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Diana Build Guide by Eoba

Middle [9.24] BECOME a CHALLENGER DIANA - The Scorn Of The Moon

By Eoba | Updated on December 13, 2019
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Runes: Standard Diana Runes

1 2
Taste of Blood
Eyeball Collection
Ravenous Hunter

Absolute Focus
Gathering Storm


1 2
Against Melee
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #41 in
Middle Lane
Win 54%
Get More Stats

Ability Order Standard Max


Hi! My name is Eric, aka as my IGN Eoba. I have been playing Diana since beginning of season 6 and have played over 200 games of Diana in Challenger elo. Why Diana? I think Diana has one of the best 1 vs 1 kits in the game, as well as split pushing with her ROA build(the safest build you can go on Diana if you are starting out!). Overall, I hope you guys enjoy my second guide. I will be updating throughout each patch for any changes with Diana. If you've any questions, feel free to join my
discord. I also stream a lot of Diana gameplay regularly on twitch. The image above is my ranking with Diana in NA servers.

CHECK OUT MY Talon/Diana Montage & MY Simple Guide On Diana

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Eyeball Collection can be swapped with Zombie Ward. The eyeball gives a bit of extra AP.
Scorch can also be replaced with Gathering Storm if games recent games have been going past 30 minutes.
If against hard matchups like Irelia/Aatrox USE THIS PAGE.
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Starting Items

Item Sequence

Dark Seal 350
Refillable Potion 150
Corrupting Potion 500
Dark seal against melees because of constant trades and they refill when you go back to base! Corrupting potion is very good vs ranged/sustain matchups.

First Back

Item Sequence

Dark Seal 350
Corrupting Potion 500
Aether Wisp 850
If you go back ahead you should buy another Dark seal just because the resell value is 85 gold higher than dorans AND it stacks with +50% healing effects; that means 2 dark seals would heal twice as a corrupting would. If you are behind, you can upgrade the refillable potion into corrupting potion.

Core Items

Item Sequence

Sorcerer's Shoes 1100
Spellbinder 2900
Lich Bane 3200
Rabadon's Deathcap 3600
These core items should be enough to 1 shot squishies with no magic resist. Why spellbinder and lich bane? Diana is very immobile. Once she has Q and R'ed there is no escape. The movement speed from both lich bane and spellbinder help her land q's and help her escape. The rabadon's deathcap completes the powerspike with the bonus AP.

Standard Full Build

Item Sequence

Sorcerer's Shoes 1100
Spellbinder 2900
Lich Bane 3200
Rabadon's Deathcap 3600
Void Staff 2650
Zhonya's Hourglass 2900
Be near champions who are casting abilities to maximize spellbinder damage to increase the charges on spellbinder. Once it's fully stacked, use spellbinder before a full combo rotation for maximum damage.
Ninja Tabi - best counter to assassins like Talon and Zed, as well as auto based champs like Lucian, build it after Rod of Ages is completed.
Rabadon's Deathcap and Luden's Echo - only build these if the enemy are squishy and are not building any magic resist
Abyssal Mask and Mercury's Treads - only against heavy ap team comps, it also prevents Veigar from one shotting you, a good alternative to Zhonya's Hourglass
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Maxing Order: > > >
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Crescent Strike

I use this skill to last hit minions against ranged champs(hard matchups) such as . After casting, you can follow up with Lunar Rush to reset its cooldown. I use Crescent Strike on minions so that I can Lunar Rush to it, which brings me closer to the enemy; this makes landing Moonfall easier!

Pale Cascade

This skill can sometimes be learned first lvl 1, as it provides a shield to negate some of the early damage when trying to farm. Each sphere that hits an object does magic damage and gives a shield at the end. Use Pale Cascade with Crescent Strike to wave clear minions faster. Once you've mastered how much shield you get, it's easy to bait people into all inning you with Pale Cascade up.


This skill pulls enemy units to Diana and slows their movement speed. Always try to use it when you're positioned in the middle of the teamfights. It also fits with top laners because Moonfall procs Last Breath. A good Diana will use Moonfall to cancel ult casts like Destiny and Stand United.

Lunar Rush

This skill makes Diana dash to enemies. Remember that enemies that are marked with Crescent Strike reset Lunar Rush cdr. You can also use this on minions to get away from enemies. A really good tip would be to remember that Lunar Rush places you BEHIND enemy units, which can easily avoid Last Breath and Rake.
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Summoner Spells

Flash is really good on Diana as you first summoner spell because it helps Diana position in teamfights to land Moonfall and can be used to gap close to enemies. You can also ANIMATION CANCEL on Diana by using E then flash to cancel the animation on hitting the ground.

Teleport is a must because it adds to Diana's roaming presence on the map and it can be used for backdooring turrets! Use this summoner spell against ranged champions as it it's harder to kill them pre 6 on diana.

Ignite is preferred vs melee matchups because diana can easily outrade melee matchups and has a higher kill potential against them.
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How to PROPERLY split push

STEP 1: CAST Q in middle of diana(to reduce cast animation)


2AA +

STEP 3: CAST E(NOT W because you need it for burst)


2AA +



2AA +

STEP 2: CAST W, THEN Q, & then R + 3rd Auto

+ + +

STEP 3: CAST R again if they survived the burst

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+ + +

Split Push/1 v 1

2AA + + +


+ + 2AA + + + + +
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Game Summary

Early Game

Just try your best to farm, especially with the current meta leading towards more on mages in mid lane. If you're against melee, you should always win trade, just use Crescent Strike, auto attack twice, then Pale Cascade with your 3rd auto attack to maximize damage, while being defensive. If you're against a ranged, just auto the melee minions and use Crescent Strike to last hit the ranged minions. Pale Cascade should only be used to counter the opposing mid laner's poke like Phosphorus Bomb or Wild Cards.

Mid Game

By this time, you should have your core items. You can easily 1 shot squishies who have no magic reset with Crescent Strike, Pale Cascade, Lunar Rush, and Lunar Rush combo. Be consistent in split pushing as you have Lich Bane. Use your Teleport to catch off bot and top lane that are really shoved in lane.

Late Game

Kill their carries. By late game, you should have Void Staff to help with the magic resist the opposing team has built. Try your best to land Moonfall on as many opponents as you can! If your team can't win teamfights, just keep splitting. Remember that Diana's passive Moonsilver Blade gives her attack speed, so cast an ability BEFORE 3 auto attacks when hitting turrets to make it go down faster! For example, Crescent Strike auto,auto,auto, then Pale Cascade auto, auto, auto!
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How To Be A Godly Diana

The only combo I use to 1 shot people. It's Diana's Moonsilver Blade that people underestimate. This is my favorite combo because it doesn't let people see your damage UNTIL you've gone in with Lunar Rush. The combo is like this:
Auto Attack TWO TIMES, Pale Cascade, Crescent Strike, Lunar Rush, and then followed up by the third auto attack to proc Moonsilver Blade.

Whenever you're in skirmishes with other champions, make sure that you are stacking your auto attacks on any target. These targets can be wards, summons(voidling, turrets), and jungle creeps. Try not to use Pale Cascade as it shows diana's full burst.

For split pushing time your lichbane so that every ability cast procs sheen on the turret as well as the Moonsilver Blade to maximize turret damage.DO NOT CAST your Pale Cascade because the cooldown is extra long if diana doesnt proc it on anything. Only use Crescent Strike and Moonfall for splitpushing; with each alternating 3 auto attacks per ability cast.

Diana Animation Cancel:
You can use Moonfall without have to cast the animation of stabbing the ground. All you have to do is Moonfall + Flash. This makes it harder for your opponents to react! You can then follow up with a Crescent Strike + Lunar Rush to gap close.