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Yuumi Build Guide by PicklePantsLOL

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[9.12] Yuumi, The Magical Cat → VERY INDEPTH

By PicklePantsLOL | Updated on June 25, 2019
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Array ( [champion_id] => 149 [display_name] => [skin_id] => 1076 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => Standard Start [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) [1] => Array ( [display_name] => The New Strat [summoner_spell_ids] => Array ( [0] => 3 [1] => 11 ) [description] => [display_order] => 2 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Starting Items [item_ids] => Array ( [0] => 183 [1] => 27 [2] => 27 ) [description] => [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 183 [display_name] => Spellthief's Edge [url] => spellthiefs-edge [client_id] => 3303 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => [tier] => Basic [description] => [recipe_cost] => 400 [total_cost] => 400 [sell_value] => 160 [category] => Ability Power,Mana Regen,Laning,Income [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 25 [ability_power] => 10 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 2 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Tribute: Spells and basic attacks against champions or buildings deal 13 additional damage, and if an allied champion is nearby, also grant 11 Gold. This can occur up to 3 times every 30 seconds. Killing a minion or non-epic monster pauses Tribute stack and gold generation for 12 seconds, stacking per minion kill. Tribute charges can only proc once every 1.25 seconds. UNIQUE Passive: Quest: Earn 500 gold with this item and upgrade to Frostfang. Reward: Upgrades Frostfang to Eye of Frost, which can hold up to three ward charges. [i]You may only be in possession of 1 Gold Income item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2016-03-31 17:05:04 ) [1] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) [2] => Array ( [item_id] => 27 [display_name] => Health Potion [url] => health-potion [client_id] => 2003 [icon] => /content/item/312e302e302e37302d32303033.gif [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 1 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Consumable [description] => Click to Consume: Restores 200 Health over 20 seconds. [recipe_cost] => 50 [total_cost] => 50 [sell_value] => 20 [category] => Health Regen,Consumables [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Restores 150 Health over 15 seconds. Limited to 5 at one time. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2019-03-27 16:55:40 ) ) ) [1] => Array ( [display_name] => First Back [item_ids] => Array ( [0] => 72 [1] => 332 [2] => 332 ) [description] => [display_order] => 2 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 72 [display_name] => Frostfang [url] => frostfang [client_id] => 3098 [icon] => /content/item/312e302e302e37302d33303938.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +25 Ability Power Passive: Gain an additional 5 Gold every 10 seconds. [recipe_cost] => 450 [total_cost] => 850 [sell_value] => 340 [category] => Ability Power,Cooldown Reduction,Mana Regen,Income [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 50 [ability_power] => 20 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 2 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Tribute: Spells and basic attacks against champions or buildings deal 18 additional damage, and if an allied champion is nearby, also grant 22 Gold. This can occur up to 3 times every 30 seconds. Killing a minion or non-epic monster pauses Tribute stack and gold generation for 12 seconds, stacking per minion kill. Tribute charges can only proc once every 1.25 seconds. UNIQUE Passive: Quest: Earn 500 gold with this item. Reward: Upgrades Frostfang to Eye of Frost, which can hold up to 3 ward charges. [i]You may only be in possession of 1 Gold Income item.[/i] [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2018-01-31 13:43:13 ) [1] => Array ( [item_id] => 332 [display_name] => Control Ward [url] => control-ward [client_id] => 2055 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 75 [total_cost] => 75 [sell_value] => 30 [category] => Consumables,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Places ward that reveals the surrounding area. This device will disable and reveal nearby wards and Camouflaged units will also be revealed. Can only carry 2 Control Wards in inventory. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-01-06 21:03:47 ) [2] => Array ( [item_id] => 332 [display_name] => Control Ward [url] => control-ward [client_id] => 2055 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 75 [total_cost] => 75 [sell_value] => 30 [category] => Consumables,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Places ward that reveals the surrounding area. This device will disable and reveal nearby wards and Camouflaged units will also be revealed. Can only carry 2 Control Wards in inventory. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-01-06 21:03:47 ) ) ) [2] => Array ( [display_name] => Core Build Path [item_ids] => Array ( [0] => 243 [1] => 336 [2] => 86 [3] => 135 [4] => 300 [5] => 155 ) [description] => [display_order] => 3 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 243 [display_name] => Ardent Censer [url] => ardent-censer [client_id] => 3504 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 650 [total_cost] => 2300 [sell_value] => 1610 [category] => Ability Power,Cooldown Reduction,Mana Regen,Movement [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 50 [ability_power] => 60 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 8 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +8% Movement Speed. UNIQUE Passive: Your heals and shields on an allied champion grant you and your target 10-30% Attack Speed and 5-20 on-hit magic damage (based on level). This does not include regeneration effects or effects on yourself. UNIQUE Passive: +10% bonus healing and shielding power. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 12 [last_comment_ts] => 2019-06-23 06:35:14 ) [1] => Array ( [item_id] => 336 [display_name] => Redemption [url] => redemption [client_id] => 3107 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 600 [total_cost] => 2100 [sell_value] => 1470 [category] => Health,Health Regen,Cooldown Reduction,Mana Regen [health] => 200 [health_regeneration] => 50 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 150 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +10% bonus healing and shielding power. [consume] => [active] => [unique_active] => Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30-370 (based on target's level) and deal 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead. This effect is halved if the target has been recently affected by another Redemption. Redemption's heal amount is affected three times as much by heal and shield power amplifiers. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2018-06-14 08:12:54 ) [2] => Array ( [item_id] => 86 [display_name] => Boots of Mobility [url] => boots-of-mobility [client_id] => 3117 [icon] => /content/item/312e302e302e37302d33313137.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 2 Passive: When out of combat for 5 seconds the effect of these boots is increased to Enhanced Movement 5. [recipe_cost] => 500 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 25 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2018-05-03 14:21:48 ) [3] => Array ( [item_id] => 135 [display_name] => Locket of the Iron Solari [url] => locket-of-the-iron-solari [client_id] => 3190 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 650 [total_cost] => 2200 [sell_value] => 1540 [category] => Magic Resist,Armor [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 30 [magic_resistance] => 60 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Shield yourself and nearby allied champions for 2 seconds, absorbing up to 30-285 (+20% of the caster's bonus health) damage (at levels 1-18). Active's shield amount is calculated using the recipient champion's level if the recipient is a higher level than the item owner. 120 second cooldown. [i]Additional Locket of the Iron Solari shields cast on the same target within 20 seconds will be reduced by 75%.[/i] [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2016-11-29 06:44:24 ) [4] => Array ( [item_id] => 300 [display_name] => Eye of the Watchers [url] => eye-of-the-watchers [client_id] => 3092 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 0 [total_cost] => 0 [sell_value] => 720 [category] => Health,Ability Power,Cooldown Reduction,Mana Regen,Consumables,Income,Vision [health] => 200 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 50 [ability_power] => 35 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 2 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Tribute: Spells and basic attacks against champions or buildings deal 18 additional damage and grant 20 Gold. This can occur up to three times every 30 seconds. Tribute charges can only proc once every 1.25 seconds. [consume] => [active] => [unique_active] => Sightstone: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop. [i]You may only be in possession of 1 Gold Income item. A player may only have 3 Stealth Wards on the map at one time.[/i] [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [5] => Array ( [item_id] => 155 [display_name] => Mikael's Crucible [url] => mikaels-crucible [client_id] => 3222 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 500 [total_cost] => 2100 [sell_value] => 1470 [category] => Magic Resist,Cooldown Reduction,Mana Regen [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 40 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 100 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Harmony: Gain +25% Base Health Regeneration for every +25% Base Mana Regeneration. UNIQUE Passive: 20% bonus healing and shielding power. [consume] => [active] => [unique_active] => Instantly removes all stuns, roots, taunts, fears, silences and slows on an allied champion, as well as granting 2 seconds of slow immunity. Successfully cleansing an effect will also grant the target 40% Movement Speed for 2 seconds (120 second cooldown) (750 range). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 5 [last_comment_ts] => 2013-06-25 23:25:01 ) ) ) [3] => Array ( [display_name] => Situational Items [item_ids] => Array ( [0] => 137 [1] => 339 ) [description] => [display_order] => 4 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 137 [display_name] => Athene's Unholy Grail [url] => athenes-unholy-grail [client_id] => 3174 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 450 [total_cost] => 2250 [sell_value] => 1575 [category] => Magic Resist,Ability Power,Cooldown Reduction,Mana Regen [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 30 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 100 [ability_power] => 30 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100-250 max. Healing or shielding another ally consumes charges to heal them, up to the original effect amount. UNIQUE Passive: Dissonance: Grants 5 ability power for every +25% base mana regen. Disables Harmony on your other items. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 21 [last_comment_ts] => 2019-01-16 03:03:54 ) [1] => Array ( [item_id] => 339 [display_name] => Zeke's Convergence [url] => zekes-convergence [client_id] => 3050 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 250 [total_cost] => 2250 [sell_value] => 1575 [category] => Magic Resist,Armor,Cooldown Reduction,Mana [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 30 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 250 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 30% bonus magic damage over 2 seconds (45 second cooldown). UNIQUE Passive: Frostfire Covenant: Slowing a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds. [consume] => [active] => [unique_active] => Conduit: Bind to an ally without an existing Conduit (no cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [4] => Array ( [display_name] => Situational Booties [item_ids] => Array ( [0] => 113 [1] => 40 [2] => 53 [3] => 82 ) [description] => [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 113 [display_name] => Ionian Boots of Lucidity [url] => ionian-boots-of-lucidity [client_id] => 3158 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => [recipe_cost] => 500 [total_cost] => 900 [sell_value] => 630 [category] => Cooldown Reduction,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 10 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: +10% Cooldown Reduction. UNIQUE Passive: Trucidity: Reduces the cooldowns of Summoner Spells by 10%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2014-02-09 06:39:05 ) [1] => Array ( [item_id] => 40 [display_name] => Sorcerer's Shoes [url] => sorcerers-shoes [client_id] => 3020 [icon] => /content/item/312e302e302e37302d33303230.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 800 [total_cost] => 1100 [sell_value] => 770 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 18 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2013-04-10 16:57:44 ) [2] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-05-07 09:27:03 ) [3] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) ) ) [5] => Array ( [display_name] => Don't forget to buy Control Wards [item_ids] => Array ( [0] => 332 ) [description] => [display_order] => 6 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 332 [display_name] => Control Ward [url] => control-ward [client_id] => 2055 [icon] => [is_consumable] => 1 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 75 [total_cost] => 75 [sell_value] => 30 [category] => Consumables,Vision [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Places ward that reveals the surrounding area. This device will disable and reveal nearby wards and Camouflaged units will also be revealed. Can only carry 2 Control Wards in inventory. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2018-01-06 21:03:47 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 1 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => [primary_path_reforged_rune_id] => 63 [primary_reforged_rune_ids] => Array ( [0] => 7 [1] => 35 [2] => 37 [3] => 42 ) [secondary_path_reforged_rune_id] => 65 [secondary_reforged_rune_ids] => Array ( [0] => 53 [1] => 58 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 6 Armor [id] => 4 ) ) [description] => [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 7 [display_name] => Summon Aery [url] => summon-aery [description] => Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies. Damage: 10-40 (based on level) (+ 10% AP) (+ 15% bonus AD) Shield: 35-80 (based on level) (+ 25% AP) or (+ 40% bonus AD) [i]Aery[/i] cannot be sent out again until she returns to you. [short_description] => Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. [client_id] => 8214 [path] => Sorcery [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 35 [display_name] => Manaflow Band [url] => manaflow-band [description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Cooldown: 15 seconds Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [short_description] => Hitting enemy champions with a spell grants 25 maximum mana, up to 250 mana. Upon earning 250 mana, Manaflow Band restores 1% of your missing mana every 5 seconds. [client_id] => 8226 [path] => Sorcery [slot] => Greater Rune [display_order] => 5 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 37 [display_name] => Transcendence [url] => transcendence [description] => Gain 10% cooldown reduction at level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus of 1.2 Attack Damage or 2 Ability Power. [short_description] => Gain 10% CDR when you reach level 10. Excess CDR becomes AP or AD (Adaptive). [client_id] => 8210 [path] => Sorcery [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 42 [display_name] => Gathering Storm [url] => gathering-storm [description] => Every 10 minutes, gain AP or AD, adaptive. [i]10 min:[/i] + 8 AP or 5 AD [i]20 min:[/i] + 24 AP or 14 AD [i]30 min:[/i] + 48 AP or 29 AD [i]40 min:[/i] + 80 AP or 48 AD [i]50 min:[/i] + 120 AP or 72 AD [i]60 min:[/i] + 168 AP or 101 AD etc... [short_description] => Gain increasing amounts of AD or AD (Adaptive) over the course of the game. [client_id] => 8236 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 12 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 65 [display_name] => Inspiration [url] => inspiration [description] => Creative tools and rule bending. [short_description] => Creative tools and rule bending. [client_id] => 8300 [path] => Inspiration [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 53 [display_name] => Biscuit Delivery [url] => biscuit-delivery [description] => Biscuit Delivery: Gain a Total Biscuit of Everlasting Will at 3:00, 6:00, 9:00 and 12:00. Biscuits restore 15% of your missing health and mana over 15 seconds. Consuming any Biscuit increases your mana cap by 40 mana permanently. [i]Manaless:[/i] Champions without mana restore 20% missing health instead. [short_description] => Gain a free Biscuit every 3 min, until 12 min. Consuming a biscuit permanently increases your max mana and restores health and mana. [client_id] => 8345 [path] => Inspiration [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 58 [display_name] => Cosmic Insight [url] => cosmic-insight [description] => +5% CDR. +5% Max CDR. +5% Summoner Spell CDR. +5% Item CDR. [short_description] => +5% CDR. +5% Max CDR. +5% Summoner Spell CDR. +5% Item CDR. [client_id] => 8347 [path] => Inspiration [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) ) [threats] => Array ( ) [synergies] => Array ( ) [champion] => Array ( [champion_id] => 149 [display_name] => Yuumi [url_str] => yuumi [title] => The Magical Cat [key] => [description] => In the outlands of Bandle City, there was once a wooded glen where the moon-moths glimmered and the riverbanks overflowed with rainbowfish. In a cottage nestled between the verdant trees lived a yordle enchantress named Norra, with her cat, Yuumi. Born with magical powers of protection, Yuumi enjoyed a life of leisure for many years, pouncing on sunbeams and napping beneath the mouse-trees. Whenever adventure sparked her interest, she joined Norra on explorations across the material and spirit realms. Norra spent her time collecting strange objects like broken cups, shards of colored glass, and fabric with funny stitching. She examined each artifact with deep reverence, though Yuumi never understood their purpose. Nevertheless, Yuumi would use her magic to protect Norra from harm, and would warm her feet when they returned home. The doorways between realms are finicky and seldom open, even to creatures as dexterous as cats. Yuumi watched as other yordles waited for days for the eastern star to align with a particular stone archway, or waded impatiently between marsh-lilies, seeking a silver blossom blooming from the mud—only then would a pathway appear. But Yuumi’s yordle, Norra, possessed the powerful Book of Thresholds, which allowed her to instantly travel anywhere depicted in its pages. When Norra opened a portal, she and Yuumi would gleefully dive into its glowing paper and arrive at their destination, joined a moment later by the book. Yuumi never paid the book much attention until one starless night, when she returned home from luring moon-moths with her shinylight to find Norra missing. She saw the book on her master’s desk and flipped through its pages in a panic, noticing that some were torn out entirely. Unable to read its title, Yuumi cried out to it in distress, calling it, simply, “Book”. In response, the book wiggled, and Yuumi was surprised to learn she could understand thoughts amidst the rustling paper. Despite not having a voice, Book made itself loud and clear. Yuumi learned that Norra had gone somewhere so perilous, she had destroyed the portal as she traveled. Yuumi knew she had to rescue Norra, and turned to Book for help. Each of its thousand pages led to a different location along the lines of magic that crossed the material and spirit realms. The page Norra had used to travel was lost, but Book might be able to get them close. Yuumi and Book would have to explore every possible threshold. She became Book’s unlikely Keeper, vowing to protect it with the courage of a lion—if it fell into the wrong hands, the doorways to Bandle City could open to all kinds of unsavory and ravenous intruders. Yuumi and Book began their arduous journey, visiting dangerous and unfamiliar lands. Yuumi sought Norra’s scent on the wind, to little avail. While Yuumi would sometimes break from their search to follow the scent of a mouse or restore her strength with a quick catnap, Book was frustratingly cautious, grumpy over lost time and nervous about threats they might encounter. Nevertheless, Yuumi and Book were both determined to find their master and bring her home. When Yuumi especially missed Norra, she often sought out other companions. One of her favorites was a door-carrying shepherd with thick whiskers and a deep laugh like a babbling brook. Yuumi rested on his shoulders for a time, protecting him from angry snow-spirits stirring up flurries in a hailstorm, while he brought her wriggling fish. Eventually, Yuumi uncovered the scent of her master lingering in a vast Shuriman ruin. Digging deep into the sand, she unearthed a broken shard of blue pottery that looked like a piece from one of Norra’s teapots. Before she could burrow further, a ferocious beast surfaced from the sand, and Yuumi and Book barely escaped. She could only imagine the chaos if a creature like that ripped its claws into Book’s pages. Though unlikely companions, Yuumi and Book have become fast friends, united by their love for Norra. Yuumi continues to search everywhere for signs of her master, so she can someday return to her life of napping in the sun by Norra’s side. [spotlight_embed_url] => https://www.youtube.com/watch?v=TYkvBijQccA [role] => Support [defense_rating] => 1 [magic_rating] => 8 [attack_rating] => 5 [difficulty_rating] => 2 [damage_rating] => 1 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 3 [health] => 480 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 330 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 25 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 10 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.731 [health_18] => 1670 [mana_18] => 1165 [movement_speed_18] => 330 [armor_18] => 76 [magic_resistance_18] => 30.1 [attack_damage_18] => 107.7 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 16.8 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 350 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 76 [community_tier_list_score] => 0.497368 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 1076 [create_ts] => 2019-05-14 00:00:00 ) [skin] => Array ( [skin_id] => 1076 [display_name] => Classic Yuumi [champion_id] => 149 [champion_name] => Yuumi [url_str] => yuumi-classic [client_id] => 350000 [type] => [price] => 0 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2019-05-14 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 10 [header_score] => 0 [vote_count] => 14 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 916 [champion_id] => 149 [display_name] => Bop 'n' Block [unranked_description] => Yuumi periodically empowers her next basic attack against an enemy champion to restore mana and grant her a shield that lasts until it is broken. If Yuumi is Attached, the shield protects her ally instead. [ranked_description] => Yuumi periodically empowers her next basic attack against an enemy champion to restore 30-160 mana (depending on level) and grant her a 80-300 {0.4} damage shield (depending on level) that lasts until it is broken. This effect has a 20-8 second cooldown (depending on level). If Yuumi is Attached, the shield protects her ally instead. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 917 [champion_id] => 149 [display_name] => Prowling Projectile [unranked_description] => Yuumi fires a missile that deals magic damage to the first enemy hit. If the missile is in flight for 1 second, it deals bonus damage and slows enemies. If Yuumi is Attached, she fires the missile from her ally's position and can direct the flight of the missile for up to 3 seconds. [ranked_description] => Yuumi fires a missile that deals {40/65/90/115/140/165} {0.45} magic damage to the first enemy hit. If the missile is in flight for 1 second, it instead deals {60/105/150/195/240/285} {0.6} magic damage and applies a {40/48/56/64/72/80}% slow to enemies which decays over {1.25/1.35/1.45/1.55/1.65/1.75} seconds. If Yuumi is Attached, she fires the missile from her ally's position and can direct the flight of the missile for up to 3 seconds. [description] => [icon] => [cooldown_rank_1] => 11 [cooldown_rank_2] => 10 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8 [cooldown_rank_5] => 7 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 918 [champion_id] => 149 [display_name] => You and Me! [unranked_description] => Passive: While Attached, Yuumi and her ally gain a percent of each other's AD or AP (adaptive). Yuumi starts the game with one point in You and Me!, while Prowling Projectile has 6 ranks. Active: Yuumi dashes to an ally champion and attaches to them. While Attached, she follows her ally's movement and is untargetable by everything except tower damage. Yuumi's abilities fire from her ally's location, and she can't attack enemies. Yuumi can switch among her teammates without a cooldown. If Yuumi re-activates the ability without a valid target, she will detach from her ally and dash up to 250 units in the target direction. Yuumi also detaches automatically if the ally she is attached to dies. [ranked_description] => Passive: While Attached, Yuumi and her ally share {5/7/9/11/13} (+{4/7/10/13/16}%) adaptive force, granting each other bonus attack damage or ability power (depending on which their ally has more of) equal to a percentage of their own attack damage or ability power (depending on which of the two is higher). Yuumi starts the game with one point in You and Me!, while Prowling Projectile has 6 ranks. Active: Yuumi dashes to an ally champion and attaches to them. While Attached, she follows her ally's movement and is untargetable by everything except tower damage. Yuumi's abilities fire from her ally's location, and she can't attack enemies. Yuumi can switch among her teammates without a cooldown. If Yuumi re-activates the ability without a valid target, she will detach from her ally and dash up to 250 units in the target direction. Yuumi also detaches automatically if the ally she is attached to dies. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 5 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 919 [champion_id] => 149 [display_name] => Zoomies [unranked_description] => Yuumi heals herself and gains a burst of movement speed. If Yuumi is Attached, her ally is targeted by the spell instead. This spell has two charges. [ranked_description] => Yuumi restores {30/40/50/60/70} {0.1} health to herself and gains 25% (+10% per 100 AP) bonus movement speed which decays over 2 seconds. If Yuumi is Attached, her ally is targeted by the spell instead. The base amount of health restored by this ability is increased by 10% per 8% of her target's missing health (up to a {60/80/100/120/140} base heal at 80% missing health), while the scaling is increased by 3% per 8% of her target's missing health (up to a maximum ability power ratio of 40% at 80% missing health). Yuumi stores a charge of Zoomies every {18/17/16/15/14} seconds, up to two charges stored at once. [description] => [icon] => [cooldown_rank_1] => 0.5 [cooldown_rank_2] => 0.5 [cooldown_rank_3] => 0.5 [cooldown_rank_4] => 0.5 [cooldown_rank_5] => 0.5 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 920 [champion_id] => 149 [display_name] => Final Chapter [unranked_description] => Yuumi recoils and opens Book, launching 7 waves of magic damage over 3.5 seconds. Enemy champions who are hit by multiple waves take only 50% damage from any wave beyond the first, and they are rooted for 1.75 seconds when struck by three waves. During Final Chapter, Yuumi can move and cast You and Me! and Zoomies. [ranked_description] => Yuumi recoils and opens Book, launching 7 waves of {60/100/140} {0.2} magic damage over 3.5 seconds. Enemy champions who are hit by multiple waves take only 50% damage from any wave beyond the first, and they are rooted for 1.75 seconds when struck by three waves. During Final Chapter, Yuumi can move and cast You and Me! and Zoomies. [description] => [icon] => [cooldown_rank_1] => 130 [cooldown_rank_2] => 110 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [synergy_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 0 [msg] => Invalid champion ID. ) ) 1

Runes:

Sorcery
Summon Aery
Manaflow Band
Transcendence
Gathering Storm

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Start
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Hi, my name's PicklePants and I am a League of Legends Content Specialist. I have been playing League of Legends since Season 3- roughly before Lucian was released. For the past few years, I have been working closely with multiple League of Legends content sites: creating guides and other League of Legends content to help players achieve their League related goals and climb ELO. I am currently a full-time content specialist.

I am sitting sitting at the top end of the Diamond Leaderboard- achieving Diamond 1 in both Season 8 and Season 9. At the time of writing this guide, I am Diamond 2 20LP. I was Diamond 1 before the great reset of '09.

Before I worked on this guide, I have created over 100 separate guides spanning over 2 years and over multiple websites. My most famous (live guide; RIP LOLKING) is currently a wave management guide over at Mobalytics. The guide itself is one of the more in-depth guides you'll see and is the most complete wave management guide that is up to date. I would highly recommend reading it if you want to learn how to manage waves correctly. We also have a very in-depth and complete warding guide that is for all lanes and all parts of the game. It's known to be the "biggest and best vision guide you've ever seen" and we will definitely talk about some of those concepts in this Yuumi champion guide.

As a content creator, I try to make really in-depth guides that describe everything there is to know about a subject and try to help players in the best way possible. For some, that's by watching videos, for others it is reading. Whichever way is best for you to learn, I am sure that we can help you out. You can find all my other guides here.

Summoner Spells Back to Top

Flash
Flash is the best Summoner Spell around. Not only is it the most popular Summoner Spell, but it also provides Yuumi and every other champion a variety of options when it comes to basic gameplay. Flash can be used to engage, escape, to finish players off and to help allies. I would recommend taking Flash whenever you play Yuumi.



Ignite
Ignite is a must-have Summoner Spell on any Support in the current meta. As every game relies heavily on the early game, and as Yuumi is an AP Support, taking Ignite is a fantastic Summoner Spell that will help you win lane and dominate the enemy. I recommend taking Ignite in every matchup.



Exhaust isn't great, but...
Exhaust is really good against Assassins like Zed and Talon as it stops them from one-shotting members of your team. However, in 99 out of 100 matchups, I would recommend taking Ignite because it offers so much snowballing potential which Exhaust cannot match. As Yuumi is a champion who should dominate lane, I would advise against running this spell. We've included it because you might need to take it occassionally.




NEW STRAT

Currently, many players feel that Flash is useless on Yuumi. I completely get why you may not want to take it on her and I understand the thought process behind it.

Let's remind ourselves why other champions take Flash. They take Flash because it allows them to accomplish so many things. One of the main reasons being that it allows them to escape from danger if it is up. A champion without [Flash] is very vulnerable and can and will often get focused heavily in team fights and during the laning phase by the enemy. During the laning phase, it allows a laner to escape skill shots or crowd control.

There are some champions that do not take Flash like Shaco as he can use his Deceive to escape. Yuumi will be attached to her anchor for a good portion of the game and the laning phase, and she has abilities to escape if necessary like her W ( You and Me!) if there is an ally nearby. But what can she do apart from dying if there are no allies around? Not taking Flash is very risky and you are incredibly immobile when non-anchored to an ally.

It's very difficult to say at this stage that this is indefinitely the correct setup. Players who say this is the only way to play her are wrong at this stage. She is still really new, and until she has been played more- anything is on the table. So what Summoners should Yuumi take instead?

Obivously, you will still need to take Ignite, but for the other Summoner, I suggest trying Heal.



Take Heal so your ADC doesn't have to.
The idea of taking Heal and Ignite is so your ADC doesn't have to take [heal]. Instead, they may opt for Teleport or even Barrier. Playing against double protecting Summoner Spells is really difficult to play against and the enemy will find it difficult to kill either one of you. If they take Teleport, then you have the Heal to fall back on.

Rune Breakdown Back to Top

Before we breakdown the Runes for Yuumi, we need to hit you with a disclaimer. These Runes are mostly created through theory crafting and by our experts, but, they may not be well optimized at the beginning. As Yuumi is still new and has only just hit the live servers and as players are testing the best Runes for her, expect these to be updated frequently at the start of her release.

Summon Aery is Yuumi's main Keystone
Summon Aery is a good Rune choice for Yuumi because it complements her abilities and the champions kit. Bop 'n' Block can give the Summon Aery shield to your partner. Prowling Projectile will deal extra damage and send Summon Aery to the enemy. And Summon Aery gives her a lot of trading power in lane; allowing Yuumi to dominate the enemy.

Manaflow Band is Yuumi's first Rune in line 1
As Yuumi is a champion who needs mana to use her abilities, Manaflow Band is a nice pickup on her because it allows her to have a wider mana pool: allowing her to use her abilities more frequently.
Alternativly, you may wish to take Nullifying Orb if you're against a heavy AP team, against a poke laner like Zyra or Vel'Koz, or if you need some extra survivability.

Transcendence is Yuumi's next Rune in line 2
Transcendence is a great Rune for many Supports because it gives them additional cooldown reduction at level 10. As Yuumi relies on her abilities to deal most of her damage and peel for her team, this added 10% cooldown reduction is a welcome bonus.

Gathering Storm is Yuumi's final Rune in her main tree
For Yuumi's final Rune in the main tree, I recommend taking Gathering Storm. This Rune allows her to have extra damage and provide whoever she is attached to with extra damage. Free damage is great no matter how you look at it, so I would advise that you take it!

For your secondary Rune tree, you do have some freedom and you can have multiple options. If you plan on playing aggressively, I would recommend taking Inspiration. But if you don't wish to take this Rune tree, you could also go for Resolve and take Bone Plating which will protect you when going for trades. You may also want to take Revitalize to increase your healing and shielding power. Personally I would stick with the page Inspiration.

Biscuit Delivery is Yuumi's first Rune in the secondary tree
As I am a rather aggressive Support player and as there are plenty of other aggressive Supports being played in the current meta, taking Biscuit Delivery on Yuumi will allow you to trade more frequently and have extra sustain in lane. The extra sustain in form of biscuits will definetly come in handy: even if you don't use them, you can sell them and earn extra gold.

Cosmic Insight is Yuumi's final Rune in the secondary tree
Cosmic Insight allows Yuumi to use her abilities more frequently. This added 5% cooldown reduction at level 1 is incredibly valuable and will help you win lane. In addition to this, it will also cap your cooldown reduction at 45%. If you intend on getting lots of cooldown reduction- 45% cooldown reduction is great.

For your final set of Runes, I would recommend taking double Adaptive Force (in line 1 and 2) and then for the final Rune you can choose depending on the matchup. If you're against a heavy AP enemy, go for magic resist. If you're against a tank or double AD, go for armor. The health Rune isn't too hot so I would stay away from that one.

Itemisation Back to Top

We will now breakdown Yuumi's itemisation. We will not be covering every Support item that she can buy as a lot of them are not going to be useful on her. For the most part, she will be completing her warding quest ( Eye of the Watchers) and then going for more utility/ damaging items. If you want to learn more about Support itemisation, I would recommend giving this separate article a read.

Yuumi should always take Spellthief's Edge when playing as a Support. This is because Spellthief's Edge provides her with a decent amount of gold during the laning phase- which is easy to obtain through poke. It also helps Yuumi harass and poke the enemy more efficiently.

On your first back, you should aim to have enough gold so you're able to upgrade Spellthief's Edge into Frostfang. This item upgrade is 450 gold but is worth every penny. Not only does it allow you to deal more damage when trading and poking, but it also gives you more mana regeneration and gives you more gold per stack you consume. So once you've upgraded it, make sure you keep poking for more gold! The most important thing about this upgrade is that it allows you to start warding once you've earned 500 gold through the passive.

On your first back, you should also have enough for an additional Health Potion and Control Ward(s) . You need to buy Control Wards throughout the game and the first one is the most important.

The next item you should pick up are Boots of Speed and upgrade them to Boots of Mobility whenever you can. These Boots of Mobility are great at roaming, perfect when it comes to catching up to your allies and they also give you enhanced mobility: making your already flowing kit, much more potent. While opinions on the matter may differ about the usefulness of Boots of Speed on Yuumi as you spend a lot of time on an ally through your You and Me!, having them is important as if you're attached to someone who dies- you will have no chance of escaping.

Your first major purchase should be Ardent Censer. It gives you a variety of stats such as cooldown reduction and AP, but it also has a very good Passive that will make your Healing through Yuumi's E Zoomies and also increase your shielding power through your Passive Bop 'n' Block. It is a good investment and a very good first item pickup.

After you have picked up Ardent Censer, you should go ahead and get Redemption. It acts very similar to Ardent Censer as they both share the same Passives. It too enhances your Healing through Yuumi's E Zoomies and also increase your shielding power through your Passive Bop 'n' Block. In addition to those stats, it provides cooldown reduction, extra health, mana regen and more. It also has an active that will allow you to heal your allies from afar.

Locket of the Iron Solari is a really good Support item even though it is not as strong on Utility or AP Supports. It scales with tanky stats- which Yuumi doesn't really buy. But some of the items do provide you with stats that will buff it such as Ardent Censer and Redemption. I like having this item on many Supports as the shield through Locket of the Iron Solari's active is great at protecting your team. When your team groups, using the active and providing the shield for as many champions as possible will save their lives: even if the shield is minimal. For the KDA players out there, it will also provide extra assists!!!

By this stage of the game, your warding quest should've been completed. It must be complete by at the latest: 12 minutes. After you have completed your first 3 items, I would then advise you upgrade your starting item to Eye of the Watchers. I don't like upgrading this early because your other core items are much more important and provide your team with a lot more. Whereas upgrading this is not very cost efficient. Let's say you buy this straight of the bat. You're delaying your Ardent Censer and your Redemption whereas the other Support might have them before you do. Time is everything and you need those items ASAP.

For your final item, I recommend getting Mikael's Crucible. It enhances your shielding and healing: working well with your E Zoomies and your Passive Bop 'n' Block just like Ardent Censer and Redemption. But it also has an active that will remove crowd control. If the enemy has lots of CC, then this item is a must. I wouldn't get this item much earlier (maybe you could get it before finalising your Support item) because it is only really good for unlocking allies from crowd control. [bold] But, [/bold] if the enemy has CC that is destroying you in team fights- get it earlier.


Situational Items

To finish off this section, let's discuss situational items. Situational items are items that you may not always pick always pick up on Yuumi, but you might do once in a while. Basically, they are items that are not in your core build path, but you might pick up occasionally. We have also made a separate guide on situational items if you want to learn more about what items are situational and when to buy each of them.[/columns]

Yuumi's starting item is technically situational. You may wish to get Spellthief's Edge if you're in a good matchup and can poke often. However, if you're in a difficult matchup where you're unable to poke- like against Leona or Alistar, or where you have to put yourself in an overextended position to poke, you may opt for Ancient Coin. This item will allow you to complete your warding quest quicker compared to Spellthief's Edge but you will be sacrificing lane pressure and damage.



If you do decide to adjust your starting item choice, you will need to upgrade your Ancient Coin into a Nomad's Medallion as soon as possible. The setup doesn't change from there. You will need to upgrade your starting item so you can start earning more gold and complete your warding quest.
  • Mercury's Treads are great against champions with magic damage as it gives magic resist.
  • Will allow you to escape from champions who have lot's of crowd control like Nautilus thanks to the bonus tenacity.
  • Protects you against champions with burst abilities or combos- mostly AP, but does work against some AD champions who deal magic damage.
  • Ninja Tabi are great against champions who deal mostly AD damage as it gives armor.
  • These Boots of Speed will block incoming basic attacks which are good against champions with multiple ADC's.
  • Will give you more trading power in lane and increased survivability as incoming damage will be blocked.
  • Sorcerer's Shoes give magic penetration- allowing your abilities to deal more damage whenever you trade.
  • Will help break through the enemies defensive stats (magic resistance) and help you kill the tankiest of enemies.
  • Without magic penetration you will find it difficult to kill anyone once they have MR.
  • Boots of Mobility allows you to roam from lane to lane quickly which will help when roaming.
  • Allows you to move around the map and ward quicker: helping you get in and out without being spotted.
  • Helps you catch up with your allies or escape from ganks.

Zeke's Convergence is an item that is usually purchased on Supports who use their Ultimate at the start or during the fight- not at the end. This item can be good on Yuumi if you use your Ultimate at the start of the fight as the Zeke's Convergence Passive will work as soon as one wave attacks (from your Final Chapter).

Athene's Unholy Grail could be a decent item on Yuumi if you're able to get ahead. However, it is an item that only works if you're able to consistently dish out damage through either basic attacks or ability use. The stacks on this item will be consumed by healing or shielding an ally through your champions kit or through other means.

Abilities Back to Top

Let's discuss Yuumi's abilities and what each of them does. In this section, we will talk about what each of the abilities do and provide you with some tips and tricks we learnt along the way.

Yuumi's Passive is Bop 'n' Block
Yuumi periodically empowers her next basic attack against an enemy champion to restore mana and grant her a shield that lasts until it is broken. While she is attached to another champion through You and Me!.

Pro Tips:
Whenever you have your Passive ( Bop 'n' Block) is ready, make sure you auto attack the enemy. You never know when the shield will come in handy and having an active shield similar to Malphite's Passive Granite Shield might be the deterrent in the lane and prevent the enemy from fighting you.


Yuumi's Q is Prowling Projectile
Yuumi first a missile that deals magic damage to the first enemy it hits. If the missile is in flight for at least 1 second, it deals bonus magic damage and applies a decaying slow on enemy champions who it hits.

While attached, Yuumi can direct the trajectory of the missile to the target direction. This can be used to dodge minions or select champions: even be used to gain the empowerment.


Pro Tips:
Your Q Prowling Projectile is a skill shot that deals more damage if it travels further along. For maximum damage output, ensure that the missile is active for at least 1 second. Try to not use your Q point blankly as you will be missing out on the extra damage.

While attached, you can use your Q ( Prowling Projectile) to duck and weave through enemy minions to hit the enemy. Manoeuvre the Q ( Prowling Projectile) around the minion wave so you can dodge the minions and deal maximum damage to the enemy. In some cases, you can use your Q to move around a certain champion to hit the other lane champ.


Yuumi's W is You and Me!
Passive
Yuumi and her Anchor (allies champion) gain bonus adaptive damage equal to a percentage of the other's highest stat.

Yuumi starts with a point in her W You and Me! and her Q Prowling Projectile has 6 ranks instead of the traditional 5.

Active
Yuumi will dash towards an allied champion and attach onto them. While attached, Yuumi is untargetable from champions, minions and monsters but not from towers. While attached, she will follow her "anchor" (allied champion's) movements: losing the ability to attack or cast an ability (apart from movement spells).

Change of Plan: Yuumi can switch her anchor at no cost and at no cooldown.

She will detach automatically if her anchor dies.

If you press W on a non-valid target- Yuumi will detach from her anchor and dash slightly towards the target direction.


Pro Tips:
Hop back onto your ally after you've gained your shield from auto-attacking an enemy with an empowered auto to give them the shield.

Your You and Me! ability can be used in a variety of ways and can be used to jump around your allies quickly. Hop from one to another and onto your frontline to lock the enemy down with your Final Chapter.


Yuumi's E is Zoomies
Passive
Yuumi periodially stores a Zoomies charge: storing up to a maximum of two at once.

Active
Yuumi Heals herself and gains bonus movement speed that decays over a few seconds.

While attached via You and Me!, your ally will get the Heal instead.

Pro Tips:
Unless your teammates need the health, detrach yourself from them as they will get the Heal rather than yourself. Otherwise, stay attached whenever possible.

You can use your Zoomies on allies who are getting kills to increase your KDA and earn more gold. For example, if you haven't helped in getting a kill, quickly using your You and Me! with your Zoomies shortly after will give you the assist. This cheesy tactic is great at gaining more gold.

Yuumi's Ultimate is Final Chapter
Yuumi's Book launches 7 waves dealing magic damage. Enemies who are hit by subsequent waves take only 40% damage. Champions who are hit by 3 waves are rooted for almost 2 seconds.

While casting your Ultimate Final Chapter, Yuumi can move and cast both her You and Me! W and Zoomies E. So do not be afraid to jump between allies to keep them alive or adjust the positioning of your Ultimate.

Pro Tips:
You cannot change your Ultimate Final Chapter directly, but you can move it around by adjusting your positioning and adapting who you're anchored with.

Your Ultimate takes a lot of time to get used to but it is very strong. Try your hardest to root as many people with it as possible. While it is rather a niche to be able to jump between allies, don't bother jumping if you're unable to apply CC to them.
Skill Sequence Back to Top
Now it's time to discuss her skill sequence. Remember that Yuumi unlocks her W You and Me! at level 1.



1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
Q
E
Q
R
Q
E
Q
E
R
Q
E
W
W
R
W
W

Matchup Advice Back to Top

Now let's discuss some matchup advice and tips and tricks. Please note, all of this information is taken from Mobalytics and the Pre-Game. If you want all this information and more and your fingertips before every game, definitely check out the site. Here's a quick video on how to use the Pre-Game.



Alistar

» Alistar has no real form of poke damage - when attempting to go even with him, look to stay out of him W ( Pulverize) + Q ( Headbutt) combo range while punishing him for stepping up too far in an attempt to use it. Once the Alistar is fairly low, he can't threaten to engage.

» Be careful of the Flash + Q ( Pulverize) combo from an Alistar if his lane is ahead because he'll be looking to use it. Try to stay on your side of the map when this deadly combo is available.

» Without his Ultimate ( Unbreakable Will), Alistar is fairly easy to kill despite looking quite beefy. Take advantage of the 120 second CD and whenever you see him too far forward, look to engage or trade onto him.

» Both Q ( Pulverize) and W ( Headbutt) have a 14 second or longer cooldown in the early game. If one of them is down, you have a huge window to pressure and harass him.
Annie

» Annie lacks range and will have trouble trading back or dealing any poke damage if you poke her from afar.

» Annie's Summon: Tibbers has 120s CD, when it's up be careful of her Flash + R ( Summon: Tibbers) combo. She will normally try to do it with at least 3 stacks of her Passive ( Pyromania), so keep track of it to know when she might try to burst you down.

» Watch out for angry Tibbers! Even if you manage to score a kill versus Annie, make sure you have an escape plan for enraged Tibbers.

» She has strong gank assist - Use her lack of range and waveclear to shove her in and poke her down is a great way to gain an edge on Annie. Be careful though - her gank assist with Flash + stun ( Pyromania) can be dangerous when harassing her under the tower.
Bard

» Be on the lookout for when Bard tries to line up his stun Q ( Cosmic Binding) on you. Whether he uses a wall, a minion, or even your teammate.

» When playing against Bard, if your mobility spells are on CD or your Flash is down, be careful of his huge catch potential. His R ( Tempered Fate) into Q ( Cosmic Binding) combo can be the mean death to anyone not respecting it.

» Bard's Q ( Cosmic Binding) is his only real way to defend himself. If it misses, look to kill him since he's a squishy target.

» Because of Bard's Meep passive through Traveler's Call ( Bard's Passive) , he wins most auto-attack for auto-attack trades. You can bait out his empowered auto attack with a shield, wait for him to waste it on a minion, or bait him to overextend for autos.
Blitzcrank

» Keep side brush warded while hiding within the minion wave so Blitzcrank has little options in terms of hooking you while you look to harass or last hit.

» When Blitzcrank's Q ( Rocket Grab) is down, you have up to 20 seconds of free harassing without fear.

» If your Flash is down or you are behind in lane versus a Blitzcrank, do your best to keep your minion wave near the tower or else the Blitzcrank will zone you out of minions. Even worse, he may use his Flash + Q ( Rocket Grab) combo to kill you.

» His tankiness comes from his Passive ( Mana Barrier), which has a 90-second cooldown and is based on 50 percent of his current mana. When he is OOM or it's on CD he is very squishy so try to focus him down during trades.



Brand

» Brand's burst comes from the combination of landing 3 abilities that trigger his passive ( Blaze). As long as he's not able to trigger Blaze (his Passive), he won't be able to kill someone during an all-in.

» Avoid standing close to the minion wave to prevent waveclear or poke abilities like his Q ( Pillar of Flame) or his E ( Conflagration) from hitting you.

» If he ever uses his Q ( Sear) for poke, look to immediately all-in or trade into him because it's his only way to defend himself. Bonus points if you can do this away from the minion wave post-6 so his Ultimate ( Pyroclasm) doesn't bounce to you.

» Brand often uses his W ( Pillar of Flame) which has a 10 second CD as his main source of waveclear - it's also his main source of damage early on. Look to harass him while it's down.
Braum
» Braum has two ways to engage: jumping onto his allied minions that you're standing next to with his W ( Stand Behind Me) or landing a Q ( Winter's Bite) from a distance. Don't overextend into enemy minions to deny him from being able to jump, and hide behind allied minions so that he can't easily land his Q ( Winter's Bite).

» Try to avoid his Q ( Winter's Bite) poke damage since it can result in his ADC zoning you from farm or the wave. Stay in your wave to make it easier to dodge them.

» Once his Q ( Winter's Bite) is on CD, Braum has no real way of trading besides going for a full all-in using auto attacks to proc his Passive ( Concussive Blows). Use the 10-second window from his rank 1 Q ( Winter's Bite) to poke him down.

» Stand Behind Me ( Braum’s W) is the main thing that makes Braum so tanky - it has a 14 second CD at rank 1. Look to bait it out with poke damage and once it's used, you can easily kill him or his partner.
Fiddlesticks
» Crowstorm ( Fiddlesticks Ultimate) is his most deadly ability and has a 150 second CD. When this ability is up in combination with his Flash, do not attempt any risky plays like dives or staying on the map with low HP. He will easily be able to punish you.

» When playing against lane Fiddlesticks the most annoying part of it is his Dark Wind (E) as it can deal a heavy amount of poke damage at random. It has a 12s CD at rank 1 with no CDR, so to play around it stay away from your minion line when you know it's up and you see him start to cast it

» The best time to strike Fiddlesticks is when he uses his Drain (W) on a minion to heal as he will not be able to use his main damage ability on you.

» He is very good at diving towers and countering a tower dive. Do not attempt a tower dive or staying under tower with low HP while you have no vision of him.
Janna
» Janna is very fragile. If you're able to coordinate your damage when you lock her down with CC, you can take her down quickly before she has a chance to push you back.

» Since Janna has no real forms of hard engage, you can safely farm against her and her ADC. Do not get over aggressive and trade into her shield (E Eye Of The Storm).

» Janna's main tool in the laning phase is her shield (E Eye Of The Storm), which has an 18s CD at level one. Pay attention to the duration and engage her slightly before it wears off to give yourself the biggest window possible to punish that CD.

» Do not trade into her, you'll likely lose against her and her ADC. Instead, remember that she doesn't have a very good hard engage, so grab some sustain and look to out farm her.



Leona
» Leona has no form of poke or sustain. If you can poke her down, it should dissuade her from wanting to engage on you and allow you to farm safely.

» Her tankiness comes from Eclipse (W), which has a 14 second CD, and its extra armour/magic resist for 6 seconds. After it's used, she is squishy - look to turn on her for an easy kill.

» Solar Flare (R) has a 90 second CD, which is quite short for a rank 1 Ultimate. Be careful whenever you don't have Flash because she'll be looking to engage with it ASAP. Do your best to stay out of the middle of it so you are slowed instead of stunned.

» Leona will be looking to engage in the early game, so use this to your advantage. If the Leona engages from too far away from her ADC with her Zenith Blade (E), her CC won't actually have any damage to follow it up. This mistake gives you and your ADC an opportunity to turn around and punish her for being overzealous.
Lulu
» Trading into her Whimsy (W) will often be a losing trade for you. Instead, look to push her into tower since she has low all-in threat.

» Trading into a Lulu lane is quite difficult due to her shield (E) ( Help, Pix!) and target CC. Look to safely farm under your tower instead due to her lack of engage options.

» Help, Pix!(E) is the main way Lulu protects herself or allies in the early game. It has a 2.5-second duration and a 10-second cooldown, so when you see her cast it on an ally, try to trade back as it's about to expire.

» Lulu is a champion that makes great trades, but her durability comes through her spell usage instead of natural tankiness. Look to lock her down with CC and take her out before she can save herself with Wild Growth (R) or Help, Pix!(E).
Morgana
» She has low threat outside of her Dark Binding (Q), so put the minion wave between you and her while farming to avoid your chances of being hit.

» Whenever she has Flash + Ultimate ( Soul Shackles) and you don't have Flash, she'll attempt to Flash onto you and use Soul Shackles (R). Stay on your side of the map whenever this timing happens to avoid the heavy burst of this combo and its 4.5 second CC chain.

» If you see her cast Black Shield (E)- which has a 23 second CD at rank 1 with a 5-second duration, look to all-in her as it expires - it's her main source of defence pre-6. Alternatively, if you have multiple magic damage abilities, look to use those to break it during a fight and then land your CC for an easy kill.

» Morgana has almost zero pressure if her Dark Binding (Q) misses. If it does, go fully aggressive on her for the next 11 seconds, even to the point of walking past the wave since she has no way of stopping you.
Nami
» No need to force trades with a Nami when attempting to farm. Since she has no real way of helping with waveclear, you can shove the lane in. Be careful whenever she has Tidal Wave (her Ultimate) up as it can be used for a great gank assist tool.

» Avoid trading with a Nami when behind, Her ability to out sustain and chase you down with her E ( Tidecaller's Blessing) is strong. Instead, you must avoid poke until you see a chance to engage on her while she's playing too forward.

» Ebb and Flow (W) has a 10s CD, look to trade with her after she uses it on herself or her ADC for sustain. She is unable to trade back with you and will be forced to try and land her Q ( Aqua Prison) to disengage, sidestep this and easily win a trade.

» Nami has a plethora of damage, sustain, and CC in her kit. Therefore, frequent, short trades favor her heavily. However, she's extremely fragile and has no real escape. Coordinate well with your ADC and look to bring Nami down in one or two clean engages.
Nautilus
» Nautilus' burst damage only really comes from his Riptide (his E), which is relatively short ranged and does more DMG the closer you are to him. As long as you avoid his all-in, he won't put out too much pressure on you.

» All of Nautilus' early damage comes from his Titan's Wrath (W). When looking to bully him, don't be afraid to turn and break the shield, once this is done he has no real consistent damage so you can look to kill him.

» It's extremely difficult to avoid Nautilus' CC combo when he has his Ultimate ( Depth Charge), up (120-second cd rank 1). Stay safe and play passive while it's up.

» Keep minions/walls between you and Nautilus at all times so that you can harass him when he has no clear way to land an Dredge Line or when it's on cooldown.
Pyke
» Be wary of Pyke's ability to roam when trying to farm out against him. He is one of the best roaming Supports due to the speed at which he can rotate and his many different CC combos. Ward the river when playing versus him and call MIA every time he recalls as well.

» Pyke's Passive, Gift of the Drowned Ones, denies him bonus HP in favor of bonus AD, meaning if his W Ghostwater Dive and E Phantom Undertow are not up he is an extremely easy kill. Once you are ahead of Pyke in the lane, look to all-in him as he can die in one CC rotation. However, avoid shorter trades attempting to widdle him down as he will regain his HP when out of sight due to his grey health.

» Pyke is to be feared as he has many ways to secure a kill. He can land a hook with charged up Bone Skewer (Q), dive in and Flash onto you for a stun with Phantom Undertow (E) or dive into melee range for a massive slow using a combination of Ghostwater Dive (W) and instant cast Bone Skewer (Q). To avoid these, you'll need to look to freeze the lane near your tower while standing behind minions to avoid getting caught by Bone Skewer (Q).

» As long as you do not get caught by Pyke's E ( Phantom Undertow) or Q ( Bone Skewer) you will not be harmed by Pyke during the laning phase. Stand slightly outside the minion wave and try to bait out his Q ( Bone Skewer) while you poke/threaten him or his ADC, once he misses you are free to bully the lane as much as you like for the rank one CD of 16s.



Sona
» As long as you avoid Sona's Power Chorddamage (her Passive), she won't be able to do much harm to you. Just be careful of her Jungler coming while she has her ult up.

» Try to trade with Sona while her Power Chord is down, she does very little poke damage without it.

» Crescendo (R) is an extremely powerful engage tool with a 140 second CD at rank 1 with no CDR. When she is ahead, she will be looking to Flash + R Crescendo you, so keep track of its CD and her Flash.

» Sona has no escape and is the most fragile Support but has incredible poke and sustain. Play around this by not giving her the opportunity to do small and efficient trades. Instead, bide your time and stay on high health until you find the opportunity to do aggressive all-in trades with her.
Soraka
» She doesn't have a very good way to stop you from farming, but you should be trying to dodge as many Starcall (Q’s) as you can to reduce her ability to sustain.

» Do not be fooled by her Q Starcall’s low damage, dodge! Avoiding them during poke phase and all-ins is very crucial because it enables extra healing for both Soraka and her ADC.

» Trading into Soraka when behind is pointless because she will just heal it all back with her W Astral Infusion. Instead, look to save your CDs and HP for one all-in when you catch her out of position, or for when your Jungler arrives.

» Soraka's laning in the early game is very poor because her Astral Infusion (W) and Equinox (E) have 8 and 24-second cooldowns with no CDR. This means that she is very susceptible to all-ins before she scales up. Avoid letting her out sustain you and get a free early laning phase by playing aggressively against her and her ADC.




Tahm Kench
» His ability to zone you and your ADC from farm is pretty weak when you're even but you need to watch out for his Abyssal Voyage (R). He will be looking to use it to roam or even on his own lane with his Jungler.

» If Tahm Kench misses his Q ( Tongue Lash) which has a 6 second CD with no CDR, he pretty much becomes useless in lane in terms of offensive abilities, so look to poke him down.

» He has a very nasty combo where he can Flash, Exhaust, and Tongue Lash (Q) into Devour (W). If you are away from the tower, be aware of this potential threat.

» Tahm Kench's E ( Thick Skin) is a big part of what makes him tanky. It cannot be used while stunned so save your hard CC for when he reaches 40% health, and then try to burst him down before he can activate his E ( Thick Skin).
Taric
» Taric has no poke damage outside of running up and attempting to Dazzle (E) you. On the other hand, he offers great gank setup with Dazzle (E), Flash, into a Cosmic Radiance (R) so that he and his Jungler can dive you under the tower. This combo is likely the only way that Taric can disrupt your ability to farm.

» Cosmic Radiance (R) is Taric's main defensive tool - note that it has a 160 second CD at rank 1, which is longer than most other Ults. After a fight where both you and Taric use your Ults, start preparing for another all-in. As soon as it comes up, you can look to kill him during this timing window.

» Do not think that you are safe under tower versus a Taric. Due to the large amount of armor from Bastion (W) and his Ultimate Cosmic Radiance, he has is one of the best tower divers in the game. Avoid staying at low health under the tower - instead, look to farm safely away from him since he lacks poke damage.

» Taric's main weaknesses in the lane are that he has melee range and doesn't have any reliable tools to engage, especially since Dazzle (E) is extremely telegraphed. You can abuse Taricmore than other Supports with continual harass with very little fear of retaliation if you can dodge his delayed stun attempts.
Vel'koz
» Vel'Koz's wave clear and poke abilities are amazing and he will likely be able to out shove you in a farming situation. Look out for him using fog or brushes to launch poke from while you last hit under the tower.

» Whenever Vel'Koz uses his E ( Tectonic Disruption) which is a knock-up and his only self-peel option. Look to all-in him during its 16-second cooldown. Once you're on top of him, it becomes very difficult for him to use his ultimate.

» Getting hit by Vel'Koz's Tectonic Disruption (E) knock-up or his Q ( Plasma Fission) slow will result in getting destroyed by his Ultimate Life Form Disintegration Ray which at rank 1 CD is 120 seconds. Grabbing early movement speed to help you avoid getting hit by these combos is strongly advised.

» Vel'Koz is a pure skillshot champion. Look to dodge his Plasma Fission (Q) by standing in the minion wave and quickly stepping out from the wave to dodge his (W) Void Rift, which he often uses to heavily push you in. It's a bit of a dance where you dodge in and out of the minion wave but if you get boots early on it makes the whole process a lot easier.
Zilean
» Keep Zileanshoved into his turret. Before he gets points into Rewind (W) and some CDR, he has a hard time getting into range of you and slowing you to land his Double Bomb (two x Time Bomb). Force him under the tower where he has a hard time CSing unless he uses his Time Bombs (Q), which will give you breathing room from his harass.

» Don't be afraid to all-in Zilean, even when he has access to his Ultimate ( Chronoshift). You can easily kill him against after he revives if you're ahead or at the very least force him to play scared and miss CS until his Ultimate ( Chronoshift) comes back.

» Don't get baited by the Timelord. Zilean will try to tease you into trying to kill him when you're behind, but Double Bomb and Chronoshift (R) are a lot to deal with unless you have teammates to back you up. Be careful of getting into his Time Warp (E) range where he can slow you into a guaranteed Double Bomb.

» Zilean is slippery but incredibly squishy. Gain an advantage early by bursting him down or calling for ganks before he gains access to his R Chronoshift at level 6.
Zyra
» Make sure to avoid getting pushed in when trying to stay even with Zyra. She has an easy time poking and landing skillshots on you when you're forced into the small space around your turret.

» Keep her away from her tower. Her lack of mobility means that if she's remotely far down lane, it's easy to chase her down and kill her when you're ahead. Diving under the tower is risky unless you have CC. She has a lot of CC to try to get the trade kill on you.

» Try and Bait her Grasping Roots (E) - One mistake can be costly when playing against a fed Zyra. Bait out and dodge her E ( Grasping Roots before committing. No matter how far ahead she is, she's still squishy and slow until she purchases Rylai's Crystal Scepter / Liandry's Torment so don't be afraid to chain CC her and burst her down if you have the champions for it.

» Zyra is incredibly squishy early on and has no escapes. She's vulnerable to ganks and aggressive all-ins.

Champion Combos Back to Top
When it comes to combos for Yuumi, she has a few bread and butter combos. Unfortunately, she is a Utility Support and is known for not having the most impactful combos in the game. Nor does she have many of them. I'm not going to sit here and suggest you do a lot of random key smashing combos for Yuumi as I don't think they are valuable and they are in almost all cases filler. Here are some combo's I have found for her which are pretty basic and useful in everyday gameplay. I've avoided filler combos or things that I do not believe a user would use from game to game.

Also, these combo's are supposed to be basic and simple as my guide is aimed at players who do not play or have never played Yuumi before. Without further delay, let's move on to the combos.


AA > W



For our first super basic combo, we need to talk about giving your ally the shield through your Passive: Bop 'n' Block. Demount from your ally with You and Me! and then auto attack the enemy when Bop 'n' Block is up. Then remount with your You and Me! to give them the shield.




W > E



For you to be able to Heal your ally during the laning phase, you will need to be attached to them with your You and Me!so you can Heal them with your Zoomies. This is a very simple combo to use, and pretty self-explanatory. However, it is quite easy to mess up as it is a self casting ability and you might forget that you will Heal yourself if you're not anchored to an ally.




W > Q



Your Q Prowling Projectile is not a very good ability on its own. It's slow moving, easy to dodge and is a pretty basic ability. This is why it is much better to use your Q Prowling Projectile while you're anchored to an ally through your W You and Me!. I recommend that you play around with your Prowling Projectile when using it so it can become empowered and deal increased damage as well as slowing the enemy.




> >
W > Q > W



When playing around in the testing stage on the PBE, Practice Tool and on Live, a cool looking and (potential) well executable combo is the where you're attached to your carry through your You and Me!, cast your Q Prowling Projectile and then use your W You and Me! again on a different ally to extend the length of the combo as well as deal extra damage and slow the enemy. This is a pretty cool looking combo and quite good in action too.




> > >
W > E > W > E



This combo is very good in team fights because it allows you to use your Heal on multiple champions. All you need to do is ensure that you have two stacks on your E Zoomies so you can Heal both champions you attach yourself to. To do this combo, you need to anchor to one ally with You and Me! and then press E and give them the Zoomies Heal. You then wait for the brief cooldown on your You and Me! and then use it on another ally; again providing them with the Zoomies Heal. You will see yourself naturally doing this in team fights to provide Heal to whoever needs them. Mostly, I'd use this on your Mid or ADC though.




> >
R > W > W



As your Ultimate Final Chapter requires 3 waves to root an enemy, if they are rather far away, you can always cast Final Chapter from slightly afar and then close the gap onto your allies (with You and Me!) to hit as many champions with it as possible. In some cases, it will be necessary to use your W once, where as in others you might need to use You and Me! twice if they are encircled by you and your allies. Alternatively, you can use the secondary W active to hop off your ally. It's up for interpretation really.


Laning Phase Back to Top

Yuumi's early game is quite like many other Utility or AP Supports. Most notably, she has a rather similar play style to Janna in which she provides heals, shields and will also see moments of aggressive action. During the opening moments to the game, buy your items as soon as possible and quickly make your way to the river where you should sit and wait until the minions are about to spawn. It is a good idea to wait inside the river or at a jungle entrance to ensure that the enemy doesn't invade. I would advise against waiting near your tower because it is not giving your team any information.

In the bottom lane, to hit level 2 you need to kill the first 9 minions. This consists of the first wave of 6 followed by 3 Melee minions on the second wave. If you are playing with a Mordekaiser ADC, take note that he will hit level 2 on the first 7 minions as he doesn't share the experience. Unfortunately Yuumi doesn't have a level 2 power spike like many other champions do. This is because she only has her Q ( Prowling Projectile) to deal damage. However, reaching level 2 is very important as it can allow you to assert dominance and make the enemy play slightly less aggressively. In addition to this, is very important you hit level 2 against certain champions who can all in you such as Thresh, Leona, Blitzcrank or Pyke. If they get the level up first, they may look to pressure you away from the minion wave.

During the laning phase, your goal is to peel and protect your ADC as well as and poke the enemy as much as possible. As you're a Support after all, it is very important that you utilise your starting item and get as much gold from it. You should look to harass the enemy as often as your so you can earn gold on your starting item, complete your warding quest in a more efficient time as well as utilise your Passive ( Bop 'n' Block) as much as possible so you can get extra mana and a shield. On your first back, you should aim to have between 500 and 700 gold: however, the more the better. On your first back, you should purchase a Control Ward and upgrade your starting item to Frostfang. Many don't realise this but upgrading your starting item earlier will allow you to earn more gold whenever you attack the enemy. So upgrading it and investing the money wisely will allow you to really hit home when you poke as you earn more gold, and also deal extra damage as it naturally gives you more AP stacks.

Mid Game Back to Top
Once the laning phase is over and the mid-game has started, you'll need to stick close to your ADC at all costs and keep them alive. You need to stick close to your ADC and other carry champions as they will need you to protect them and keep them alive. If you're not there, they will be an easy target for an Assassin like LeBlanc or Zed. They will also get engaged on when the enemy notices that they are alone.

As you're a Support, Yuumi will need to ward the map as she toddled along: placing valuable vision around objectives like the Baron or Dragon as well as keeping vision of the enemy whenever they move around the river or from lane to lane. Warding as a Support is quite difficult but necessary. You must not ward alone as it will allow the enemy to engage or take you down if you show on one of their wards. Additionally, if you go to ward alone, the enemy might be in the area and take you down before you even step foot in the river. How many times have you been pulled by an enemy Blitzcrank out of darkness? If your team is not in a position to help you ward, then do not ward as you will sacrifice yourself: allowing the enemy to take the objective afterwards with the numbers advantage.

If no major objective is up, you should look to siege lane objectives like towers with your team. Poking the enemy and keeping your team/ADC alive is key when it comes to taking them as without the protection you provide, the enemy will be able to fight you or disengage. When sieging, make sure you have vision to the side of your team so the enemy doesn't flank you.

Late Game Back to Top
The late game is very simple for Yuumi. Keep your team alive and provide vision. Using the same advice from above and not going to ward alone, you should not die when it comes to sieging or placing vision. As death timers are a lot longer during the late game, you need to make sure that you or your anchor through You and Me! do not walk first as you will both be squishy. Fall behind your tank and let them go first- and then ward accordingly when it is safe.

In team fights, you should stick to your carries and use everything you have (all your item actives like Redemption and Locket of the Iron Solari to keep your teammates alive for longer. If they die, then you will fall shortly afterwards.

Unfortunately, the late game for Yuumi and many other Supports is very simple and there is not much to talk about. You need to stick with your team and protect them at all costs. Do not go alone as you will get caught out and allow the enemy to take the Elder Dragon, the Baron or take away your Towers.
Tips and Tricks Back to Top


We are now going to discuss some tips and tricks for Yuumi that should help you learn to play her a little better at the start. This is not meant to be an in-depth section of tips and tricks as she is brand new to Summoners Rift. Instead, we are just going to provide you with some basic tips that I have learned so far.

Attaching to an ally that is recalling will also teleport yourself back to base. This is pretty good if you need to back quickly and are in danger of doing so. To some extent, it is very similar to Xayah and Rakan's recall when they back near one another.

Yuumi's W ( You and Me!) will also work on players who are teleporting such as your ADC teleporting somewhere else on the map. It will also work on semi or global Ultimate's if you are attached at the right time. You can tag along with a Shen, Nocturne or Galio when they channel their Ultimate's in any situation that you may be needed in during the mid or late game.

To fully utilise your Passive, make sure you attack the enemy as much as possible whenever you're empowered auto is up. Not only one will it provide you with a shield, but it will also grant you some extra mana. Having extra mana is great during the laning phase as it allows you to use your abilities more frequently.

It should be common sense or pretty obvious at first, but if it's not- this tip should help. When casting your ability while attached, there will be a circle that indicates how far the projectile can travel. Try to avoid getting too close to the outer line as it will cause the projectile to finish. The potential max distance of travel can change depending on the positioning of your anchor. If they move forward or closer to the enemy, you can travel further. If they move away, it will be harder to hit.

Did you know you can use your Summoner Spells like Ignite or Exhaust while attached to an ally? There is no need to recast your and unattached yourself as you can cast within. This is a great little tip and something you can use in every situation because it allows you to improve your consistency your aggression early.

When you are seeking an objective, make sure you unattached yourself from your ally. It is very important that you auto attack the objective so you can not only earn more gold from your Spellthief's Edge, more gold to complete your warding quest but it can also allow you to take the objective quicker as well as burn down some of the tower plates.

Something to keep in mind when playing Yuumi is the idea of buying Boots of Speed. You don't necessarily need them all the time as you will be attached to an ally for a huge part of the game. However, it is still recommended that you do by Boots of Speed because you never know when they will come in handy. Let's suggest that your ally has died and you are all alone. You're going to be the next target if you don't have any Boots of Speed to allow you to escape quicker. With Yuumi's incredibly poor movement speed, Boots of Speed are very important on her. We have already discussed lots of Boots of Speed choices in the itemisation section.