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Nami Build Guide by KingNaki

Support γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…ΌπŸ…΄πŸ†πŸ…ΌπŸ…°πŸ…ΈπŸ…³

Support γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…ΌπŸ…΄πŸ†πŸ…ΌπŸ…°πŸ…ΈπŸ…³

Updated on August 12, 2020
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League of Legends Build Guide Author KingNaki Build Guide By KingNaki 143 4 375,583 Views 7 Comments
143 4 375,583 Views 7 Comments League of Legends Build Guide Author KingNaki Nami Build Guide By KingNaki Updated on August 12, 2020
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Runes: γ€ŒSustain」Summon Aery

1 2
Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Scorch

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

γ€Œ10.16γ€πŸ†ƒπŸ…·πŸ…΄ πŸ…ΌπŸ…΄πŸ†πŸ…ΌπŸ…°πŸ…ΈπŸ…³

By KingNaki

For LIVE educational commentary and real-time answers:
β€’ Follow my stream here (I go live in the evenings EST time)

Socials:
β€’ Youtube
β€’ Twitch
β€’ Discord
β€’ Twitter

Introduction

A U T H O R


Hey everyone! I'm King Naki, a high diamond elo player and content creator for all things mid/support. I'm streaming daily on twitch so feel free to catch me on there! I've been playing LoL since late-2017 and have managed to climb the ladder due to my previous background in competitive play. I really enjoy creating guides and helping newer players get a grasp on the champions they want to play and also League in general. Thank you for checking out my guides and I hope they'll help you skyrocket through ranked or simply give you a better understanding of a champion you'd like to try out! :)


Role

S U P P O R T


The support role in League of Legends is probably the most underrated role in terms of popularity, but in terms of importance and play-making this role truly shines. Supports are almost always the kings/queens of mid to late game team-fighting and can literally turn the tides of battle in seconds through their heavy crowd-control abilities and team-buffs.

Your main objective as a support player is to seek out a win-condition on your team and do everything in your power to get them to carry your team to victory. This win-condition is usually your ADC (attack damage carry), but can also very much be your mid-laner, top-laner, and also your jungler (depending on the class they are playing (obviously an assassin will have significantly higher carry potential than a tank).
Because of this, it is sometimes your duty to choose who you want to support in your team’s struggle to victory. If your ADC is feeding and not performing admirably, do not dump your key-ability buffs or items on them as effects will be negligible, instead use your items/abilities on your mid-laner, top-laner, or jungler in a skirmish or team-fight. Ex. If your Jhin is 0/3/0 and your Katarina is 3/0/0, you want to prioritize getting her to carry the game as she already has a lead.

Your side-objectives as a support include shot-calling objectives and warding. Warding is difficult to learn and keep tabs on so I highly recommend you Youtube high elo support warding guides that will help you create vision and opportunity for your team. Shot-calling objectives is a difficult task initially that you will learn as you learn the macro (map knowledge and control of the map) in League of Legends. Generally speaking, you always want to be looking to make Baron, Dragon, and Turret shot-calls based on the situation at hand.

The priority is usually inhibitor > turret > baron > dragon (higher depending on type) > scuttle.

Always keep this in mind and direct your team to victory by using anonymous pings (simply click the ping button without selecting an option on the map), as pinging anonymously takes away stigma from your score/where you are standing as a player. Watching high-level Korean play, it can be inferred that spam-pinging is highly effective and you will literally see your teammates move to the objective you are anonymously spam pinging if you do this in the correct time-window and manner. Do NOT spam-ping randomly or too often as this will confuse your team and decrease your chance of getting them to converge on objectives later in the game.

This guide will teach you the individual abilities, runes, and items of the support you are playing so that you can build in an advanced way that will improve your chances of victory.


Ranked

C L I M B I N G


If you wish to climb with the support role you will need to follow simple measures that all slightly increase your chance of victory, forming a bigger percentage that increases your victory in the end.

First and foremost, if your team is toxic even in the slightest, mute them. You can either do /muteall or just mute the individual affecting your mental. You do not need chat to communicate to your team, all you need is pings, especially in lower elos where not many players call out enemy summoner spells.

Keep your champion pool small when climbing, usually ranging from 2-3 champions so that you are not constantly learning/readjusting to playstyles and keeping your winrates consistent. This isn’t just a random tip either, it is literally fact that maintaining small champion pools helps you climb. Usually these champions should be meta-oriented even in the slightest, so look up some tier-lists to help you get an idea of what champions are doing well in the current meta. If you disregard the meta, you can still climb but only if you are consistently proficient on said champion.

Try not to tilt whatsoever as that mental carries on to future games and statistically decreases your performance. If you feel tilted, take a break and come back to your climbing sessions later on.

Now without further ado, let's jump into the builds!
Runes

S O R C E R Y

  • KEYSTONE
  • Summon Aery: Vital rune for most enchanters. Provides necessary harass/sustain in lane and throughout the game. Due to this rune's versatility, it will mostly be utilized as a harass rune early and a sustain rune late.
  • RUNE
  • Absolute Focus: This rune gives you a minor AP boost in lane and scales well into late game, providing you further AP. Since Ebb and Flow scales well off of raw AP, this rune provides additional shielding (from Summon Aery) and healing power all game as long as you're at high HP.
  • RUNE
  • Scorch: Excellent harass rune in lane. Not that useful late game. Ebb and Flow activates this rune instantly. Abuse this in lane.


Runes

I N S P I R A T I O N


  • RUNE
  • Magical Footwear: Provides free boots after 10 minutes. Great as Nami is a support champion and supports don't garner gold as fast as other lanes.
  • RUNE
  • Cosmic Insight: All around great rune to boost the CDR of everything in the game. Including abilities and summoner spells. Pair with Ionian Boots of Lucidity for maximum CDR (Cool Down Reduction) on summoner spells.




Summoner

S P E L L S


  • SPELL
  • Flash: Key summoner spell on every champion.
  • SPELL
  • Ignite: Harass rune in lane. Applies a -40% healing debuff for the duration. Amazing against healing champions such as Soraka. Time the cooldown of the enemy Heal as Ignite has a shorter cooldown and can be used strategically to engage when the enemy doesn't have Heal up.


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W
Q
E
W
W
R
W
E
W
E
R
E
E
Q
Q
R
Q
Q



Abilities

B R E A K D O W N

  • PASSIVE
  • Surging Tides: Nami’s passive that empowers movement speed for herself and her allies upon casting any spell that she has. The speed effect is doubled for Tidal Wave and even works when you land an Aqua Prison on an ally.
  • ABILITY
  • Aqua Prison: Extremely useful stun ability. Takes time to practice getting the range and travel time down for landing this ability, but once you have that down this ability can potentially stun a large portion of the enemy team if they’re grouped. This ability is best used on a slowed enemy. This includes enemies slowed by Tidal Wave, Tidecaller's Blessing, and Exhaust.
  • ABILITY
  • Ebb and Flow: Nami’s bread and butter ability. This ability heals allies and bounces up to 2 more times after the initial cast from ally to enemy or from enemy to ally. Try to always maximize value from this ability by positioning yourself in a way that lets Ebb and Flow bounce multiple times. After a certain AP threshold, this ability actually does more healing/damage each time it bounces.
  • ABILITY
  • Tidecaller's Blessing: A unique buff that is best applied to your attack damage carry. This buff allows them to do more damage and also slow the target they are damaging for up to 3 times. Use this buff on yourself and auto the enemies you are trying to peel off of your adc. This ability also makes it easy to land Aqua Prison due to the slow, so make sure to use the 1 second slow window of Tidecaller's Blessing to your advantage.
  • ULTIMATE
  • Tidal Wave: A game changing ultimate that is best used to start team fights or disengage the enemy from starting one, depending on the situation. Also useful for catching up to enemies from long ranges, resulting in kills or Flash burns. This ability knocks up and provides a very strong slow that can be abused to easily follow up an Aqua Prison.
Items

C O R E


  • CORE
  • Mobility Boots: Allows you to zoom around the map and works well with Nami's Surging Tides, her passive movement speed buff. Also allows you to roam and pressure other lanes if your lane is winning. This build allows you to have 45% (max) cool down reduction, so Ionian Boots of Lucidity aren't necessary.
  • CORE
  • Ardent Censer: Not as strong as it used to be, but still a necessary item for almost every team composition. This item procs on Summon Aery and Redemption, making it a key party buff for late game teamfighting.


Items

O P T I O N A L


  • OPTIONAL
  • Ninja Tabi: Strong boots choice against AD (Attack Damage) dominated teams.
  • OPTIONAL
  • Zhonya's Hourglass: Almost always the better choice over Banshee's Veil, one reason being that you can skip your Redemption wind-up with this item and still receive the heal. Works especially well for AD assassins who dive you. Do you not use too early as the key is to get the enemy AD to waste crucial skills on you.
  • OPTIONAL
  • Morellonomicon: Rare opportunity item that works well in negating the enemy’s team healing. Only get this item if your AP mage is not buying it, otherwise it’s a waste.
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League of Legends Build Guide Author KingNaki
KingNaki Nami Guide
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