Teamfight Tactics Guide by Sovereign Kitten
[9.22] Short Detailed Guide to TFT 2By Sovereign Kitten | Updated on November 18, 2019
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Teamfight Tactics Guide
These are not the only compositions you can go for and they are not guaranteed to win you the game, but they are relatively strong if you auto obtain them.
Please remember that all compositions can be played and the game is about strategy.
These can be countered by others, it's just their output is higher.
|Information by TFTtactics|
|Images created by Mobalytics|
8-Players will fight through multiple stages, re-positioning, re-organizing an competing against one another to become the victor.
You will find yourself becoming quite the strategist, in this RNG based game mode, be it through the shop, drops or simple AI.
Without further ado let's get right into the basics of how this game works, and how you can start improving yourself to win.
You start with 100HP, and when you reach 0HP, you die.
If you’re one of the last three players standing in the lobby, TFT counts that as a win.
Taking a look to the right side of your screen when you load up a new match will give you the information about your current HP and your current Placement out of the other 7 players.
The closer you are to the bottom means the more frequently you will be able to go first when you get sent back to the center of the arena to pick a carousel champion or item. Vice versa, if you are at the top you will be the very last player to get a champion or item. So you can use this information to lose a few matches purposely if you are in dire need of a specific item early game.
This information can also notify you, how well another player is doing.
You can then plan your strategy for later, if you would like to build specifically for that player. A specific composition and you know the counter to them!
There are multiple ways to counter every composition, which you eventually learn.
Every stage you lose against an NPC or player will subtract (x) amount of health based on how many champions are left on the enemies playing field including themselves. So you will take a lot more damage from 8 champions than you would from 1 champion. If you have no chance of winning fights, try to build into a composition that will keep you from losing too much early game, so you can save for late game.
HP & PLACEMENT
RIGHT HAND SCREEN
LEFT HAND SCREEN
While in any TFT match an whilst in the possession of any Champion, you will automatically activate one of many Origin an Class bonus effects.
Your main priority in TFT is to get as many as you possibly can, while also working towards compositions that compliment each other, along with builds and items that can counter your opponent or strengthen your own.
It takes time to understand everything to play optimally.
Please use the cheat sheets below to help guide you!
It is very hard to compile a specific "build" due to how RNG this game mode actually is, despite what some people claim about it not being RNG.
It really all depends on what you get early. The general idea is work and build around what you currently have in your possession early game and figure out what you have to do for the remainder of the game.
Do you invest in the champions you currently have because you acquired two level 2 Iverns? Perhaps you don't want Ivern and want to save up enough economy to invest later in the game? Simple things like these decisions can make or break your builds.
I say this because you should always be aware of what everyone else in the game is doing. The likely hood that you will get those 3 Ivern champions if everyone in the game has one, is very unlikely because of the champion pool being shared with everyone in the current game.
Trying to rush levels is not a good idea early game because the pool of champions becomes harder to acquire for lower tiers the higher you go.
It's not a surprise. Gold is important to have. The more you have the more you can do for your yourself keeping yourself ahead of your opponents, in levels and in strength. You acquire gold through various means, winning and losing constantly, champions from the carousel and having over 10/20/30/40/50 Gold.
Try to restrict yourself from going on a spending spree. Losing a little HP and having a huge economy late game, is much better than using reroll mid game til you exhaust your income!
Each gold chest indicates 1+ extra gold per turn.
You can then understand how much gold the other player is currently hovering around.
|Image created by Esstn|
Gold can be spent three ways.
Refreshing (2 gold) your champion pool (Which is shared by all other players).
If you check the other players compositions, and they have many champions that you want.
You will most likely rarely see them because the pool is 90% exhausted.
Purchasing (4 Gold) EXP which unlocks the ability to acquire higher tiers in the shop.
You can also place more champions based on level! So keep yourself leveled up if you can afford it!
Purchasing (1-5 Gold) champions from the champion pool.
The higher level you are, the more common higher tiers will become, but they are also expensive.
Not many players seem to understand the use of the shop-lock.
The option for players to lock in their current selections if they can not afford it.
The lock will preserve everything in the shop until your next stage.
This can be exceedingly useful for you, in the early game or late game.
Unfortunately this will also lower your ability to purchase lower tier champions.
Finish them early on in the beginning!
|Image created by ProGame|
YOU MUST ADAPT!
|Unlike other Auto Chess games, TFT offers something new. What TFT offers is a unique mechanic called the "Carousel" a safe haven where after a set number of PvP/PvE battles, 2 players each in order from last place to first place, acquire a free champion based on RNG. This is very important throughout the game, but essentially crucial when you start up a new game. The first carousel is important because it can decide what you get later on in the game based on the champion you chose, or the item you chose. You can sell the champion and replace them for a better tier you would like to build into, while keeping the items to give to another champion.|
This is a mechanic unique to TFT. This "event" appears every rotation always after the first 3 PvP fights.
Located at the top of your screen, this bar will be your indication of what is coming up next, PvP, Carousel or PvE.
This is one of the very crucial part of the early game. Due to the items and champions. You will inevitably mess up some times and get extremely lucky other times. You either have an opportunity to acquire a very strong item or a very strong champion.
Each stage has something different. At the start you will be faced off against (3) sets of PvE battles. These special PvE battles ease you into a specific composition based on the early game RNG rolls for you, be it the item drops or the champions pool.
This is where you need to make your stand on whether or not you wish to dominate early game if possible, or survive until you can put together a very strong team with saved up gold.
The indicator is here so that you can keep track of how much longer you need to survive or wait for the next PvE/PvP or Carousel. No before you ask, you can not see the enemy you are facing, it is mostly speculation until it is the final 2-3 players remaining, at that point of the game you would start arranging and rebuilding your champions to compete. Some times you will be faced up against an NPC of another players team, these are NPC champions who can not use their Origins or Classes. It's a way for the game to keep you or others in the game longer when they have nobody to face off against them.
The longer the game goes on, the harder and more dangerous the NPC creatures become.
In which you will fight Rift Heralds & Dragons that reward much greater loot, fully built if you conquer them.
There isn't really a limit to how many stages or matches there are. However, in any normal circumstances you will only ever make it to about Stage 9, in the final debut between the top 3.
TFT Items, why are they important?
It's quite simple really. You need items, specific items for specific champions and compositions that allow you to counter another player an to strengthen your own. You won't always be lucky and unfortunately will sometimes get the short end of the straw, meaning you might never find a single good item to build into a strong item, and be left stuck with items that don't actually do anything for your current team. In cases like these you can still do well, building things like Zephyr and Support items, but in terms of straight up damage, they tend to go quickly from the carousels.
|Image created by ProGame|
Applying certain items, to compositions that can benefit from them greatly is a lot more efficient than giving something like to a champions who can not utilize it fully because of their skills. They may be a front liner, a tank someone who needs to be in the front of the fights and not the prime target for damage. Where as a squishy assassin would be much more preferred.
There are many different and countless builds that can be applied to really every champion and their origins and classes. But this is something you must experiment with yourself. A guide can only go so far, above we have the tier list. You should be aiming for the S or A tier items, but if you find yourself stuck with B tier you can still work around your composition alone.
You can't just place all of your champions in random spots on the field.
Would a rush into a team fight in the front or would he follow in behind a with Thornmail and Adaptive Helmet?
I think you get where this is going. Your tanks should sit in the front, your carries in the back.
Wardens, Berserks Crystals are all meant to be in front of the fights, they are the ones protecting the carries.
Sometimes you may need to further protect your units from assassins, who jump behind your front line.
Watching your enemy who has a few assassins on his team can allow you to reformat your tactics and place a very strong tank to be the primary focus of one or more assassin, allowing your carries to make short work of them in the process.
Your units need to see the enemy before they break out of formation, since assassins need a hexagon to jump to and start out invisible your units will not move unless the enemy has a normal unit. The circle formation can be utilized sometimes, but assassins will often still jump into the back line and snatch one of your carries!
Some items will require your champions to stand within a specific pattern to acquire the effect your champion is spreading.
So if you keep losing, try switching your champions around.
Positioning really makes a difference against every form of composition.