damage increase is always nice to have, swap for Cut down vs HP stackers epeciallyVladimir. To easily proc electrocute in lane, do AA>Q>AA [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 4 [display_name] => Electrocute [url] => electrocute [description] => Hitting a champion with 3 unique attacks or abilities within 3 seconds deals bonus adaptive damage. Damage: 30-180 (based on level) (+ 40% bonus AD) (+ 25% AP) bonus damage. Cooldown: 25-20 (based on level) [short_description] => Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. [client_id] => 8112 [path] => Domination [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-04-09 19:39:28 ) [1] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 26 [display_name] => Ghost Poro [url] => ghost-poro [description] => When your wards expire, they leave behind a Ghost Poro, which grants vision for 60 seconds. Nearby enemy champions scare the Ghost Poro away. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion, up to 10 stacks. After gaining 10 stacks, additionally gain 10 adaptive force. [short_description] => When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion. [client_id] => 8120 [path] => Domination [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 72 [display_name] => Ultimate Hunter [url] => ultimate-hunter [description] => Your ultimate gains 5% reduced cooldown, plus an additional 4% per [i]Bounty Hunter[/i] stack. [i]Bounty Hunter[/i] stacks are earned the first time you get a takedown on each enemy champion. [short_description] => Unique takedowns grant permanent cooldown reduction on your Ultimate. [client_id] => 8106 [path] => Domination [slot] => Tertiary Rune [display_order] => 14 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => the Limit|Breaker [primary_path_reforged_rune_id] => 61 [primary_reforged_rune_ids] => Array ( [0] => 2 [1] => 17 [2] => 19 [3] => 22 ) [secondary_path_reforged_rune_id] => 62 [secondary_reforged_rune_ids] => Array ( [0] => 29 [1] => 26 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Lethal tempo is a godmode, but not in every game. Not recommended for new Azir players. +OP in 4+ seconds fights +Best scaling Keystone -Hard to use, can feel clunky - Can be useless in lane Lethal tempo literally makes you a super saiyan. A godmode with the highest damage and carry potential, if the fights are long enough. But, that’s the problem. It takes almost 2 seconds to turn on, a feelsbad when getting jumped on by ahri, akali, lb etc. The fights will end prematurely. And that’s the story in SoloQ right now. Nobody plays tanks and everyone wants to kill you in 2 seconds or less. It’s the ultimate keystone, sadly in the wrong meta. But, let’s say that you have a relatively chill lane, and the fights will last longer than your first time. Look no further and go super saiyan. As before swap TOB with cheap shot and Coup with Cut down in the right situations. Activate lethal tempo with a W and when it’s ready, Q to unleash rage of the sands on those who dare oppose you [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 2 [display_name] => Lethal Tempo [url] => lethal-tempo [description] => Damaging an enemy champion begins a 1.5 second timer. Upon completion, you gain 40-110% (based on level) attack speed for 3 seconds. Attacking a champion while the effect is active will extend the duration to 6 seconds. Cooldown: 6 seconds [color=#fff]Lethal Tempo[/color] allows you to temporarily exceed the attack speed limit. [short_description] => 1.5s after damaging a champion, gain a large amount of attack speed. Lethal Tempo allows you to temporarily exceed the attack speed limit. [client_id] => 8008 [path] => Precision [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 17 [display_name] => Triumph [url] => triumph [description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [short_description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [client_id] => 9111 [path] => Precision [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-09-06 19:44:13 ) [2] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 26 [display_name] => Ghost Poro [url] => ghost-poro [description] => When your wards expire, they leave behind a Ghost Poro, which grants vision for 60 seconds. Nearby enemy champions scare the Ghost Poro away. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion, up to 10 stacks. After gaining 10 stacks, additionally gain 10 adaptive force. [short_description] => When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion. [client_id] => 8120 [path] => Domination [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [2] => Array ( [display_name] => Aery (Not recommended) [primary_path_reforged_rune_id] => 63 [primary_reforged_rune_ids] => Array ( [0] => 7 [1] => 35 [2] => 39 [3] => 40 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 19 [1] => 22 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Summon Aery +best first 5 minutes -worst scaling Potent into melee matchups, however you have to get about a kill advantage thanks to it or it becomes irrelevant quickly. You must be insanely good at punishing mistakes. It can work, but I would never take it. This is the most powerful page the first few levels If you decide to go for it, don't build Luden's (waste of manaflow band) Just remove Luden's and continue as usual. [display_order] => 3 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 7 [display_name] => Summon Aery [url] => summon-aery [description] => Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies. Damage: 10-40 (based on level) (+ 10% AP) (+ 15% bonus AD) Shield: 35-80 (based on level) (+ 25% AP) or (+ 40% bonus AD) [i]Aery[/i] cannot be sent out again until she returns to you. [short_description] => Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. [client_id] => 8214 [path] => Sorcery [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 35 [display_name] => Manaflow Band [url] => manaflow-band [description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Cooldown: 15 seconds Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [short_description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [client_id] => 8226 [path] => Sorcery [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 39 [display_name] => Absolute Focus [url] => absolute-focus [description] => While above 70% health, gain an adaptive bonus of 1.8-18 attack damage or 3-30 ability power (based on level). [short_description] => While above 70% health, gain extra adaptive damage. [client_id] => 8233 [path] => Sorcery [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 40 [display_name] => Scorch [url] => scorch [description] => Your next damaging ability hit sets champions on fire, dealing 15-35 bonus magic damage based on level after 1 second. Cooldown: 10 seconds [short_description] => Your first ability hit every 10s burns champions. [client_id] => 8237 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [3] => Array ( [display_name] => Comet (Not recommended) [primary_path_reforged_rune_id] => 63 [primary_reforged_rune_ids] => Array ( [0] => 8 [1] => 35 [2] => 39 [3] => 40 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 19 [1] => 22 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => +Good throughout all stages -Unreliable In my opinion a better version of Aery, but the problem lies in its reliability, especially against mobile champions , it feels as if you have no keystone in fights against them. Also I find myself being anxious about the hit % too often. Ok vs poke immobile poke matchups, but then again..why not just go Lethal tempo. If you decide to use it remember to proc it with along with the slow from your Q You can swap Scorch with GS for scaling, which does not make sense with Aery, since you want to go all in for early power. If you decide to go for it, don't build Luden's (waste of manaflow band) Just remove Luden's and continue as usual. [display_order] => 4 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 8 [display_name] => Arcane Comet [url] => arcane-comet [description] => Damaging an enemy champion with an ability hurls a comet at their location, or if [i]Arcane Comet[/i] is on cooldown, reduces its remaining cooldown. Adaptive Damage: 30-100 (based on level) (+ 20% AP) (+ 35% bonus AD) Cooldown: 20-8 seconds Cooldown Reduction: Single Target: 20% Area of Effect: 10% Damage over Time: 5% [short_description] => Damaging a champion with an ability hurls a damaging comet at their location. [client_id] => 8229 [path] => Sorcery [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 35 [display_name] => Manaflow Band [url] => manaflow-band [description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Cooldown: 15 seconds Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [short_description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [client_id] => 8226 [path] => Sorcery [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 39 [display_name] => Absolute Focus [url] => absolute-focus [description] => While above 70% health, gain an adaptive bonus of 1.8-18 attack damage or 3-30 ability power (based on level). [short_description] => While above 70% health, gain extra adaptive damage. [client_id] => 8233 [path] => Sorcery [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 40 [display_name] => Scorch [url] => scorch [description] => Your next damaging ability hit sets champions on fire, dealing 15-35 bonus magic damage based on level after 1 second. Cooldown: 10 seconds [short_description] => Your first ability hit every 10s burns champions. [client_id] => 8237 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [4] => Array ( [display_name] => The BOMB (Not recommended) [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 71 [1] => 29 [2] => 26 [3] => 72 ) [secondary_path_reforged_rune_id] => 61 [secondary_reforged_rune_ids] => Array ( [0] => 19 [1] => 22 ) [shards] => Array ( [0] => Array ( [type] => axe [url] => /images/shards/axe.png [text] => 10% Attack Speed [id] => 2 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Hail of Blades Can do slightly more damage than electrocute early Supergood in midgame poking Makes wave control hard Can feel clunky Situational Electrocute, with much lower PR and WR. It’s 4sec CD is gated by 15s Q CD. Not being able to hit the wave for 4-5 seconds, is lanechanging against most matchups, but irrelevant vs weak pushers ( Akali, Zed etc ), into those, it can be better, than Electro on paper, but not by much and the clunkiness factor offsets it for me..and most other people. So yeah… even if it can potentially do more damage, it’s by so little and the tradeoff for ease of use of Electro is not worth it. IMO. BUT..at lvl 9 with Luden’s, you become a poke monster with it. Every 4 seconds sending nukes to anyone on sight. I recommend you try this at least once for fun, it might be a playstyle you enjoy. [display_order] => 5 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 71 [display_name] => Hail of Blades [url] => hail-of-blades [description] => Gain 110% attack speed for the first three attacks made against enemy champions. If more than 2 seconds elapses between attacks this effect will end. Hail of Blades allows you to temporarily exceed the attack speed limit. Cooldown: 4 seconds out of combat. [short_description] => Your first three attacks against enemy champions have greatly increased attack speed. [client_id] => 9923 [path] => Domination [slot] => Keystone [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 26 [display_name] => Ghost Poro [url] => ghost-poro [description] => When your wards expire, they leave behind a Ghost Poro, which grants vision for 60 seconds. Nearby enemy champions scare the Ghost Poro away. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion, up to 10 stacks. After gaining 10 stacks, additionally gain 10 adaptive force. [short_description] => When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion. [client_id] => 8120 [path] => Domination [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 72 [display_name] => Ultimate Hunter [url] => ultimate-hunter [description] => Your ultimate gains 5% reduced cooldown, plus an additional 4% per [i]Bounty Hunter[/i] stack. [i]Bounty Hunter[/i] stacks are earned the first time you get a takedown on each enemy champion. [short_description] => Unique takedowns grant permanent cooldown reduction on your Ultimate. [client_id] => 8106 [path] => Domination [slot] => Tertiary Rune [display_order] => 14 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 19 [display_name] => Legend: Alacrity [url] => legend-alacrity [description] => Gain 3% attack speed plus an additional 1.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Attack Speed. [client_id] => 9104 [path] => Precision [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 22 [display_name] => Coup de Grace [url] => coup-de-grace [description] => Deal 8% more damage to champions who have less than 40% health. [short_description] => Deal more damage to low health enemy champions. [client_id] => 8014 [path] => Precision [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 27 [rank] => 1 [description] => It is not unplayable, but you have to be so much better, than he is to win. You both have free scaling, but his splitpush and assassin style is more powerfull, than yours in SoloQ. You won't lose lane, but probablly the game. My go to ban [display_order] => 1 [champion] => Array ( [champion_id] => 27 [display_name] => Kassadin [url_str] => kassadin [title] => The Void Walker [key] => Voidwalker [description] => There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts. Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests. If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there. [spotlight_embed_url] => [role] => Assassin [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 564 [health_increase] => 78 [mana] => 398 [mana_increase] => 45 [movement_speed] => 340 [armor] => 23.4 [armor_increase] => 3.2 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 58.9 [attack_damage_increase] => 3.9 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.1 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 150 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.039 [health_18] => 1890 [mana_18] => 1537 [movement_speed_18] => 340 [armor_18] => 77.8 [magic_resistance_18] => 38.5 [attack_damage_18] => 125.2 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => *Kassadin has multiple item paths, he can go caster via mana and ability power, dps'er with attack speed, and anti caster w/cooldown reduction and Magic Resist. *Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often. [tip_playing_against] => *it is important ot harass Kassadin in order to make him hesitate about using Riftwalk. [client_id] => 38 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3338.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21024 [view_count] => 5008586 [comments] => 4 [comment_count] => 13 [votes] => 12 [vote_count] => 22 [community_tier_list_vote_count] => 534 [community_tier_list_score] => 0.444195 [community_tier_list_rank] => 2 [score] => 20 [lastpost_ts] => 2011-02-27 00:29:28 [last_comment_ts] => 2018-11-11 11:24:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-07 00:00:00 ) ) [1] => Array ( [champion_id] => 89 [rank] => 2 [description] => Ahri can easily slip through your soldiers and catch up with your mobility. But she does not need to kill you. She just pushes the lane with 2Qs and then kills your team. A skilled Ahri is hard to deal with. [display_order] => 2 [champion] => Array ( [champion_id] => 89 [display_name] => Ahri [url_str] => ahri [title] => The Nine-Tailed Fox [key] => [description] => Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamed of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic whose life was quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe, the shape of the humans who lay scattered about her. However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends. [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=hlalkAUkwqE [role] => Mage [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 330 [armor] => 20.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.895 [health_18] => 1874 [mana_18] => 1184 [movement_speed_18] => 330 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier. Initiate team fights using Charm, and chase down stragglers with Spirit Rush. Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire. [tip_playing_against] => Ahri's suvivability is dramatically reduced when her Ultimate, Spirit Rush, is down. Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly. [client_id] => 103 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 6585474 [comments] => 0 [comment_count] => 37 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 769 [community_tier_list_score] => 0.394798 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-09-09 15:03:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 684 [create_ts] => 2011-12-14 00:00:00 ) ) [2] => Array ( [champion_id] => 50 [rank] => 5 [description] => Super easy, her range and waveclear is awfull. She can't breathe in lane against you and she has hard time getting over your wall. In teamfights your ultimate also knocks her from her shroud. Stay with your ADC and she can not do anything. [display_order] => 3 [champion] => Array ( [champion_id] => 50 [display_name] => Akali [url_str] => akali [title] => The Rogue Assassin [key] => [description] => Ionia has always been a land of wild magic, its vibrant people and powerful spirits seeking to live in harmony… but sometimes this peaceful equilibrium does not come easily. Sometimes it needs to be kept in check. The Kinkou are the self-appointed keepers of Ionia’s sacred balance. The order’s loyal acolytes walk the spirit and material realms, mediating conflicts between them and, when necessary, intervening by force. Born among their ranks was Akali, daughter of Mayym Jhomen Tethi, the renowned Fist of Shadow. Mayym and her partner Tahno raised their daughter within the Kinkou Order, under the watchful leadership of Great Master Kusho, the Eye of Twilight. Whenever her parents were called away, other members of the order stepped in as Akali’s surrogate family. Kennen, the Heart of the Tempest, spent many hours with the young girl, teaching her shuriken techniques, and emphasizing speed and agility over strength. Akali was a precocious child, and soaked up the knowledge like a sponge. It became clear to all that she would follow her parents’ path—along with the Great Master’s son and appointed successor Shen, she would lead a new generation dedicated to preserving Ionia’s balance. But balance can be fleeting. The order found itself divided. A wayward acolyte named Zed returned, and clashed violently with Kusho, wresting power in a bloody coup. Akali fled into the eastern mountains along with Mayym, Shen, Kennen, and a handful of other acolytes. Sadly, Tahno was not among them. Zed’s transformation of the Kinkou into the merciless Order of Shadow was almost complete. But, as the new Eye of Twilight, Shen intended to rebuild what had been lost. They would return to the Kinkou’s three fundamental philosophies: the pure impartiality of Watching the Stars, the passage of judgment in Coursing the Sun, and the elimination of imbalance by Pruning the Tree. Even though they were now few, they would train neophytes to restore and grow their numbers once more. When Akali came of age at fourteen, she formally entered her Kinkou training, determined to succeed her mother as the new Fist of Shadow. She was a prodigious fighter, and mastered the kama and kunai—a handheld sickle and throwing dagger. Though she did not possess the magical abilities of many of her fellow acolytes, she proved to all she was worthy of the title, in time allowing her mother to step down and help mentor the younger neophytes. But Akali’s soul was restless, and her eyes were open. Though the Kinkou and the Order of Shadow had come to an uneasy accord in the wake of the Noxian invasion of Ionia, she saw that her homeland continued to suffer. She questioned whether they were truly fulfilling their purpose. Pruning the Tree was meant to eliminate those who threatened the sacred balance... yet Shen would always urge restraint. He was holding her back. All the mantras and meditations could quiet her spirit, but such platitudes would not defeat their adversaries. Her youthful precociousness turned to outright disobedience. She argued with Shen, she defied him, and she took down Ionia’s enemies her way. In front of the whole order, she declared the impotence of the Kinkou, all its talk of spiritual balance and patience accomplishing little. Ionians were dying in the material realm, and that was the realm Akali would defend. She was trained as an assassin. She was going to be an assassin. She did not need the order anymore. Shen let her go without a fight, knowing this was a path that Akali must walk alone. Perhaps that path would bring her back one day, but that would be for her to decide. [spotlight_embed_url] => https://www.youtube.com/watch?v=b-s2YVbRP8I [role] => Assassin [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 588 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.06 [health_18] => 2033 [mana_18] => 0 [movement_speed_18] => 350 [armor_18] => 85.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 84 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 42769 [view_count] => 7912373 [comments] => 3 [comment_count] => 23 [votes] => 31 [vote_count] => 43 [community_tier_list_vote_count] => 583 [community_tier_list_score] => 0.452487 [community_tier_list_rank] => 2 [score] => 21 [lastpost_ts] => 2011-03-17 11:58:56 [last_comment_ts] => 2013-12-23 11:01:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 10 [create_ts] => 2018-08-01 00:00:00 ) ) [3] => Array ( [champion_id] => 130 [rank] => 1 [description] => Azir really does not like roaming champions. Well this guy likes to do that... all the time, and outtrades you hard early. You win after 20+ minutes of farming under your own tower, but rare to not have your team go 0/20 because of his roams. [display_order] => 4 [champion] => Array ( [champion_id] => 130 [display_name] => Aurelion Sol [url_str] => aurelion-sol [title] => The Star Forger [key] => [description] => Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom. [spotlight_embed_url] => https://www.youtube.com/watch?v=HM520graePQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 325 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1910 [mana_18] => 1200 [movement_speed_18] => 325 [armor_18] => 80.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 111.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * You can use Comet of Legend's flight to grow Starsurge to massive proportions. * Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range. * Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes. [tip_playing_against] => * Try to get inside his orbit, since his stars can't hurt you up close. * His stars disappear while stunned or silenced, giving you an easy opportunity to fight him. * He gains speed while chasing in a straight line, but taking damage makes him lose that momentum. * His Starsurge ability can grow to cover a huge area - don't stay in the same place too long! [client_id] => 136 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 1909395 [comments] => 0 [comment_count] => 1 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 557 [community_tier_list_score] => 0.559785 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-03-25 09:24:57 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-03-24 00:00:00 ) ) [4] => Array ( [champion_id] => 25 [rank] => 5 [description] => You are just the better bird :D Superior range/mobility and damage. There is not much she can do against you. She gives you a free lane and you outscale her, while having the priority in lane. But you gotta make sure you are dodging the Qs! [display_order] => 5 [champion] => Array ( [champion_id] => 25 [display_name] => Anivia [url_str] => anivia [title] => The Cryophoenix [key] => Cryophoenix [description] => In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter. [spotlight_embed_url] => http://www.youtube.com/watch?v=8Syose1O568 [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 468 [health_increase] => 65 [mana] => 396 [mana_increase] => 53 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.4 [attack_damage_increase] => 3.5 [critical_strike] => 2.5 [critical_strike_increase] => 0.4 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.07 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.12 [attack_range] => 600 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.804 [health_18] => 1658 [mana_18] => 1246 [movement_speed_18] => 325 [armor_18] => 89.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 600 [tip_playing_as] => *Timing Flash Frost with Frostbite can lead to devastating combinations. *Anivia is extremely reliant on mana for Glacial Storm, try getting items with mana. *Early game her egg can be very difficult for enemy champions to kill, seize the advantage by playing aggressively. [tip_playing_against] => *Try to gannk Anivia when she's laning. With multiple people, it is easier to ensure the her egg dies. *If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily. *Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize. [client_id] => 34 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3334.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20204 [view_count] => 3245316 [comments] => 5 [comment_count] => 13 [votes] => 13 [vote_count] => 24 [community_tier_list_vote_count] => 541 [community_tier_list_score] => 0.468022 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-12 02:32:48 [last_comment_ts] => 2012-06-15 08:22:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-07-10 00:00:00 ) ) [5] => Array ( [champion_id] => 66 [rank] => 3 [description] => Very simillar to you, a hyper DPS mage, but less reliable ( skillshots ) and no mobility. She can win the lane if you are not carefull with her Qs (3s cd) Also keep in mind, that when you drift in she can stun you with her R. Won through dodging her stuff and ganks with your jungler, as she is an extremely easy kill. [display_order] => 6 [champion] => Array ( [champion_id] => 66 [display_name] => Cassiopeia [url_str] => cassiopeia [title] => The Serpent's Embrace [key] => [description] => Cassiopeia is a terrifying creature - half woman, half snake - whose slightest glance brings death. The youngest daughter of one of Noxus' most influential families, she was once a beatiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interest as she always has, just in a more... visceral way. [spotlight_embed_url] => http://www.youtube.com/watch?v=neQNvEyuhPU [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 525 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 328 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.647 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.832 [health_18] => 1800 [mana_18] => 1405 [movement_speed_18] => 400 [armor_18] => 84.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 14 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage. * Lead your enemy when targeting with Noxious Blast to ensure the hit. * Don't hesitate to rapidly cast your spells since Deadly Cadence makes each additional cast cheaper. [tip_playing_against] => * Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned. * Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned. [client_id] => 69 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3092138 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 540 [community_tier_list_score] => 0.438889 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-23 15:45:38 [last_comment_ts] => 2015-01-01 15:45:55 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 556 [create_ts] => 2010-12-14 00:00:00 ) ) [6] => Array ( [champion_id] => 31 [rank] => 5 [description] => The champion most simillar to you, but much weaker early and arguably. You can do whatever you want in this lane , nothing special to loo for besides his package at 8m and then every 4m after. [display_order] => 7 [champion] => Array ( [champion_id] => 31 [display_name] => Corki [url_str] => corki [title] => The Daring Bombardier [key] => Corki [description] => When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below. Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt ''cut the engines and clipped the wings''. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer. He is Corki - death from above! [spotlight_embed_url] => http://www.youtube.com/watch?v=ABYix52iBj0 [role] => Marksman [defense_rating] => 3 [magic_rating] => 6 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 513 [health_increase] => 82 [mana] => 350 [mana_increase] => 37 [movement_speed] => 325 [armor] => 23.4 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 2.5 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.07 [attack_range] => 550 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.887 [health_18] => 1907 [mana_18] => 928 [movement_speed_18] => 325 [armor_18] => 82.9 [magic_resistance_18] => 38.5 [attack_damage_18] => 115 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 16.8 [attack_range_18] => 550 [tip_playing_as] => *Valkyrie can be used defensively as well, try using it for a quick escape. *Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki. [tip_playing_against] => *Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when behind minions. *Corki is vulnerable right after he uses Valkyrie, so try switching focus to him if he uses it to enter a fight. [client_id] => 42 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3432.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18474 [view_count] => 4720258 [comments] => 3 [comment_count] => 9 [votes] => 13 [vote_count] => 22 [community_tier_list_vote_count] => 492 [community_tier_list_score] => 0.570325 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2011-04-03 01:45:21 [last_comment_ts] => 2012-12-30 04:05:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 845 [create_ts] => 2009-09-19 00:00:00 ) ) [7] => Array ( [champion_id] => 102 [rank] => 4 [description] => Easy to gank, easy to punish early. But be carefull at 6 and make sure you dodge her Q. Once you do, you have about 5 sec of free harass. You can try to bait her into an all in and shuffle her into your tower. Play agrro pre6 and then play a bit more cautious and ask for ganks. It's all about dodging her Q [display_order] => 8 [champion] => Array ( [champion_id] => 102 [display_name] => Diana [url_str] => diana [title] => The Scorn of the Moon [key] => [description] => An unyielding avatar of the moon's power, Diana wages a dark crusade against the sun-worshipping Solari. Though she once sought the acceptance of her people, years of futile struggle shaped her into a bitter, resentful warrior. She now presents her foes with a terrible ultimatum: revere the moon's light, or die by her crescent blade. Though she was born to the Solari, Diana's inquisitive nature set her apart from her brethren. She had always found solace and guidance in the night sky, and questioned the dominance of the sun in her society. The Solari elders responded to her challenges with only derision and punishment. Diana remained convinced, however, that if she could find evidence of the moon's power, the elders would listen to reason. For years, she studied Solari archives in solitude until she discovered an encoded message hidden in an old tome. This clue led her to a secluded valley on Mount Targon where she unearthed the hidden entrance to an ancient, sealed temple. Inside, among aging relics and faded murals, she found an ornate suit of armor and a beautiful crescent blade, both inscribed with sigils of the moon. Diana donned the armaments and returned to the Solari elders that night. She declared that the artifacts proved others had once worshipped the moon as she did. Her discovery of evidence challenging Solari dominion shocked the elders. To Diana's horror, they pronounced her a heretic and condemned her to death. As the elders prepared her for execution, Diana's anger and sorrow overwhelmed her desire for acceptance. She lifted her gaze to the sky, calling upon the moon for strength. Lunar power surged within her and she shattered her bindings. Raising her relic blade, she turned and slaughtered the elders. With the temple in ruins behind her, Diana resolved to destroy all those who would deny the power of the moon. "The sun does not reveal truth. Its light only burns and blinds." - Diana [spotlight_embed_url] => http://www.youtube.com/watch?v=H7WSLWcACiw [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 589 [health_increase] => 0 [mana] => 297 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.864 [health_18] => 2119 [mana_18] => 977 [movement_speed_18] => 345 [armor_18] => 87.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 104 [critical_strike_18] => 0 [health_regeneration_18] => 21.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 150 [tip_playing_as] => * Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low. * Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike. * Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage. [tip_playing_against] => * Dodge Crescent Strike, or move to safety if you're affected by Moonlight. * Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates. * Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back in position. [client_id] => 131 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8935697 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 509 [community_tier_list_score] => 0.508055 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-12-05 09:05:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 83 [create_ts] => 2012-08-08 00:00:00 ) ) [8] => Array ( [champion_id] => 125 [rank] => 3 [description] => Very rare to face a good Ekko, but he can be extremely annoying, with his push and all ins. Stay at max range and when he goes in dodge his Q. Then you can destroy him. Keep track of his E CD. [display_order] => 9 [champion] => Array ( [champion_id] => 125 [display_name] => Ekko [url_str] => ekko [title] => The Boy Who Shattered Time [key] => [description] => A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there's a threat to his friends, he'll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again. [spotlight_embed_url] => https://www.youtube.com/watch?v=cpq3liaA1U4 [role] => Assassin [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 580 [health_increase] => 0 [mana] => 280 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.976 [health_18] => 1940 [mana_18] => 1130 [movement_speed_18] => 340 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 21 [attack_range_18] => 125 [tip_playing_as] => * Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential. * If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape. * Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence. [tip_playing_against] => * Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available. * Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed. * The second hit of Timewinder does more damage than the first; try to avoid it. [client_id] => 245 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7727851 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 565 [community_tier_list_score] => 0.43646 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 834 [create_ts] => 2015-05-28 00:00:00 ) ) [9] => Array ( [champion_id] => 87 [rank] => 5 [description] => Set up a slowpush against him and poke whenever he goes for CS from Max range. he can't do anything and when he hits his R, you can easily drift away. [display_order] => 10 [champion] => Array ( [champion_id] => 87 [display_name] => Fizz [url_str] => fizz [title] => The Tidal Trickster [key] => [description] => Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. [spotlight_embed_url] => http://www.youtube.com/watch?v=ATbmKP9RoXI [role] => Assassin [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 317 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.005 [health_18] => 2021 [mana_18] => 946 [movement_speed_18] => 335 [armor_18] => 80.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 109 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 19.6 [attack_range_18] => 175 [tip_playing_as] => * Since Fizz can move through units, find opportunities in lane to walk through minions and apply your 'Seastone Trident' ability - the damage will rapidly add up as the opponent's Health drops. * Fizz's ultimate ability, 'Chum the Waters', can be aimed at an enemy or towards the area where you think they'll be going. * Fizz's spells scale off Ability Power - consider getting items like Rod of Ages or Rylai's Crystal Scepter against teams that have high burst threat - and items like Rabadon's Deathcap if you think you can survive without the Health. [tip_playing_against] => *Fizz becomes extremely deadly when your Health reaches critical levels - each of Fizz's autoattacks apply a damage over time effect that rapidly grows in damage as your Health becomes lower - stay healthy when fighting Fizz, if possible. *Fizz is best in extended skirmishes - don't chase Fizz if you can help it! [client_id] => 105 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6849752 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 691 [community_tier_list_score] => 0.404342 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2014-07-03 02:49:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 119 [create_ts] => 2011-11-15 00:00:00 ) ) [10] => Array ( [champion_id] => 64 [rank] => 3 [description] => A matchup dependant on your skill. Becomes quite easy, if you know what to do. I recommend you watch my commentary vs Febiven's Irelia. https://www.youtube.com/watch?v=NqyBCI_7KSA TLDR: Slowpush, dodge stun and it's free. As with momst melees, you can shuffle her into your own tower easily. [display_order] => 11 [champion] => Array ( [champion_id] => 64 [display_name] => Irelia [url_str] => irelia [title] => The Blade Dancer [key] => [description] => The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland. [spotlight_embed_url] => https://www.youtube.com/watch?v=SGxQAs9ULWY [role] => Fighter [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 335 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 200 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.691 [health_18] => 1995 [mana_18] => 860 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 53.3 [attack_damage_18] => 128 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 21.6 [attack_range_18] => 200 [tip_playing_as] => [tip_playing_against] => [client_id] => 39 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5364021 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 588 [community_tier_list_score] => 0.413946 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-03 11:18:51 [last_comment_ts] => 2018-11-23 11:38:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 728 [create_ts] => 2018-04-04 00:00:00 ) ) [11] => Array ( [champion_id] => 57 [rank] => 5 [description] => Dodge his Qs and he's done for. The only thing to lookout for is his gank setup with his jungler, otherwise you can do whatever you want. You are the best bird in League [display_order] => 12 [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. [spotlight_embed_url] => https://www.youtube.com/watch?v=t3BFQMW2Lfw [role] => Tank [defense_rating] => 10 [magic_rating] => 6 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 369 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.768 [health_18] => 2023 [mana_18] => 1186 [movement_speed_18] => 335 [armor_18] => 83.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119 [critical_strike_18] => 0 [health_regeneration_18] => 21.5 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 3 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 14897 [view_count] => 2831708 [comments] => 3 [comment_count] => 8 [votes] => 0 [vote_count] => 12 [community_tier_list_vote_count] => 586 [community_tier_list_score] => 0.446075 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-31 14:27:53 [last_comment_ts] => 2017-11-08 15:38:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 706 [create_ts] => 2017-03-22 00:00:00 ) ) [12] => Array ( [champion_id] => 63 [rank] => 3 [description] => Video: https://www.youtube.com/watch?v=-EwLGYLB6W4&feature=youtu.be You outrade her in 1v1, the problem is that unlike her, you can't get out once you go in and bam, her jungler is there. The key against LB is to think about the jungler. Track her W CD and when she goes in, sidestep the chain, then trade back. Or you can just E right into her W, but as I said, with the junglers in mind. Remember she has to win lane hard, or gets outscalled hard. Rush merc's for sure. [display_order] => 13 [champion] => Array ( [champion_id] => 63 [display_name] => LeBlanc [url_str] => leblanc [title] => The Deceiver [key] => LeBlanc [description] => Every city has its dark side, even one whose reputation is already of a questionable hue. Noxus - though its name is already invoked with a mixture of reverence and revulsion - is no exception to this simple truth. Deep within the winding dungeons that honeycomb the earth beneath its dark, meandering streets lies the real underbelly of this sprawling metropolis, a haven for all manner of malevolence. Amongst the cults, covens, and secret societies that call this labyrinth their home, LeBlanc, the Deceiver, presides over the Black Rose, a remnant from a lost, yet similarly unscrupulous time in Noxian history. Ruthless and seemingly ageless, LeBlanc and her ilk were a mainstay in Noxian political affairs during the era before the militarization of the Noxian government. In those days, this guild of powerful magicians met in secret to further their hidden agenda, and to hone a craft more subtle than that preferred by those currently in power. While their exact motives have always remained mysterious, it was widely believed that the Black Rose was the true power behind the throne while the aristocracy still reigned in Noxus. When raw martial prowess became the ultimate determination of whose will held sway in the Empire, the Black Rose seemed to vanish overnight. Many believed that perhaps their time had simply passed, and that its members had put aside their quests for social and political dominance. When LeBlanc reemerged at the gates of the Institute of War, however, it became clear that these masters of shadow and flame had simply been biding their time, waiting for a new global authority to emerge: the League of Legends. "The world is very different for those who cannot see beyond what is placed before their very eyes." -LeBlanc, the Deceiver [spotlight_embed_url] => http://www.youtube.com/watch?v=we5LawDUcCM [role] => Assassin [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.774 [health_18] => 1876 [mana_18] => 1184 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 114.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.75 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * The damage of a mimicked ability is based off the rank of the basic ability. It is important to consider the utility of the spell versus its damage output. * Using Distortion can help your positioning to land Ethereal Chains. * You can chain Sigil of Silence and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds. [tip_playing_against] => * Stunning or silencing LeBlanc will prevent her from activating the return part of her Distortion. * Stay behind minions to make Ethereal Chains difficult to land and force her to use Distortion in a suboptimal manner. [client_id] => 7 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4950953 [comments] => 0 [comment_count] => 14 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 582 [community_tier_list_score] => 0.421993 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-21 06:31:50 [last_comment_ts] => 2012-07-25 02:08:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 227 [create_ts] => 2010-11-02 00:00:00 ) ) [13] => Array ( [champion_id] => 107 [rank] => 3 [description] => Skillmatchup, that becomes easy if you know what to do. Videoguide: https://youtu.be/_AI1b45U-BA TLDR: Set up a slowpush, punish him for every CS and it's easy. Keep track of his Shadows (20s) and Q (6s) As LB he has to snowball or gets outscaled quickly, so going even is winning. But definitely a lane you can destroy. Rush seeker's! [display_order] => 14 [champion] => Array ( [champion_id] => 107 [display_name] => Zed [url_str] => zed [title] => the Master of Shadows [key] => [description] => Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance. An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him. Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box. That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows. "Balance is a lie - we are the true ninjas." ―Zed [spotlight_embed_url] => http://www.youtube.com/watch?v=2DFtlNGzMIA [role] => Assassin [defense_rating] => 2 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 579 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.1 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.883 [health_18] => 1939 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.5 [critical_strike_18] => 0 [health_regeneration_18] => 18.1 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage. * Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes. * Placing a Living Shadow before using Death Mark will give Zed a safe escape from combat. [tip_playing_against] => * Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him. * After Zed using his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent on it. * Zed's Shadow Slash can only slow you if his shadow hits you with it. [client_id] => 238 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 16026049 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 699 [community_tier_list_score] => 0.395136 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:37:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 848 [create_ts] => 2012-11-13 00:00:00 ) ) [14] => Array ( [champion_id] => 56 [rank] => 5 [description] => You are superior in lane and in late. he can't do anything against your push and range. Just keep pushing and stay at max range and he will not touch you a single time. Only be carefull about his Flashcombo. he can 70>0 you with ignite. You can also cancel his E with your R but usually he will pool so not reliable. [display_order] => 15 [champion] => Array ( [champion_id] => 56 [display_name] => Vladimir [url_str] => vladimir [title] => The Crimson Reaper [key] => [description] => There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south. The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrolment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents. 'That which runs through you will run you through.' -Vladimir [spotlight_embed_url] => http://www.youtube.com/watch?v=eiUgrEWRx6M [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 330 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.882 [health_18] => 1953 [mana_18] => 0 [movement_speed_18] => 330 [armor_18] => 79.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 0 [attack_range_18] => 450 [tip_playing_as] => * Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game. * Cast Hemoplague where it will afflict the most units. * Sanguine Pool pops incoming missiles, so it can be used to dodge disables. [tip_playing_against] => * Be wary of team fights while affected by Vladimir's Hemoplague. * Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him. * Items that counter Health Stacking, such as Deathfire Grasp and Blade of the Ruined King, are very effective against Vladimir. [client_id] => 8 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25002 [view_count] => 9242429 [comments] => 2 [comment_count] => 11 [votes] => 10 [vote_count] => 26 [community_tier_list_vote_count] => 625 [community_tier_list_score] => 0.41632 [community_tier_list_rank] => 2 [score] => 24 [lastpost_ts] => 2011-03-04 20:29:39 [last_comment_ts] => 2012-05-16 14:14:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 641 [create_ts] => 2010-07-27 00:00:00 ) ) [15] => Array ( [champion_id] => 84 [rank] => 3 [description] => Vide : https://youtu.be/eJ77quaFJ3E TLDR: Watch the video, it's 3 minutes long. [display_order] => 16 [champion] => Array ( [champion_id] => 84 [display_name] => Xerath [url_str] => xerath [title] => The Magus Ascendant [key] => [description] => Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him. [spotlight_embed_url] => http://www.youtube.com/watch?v=2v5MmuMJ2qU [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 367 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.63 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.776 [health_18] => 1874 [mana_18] => 1115 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.7 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side. * Eye of Destruction will make landing Arcanopulse easier as the target will be slowed. * If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction. [tip_playing_against] => * Xerath's range can be intimidating, but most champions who close distance with him can trade favorably. * Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging. * Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you. [client_id] => 101 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4173752 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 499 [community_tier_list_score] => 0.492585 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:18:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 516 [create_ts] => 2011-10-05 00:00:00 ) ) [16] => Array ( [champion_id] => 117 [rank] => 3 [description] => VIDEO : https://www.youtube.com/watch?v=pMeBp5Nipl4 60>40 for Azir. You have to make sure, to save your Q for the right moment, so he can't dash away from your soldiers. As against other melee all in champs, set up slowpushes to create big waves,m he can not fight you in. if he somehow manages to E on you with his tornado up, ult him. This matchup depends a lot on the jungler matchup aswell. Can they set up his R? Play more cautious. Stay at max range and keep poking him. [display_order] => 17 [champion] => Array ( [champion_id] => 117 [display_name] => Yasuo [url_str] => yasuo [title] => the Unforgiven [key] => [description] => Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor. Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain. Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer. Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone. Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side. Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms. Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back. [spotlight_embed_url] => https://www.youtube.com/watch?v=fkM20LgOdKQ [role] => Fighter [defense_rating] => 4 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 1912 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 21.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => * Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route. * At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items. * Last Breath can be cast on any target that is knocked Airborne, even by one of your allies. [tip_playing_against] => * Steel Tempest is very narrow. Dodge laterally if possible. * When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge. * Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point. * Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage. [client_id] => 157 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7358072 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 682 [community_tier_list_score] => 0.43607 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-15 10:45:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 608 [create_ts] => 2013-12-13 00:00:00 ) ) [17] => Array ( [champion_id] => 140 [rank] => 2 [description] => Very annoying champion for Azir. Put a soldier in her way, when she is going in for the Q on wave. make sure to dodge her E and ward close to her tower, so you can see her poking from fog. Take cleanse. When you drift in, wait out her R before you R. Mercs are great option aswell. The key in this lane is to push push push [display_order] => 18 [champion] => Array ( [champion_id] => 140 [display_name] => Zoe [url_str] => zoe [title] => The Aspect of Twilight [key] => [description] => Don't be fooled by her childish appearance—Zoe is an ancient being, a cosmic messenger of Targon. When the Aspect of Twilight appears, she warps reality. Despite all this power, she often shirks her duties in favor of blowing bubbles and playing tricks on unsuspecting mortals. One can never be sure of what she’s really aiming for... other than her own amusement. [spotlight_embed_url] => [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 0 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 0 [armor] => 0 [armor_increase] => 0 [magic_resistance] => 0 [magic_resistance_increase] => 0 [attack_damage] => 0 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 0 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 0 [attack_speed] => 0 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0 [health_18] => 0 [mana_18] => 0 [movement_speed_18] => 0 [armor_18] => 0 [magic_resistance_18] => 0 [attack_damage_18] => 0 [critical_strike_18] => 0 [health_regeneration_18] => 0 [mana_regeneration_18] => 0 [attack_range_18] => 0 [tip_playing_as] => [tip_playing_against] => [client_id] => 142 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 595 [community_tier_list_score] => 0.392941 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 952 [create_ts] => 2017-11-21 00:00:00 ) ) [18] => Array ( [champion_id] => 17 [rank] => 5 [description] => Watch out for his bombs, especially double bomb on nearby minion can hit you too. Otherwise you both scale, but you have better lane and gank escape. Keep pushing for priority and poke him out. You can do whatever you want [display_order] => 19 [champion] => Array ( [champion_id] => 17 [display_name] => Zilean [url_str] => zilean [title] => The Chronokeeper [key] => Chronokeeper [description] => In the wastelands of Urtistan, there was once a great city. It perished long ago in a terrible Rune War, like most of the lands below the Great Barrier. Nevertheless, one man survived: a sorcerer named Zilean. Being obsessed with time, it was only fitting that he dwelled in the city's Clock Tower. As the havoc of the war neared his home, Zilean experimented with powerful temporal magic to divine all possible futures, hoping to discover a peaceful solution. But Zilean's enchantments affected his perception of the passage of time, and he was in a contemplative stasis when Urtistan was set upon by an entire phalanx of dark summoner-knights of unknown affiliation. By the time he realized his error, Urtistan was nothing more than smoldering debris. The summoners who were responsible for its destruction had wisely left the Clock Tower unharmed, both to avoid drawing Zilean's attention and to torment him for his oversight. Zilean barely had time to grieve the momentous loss before he learned that his dangerous research had a cruel side effect: chrono-displasia. This mystical disease granted him immortality, but detached his consciousness from its anchor in the present time. He now mentally drifts through time, from any point he has already lived to the present, unable to impact the events which unfold. The most torturous aspect of this curse is that Zilean sometimes experiences Urtistan as it once was and the rest of the time resides in its lonely ruins. Only the powerful summoning magic employed by members of the League of Legends has been able to treat this condition, and Zilean has joined in hopes of finding a cure, and thereafter a way to save his people. "There is no greater grief than for a loss that is yet to come." - Zilean [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 499 [health_increase] => 71 [mana] => 361 [mana_increase] => 60 [movement_speed] => 335 [armor] => 19.1 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.6 [attack_damage_increase] => 3 [critical_strike] => 2 [critical_strike_increase] => 0.3 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.1 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1808 [mana_18] => 1381 [movement_speed_18] => 335 [armor_18] => 83.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 102.6 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 22.1 [attack_range_18] => 550 [tip_playing_as] => * You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies. * Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle. * Chronoshift is a powerful deterent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective. [tip_playing_against] => * If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow. * Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team. [client_id] => 26 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3236.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 21602 [view_count] => 3019477 [comments] => 1 [comment_count] => 6 [votes] => 13 [vote_count] => 13 [community_tier_list_vote_count] => 486 [community_tier_list_score] => 0.545679 [community_tier_list_rank] => 3 [score] => 9 [lastpost_ts] => 2010-11-08 09:24:38 [last_comment_ts] => 2013-12-10 19:02:41 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-04-18 00:00:00 ) ) [19] => Array ( [champion_id] => 90 [rank] => 3 [description] => You are simillar, but your advantage is mobility and better scaling. Set up ganks with your jungler for free kills. Also shove hard early. [display_order] => 20 [champion] => Array ( [champion_id] => 90 [display_name] => Viktor [url_str] => viktor [title] => The Machine Herald [key] => [description] => Early in life, Viktor discovered his passion for science and invention, particularly in the field of mechanical automation. He attended Zaun's prestigious College of Techmaturgy and led the team that constructed Blitzcrank - a scientific breakthrough that he expected to vault him to the top of his profession. Unfortunately his triumph was usurped by Professor Stanwick, who stole credit for developing Blitzcrank's sentience and later used Viktor's research to revive Urgot. Viktor's appeals for justice fell on deaf ears, and he sank into a deep depression. He withdrew from the College and barricaded himself in his private laboratory, cutting all human ties. There, in secret, he conceived a project for which nobody else could claim credit. Desiring both to revolutionize his field and to eliminate the jealous human emotions which festered inside him, he engineered parts to replace and improve his own body. When Viktor re-emerged, almost no trace of the original man remained. Not only had he supplanted the majority of his anatomy, but his personality had changed. His previous hope to better society was replaced by an obsession with what he called ''the glorious evolution.'' He saw himself as the patron and pioneer of Valoran's future - a future in which man would renounce his flesh in favor of superior hextech augmentations. Though Viktor's initial appeals were met with heavy skepticism, scientists were confounded by the sophistication of his machinery. By integrating his mind with techmaturgical devices, he had been able to drastically accelerate the progress of his research. His transformation had stripped him of what he perceived as his emotional weaknesses, but there was some lingering residue of resentment against the Professor. Viktor joined the League of Legends to pit his inventions against the greatest opponents Valoran could offer, and to correct any weaknesses or inefficiencies that remained. "In one's hand, techmaturgy is a tool. As one's hand, it is liberation." -Viktor [spotlight_embed_url] => http://www.youtube.com/watch?v=cHD781_Je7Q [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 324 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1842 [mana_18] => 1174 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Graviton Field to control your enemy's position. * Make sure you choose the right augment at the right time. [tip_playing_against] => * Be careful about how close you let Viktor get to you. Viktor's control of the battle field increases with his proximity to his opponent. * Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red). [client_id] => 112 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2678295 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 515 [community_tier_list_score] => 0.495534 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-08-23 02:49:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-12-29 00:00:00 ) ) [20] => Array ( [champion_id] => 118 [rank] => 3 [description] => Well... This comes down to dodging his stuff. Just keep in mind, that you are playing a dodge game and that he is extremely easy kill with your jungler after 6. You can also cancel his R. Usually this just becomes a waveclear lane and is decided in the eamfight stage. [display_order] => 21 [champion] => Array ( [champion_id] => 118 [display_name] => Vel'Koz [url_str] => velkoz [title] => Eye of the Void [key] => [description] => I pass into the sudden glare. Blink. Blink, blink, blink. My eyes adjust and evaluate the landscape before me. There's a scurrying. I look down to find a small, white creature standing on its hind legs, sniffing at my body. It intrigues me. What use are you? I analyze the creature. A flash of hot magenta light, a dust pile where it was quivering. Mammalian... nocturnal... impeccable hearing. Incredibly weak. Yet they breed so prodigiously. "Hm," I mutter to myself. Hopefully there will be more complex things to be found; those fascinate me. Consume and learn: this is my purpose. The others who travel with me are primitive: kill and eat, kill and eat. I need to gather all available information - harvest any valuable resources. Eventually, we come upon a destroyed city, save for one pristine tower. It appears to be protected - or intentionally left standing. I deconstruct the composition of the ruins. My analysis suggests this habitat was a place of great magic; I'm not surprised it was a target of such destruction. There is something compelling about the tower. While the others are off scavenging, I enter the citadel. Cryptic instruments are strewn about. I examine one. Another flash of hot magenta light, another dust pile. Fascinating: a tool to alter their concept of time. Strange. Unprecedented. From the state of the tower, it seems the owner departed only recently. The artifacts left behind have existed in more than one time and place. Some are more complex than others; all are more impressive than anything I have seen on this plane. Clearly, the owner knows things I have not encountered in any of my travels. I require such knowledge. Leaving the tower, I find the others closing in on the entrance, ready to destroy it as they have destroyed everything else we have met. They will only get in the way of my goal. There are some things the Void should not consume indiscriminately. Without warning, I lash out a tentacle, its tip glowing white hot. Lightning arcs through the first creature, knocking it back. Its screams fade as I extend all three limbs, energy crackling between them, scorching the air where the streams meet. The other two run; they know what's coming. Must they always flee? I open my eye wide and unleash a beam of energy, following the escaping creatures. They are instantly reduced to ash. "Hmm. Void-native melting point is inconsistent," I note. But that is of no consequence. The hunger inside me grows. I am ravenous. Insatiable, as never before. I have glimpsed the ultimate knowledge. And I will have it. [spotlight_embed_url] => https://www.youtube.com/watch?v=IWA2C8tUG-g [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108.3 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities. * Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of range of the initial missile, but is more challenging to pull off. * Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell. [tip_playing_against] => * Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early. * Vel'Koz has fairly low mobility and is vulnerable to ganks. * Life Form Disintegration Ray can be interrupted by stuns, silences and knockups. [client_id] => 161 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1790395 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 532 [community_tier_list_score] => 0.460902 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-01-16 09:54:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 618 [create_ts] => 2014-03-28 00:00:00 ) ) [21] => Array ( [champion_id] => 33 [rank] => 4 [description] => Go cleanse, and keep pushing him from lvl 1. Stay at max range to avoid his cage. You can do whatever you want in this lane. Push>poke>repeat until he can't anymore. In teamfights just stay behind your front and it will be the easiest win of your life. [display_order] => 22 [champion] => Array ( [champion_id] => 33 [display_name] => Veigar [url_str] => veigar [title] => The Tiny Master of Evil [key] => Permission [description] => To most, thoughts of yordles do not conjure images to be feared. The easygoing half-pint race, though fierce, is often regarded with some degree of joviality. Their high-pitched voices and naturally cute forms inspire something of a protective instinct in the larger races, or at least bring to mind images of children playing at being adults. every now and again, however, a yordles turns so bad that, even at its small stature, it strikes terror into the hearts of others. Veigar is such a twisted yordle. As a master of the magical black arts, as well as a corruptor of cosmic energy, he is one of the most powerful sorcerers on Valoran. As a child, Veigar was a normal yordle with one small exception - he had a deep curiosity for the world beyond Bandle City. The young yordle spent much of his time studying the rest of Valoran, and he jumped at the chance to join a business that traded with other major city-states. Unfortunately for both him and the world, a deal with Noxian trader turned into shady business and went bad; Veigar and his companions were subsequently set up to take the fall. Arrested by the authorities, he was imprisoned within the walls of Noxus for years. Such isolation is very dangerous for yordles - undoubtedly why his cruel jailers did such a thing - and Veigar was slowly driven mad. He eventually escaped, having become a twisted version of his former self. Instead of returning to his people and Bandle City, he sought tutelage from dark wizards across the land. With his demented will focused on one task, he quickly became a dangerous and powerful wizard in his own right. Now he seeks to end all conflict on Valoran by bringing all of the city-states to their knees, regardless of their affiliation. The League of Legends is the perfect tool to help him meet his ends - for now. Who says evil needs to come in a fearsome-looking package? [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 493 [health_increase] => 82 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 22.6 [armor_increase] => 3.5 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.7 [attack_damage_increase] => 2.625 [critical_strike] => 2.2 [critical_strike_increase] => 0.25 [health_regeneration] => 6.5 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.863 [health_18] => 1887 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 86.3 [magic_resistance_18] => 38.5 [attack_damage_18] => 95.3 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * Use Event Horizon to increase your changes of landing Dark Matter. * Veigar is extremely mana-hungry early. Try buying Mana Regen items to increase the effectiveness of your passive and allow you to cast more Baleful Strikes. * Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively. [tip_playing_against] => * Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land. * Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack. * Veigar's ultimate deals damage based on your AP as well as his own. [client_id] => 45 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3435.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20975 [view_count] => 5176487 [comments] => 3 [comment_count] => 6 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 583 [community_tier_list_score] => 0.444254 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-01-22 15:05:14 [last_comment_ts] => 2018-08-24 14:37:29 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 919 [create_ts] => 2009-07-24 00:00:00 ) ) [22] => Array ( [champion_id] => 28 [rank] => 4 [description] => Free lane for you, stay max range and don't let him goldcard you. The only thing you have to watch out for is his jungler. Otherwise you want to permapush to prevent him from roaming. If he does, make sure to get a lot of plates and outscale him. [display_order] => 23 [champion] => Array ( [champion_id] => 28 [display_name] => Twisted Fate [url_str] => twisted-fate [title] => The Card Master [key] => CardMaster [description] => Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment. Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming. While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards. [spotlight_embed_url] => http://www.youtube.com/watch?v=B8Ai_Aw-5fc [role] => Mage [defense_rating] => 2 [magic_rating] => 6 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 80 [mana] => 266 [mana_increase] => 38 [movement_speed] => 335 [armor] => 20.5 [armor_increase] => 2.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50 [attack_damage_increase] => 3.3 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.5 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 525 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 1916 [mana_18] => 912 [movement_speed_18] => 335 [armor_18] => 74.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.1 [critical_strike_18] => 0 [health_regeneration_18] => 15.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Coordinate with your allies for the best time to use Destiny to ambush enemies. * Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off. * Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions. [tip_playing_against] => * Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit. * If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks. [client_id] => 4 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d34.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 37079 [view_count] => 7432753 [comments] => 1 [comment_count] => 16 [votes] => 14 [vote_count] => 14 [community_tier_list_vote_count] => 537 [community_tier_list_score] => 0.494227 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-07 14:04:06 [last_comment_ts] => 2017-09-04 01:53:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 884 [create_ts] => 2009-02-21 00:00:00 ) ) [23] => Array ( [champion_id] => 82 [rank] => 3 [description] => https://youtu.be/mfylggvKbs8 [display_order] => 24 [champion] => Array ( [champion_id] => 82 [display_name] => Talon [url_str] => talon [title] => The Blade's Shadow [key] => [description] => Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response. The assassination attempts grew increasingly dangerous until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of Freljord to the inner sanctums of Bandle City. When the general vanished, Talon considered reclaiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts. Talon's suspicions led him to the doors of the Institute of War, where he joined the League of Legends in order to find those responsible for Du Couteau's disappearance. ''The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare.'' - Katarina Du Couteau [spotlight_embed_url] => http://www.youtube.com/watch?v=eKdX7aB3TRk [role] => Assassin [defense_rating] => 3 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 583 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2113 [mana_18] => 1006 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 113 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 20.35 [attack_range_18] => 125 [tip_playing_as] => * Noxian Diplomacy naturally works well with Cutthroat. Try activating Noxian Diplomacy before leaping on your opponent with Cutthroat. * Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group. * Remember to pick your target before the fight. Focusing all of Talon's abilities on one target can be very rewarding, but splitting them up between many may leave you helpless. [tip_playing_against] => * Talon's attacks are all physical damage. Build armor early to counter his burst damage. * Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable. * Talon has no healing or sustain abilities. Weakening him in lane could force him to return to base. [client_id] => 91 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4724893 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 622 [community_tier_list_score] => 0.420257 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 424 [create_ts] => 2011-08-24 00:00:00 ) ) [24] => Array ( [champion_id] => 113 [rank] => 4 [description] => Very easy lane, dodge her Qs and push , then poke her out. Put priority on pushing as you don't want her to roam and also her gank setup is op. Roaming and ganks, only things you have to lookout for. please get cleanse [display_order] => 25 [champion] => Array ( [champion_id] => 113 [display_name] => Lissandra [url_str] => lissandra [title] => the Ice Witch [key] => [description] => Lissandra’s magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze – she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as “The Ice Witch.” The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world. Centuries ago, Lissandra betrayed her tribe to evil creatures, known as the Frozen Watchers, in return for power. That was the last day that warm blood ran through her veins. With her corrupted tribesmen and the strength of the Watchers, she swept across the land like a terrible blizzard. As her empire spread, the world grew colder and ice choked the land. When the Watchers were defeated by ancient heroes, Lissandra did not lose faith and swore to prepare the world for their return. Lissandra worked to purge all knowledge of the Watchers from the world. Using magic to take human form, she masqueraded as numerous seers and elders. Over the course of generations, she rewrote the stories of the Freljord, and so the history of its people changed. Today the fragmented retellings of the Watchers are seen as children’s tales. But this deception wasn’t enough – Lissandra also needed an army. She set her sights on the noble Frostguard tribe. Lissandra knew corrupting the Frostguard would take centuries, and so she launched her greatest deception. She murdered and stole the identity of the Frostguard leader. Then she slowly began to warp the tribe’s proud traditions. When her human form grew old, she faked her own death and then murdered her successor to steal her identity. With each generation, the Frostguard grew more insular, cruel and twisted. Today, the world still sees them as a noble and peaceful tribe that guards against evil creatures like the Ice Witch. In truth, they now serve the witch and long for the glorious return of the Watchers. Lissandra knows that on that day nations will fall and the world will be reborn in ice. “Close your eyes and let the cold take you.” - Lissandra [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=xsCp5lBceTA [role] => Mage [defense_rating] => 5 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 506 [health_increase] => 0 [mana] => 304 [mana_increase] => 0 [movement_speed] => 325 [armor] => 20.2 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.9 [health_regeneration_increase] => 0 [mana_regeneration] => 5.7 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1781 [mana_18] => 1324 [movement_speed_18] => 325 [armor_18] => 83.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.9 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 12.5 [attack_range_18] => 550 [tip_playing_as] => * You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default). * Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go. * Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Abyssal Scepter, can be a great choice to help her both survive and deal damage. [tip_playing_against] => * The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it. * Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown. * Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed. [client_id] => 127 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2351320 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 485 [community_tier_list_score] => 0.555052 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-04-12 08:14:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 573 [create_ts] => 2013-04-30 00:00:00 ) ) [25] => Array ( [champion_id] => 61 [rank] => 4 [description] => You have better lane and outscale. Dodging his E is your only concern. So track it, bait it out and then do whatever you want. [display_order] => 26 [champion] => Array ( [champion_id] => 61 [display_name] => Swain [url_str] => swain [title] => The Noxian Grand General [key] => [description] => Swain is the Grand General of Noxus, visionary ruler of an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, he seized control of the empire with ruthless determination. Now, Swain commands his warhosts from the front lines, marching against a coming darkness that only he can see. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within. "If you haven't yet lost the ability to ask, you may not yet ask for relief." - Swain [spotlight_embed_url] => https://www.youtube.com/watch?v=Utt-sd2FJNY [role] => Mage [defense_rating] => 6 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2046 [mana_18] => 1173 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 50 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2842109 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 523 [community_tier_list_score] => 0.479541 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2010-10-06 06:38:41 [last_comment_ts] => 2018-02-15 10:46:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 417 [create_ts] => 2018-02-07 00:00:00 ) ) [26] => Array ( [champion_id] => 104 [rank] => 2 [description] => Video : https://youtu.be/UM55-R4UKiA A really good syndra is 1 of the harder matchups,. Rush mercs, dodge her Q's (3sec CD) and stun. even if you go 20 CS down, you outscale her hard, she is the AP pantheon so don't worry too much. Easy to gank her with your jungler. [display_order] => 27 [champion] => Array ( [champion_id] => 104 [display_name] => Syndra [url_str] => syndra [title] => The Dark Sovereign [key] => [description] => Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her. Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school - a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia - and anyone else who would dare to shackle her greatness. "Power belongs to those who can wield it.'' -- Syndra [spotlight_embed_url] => http://www.youtube.com/watch?v=YqI7N2R8tx4 [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 511 [health_increase] => 0 [mana] => 384 [mana_increase] => 0 [movement_speed] => 330 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 1837 [mana_18] => 1404 [movement_speed_18] => 330 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 103.1 [critical_strike_18] => 0 [health_regeneration_18] => 16.7 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => * To maximize your ultimate's damage, use it when there are many spheres on the battlefield. * After you hit an enemy champion with Force of Will, follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it. * Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank. [tip_playing_against] => * Get boots early when playing against Syndra, they'll help you avoid many of her spells. * Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable. * At max rank Syndra's spells gain bonus effects and change in appearance. [client_id] => 134 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4984490 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 736 [community_tier_list_score] => 0.415761 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-10-24 23:48:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 421 [create_ts] => 2012-09-13 00:00:00 ) ) [27] => Array ( [champion_id] => 148 [rank] => 3 [description] => Go ignite for his W, you outscale him hard and with lethal tempo, he can't win long fights against you. Stay at max range, poke him and when he goes deep, ignite him for a free kill. He has very long CDS. Try yout best to avoid his Chains (E) [display_order] => 28 [champion] => Array ( [champion_id] => 148 [display_name] => Sylas [url_str] => sylas [title] => The Unshackled [key] => [description] => Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day. As a mage born to a poor Demacian family, Sylas of Dregbourne was perhaps doomed from the start. Despite their low social standing, his parents were firm believers in their country’s ideals. So, when they discovered their son was “afflicted” with magical abilities, they convinced him to turn himself in to the kingdom’s mageseekers. Noting the boy’s curious ability to sense magic, they used Sylas to identify other mages living among the citizenry. For the first time in his life he felt he had a future, a life in service to his country, and he performed these duties faithfully. He was proud, but lonely—forbidden from associating with anyone but his handlers. Through his work, Sylas began to notice that magic was far more prevalent than Demacia cared to admit. He could sense glimmers of hidden power even among the wealthy and prominent… some of whom were the most outspoken decriers of mages. But while the poor were punished for their afflictions, the elite seemed above the law, and this hypocrisy planted the first seeds of doubt in Sylas’ mind. Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers encountered a mage living in hiding in the countryside. After discovering it was only a young girl, Sylas took pity on her. When he tried to shield the child from the mageseekers, he accidentally Kingslayer brushed against her skin. The girl’s magic rushed through Sylas’s body—but rather than killing him, it shot forth from his hands in raw, uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the deaths of three people, including his mageseeker mentor. Knowing he would be called a murderer, Sylas went on the run, and quickly gained notoriety as one of the most dangerous mages in Demacia. Indeed, when the mageseekers found him, they showed no mercy. Though he was still just a youth, Sylas was sentenced to life imprisonment. He languished in the darkest depths of the mageseeker compound, forced to wear heavy shackles of magic-dampening petricite. Robbed of his arcane sight, his heart turned as hard as the stone that bound him, and he dreamed of vengeance on all who had put him there. After fifteen wretched years, a young volunteer from the Illuminators named Luxanna began to visit him. Even with his shackles, Sylas recognized her as a singularly powerful mage, and over time the two forged an unusual and secretive bond. In exchange for Sylas’ knowledge of the control of magic, Lux educated him about the world outside his cell, and brought him whatever books he desired. Eventually, through careful manipulation, he convinced the girl to smuggle a forbidden tome into his cell—the original writings of the great sculptor Durand, detailing his work with petricite. The work revealed the secrets of the stone to Sylas. It was the foundation of Demacia’s defenses against harmful sorcery, but he came to see that it did not suppress magic, but absorb it. And if the power was held within the petricite, Sylas wondered, could he release it…? All he needed was a source of magic. A source like Lux. But she never visited Sylas again. Her family, the immensely powerful Crownguards, had learned of their contact, and were furious that Lux had broken the law to help this vile criminal. Without explanation, it was arranged for Sylas to be hanged. At the gallows, Lux pleaded for her friend’s life, but her cries fell on deaf ears. As the hangman pushed past her to tighten the noose, Sylas managed to touch against Lux with his chains. As he had predicted, her power surged into the petricite shackles, ready for him to unleash—and with that stolen magic, Sylas blasted his way free, sparing only the terrified young Crownguard. He left the mageseeker compound not as an outcast, but as a new, defiant symbol of the broken and persecuted in Demacia. Traveling the kingdom in secret, he has amassed a following of exiled mages, all now aligned toward a common goal: to topple the throne, and demolish the oppressive system that has made them suffer for so long. [spotlight_embed_url] => https://www.youtube.com/watch?v=3U4WdutoYbI [role] => Mage [defense_rating] => 4 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 0 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 0 [armor] => 0 [armor_increase] => 0 [magic_resistance] => 0 [magic_resistance_increase] => 0 [attack_damage] => 0 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 0 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 0 [attack_speed] => 0 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0 [health_18] => 0 [mana_18] => 0 [movement_speed_18] => 0 [armor_18] => 0 [magic_resistance_18] => 0 [attack_damage_18] => 0 [critical_strike_18] => 0 [health_regeneration_18] => 0 [mana_regeneration_18] => 0 [attack_range_18] => 0 [tip_playing_as] => [tip_playing_against] => [client_id] => 517 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 151 [community_tier_list_score] => 0.419868 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1057 [create_ts] => 2019-01-25 00:00:00 ) ) [28] => Array ( [champion_id] => 5 [rank] => 4 [description] => A good Ryze is rare, watch out for his spread (E) and you are good to go. Never let him root you, if he does a short root, spam your move button and sidestep his Q. Keeping your distance is the most important thing in this lane. You outteamfight him, but he should win the splitpush so group up with your team and. he is easy to kill with R and your jungler. [display_order] => 29 [champion] => Array ( [champion_id] => 5 [display_name] => Ryze [url_str] => ryze [title] => The Rogue Mage [key] => Ryze [description] => There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread. Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra. "Ryze is no longer just a mage - he has become a creature of magic itself." - High Councilor Heywan Relivash [spotlight_embed_url] => [role] => Mage [defense_rating] => 2 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 559 [health_increase] => 86 [mana] => 392 [mana_increase] => 55 [movement_speed] => 340 [armor] => 21.6 [armor_increase] => 3.7 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 3 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.3 [health_regeneration_increase] => 0.11 [mana_regeneration] => 5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2021 [mana_18] => 1276 [movement_speed_18] => 340 [armor_18] => 72.6 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 14.6 [mana_regeneration_18] => 22 [attack_range_18] => 550 [tip_playing_as] => * Ryze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of. * Using Ryze's ultimate to farm creeps can lead to a large gold advantage. [tip_playing_against] => * Be cautious about engaging Ryze alone with less than full Health. * Cleanse and Banshee's Veil are especially effective defenses against Ryze. * Ryze can lock down one player with Rune Prison. Attacking with friends is the most effective approach, but remember to avoid Spell Flux bouncing between you and your allies. [client_id] => 13 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3133.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 28259 [view_count] => 7423499 [comments] => 3 [comment_count] => 14 [votes] => 7 [vote_count] => 12 [community_tier_list_vote_count] => 566 [community_tier_list_score] => 0.602473 [community_tier_list_rank] => 3 [score] => 8 [lastpost_ts] => 2011-01-25 19:07:56 [last_comment_ts] => 2017-07-21 12:33:08 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 367 [create_ts] => 2009-02-21 00:00:00 ) ) [29] => Array ( [champion_id] => 77 [rank] => 4 [description] => A weaker version of Synda, rush boots fast to dodge her Q (6s-3s) CD. You outrange her slightly and have much better gank setup. just...Watch the ball at all times. [display_order] => 30 [champion] => Array ( [champion_id] => 77 [display_name] => Orianna [url_str] => orianna [title] => The Lady of Clockwork [key] => [description] => There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork. Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes. ''Dance with me, my pet. Dance with me into oblivion.'' [spotlight_embed_url] => http://www.youtube.com/watch?v=EUpTRoSQEX4 [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 4 [difficulty_rating] => 7 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 334 [mana_increase] => 0 [movement_speed] => 325 [armor] => 17 [armor_increase] => 0 [magic_resistance] => 26 [magic_resistance_increase] => 0 [attack_damage] => 40.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.9 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.05 [health_18] => 1861 [mana_18] => 1184 [movement_speed_18] => 325 [armor_18] => 68 [magic_resistance_18] => 34.5 [attack_damage_18] => 84.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 61 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4309530 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 791 [community_tier_list_score] => 0.387863 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-10 17:04:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 903 [create_ts] => 2011-06-01 00:00:00 ) ) [30] => Array ( [champion_id] => 147 [rank] => 5 [description] => You outrange her, outppush her and outscale her. Furthermore you can R her R, so that's a blower for her. Keep in mind her root (E) and she is just a gimmicky champion, you have to deal with for free LP. [display_order] => 31 [champion] => Array ( [champion_id] => 147 [display_name] => Neeko [url_str] => neeko [title] => The Curious Chameleon [key] => [description] => Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them. Neeko was born on a remote and largely unknown island, far to the east, where the last members of an ancient vastayan tribe remained isolated from the rest of the world. They were called the Oovi-Kat, and could trace their lineage generation by generation back to the legendary Vastayashai’rei—the ancestors of all vastaya. The Oovi-Kat were peaceful beings, of unrivaled potential. Their harmonious society blended seamlessly with the spirit realm, so that their sho’ma—their spiritual essence—could intermingle with other beings through mere proximity, and even help them mimic other physical forms. No secrets existed between the Oovi-Kat, but few were as curious, resilient, or energetic as young Neeko. She developed a fondness for games, hiding trinkets and thoughts to see if others could find them. Her inquisitive nature knew no bounds, and she was pure and innocent in her charmed existence. But it was not to last. Cataclysm loomed on the horizon. Thanks to the quick thinking and self-sacrifice of the Oovi-Kat elders, Neeko escaped the death of her homeland. She clumsily took the form of a bird, and fled the smoldering destruction, feeling the screams of her people fading into the ethereal gulf between realms. Days later, desperate and exhausted, Neeko plummeted into the sea. She clung to driftwood, entirely at the mercy of the currents, until an odd silhouette rose into view. She could hear voices carrying over the waves, and so she swam toward the strange structure. With the last of her strength, she crept aboard what turned out to be a mercantile vessel destined for Harelport. Neeko rested where she could, calling out into the spirit realm for her lost tribe. She felt only scattered, sad echoes in response, and images of towering, dead trees that lay somewhere over a fragile horizon… When Neeko emerged from the ship into the city, it was a strange and unfamiliar new world. All her senses tingled. Many a creature, even another Oovi-Kat, might be afraid in that situation—but not Neeko. The society bustled with unique personalities, strangers with a vast array of motives and shapes. This was a place of countless stories and experiences, and it entranced her completely. Before she could get far, she was spotted by a vastayan sailor named Krete. Neeko could not understand all his words, but he demanded to know which tribe she belonged to. Neeko reached out with her sho’ma, mimicking his face and expression to make her peaceful intentions understood, but Krete did not seem to like this at all. Overwhelmed by his darkening thoughts, Neeko fled into the crowd, altering her shape many times until she escaped. Surrounded by lush, tropical greenery in the hinterlands beyond Harelport, Neeko grappled with her recent experiences. She simply could not understand how anyone might rely solely on words as their singular form of communication. It seemed so… limiting? Seeking solace, she took on the shape of the sleek jungle cats she encountered among the trees, and tried to run with them. Neeko loved being fast and agile, and their bright, keen eyes reminded her of home—until, quite unexpectedly, the leader transformed into a beautiful, strong, dark-haired woman. After a tense standoff, she introduced herself as Nidalee, and reluctantly accepted Neeko into the group. Neeko hesitated to entrust the truths of the Oovi-Kat to others, but she felt a deep kinship with Nidalee, because she suspected this bestial huntress might share some forgotten connection with the vastayan race. Their friendship blossomed, and for many months they roamed the wilds together. But the towns and cities, with all their flaws, still called to Neeko. Her ancestors came to her in dreams, showing her the pale branches of those dead trees, over and over. The trees needed color, to bloom again—of that much, Neeko was certain. She asked her friend to join her on this new journey, but Nidalee could not be persuaded. Crestfallen, but determined, Neeko set out alone. Her old life among the Oovi-Kat may be lost forever, but Neeko envisions a magical future—a larger tribe of like-hearted vastaya, yordles, humans, and whatever other creatures might share her dream. As far as she is concerned, everyone has the potential to find a place in her new tribe. She has pledged to seek these souls out, to befriend them, and defend their sho’ma with her life. To know Neeko is to love Neeko, and to love Neeko is to be Neeko. [spotlight_embed_url] => https://www.youtube.com/watch?v=bPj48lmrynU [role] => Mage [defense_rating] => 1 [magic_rating] => 9 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 540 [health_increase] => 0 [mana] => 450 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 340 [armor_18] => 89 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 20.3 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => [tip_playing_against] => [client_id] => 518 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 186 [community_tier_list_score] => 0.4 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1045 [create_ts] => 2018-12-05 00:00:00 ) ) [31] => Array ( [champion_id] => 131 [rank] => 3 [description] => No mobility, equal push to you, worse scaling [display_order] => 32 [champion] => Array ( [champion_id] => 131 [display_name] => Taliyah [url_str] => taliyah [title] => The Stoneweaver [key] => [description] => Taliyah is a nomadic mage from Shurima who weaves stone with energetic enthusiasm and raw determination. Torn between teenage wonder and adult responsibility, she has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers. Compelled by rumors of the rise of a long-dead Azir emperor, she returns to protect her tribe from dangers uncovered by Shurima's shifting sands. Some have mistaken her tender heart for weakness and paid the price for their error, for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth tremble. [spotlight_embed_url] => https://www.youtube.com/watch?v=3-XQ0Jb2MRs [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 532 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 335 [armor] => 20 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 7 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 2062 [mana_18] => 1360 [movement_speed_18] => 335 [armor_18] => 71 [magic_resistance_18] => 38.5 [attack_damage_18] => 112.1 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 21.5 [attack_range_18] => 525 [tip_playing_as] => [tip_playing_against] => [client_id] => 163 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 1555547 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 527 [community_tier_list_score] => 0.474383 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 818 [create_ts] => 2016-05-18 00:00:00 ) ) ) [synergies] => Array ( [0] => Array ( [champion_id] => 23 [rank] => 1 [description] => TANKS, FRONTLINE, TANKS THANKS [display_order] => 1 [champion] => Array ( [champion_id] => 23 [display_name] => Amumu [url_str] => amumu [title] => The Sad Mummy [key] => SadMummy [description] => A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction. [spotlight_embed_url] => [role] => Tank [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 613 [health_increase] => 78 [mana] => 287 [mana_increase] => 40 [movement_speed] => 335 [armor] => 23.5 [armor_increase] => 3.3 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 3.8 [critical_strike] => 2.9 [critical_strike_increase] => 0.4 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.874 [health_18] => 2041 [mana_18] => 967 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 118 [critical_strike_18] => 0 [health_regeneration_18] => 23.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Amumu is highly dependent on teammates, try laning with your friends for maximum effectiveness. *Cooldown reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain cooldown reduction without sacrificing stats. Despair is very effective against other tanks, make sure you're in range of the opponent's highest hp champions. [tip_playing_against] => *Avoid bunching up with other allies when Amumu has his ultimate available. *Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss. Amumu's Despair makes stacking hit points a risky proposition. [client_id] => 32 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3332.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27098 [view_count] => 8617499 [comments] => 2 [comment_count] => 14 [votes] => 18 [vote_count] => 18 [community_tier_list_vote_count] => 494 [community_tier_list_score] => 0.578138 [community_tier_list_rank] => 3 [score] => 14 [lastpost_ts] => 2011-01-08 10:18:51 [last_comment_ts] => 2017-04-15 20:22:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 26 [create_ts] => 2009-06-26 00:00:00 ) ) [1] => Array ( [champion_id] => 91 [rank] => 1 [description] => TANKS, FRONTLINE, TANKS THANKS [display_order] => 2 [champion] => Array ( [champion_id] => 91 [display_name] => Sejuani [url_str] => sejuani [title] => Fury of the North [key] => [description] => When Sejuani was born, the mystics of her tribe foretold that she would be the one to unite and lead the divided territories of Freljord. Her people had suffered for centuries, as a losing war on the frozen tundra pushed them farther and farther from Freljord's limited food supplies. Sejuani grew up surrounded by this misery, and it fueled her desire to fulfill her destiny. She pushed herself to extremes, walking out into blizzards without food or furs and training while frigid winds raked her flesh. She sparred with the strongest warriors of her tribe, one after another, until her legs would give out beneath her. She sustained injuries that would have killed any other member of the tribe, but she would only rise again, driven by sheer force of will and what her tribe took to calling her ''heart of the blizzard.'' On her twentieth birthday, Sejuani declared that she would lead her people out of their remote isolation to conquer the lands of their enemies. She had completed her training and she was ready to face the leaders of the opposing tribes. Her feats had already become legend and soldiers in her company were inspired to new heights of strength and resolve. However, before she struck out on her campaign, Ashe began campaigning for peace in Freljord, joining the League of Legends to demonstrate how the people could be spared violence. To Sejuani, this was a violation of tradition - a coward's ruse to hoard Freljord's precious few resources. She saw the confidence of her people wane as it seemed they would never be delivered from their plight. She decided that to truly prove herself as the rightful ruler of Freljord, she must defeat Ashe completely and unquestionably on the world's stage in the League of Legends. "Freljord provides for the few. For the others, 'peace' means only death." - Sejuani [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=bOWoAktkGQg [role] => Tank [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 2 [utility_rating] => 1 [health] => 560 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 340 [armor] => 22 [armor_increase] => 0 [magic_resistance] => 27.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2185 [mana_18] => 1080 [movement_speed_18] => 340 [armor_18] => 73 [magic_resistance_18] => 39.9 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 14.9 [attack_range_18] => 150 [tip_playing_as] => * Arctic Assault provides a lot of utility to Sejuani beyond its damage output. Use it to escape bad situations or chase runners. * Sejuani provides a strong gank coming out of the jungle. Start with a Cloth Armor and 5 Health Potions for a smooth run. * Save Glacial Prison for encounters where you have teammates present to take advantage of it. [tip_playing_against] => * Dodging Arctic Assault and Glacial Prison can give you a huge advantage. Master using movement abilities or Summoner spells like Flash when Sejuani tries to engage. * Stun, slow, or knockback Sejuani when she activates Northern Winds to reduce her ability to deal damage with it. [client_id] => 113 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4496696 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 594 [community_tier_list_score] => 0.438047 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-07-22 16:23:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 570 [create_ts] => 2012-01-17 00:00:00 ) ) [2] => Array ( [champion_id] => 95 [rank] => 1 [description] => Enchanters, amazing to give you an edge. You want [display_order] => 3 [champion] => Array ( [champion_id] => 95 [display_name] => Lulu [url_str] => lulu [title] => The Fae Sorceress [key] => [description] => Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn't that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place. She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "make believe"... and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends. "The best path between two points is upside-down, between, then inside-out and round again." - Lulu [spotlight_embed_url] => http://www.youtube.com/watch?v=R1Gs1D2rUIM [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 525 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 330 [armor] => 19.2 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 11 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.859 [health_18] => 1783 [mana_18] => 1285 [movement_speed_18] => 330 [armor_18] => 82.1 [magic_resistance_18] => 30 [attack_damage_18] => 90.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 21.2 [attack_range_18] => 550 [tip_playing_as] => *Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably. *Consider casting Whimsy on the Mages for the AP boost, Help, Pix! on ranged attackers for the Pix boost, and Wild Growth on Tanks or Fighters for the added initiation power. [tip_playing_against] => *The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks. *Lulu excels when opponents heavily commit , don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane. [client_id] => 117 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6206652 [comments] => 0 [comment_count] => 19 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 918 [community_tier_list_score] => 0.356209 [community_tier_list_rank] => 1 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2013-08-08 08:40:28 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 240 [create_ts] => 2012-03-20 00:00:00 ) ) [3] => Array ( [champion_id] => 107 [rank] => 5 [description] => You really want TANKS AND BUFF CHAMPS on your team. You will take care of the damage dealing. If your jungler and toplaner are zed yasuo kha zix... Not ideal [display_order] => 4 [champion] => Array ( [champion_id] => 107 [display_name] => Zed [url_str] => zed [title] => the Master of Shadows [key] => [description] => Zed is the first ninja in 200 years to unlock the ancient, forbidden ways. He defied his clan and master, casting off the balance and discipline that had shackled him all his life. Zed now offers power to those who embrace knowledge of the shadows, and slays those who cling to ignorance. An orphan, Zed was taken in and trained by a great ninja master. Only one other student appeared to be Zed's equal - the master's son, Shen. It seemed Zed could never win the favor of the master, as every match between the rivals ended in a draw. Frustrated and jealous, he sought an advantage. The young ninja ventured into a sealed part of the clan's temple, where he found an ornate, foreboding box. Sensing the dark knowledge within, Zed knew he should not open it, but he peered inside nonetheless. In an instant, shadows touched his mind, revealing techniques that had long been hidden. Now armed with a secret edge, he challenged Shen, and this time he defeated the master's son. He expected praise and recognition in his moment of victory, but somehow the master knew Zed had used forbidden ways, and banished him. Humiliated, the young ninja wandered for years. His bitterness turned to ambition, and he began to train others in the style of the shadows. As his power grew, so did his circle of followers, but he knew that without the box, his technique would never be perfect. One day, Zed looked at his followers and saw that his students were now an army. He led them back to the temple to claim his prize. At the gates, he was surprised to find the old master waiting, receiving Zed and his disciples as if they were welcome guests. The old man laid his sword at Zed's feet, declaring that he had failed Zed as his master. By banishing his former student, the master had doomed Zed to the shadows, instead of leading him to the balanced path. The old man implored Zed to enter the temple, destroy the box, and lead his followers to balance. The dark ninja followed the master inside. Moments later, the assembled ninjas heard Zed cry out in pain. Mysteriously, he emerged unscathed, and threw the severed head of the master at Shen's feet. Screaming in rage, Zed commanded his followers to slaughter the master's students and seize the box. That day, the old ninja order fell. Though many students died, some escaped thanks to Shen's heroic efforts. Now the temple is a dark training ground for the Order of the Shadow. Zed rules as the Order's master, and his edict is simple: perfect one's technique, and kill all ninjas who refuse to embrace the shadows. "Balance is a lie - we are the true ninjas." ―Zed [spotlight_embed_url] => http://www.youtube.com/watch?v=2DFtlNGzMIA [role] => Assassin [defense_rating] => 2 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 579 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.1 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.883 [health_18] => 1939 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 112.5 [critical_strike_18] => 0 [health_regeneration_18] => 18.1 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage. * Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes. * Placing a Living Shadow before using Death Mark will give Zed a safe escape from combat. [tip_playing_against] => * Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him. * After Zed using his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent on it. * Zed's Shadow Slash can only slow you if his shadow hits you with it. [client_id] => 238 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 16026049 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 699 [community_tier_list_score] => 0.395136 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:37:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 848 [create_ts] => 2012-11-13 00:00:00 ) ) [4] => Array ( [champion_id] => 6 [rank] => 2 [description] => YOU LOVE TO HAVE FRONTLINE [display_order] => 5 [champion] => Array ( [champion_id] => 6 [display_name] => Sion [url_str] => sion [title] => The Undead Juggernaut [key] => Sion [description] => "BLOOD. SMELL IT. WANT. ACHING. NEED! CLOSE NOW. THEY COME. NO CHAINS? FREE! KILL! IN REACH. YES! DIE! DIE! Gone. Too quick. No fight. More. I want... more. A voice? Unfamiliar. I see him. SwainSquare.png The Grand General. My general. He leads. I follow. Marching. To where? I should know. I can't remember. It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory. The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs! There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily. Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history. The cage is opened. Finally! No more waiting. WE CHARGE! Slings and arrows? The weapons of children! Their walls will not save them! I can taste their fear. They shrink at every blow as their barricades splinter. SOON! Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life! A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more... The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest. Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like BeatriceSquare.png his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company. Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live? Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it. Fatigue sets in. I've never felt so... tired. Boram? Is that you? What are you whispering? Where am I? Captured? Kenneled like some dog. How? There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember. I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me. Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot. I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan? I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets! No one came. I heard no struggle. No retreat. Did I imagine it? There is no aching in this stump. I barely noticed the iron boot. It's caked in rust. When did I lose my leg? I still smell the blood. Battle. It brings comfort. The hunger gnaws. I have not slept. Time crawls. So tired. How long? So dark. This pit. I remember. Grand General. His whispering. What was it? Not who I think. Fading. Mustn't forget. Message. Cut. Remember. SION – Beware ravens. FREE ME! BLOOD." [spotlight_embed_url] => https://www.youtube.com/watch?v=4mWWFC9SRfA [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 543 [health_increase] => 104 [mana] => 326 [mana_increase] => 25 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.25 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.7 [attack_damage_increase] => 3.1875 [critical_strike] => 2.2 [critical_strike_increase] => 0.3 [health_regeneration] => 9 [health_regeneration_increase] => 0.2 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.04 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.753 [health_18] => 1784 [mana_18] => 1040 [movement_speed_18] => 345 [armor_18] => 74 [magic_resistance_18] => 53.4 [attack_damage_18] => 127.7 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 18.2 [attack_range_18] => 175 [tip_playing_as] => *You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths. *Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash. *The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly. [tip_playing_against] => *Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact. *Use the time after Sion has died to reposition and prepare for his return. [client_id] => 14 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3134.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29821 [view_count] => 5638722 [comments] => 2 [comment_count] => 14 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 518 [community_tier_list_score] => 0.474903 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-02-22 11:12:01 [last_comment_ts] => 2012-12-27 13:23:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 397 [create_ts] => 2009-02-21 00:00:00 ) ) [5] => Array ( [champion_id] => 84 [rank] => 4 [description] => Well, he is your archnemesis...Not a great partner! [display_order] => 6 [champion] => Array ( [champion_id] => 84 [display_name] => Xerath [url_str] => xerath [title] => The Magus Ascendant [key] => [description] => Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different - a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him. [spotlight_embed_url] => http://www.youtube.com/watch?v=2v5MmuMJ2qU [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 514 [health_increase] => 0 [mana] => 367 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 54.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.63 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.776 [health_18] => 1874 [mana_18] => 1115 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.7 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side. * Eye of Destruction will make landing Arcanopulse easier as the target will be slowed. * If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction. [tip_playing_against] => * Xerath's range can be intimidating, but most champions who close distance with him can trade favorably. * Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging. * Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you. [client_id] => 101 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4173752 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 499 [community_tier_list_score] => 0.492585 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-13 11:18:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 516 [create_ts] => 2011-10-05 00:00:00 ) ) [6] => Array ( [champion_id] => 2 [rank] => 3 [description] => Squishy damage dealer, but at least she can ult and heal you :D [display_order] => 7 [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Righteous [key] => Judicator [description] => As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conquerer’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come. [spotlight_embed_url] => https://www.youtube.com/watch?v=GV074SIfNhA [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 3 [health] => 574 [health_increase] => 98 [mana] => 322 [mana_increase] => 40 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.3 [health_regeneration_increase] => 0.15 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.877 [health_18] => 2155 [mana_18] => 1002 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.6 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 10 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3130.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27756 [view_count] => 7224449 [comments] => 1 [comment_count] => 11 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 545 [community_tier_list_score] => 0.525138 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-03-19 17:39:22 [last_comment_ts] => 2018-11-11 19:26:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 550 [create_ts] => 2019-03-06 00:00:01 ) ) [7] => Array ( [champion_id] => 71 [rank] => 1 [description] => A tank that gives insane ganks and bonus AS? DEAL [display_order] => 8 [champion] => Array ( [champion_id] => 71 [display_name] => Jarvan IV [url_str] => jarvan-iv [title] => The Exemplar of Demacia [key] => [description] => As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. ''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution [spotlight_embed_url] => http://www.youtube.com/watch?v=RgOdf3x24qA [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 6 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 570 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 64 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2100 [mana_18] => 980 [movement_speed_18] => 340 [armor_18] => 95.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 121.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.9 [mana_regeneration_18] => 14.2 [attack_range_18] => 175 [tip_playing_as] => * You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas. * Split your basic attacks on different champions at the beginning of fights to maximize damage. * Use Demacian Standard as a scouting tool when worried about incoming enemies. [tip_playing_against] => * Keep out of the path between Jarvan IV and his Standard to avoid being knocked up. * Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it. [client_id] => 59 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5320879 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 579 [community_tier_list_score] => 0.427634 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-04 19:07:55 [last_comment_ts] => 2014-08-15 19:22:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 558 [create_ts] => 2011-03-01 00:00:00 ) ) ) [champion] => Array ( [champion_id] => 121 [display_name] => Azir [url_str] => azir [title] => The Emperor of the Sands [key] => [description] => An oft-repeated legend stirs in the desert of Shurima. The swirling sands carry rumors of the ancient emperor Azir, somehow returned. Once a mortal man blinded by his own hubris, Azir has recently returned as an Ascended being with unmatched dominion over the burning sands. He seeks to restore Shurima to its former glory, but some dispute his right to rule them. Azir's power, however, is undeniable. [spotlight_embed_url] => https://www.youtube.com/watch?v=zqH4AA-KEgQ [role] => Mage [defense_rating] => 3 [magic_rating] => 8 [attack_rating] => 6 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 540 [health_increase] => 0 [mana] => 351 [mana_increase] => 0 [movement_speed] => 335 [armor] => 19 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.92 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.784 [health_18] => 1900 [mana_18] => 1065 [movement_speed_18] => 335 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 99.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.27 [mana_regeneration_18] => 19.6 [attack_range_18] => 525 [tip_playing_as] => * Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now. * In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use both to last hit and to project threat onto your lane opponent. * Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you. * Be a bird! [tip_playing_against] => * Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary. * Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around. * Try to think of Sand Soldiers as fire. Don't stand in the fire. [client_id] => 268 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5483062 [comments] => 0 [comment_count] => 6 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 569 [community_tier_list_score] => 0.549385 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-08-07 22:38:04 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 878 [create_ts] => 2014-09-16 00:00:00 ) [skin] => Array ( [skin_id] => 654 [display_name] => Classic Azir [champion_id] => 121 [champion_name] => Azir [url_str] => azir-classic [client_id] => 268000 [type] => [price] => 0 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2014-09-16 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 69 [header_score] => 0 [vote_count] => 99 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 673 [champion_id] => 121 [display_name] => Shurima's Legacy [unranked_description] => Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base. [ranked_description] => Disc of the Sun: Azir places a marker above the ruins of destroyed turrets (both allied and enemy). Once within 400 units of the ruins, Azir can click on the marker to conjure a Sun Disc, which functions like a standard turret but grants Azir any gold it earns. A Sun Disc's health decays over 1 minute and will lose its armor if Azir dies or moves too far away. Azir cannot conjure Sun Discs within the enemy base. [description] => [icon] => [cooldown_rank_1] => 180 [cooldown_rank_2] => 180 [cooldown_rank_3] => 180 [cooldown_rank_4] => 180 [cooldown_rank_5] => 180 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-09-17 17:58:59 ) [1] => Array ( [ability_id] => 674 [champion_id] => 121 [display_name] => Conquering Sands [unranked_description] => Azir orders all Sand Soldiers to rush toward the target location, dealing magic damage and slowing all enemies they pass through for a short duration. The slow stacks additively. [ranked_description] => Azir orders all Sand Soldiers to rush toward the target location, dealing {70/90/110/130/150} {0.3} magic damage and slowing all enemies they pass through by 25% for 1 second. The slow stacks additively. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 10 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 720 [range_rank_2] => 720 [range_rank_3] => 720 [range_rank_4] => 720 [range_rank_5] => 720 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 675 [champion_id] => 121 [display_name] => Arise! [unranked_description] => Passive: Azir gains attack speed. Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures. Azir can store up to 2 Sand Soldiers at a time, but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away. [ranked_description] => Passive: Azir gains {20/30/40/50/60}% attack speed. Active: Azir summons an untargetable Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks instead of Azir, dealing {60/62/64/66/68/70/72/75/80/85/90/100/110/120/130/140/150/160} (based on level) {0.6} magic damage to all enemies in a line. If multiple soldiers strike the same target, each soldier after the first deals 25% damage, and the soldiers can't attack structures or wards. Azir can store up to 2 Sand Soldiers at a time (recharge time: {8/7.5/7/6.5/6} seconds), but there is no hard limit on the number of Sand Soldiers that can be active on the field at once. Sand Soldiers expire twice as fast while within range of an enemy turret, and will expire instantly if Azir moves too far away. Azir gains an additional {20/30/40/50/60}% attack speed for 5 seconds whenever he summons a soldier while he already has two on the field. Stabs deal {25/50/75/100}% damage to secondary targets (at levels 1/6/11/16). [description] => [icon] => [cooldown_rank_1] => 1.5 [cooldown_rank_2] => 1.5 [cooldown_rank_3] => 1.5 [cooldown_rank_4] => 1.5 [cooldown_rank_5] => 1.5 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-09-13 02:46:41 ) [3] => Array ( [ability_id] => 676 [champion_id] => 121 [display_name] => Shifting Sands [unranked_description] => Azir dashes to one of his Sand Soldiers, shielding himself and dealing magic damage to enemies he passes through. If Azir hits an enemy champion, he will gain a sand soldier charge. [ranked_description] => Azir dashes to one of his Sand Soldiers, dealing {60/90/120/150/180} {0.4} magic damage to enemies he passes through and shielding himself for {80/120/160/200/240} {0.7} (+ 15% bonus health) for 1.5 seconds. If Azir hits an enemy champion, he will stop and immediately gain a charge of Arise! [description] => [icon] => [cooldown_rank_1] => 19 [cooldown_rank_2] => 18 [cooldown_rank_3] => 17 [cooldown_rank_4] => 16 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 677 [champion_id] => 121 [display_name] => Emperor's Divide [unranked_description] => Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking enemies back and dealing magic damage to them. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement. Allies can pass through the wall. These soldiers cannot be ordered to move or attack. [ranked_description] => Azir calls forth a phalanx of {5/6/7} shield-wielding soldiers who press forward, knocking enemies back and dealing {150/250/450} {0.6} magic damage to them. When the soldiers finish their charge, they stand as a wall for 3 seconds, blocking enemy champion movement. Allies can pass through the wall. These soldiers cannot be ordered to move or attack. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 250 [range_rank_2] => 250 [range_rank_3] => 250 [range_rank_4] => 250 [range_rank_5] => 250 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-10-05 23:21:40 ) ) [threat_counts] => Array ( [0] => 0 [1] => 2 [2] => 3 [3] => 12 [4] => 7 [5] => 8 ) [synergy_counts] => Array ( [0] => 0 [1] => 4 [2] => 1 [3] => 1 [4] => 1 [5] => 1 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 268 [mobafire_id] => 121 [name] => Azir [url] => azir [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 43 [rankings] => 25 [rankingsCount] => 57 [winRate] => 49 ) ) ) 1

Runes: Electrocute

1 2 3 4 5
Domination
Electrocute
Taste of Blood
Ghost Poro
Ultimate Hunter

Precision
Legend: Alacrity
Coup de Grace
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2 3
Agressive
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #43 in
Middle Lane
Win 49%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

[9.10] Challenger | 1M+ Points | Masterclass | Updated |

By Twitch.Tv-LimitBreaker88
Hello! I'm Eren, nice to meet you.
I am a professional player, and Azir is my favorite champion, whom I have a million mastery points with. The purpose of this masterclass, is to teach you everything I know, in a structured, step-by step process, so you can master him with ease....or at least easier than without it! It will be updated and if you have questions, connect with me through social media.

Proofs of my skill




If you prefer a videoguide


+ Lategame god
+ No hardcounters
+ Playmaker
+ Mobility
+ Reliable (No skillshots etc.)
- Hard to play, but you can do it!
Back to Top

PASSIVE

Use it, when you really need it, as the cooldown is quite high. Simply right-click on a ruined tower. It is not usable on the enemy inhib and nexus towers. You can use it on your own nexus, but enemies can still attack it (bug. You get all the gold, from the tower, so even when away, you can pick up farm and even champion kills! But walking away from it, leaves it extremely squishy.
Create a tower while sieging, or under one

W

charge system (up to 2), but you can have more active
+ AS (doubled, when 3d sand dude is spawned)
AoE in line of the spear
Damage stacks from multiple soldiers
Provides vision
Create a tower while sieging, or under one

E

Gain a shield and fly to a soldier, dealing damage on the way. Stop and gain a charge of Arise! on enemy champion collision.
Outmanuevur noobs, get close and personal or tactically retreat.

Q

Reposition all sand dudes, dealing damage along the way, slightly beyond the range indicator.
Poking and repositioning tool.

R

Build a great wall, forming behind and moving in front of you, knocking back enemies along the way, and then blocking their movement. Time it well, to cancel dashes such as Lee Sin's Sonic Wave. It is a real WALL, so it will stop Unstoppable Onslaught, and Vayne can Condemn someone into it etc. Gets wider with each rank.
Selfpeel.

SUMMARY


Summon sand dudes with Arise!, reposition them with Conquering Sands, yourself with Shifting Sands and enemies with Emperor's Divide.

It's just like chess!
Back to Top

THE DRIFT


E>Q (just before the E animation Ends)
Extends the range of Shifting Sands.
You will apply E damage and gain Arise!, if you hit enemy champion, just as if you only used E.
Get over any wall, or even two!

Get extra close and personal, or far away

REVERSE DRIFT


Q and E right after
Would you love to drift, but got Arise!charges up and the soldiers are in opposite direction? Reverse drift instead.
This will cut out the time you'd spent flying backwards with the normal drift
The classic might get you further, but has a chance to fail. Prevent feelsbad moments and reverse drift, if the range is enough. You still get over any wall, just not two.

Situational drift.


POKE COMBO


Q+AA

Basic harass combo.


EXTENDED POKE COMBO


E (forward) >wait till animation ends>Poke combo (Q+AA)
Reach further by using Shifting Sands before poking,
but keep in mind, that you’re using your only escape and
make sure that the Shifting Sands animation has ended before using Conquering Sands, otherwise, you’ll drift under the enemy tower and trust me….feelsbad.

Increase the range of the poke combo.


REVERSE POKE COMBO


E(backwards)>Q>AA
Instead of Shifting in, shift out to gain distance and then use the poke combo.


SHURIMA SHUFFLE


E>Q>R
Become a god and turn the tides of the battle in favor of Shurima or a meme flying in 1v5 to instantly evaporate, like the dreams and hopes of your team, It’s easy ! drift in,pray and then smash the R button, to throw your enemies in any direction.

Initiate fights.


100% ALL IN SHUFFLE


E>Q>AA>R>W>AA
For maximum damage, do an AA before R,then spawn a soldier right after, to continue your onslaught. Usefull when you don’t need the speed to suprise your enemies.

Maximum damage version of the Shuffle.


THE FLASH SHUFFLE


E>Q>WAIT>R or E>Q>Flash>R
Got a feeling, that they’ll Flash?, hold on to Emperor's Divide, to follow up their escape attempts, or if you really want it, Flash preemptively and no matter what, they’ll still be caught in your montage play. This works, because the WALL starts behind you, covering the distance if they Flash, and then moves in front of you, so they’re done, even if they don’t.

Shuffle, with almost 0 counterplay.


THE REVENANT


E>Q(opposite direction)>R

Shuffle enemies, while geting back to safety.
The sand dude has to be behind and besides your target. E to that soldier, then Q immediately in the opposite direction and spam the hell out of the R button.
Speed is key.
I think that it’s useless because of how unreliable it is. if lucky i can do it 5/10 times in a row.

Haven’t used it in a real game a single time, its either bugged, or i suck, anyways just giving you options!
Back to Top

2 KEYS TO SUCCESS


WAVE MANAGEMENT


Remember, manage the wave, ideally push so you can trade. Why?
Because soldiers draw agrro, that usually means extra damage from minions, about 10 from each 1 of them, on top of enemy champion’s attacks(AA=50 + SPELL=50+-). A fast way to lose all the trades, considering that your W does 50 dmg. This is lvl 1 example scenario.

There are 3 things you can do

[*] Attack right after the minions do, and they can’t respond, because they are on cooldown. Same concept as with tower juggling.
[*] Right after trading, unless going for more than 1 autoattack or Q+AA, walk back immediately to drop aggro.
[*] Attack right after the minions do, while they are on cooldown, so they can’t respond, same concept as with juggling
Always trade, with the minions in mind.

Everything becomes easier, when you are pushing, since there will be ,less or no minions to worry about.
Lucky us Azir is one of the best pushers and I’ll share a secret Shuriman war strategy with you.
The sandstorm. Yep I made that name up.

To overwhelm your enemies, go super asap (3 soldiers buff). Summon first sand dude the moment enemy infantry arrives, ideally in a way he can hit all of them at the same time.
Make the second sand dude hit the same targets and
do that with the third one aswell, but position him in a way he can hit the emaining minions after.

Once they are busy farming under tower,poke them for free

Level 1 push, allows you to hit lvl 2 first (start attacking the second wave asap)and use a fast poke combo, to leverage your level advantage.

Control the wave, and trade with the minions in mind.

MANA MANAGEMENT


Quite often, you’ll be poking your foes down, but find yourself without enough juice to finish the job
The biggest reason, why Azir players struggle with mana is overusing Q.
In terms of efficiency, W does twice the damage per mana, and the soldier can attack multiple times on top of that.
  1. Don't Q, unless AA follows, or it can proc a keystone ( Electrocute).
  2. Consider not using it at all, until you put a 2nd point into it (Mana/DMG efficiency up at higher levels), unless it can proc a keystone.
  3. 2x Arise! > 1x arise+ Conquering Sands
  4. Use existing Arise! instead of making a new soldier when using the poke combo if possible.
  5. Try to not get ganked, the drift costs almost half of your mana, and even if you survive, it will severely impact your laning potential

Be mindfull about using Conquering Sands
Back to Top
Teamfights are your time to Shine, but not so fast.
A lot of players overforce the shuffles, which is a terrible thing to do.

Remember : your primary role is to stay safe and do dps.
Just chill, and play front to back,, that means hiting enemy frontline, while standing behind your own, ideally close to your ad carry, so you can peel yourselves with Emperor's Divide.

I like to use the shuffle as a teamfight decider in the middle of the fight, when people are on cooldown and not paying attention , rather than a hardengage, unless they don’t see me coming in, or I have a Zhonya’s. When you see an opening for a shuffle, don’t hesitate to flash for a better angle and guarantee your big play.

Front to back, with a sharp eye on the right moment to go deep, but don’t feel bad if that moment never comes. It’s totally okay to win games, without shuffling.
Back to Top

HOW TO USE Q


1 basic attack from a soldier, does more damage than a Q. If enemies get out of the circle, when Q is on cooldown, you’re done., so think of it primarily as a way to reposition your soldiers,.

Conclusion : Q, to make sure that your soldiers can attack at all times. And of course when you are poking

W POSITIONING


soldiers are all of your damage,
and you have a limited amount, get the most out of every single one of them.

Ex n1:Kiting - Make sure, that you position the soldier in a way, where the whole circle is effective (enemies have to walk through the whole radius), this will result in up to 60% higher damage

Ex n1:pushing - When you want to push fast, put the soldier in a way he can hit 3 minions at the same time and potentially even the remaining minions after.

Ex n1:Zoning- If you want to create a zone enemies can't easily walk through, make the soldiers circle next to each other. 2 soldiers can cover the width of entire lane!

The lesson - Make the most out of your people. And they will serve you well. I recommend using W without quickast to learn the range unless you are doing the combos.

ADCARRY MECHANICS



Azir is very simillar to AD carries. Learn the mechanics and you are more than halfway through.

AA COMMAND


attack command defaulted to A on your keyboard or shift rightclick as a quickcast. It makes you target the closest foe to your cursor.
If you use move click, the green arrows and misslick on the ground, instead of attacking, you’ll walk straight into melee range losing dps and your life aswell .To prevent that use move click, when repositioning and attack command when attacking.
Prevent missclicks.

BONUS TIP, if enemies are hiding in a bush and you use attack command on it, they’ll be immediately targeted on sight, so say no more to jukes like that

SPACING


There’s a cooldown between auto attacks. . A noob will stand in place between them doing nothing ... A limitbreaker you’re about to become use this downtime to move around, and cast spells.
Use the CD between AA, to dodge skillshots and cast spells.

TETHERING


Keep your distance. If you’ve got a longer stick than other kids , they can’t touch you, So use that. They move closer, you step back, they run, you chase. Just dance, till you feel like commiting and going in ballsdeep

So to recap, think about soldier positioning, prevent misssclicks with attack command, use the cooldown between attacks, keep your distance and that’s it for ad carry mechanics. I’ve designed a special training just for you to practice all this easily. Please refer to the video, if you are interested (at the end)


This guide will be updated regularly, to bring you the newest and freshest Chicken 24/7. Thank you for reading and hope to get to know you someday!

Yours Eren.

League of Legends Build Guide Author Twitch.Tv-LimitBreaker88
Twitch.Tv-LimitBreaker88 Azir Guide
[9.10] Challenger | 1M+ Points | Masterclass | Updated |