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Fizz Build Guide by Skythius

Middle [9.24] The Tidal Trickster: In-depth Fizz Guide

Middle [9.24] The Tidal Trickster: In-depth Fizz Guide

Updated on December 22, 2019
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League of Legends Build Guide Author Skythius Build Guide By Skythius 15 1 41,843 Views 0 Comments
15 1 41,843 Views 0 Comments League of Legends Build Guide Author Skythius Fizz Build Guide By Skythius Updated on December 22, 2019
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Runes:

Domination
Electrocute
Sudden Impact
Ghost Poro
Ravenous Hunter

Precision
Triumph
Coup de Grace
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
THE TIDAL TRICKSTER






BASE STATS
HEALTH: 570 (+98 per level)
ATTACK DAMAGE: 58.04 (+3 per level)
ATTACK SPEED: 0.66 (+3.1% per level)
MOVEMENT SPEED: 335
HEALTH REGEN: 8 (+0.7 per level)
ARMOR: 22.412 (+3.4 per level)
MAGIC RESIST: 32.1 (+1.25 per level)
UTILITY AND CC
SLOW: E and ultimate
KNOCK UP / DOWN: ultimate
TRUE SIGHT: ultimate






INFORMATIONS
ROLE: assassin
PLAYABLE ON: middle lane
DAMAGE: magic
MOBILITY: high
CASTING RESOURCE: mana
REGION: Bilgewater
NUMBER OF SKINS: 9



  • Fizz is known as one of the most annoying assassins in this game. His ability to one-shot every squishy champion and then escape unharmed makes him a nightmare in every match.
  • ULTIMATE: His ultimate is great for numerous reasons, like its enormous range of 1275 units and its huge radius at max range. It damages and knocks down all enemies that are inside its radius, making Fizz one of the best assassins in teamfights.
PROS
+ high mobility +
+ good splitpusher +
+ great ultimate +
+ tower dive potential +
+ great escape +
+ can jump over short walls +

Fizz is known as one of the most annoying assassins in this game. He can delete almost every squishy champion, without taking too much damage. Due to his high mobility, very high damage in late game and his ability to jump over walls, Fizz can excel in splitpushing.
CONS
- squishy -
- mana dependent -
- weak when behind -
- vulnerable to crowd-control -
- extremely hard against tanks -
- low utility and crowd-control -

Fizz, like the other assassins, is weak if falls behind, so he must get a lead in early / mid game. He is very squishy and vulnerable to crowd-controls because his only way to dodge them is Playful / Trickster and its cooldown is too high.
  • KEYSTONE
  • Electrocute: This is a must have for burst assassins like Fizz. Its damage is very good, especially in laning phase because you can proc it in every combo. Dark Harvest is still ok, but I prefer Electrocute.
  • DOMINATION TREE
  • Ghost Poro: I think this is much better than Eyeball Collection because you can obtain 10 stacks much faster and easier and offers vision in brushes for 60 seconds or until the ghost spots an enemy champion. You can change it with Zombie Ward if you want.

  • PRECISION TREE
  • Triumph: I really like this one because it helps you stay alive after winning close fights. It also grants you bonus gold.
  • PRECISION TREE
  • Coup de Grace: You deal more damage to champions who have less than 40% health, so it's a good choice for an assassin like Fizz. You can also change it with Cut Down if enemy team has a lot of tanks, to deal more damage in fights.

  • SORCERY TREE
  • Nullifying Orb: You will take Sorcery Tree as secondary runes only in special cases, like hard AP matchups. First rune in this tree is Nullifying Orb. Its shield is very good, so you have more chances to win fights against champions like Annie, Vladimir, Sylas etc. It's also very similar to Triumph.

  • RESOLVE TREE
  • Demolish: I'm not a fan of Resolve Tree on Fizz and I don't recommend using it, but it's still a viable option for him. If you have no hope that you can kill your enemies, you can play as a splitpusher, so Demolish is the best choice.
  • RESOLVE TREE
  • Unflinching: If you choose to be a splitpusher, the best second rune in this tree is Unflinching because it offers you a good amount of tenacity, making your escapes better. But, if you don't like this rune, you can change it with Bone Plating or Second Wind for more tankiness.

  • INSPIRATION TREE
  • Minion Dematerializer: If you are good at farming, I recommend you take Inspiration Tree as secondary runes for Minion Dematerializer. This rune will improve your CS because you will one-shot caster minions with Playful / Trickster after you put at least 4 points on it. I usually use dematerializers on one caster minion and two melee minions.
THE ONLY VIABLE SUMMONER SPELLS FOR FIZZ



ALWAYS TAKE THIS

Flash
RANGE: 425
COOLDOWN: 300
Flash is a must have for Fizz because you can make a lot of plays and some combos with Urchin Strike and Playful / Trickster and it can often save you in a match. Flash is one of the best summoner spells, if not the best. Always take this.



YOUR CHOICE

Ignite
RANGE: 600
COOLDOWN: 180
I usually take Ignite every time. Ignite's bonus damage is very nice, especially in early game, but the most important thing is that it applies Grievous Wounds to target enemy champion, reducing his healing effects. When you want to start a trade and you are SURE that you can kill your target, ignite him to reduce his healing. (e.g.: Vladimir, Sylas etc.)

Teleport
RANGE: -
COOLDOWN: 360
I'm not a fan of Teleport, but you can take it instead of Ignite if you want to roam more or if enemy mid laner is someone like Orianna, Neeko, Annie etc. to get back in lane faster if you got hit by a lot of poke and can't stay in lane.
STANDARD BUILD



STARTING ITEMS

Corrupting Potion
TOTAL PRICE: 500
RECIPE PRICE: 350
I think this is the best starting item for Fizz. It restores you a good amount of health and mana over few seconds, two stats very important for him. It also burns your enemies, giving you more chances to kill them. You can buy Dark Seal after your first back for faster healing from Corrupting Potion and more mana and ability power.

The Dark Seal
TOTAL PRICE: 350
RECIPE PRICE: 350
If your enemy laner is melee or is an easy target like Karthus, Aurelion Sol etc., Dark Seal could be better as a starting item. Also, because it costs only 350 gold, you can buy Refillable Potion and then upgrade it to Corrupting Potion on your first back. With these two items you will have stronger trades.



FIRST BACKS

Hextech Revolver
TOTAL PRICE: 1050
RECIPE PRICE: 180
After you upgrade Refillable Potion to Corrupting Potion or buy Dark Seal, you can start building Hextech Revolver. It's a big power spike and it's even better than Sheen. You can change Hextech Revolver with Sheen if enemy laner is building early magic resistance. Then finish Sorcerer's Shoes.

Boots of Speed
TOTAL PRICE: 300
RECIPE PRICE: 300
If you have 300 gold and don't know how to use it, you can buy Boots. This item gives you a good amount of movement speed, that allows you to keep up with the enemy laner and roam better.



BOOTS

Sorcerer's Shoes
TOTAL PRICE: 1100
RECIPE PRICE: 800
Fizz is a burst assassin that needs a lot of damage to eliminate the enemy carries as fast as possible, so I think that Sorcerer's Shoes is the best choice, especially when enemy team hasn't too much magic resistance. I usually finish this item after Hextech Revolver only if I have enough gold (1100+), otherwise I buy something else.

Ninja Tabi
TOTAL PRICE: 1100
RECIPE PRICE: 500
You can take these boots only if enemy team is full AD and they really are a big problem for you. I don't recommend this item.

Mercury's Treads
TOTAL PRICE: 1100
RECIPE PRICE: 350
Mercury's Treads could be a better choice if enemy team has a lot of CC ( Fizz is vulnerable to crowd-control) or is heavy magic damage.



CORE ITEMS

Hextech Protobelt-01
TOTAL PRICE: 2500
RECIPE PRICE: 650
I think Hextech Rocketbelt is much better than Lich Bane, even if it's a bigger power spike, because it improves Fizz's wave clear, makes him harder to kill (due to +300 health), it's much cheaper and can help him to keep up with the enemies and to avoid ganks. Lich Bane is still a good choice, but I prefer to buy it first when enemy mid laner takes early magic resistance because Sheen's passive deals physical damage. If enemies buy Banshee's Veil, you can use Hextech Rocketbelt's active to proc the spell shield.

Lich Bane
TOTAL PRICE: 3200
RECIPE PRICE: 450
There's not too much to say about this item. Once you take Lich Bane, you are ready to 1v1 almost every squishy enemy. Read Hextech Rocketbelt for more informations.

Zhonya's Hourglass
TOTAL PRICE: 2900
RECIPE PRICE: 300
Zhonya's Hourglass must always be bought third item (after Hextech Rocketbelt and Lich Bane). It's a core item for Fizz, even if enemy team hasn't AD threats, because of its active. I usually want to buy Seeker's Armguard right after Hextech Revolver for more early ability power and armor, due to its passive (against AD mid laners). You'll want to finish Zhonya's Hourglass always after Hextech Rocketbelt and Lich Bane.

Rabadon's Deathcap
TOTAL PRICE: 3600
RECIPE PRICE: 1100
Rabadon's Deathcap is a core item for every AP mid laner because it gives the biggest amount of ability power in late game. If you don't buy it, Fizz won't have the power to kill his enemies quickly. I usually start to build it right after Zhonya's Hourglass, but if enemy team has too much magic resistance, you can skip it and buy first Void Staff. If not, buy Void Staff last item.



SITUATIONAL ITEMS

Void Staff
TOTAL PRICE: 2650
RECIPE PRICE: 1365
I usually build this item right after Rabadon's Deathcap only if enemy carries have too much magic resistance. You can change it with the other situational items, if you need one of them.

Morellonomicon
TOTAL PRICE: 3000
RECIPE PRICE: 550
Due to its passive, Morellonomicon is the best item against teams with large sources of healing, like Soraka, Sylas, Vladimir etc. It also gives you 15 magic penetration and 300 health, making it a good choice instead of Void Staff. You can buy this item even before finishing Zhonya's Hourglass if enemy laner is Sylas, Vladimir etc.

Banshee's Veil
TOTAL PRICE: 3000
RECIPE PRICE: 800
I usually build Banshee's Veil after Hextech Rocketbelt if enemy laner is a big threat for Fizz (like Annie, Diana etc.). Even if you are winning laning phase, I recommend you to buy this item as early as possible to prevent an eventual comeback.

Mejai's Soulstealer
TOTAL PRICE: 1400
RECIPE PRICE: 1050
This item is the best when you are snowballing hard. If you are fed and have 7/8+ stacks on Dark Seal, feel free to upgrade it to Mejai's Soulstealer. I recommend you to buy this item after you finish Zhonya's Hourglass to survive in fights and to not lose stacks (10 per DEATH). Be careful not to be alone in jungle because you can easily die and lose all your stacks.
FIZZ'S ABILITIES



PASSIVE
Nimble Fighter
RANGE: -
COST: -
COOLDOWN: -
ABILITY'S DESCRIPTION - CLICK HERE

This passive is one of my favorites. Fizz takes less damage from all sources of damage, making him even harder to kill and a NIGHTMARE on mid lane. Another thing that I love at this passive is that he can ignore unit collision, so minions won't block you anymore.



Q
Urchin Strike
RANGE: 550
COST: 50
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ABILITY'S DESCRIPTION - CLICK HERE

I usually use this ability to reach the enemy and to start a trade. Also, it can be used as an escape. If your enemy is low hp and you think you can kill him, empower your next Urchin Strike with Seastone Trident's active to deal its bonus damage. This ability could be used on a minion to get in range for Chum the Waters.



W
Seastone Trident
RANGE: 175 (before W) + 50
COST: 30 / 40 / 50 / 60 / 70
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
ABILITY'S DESCRIPTION - CLICK HERE

In my opinion, this ability is the most important in laning phase. Fizz's wave-clear is so poor in early game, so, by putting another point at level 4 on Seastone Trident, you can last-hit minions easier. If Seastone Trident kills the enemy unit, its cooldown will reset, so be careful when last-hitting. Every time you use Seastone Trident, you'll gain 50 bonus range on basic attacks until its passive expires.



E
Playful / Trickster
RANGE: 400
COST: 90 / 95 / 100 / 105 / 110
COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
ABILITY'S DESCRIPTION - CLICK HERE

I think this is the funniest ability which he has. Fizz can do a lot of things with Playful / Trickster, like jumping over short walls, dodging skillshots, clearing an entire wave etc. You can make combos with Playful / Trickster and Flash / Hextech Rocketbelt. Around level 9 (when you put 5 points on E) you can one-shot the enemy ranged minions.



ULTIMATE
Chum the Waters
RANGE: 1300
COST: 100
COOLDOWN: 100 / 85 / 70
ABILITY'S DESCRIPTION - CLICK HERE

This is the only skillshot that Fizz has, unless we consider Playful / Trickster to be one. I usually try to cast it at max range to get a guaranteed kill on my target. If you want to surprise your enemy, stay in a brush with a Control Ward and use your ultimate. If your health is too low or you aren't strong enough to kill your enemy, you can cast your ultimate, slowing him, and then escape with your Playful / Trickster and Urchin Strike (on a minion / jungle camp, if possible).



TIPS AND TRICKS


Urchin Strike
MAXED: 4th
POINTS: 3 / 14 / 15 / 17 / 18
Urchin Strike applies on-hit effects, so it's a little harder to damage high mobility champions. I usually use this ability to start a trade or as an escape. Max this last because the other abilities are better.


Seastone Trident
MAXED: 2nd
POINTS: 1 / 4 / 10 / 12 / 13
I usually start with Seastone Trident and I'm trying to kill the first melee minions as fast as possible, without being poked too much, then I'm waiting for opportunities to kill the ranged minions. At level 4, I usually put another point on Seastone Trident for better last-hitting, and then I max Playful / Trickster.


Playful / Trickster
MAXED: 1st
POINTS: 2 / 5 / 7 / 8 / 9
I prefer to max this ability every time, even if the enemy laner has high mobility (it's harder to land on them), like Yasuo, Katarina etc. (NOTE: always max W first against LeBlanc), because its damage is great and we really need lower cooldown. Try to start a trade with Playful / Trickster when their mobility ability is on cooldown and / or when they have a few minions. You can start with Playful / Trickster, instead of Seastone Trident, if enemy laner is ranged and you are afraid to be poked too much. In this case, you can cast Playful / Trickster to kill first melee minions because, almost every time, they have the same health until they die.


Chum the Waters
MAXED: 3rd
POINTS: 6 / 11 / 16
Because this is Fizz's ultimate, you should put a point on it whenever possible. Its damage is amazing and, if it's attached to a champion, it marks his death.
  • THANK YOU FOR READING!
  • Please let me know if you find errors, outdated sections or spelling mistakes. I hope you learned something new from this guide and wish you will win even more games with our favorite fish!
  • NOTE: This is my personal strategy when playing Fizz, so, if you don't like it, you can ignore this guide.
  • BANNERS made by Skythius.
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