Xerath Build Guide by ZwagLoL
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Runes: COMET PAGE
+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
watch out for her early. xerath wins after luderns
vel outpushes xer early but xer wins mid/late
dodge stun/ take cleanse if you really need it
karthus ult is only thing scary about this matchup
easy matchup after the first item
take cleanse dodge charm and you win
outrange as long as you avoid stun / barrier blocks her ult
annoying matchup dont leave tower or he will all in
sit under tower and farm you win late but try to ping MIA as much as you can because he roams a lot
easy matchup just survive the early poke by pushing
dont get hit by his ult at level 6 or you are DEAD. build hourglass or banshees if behind
easy lane till he hits 6 then you cant go near him or he dashes all over you / try to ask for a gank pre6
like fizz but ad. build hourglass after ludens if he is a problem
you can never 1v1 him unless he is very behind always poke and wait for jungler ganks
stay back and avoid her ult you / all of your spells hit her in shroud
if you get a lead on her its free win if she gets a lead you get 1 shot
he cant reach you and has no dash to evade your spells
verry annoying she shields all poke early and when she is 6 can burst you
you outrange him hard just try to outpush him
not that hard of a matchup if you position away from her daggers but try to not give ANY kills to kat
very easy matchup she is slow and low range
early lane is annoying with the poke but late she cant reach you
dodge q and you will never die to her
he heals a lot but only a problem when fed
depending on how good the ziggs is its a waveclear matchup
dont get hit by stun and you win
Introduction to the Author
-Challenger on NA server
-Rank 1 Xerath on lolskill
-2.3 million mastery points on Xerath between all of my accounts
-Special thanks to Booper for his help organizing the information and coding the guide!
In the early game as Xerath, focus on farming as much as you can. Poke when your mana is above 50% and also recognize when Manaflow Band and Arcane Comet are up and poke when they are available. Since you are immobile, you shouldn't push too hard to avoid getting ganked by the enemy jungler or have the wave frozen outside the enemy tower. If the enemy laner backs, look to shove out the wave and roam with your Rite of the Arcane
Make sure to wave clear to keep mid tower alive. When the time is right, look to assist your team with objectives such as Rift Herald or Dragon. When you get into skirmishes or team fights make sure that you aren't on the front line though! Oftentimes you're going to want to poke before going all in, and later in fights use your ultimate to pick off low health enemies.
Make sure to stay in the backline while teamfighting and when possible focus your poke on the enemy ADC or midlaner. Xerath's late game damage is insane with the scaling build and masteries you bring to a point where a basic combo can one shot a member of their back line. It is important to play safe with your positioning though because you are immobile and have low defenses yourself!
Flash The most utilized summoner spell in League of Legends: use it to get away from danger or on rare occasion to get into range to secure a crowd control or a kill.
Barrier Usually my second summoner spell on Xerath. Barrier is on a shorter cooldown than Heal and does well against grievous wounds from something like Ignite because it is a shield, not a heal. However, Barrier takes more skill to use due to the need for proper timing.
Heal is beneficial due to the quick burst of health given, the haste, and it's ability to heal allies, making it a good summoner spell for 2v2s mid lane or in team fights. It does however lose to Ignite's grievous wounds.
Take Cleanse against midlaners that have strong crowd control such as , , It is also sometimes important to take Cleanse versus junglers that have strong crowd control such as , and .
Arcane Comet is easy to land with your abilities and scales better than Aery.
Manaflow Band is easy to stack in lane with your Arcanopulse and Eye of Destruction. It gives you maximum mana for more poke and mana regeneration when stacked.
Transcendence is good for hitting 45% CDR late game so you can sling out more spells faster.
Gathering Storm is good on Xerath because as a late game champ who scales with items, more AP given over time just helps you scale that much more.
As Xerath, you don't roam as much as other midlaners. You sit in lane and roam from afar so it saves you the 300g you would've spent on boots and puts it towards your core items. Magical Footwear boots also give you more movement speed than regular boots, making them more effective and you more mobile!
Cosmic Insight allows you to hit 45% cooldown reduction with the build I go. This allows your abilities including summoner spells to be on a lower cooldown.
E > W > Q:
If the stun lands from Shocking Orb, you're guaranteed that the Eye of Destruction and Arcanopulse will land.
W > Q:
The slow from your Eye of Destruction will help make it easier for you to land your Arcanopulse.
Stealth Sniper Q
Begin to charge up your Arcanopulse in fog of war while you have vision of the enemy. When you release the Q while moving forward, it will seem like it came out of nowhere!