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Sona Build Guide by tinietinytechz

Support [10.8] Sona Support Guide (work in progress)

Support [10.8] Sona Support Guide (work in progress)

Updated on April 27, 2020
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League of Legends Build Guide Author tinietinytechz Build Guide By tinietinytechz 9 1 29,945 Views 3 Comments
9 1 29,945 Views 3 Comments League of Legends Build Guide Author tinietinytechz Sona Build Guide By tinietinytechz Updated on April 27, 2020
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Runes: Runes

Resolve
Guardian
Shield Bash
Conditioning
Revitalize

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[10.8] Sona Support Guide (work in progress)

By tinietinytechz

Sona - Maven of the Strings Support, Ranged, Mage, Enchanter

Synergy: With anyone
Late Game Potential: Broken
Speciality: Endless buffs and heals

Who Am I?
Hi im tinietinytechz, but you can just call me tx3 (pronouced tee-ex-three.) Welcome to my sona guide. Sona is generally played as an ap enchanting support, where she pokes, heals, shields, buffs and has an aoe stun to the team.
While the support role is the least popular role in league of legends, the importance and playmaking ability probably shows more as you increase in rank. Our positioning, correct targeting select, vision and vision denial and tracking for key objective like Baron and Elder Dragon or even enemy summoner spells will become better with time.
How you will win more games as a support is by finding out your win conditions to set up your team to destroy the nexus. Supporting your adc to get to this items spikes for teamfights, roaming for ganks or deep wards to track the jungler and removing enemy wards via a red trinket or vision ward are all examples of this.
This guide will teach you everything you will need to know about Sona, her abilities, runes and masteries, itemization and matchups so that you can gain more lp in your ranked games.
Pro/Cons

Pros


Easy to play
Good poke
Heals and Shields
Lots of Synergy
AOE Stun
Rarely gets pick or banned

Cons


Super Squishy
Weak to lanes with hard CC
Takes time to scale
No Hard CC outside of Ultimate
Easy target for enemy jungler in early game
Prone to chain feeding in lane phase
Abilities

- Hymn Of Valor
This is your main damage to poke in lane phase and why it should be maxed out first. You shoot out 2 bolts of sound that prioritize enemy champions.

Power Chord Q - your next power chords auto attack does 40% more damage, and you should be using this power the most in lane phase.

- Aria of Perseverance
This is a heal and shield all in one spell, how great is that. In lane phase you want to avoid using it as much as possible as it is pretty weak and cost alot of mana. However sometimes it is nessacary as sometimes all-ins and extended fights happen or you might need to quickly stack your next power chord. It scales greatly with Athene's Holy Grail and all the forbidden idol items though.

Power Chord W - I like to think of this power chord as a exhaust, where it reduces incoming enemy damage from the champion you auto attack. This is going to most likely be used on the enemy adc or assassins that target you and/or your ADC in mid-late game engagements.

- Song Of Celerity
This is a movement speed buff and aura for you and your teammates and allow you to get back to lane faster and move to key objectives faster. Pretty simple Ability.

Power Chord E - Your next auto attack will slow for 40% scaling with the additional AP you get. I find that I use this the least,, however it is a powerful slow that can be used so that your allies can get into range of enemies that just survive a teamfight, or when you need to slow someone that when its a lost right.

- Crescendo
This is a 1.5 second AOE stun where you aim in front of you. Again pretty simple but most people don't realize that every time you skill ult, it also reduces your other spells baseline CDR by 10/25/40% for each rank. These is super important to allow Sona to scale to late game. I find that if I can get level 11 and max 45% CDR my spells with items can sustain teamfights singlehandly.
Thanks For Reading
If you liked my guide or have any additional questions I would be glad to explain further. Feel free to contact me via:

twitch.tv/tinietinytechz
twitter.com/tinietinytechz
Updates
28/04/2020 - I'm Back and making big changes since the removal of Kleptomancy. Updating as of right now. Abilites have been added. Will further explain Items, Runes and How to play early,mid and late game soon.
23/04/2019 - Changed to Klepto Build. Basic Intro w further edits
20/03/2019 - Changed secondary tree from inspiration to domination for patch 9.6
07/01/2019 - Guide published
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League of Legends Build Guide Author tinietinytechz
tinietinytechz Sona Guide
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[10.8] Sona Support Guide (work in progress)

League of Legends Champions:

Teamfight Tactics Guide