Darius Build Guide by shadow211121
[9.5]Endless War Ω Rhoku's Darius GuideBy shadow211121 | Updated on March 10, 2019
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9.5 Runes [DETAILED EXPLANATION BELOW]
Fleet Footwork/Super Safe/Not Recommended for beginners
Conq + Sorcery, Aggro Runes
My Favourite/Phase rush
Phase Rush Safe runes
New Glacial Darius by iZeal
My Hail of Blades Build NOT TESTED
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Irelia is a pretty easy for you as a Darius. Your goal is to simply make sure that Irelia does not complete her trade and disengage from you. She simply cannot stand up to your lane pressure, giving you complete control of the lane and many kills if she is dumb enough to attempt to fight you. Don't get outplayer too hard level 1 and this is a free lane. Also, be careful when diving her. She has a lot of tools to delay her death, meaning that she will keep you under turret long enough to kill you sometimes. Just poke her down to like 40% health if you want to kill her under turret and just destroy her. Phase Rush works with this lane as you do not need the extra damage from Conqueror to beat her. Know that in teamfights, she will be a problem for your team if you do not shut her down hard in lane. But even if it gets to teamfights, her just diving in means that you can get 5 stacks from her and murder her team.
Tricky matchup. This is due to the fact that, especially from my experience, although Rumble players aren't common, they know their shit more often then not. But that is no issue. It is vital in lane not to stand in front of his flames and just take the damage. He has tools to poke you down, meaning that you want to stand behind your minions to avoid him poking you. But the good thing is that he is melee, which allows you to just Q him away from farm. Remember that in an all in, he really can't stand too much of a chance against you. Try to fight him when he overheats(when his bar is completely red). But don't just stand there and let him auto you, do your auto+w combo and kite him out a bit. Although Conqueror will be really helpful in terms of trades, I found that Phase Rush allows me to secure more kills as his shield and his slows with the rockets are enough for him to just out run me at times. DON'T STAND IN HIS ULTIMATE.
Pretty fucking annoying champion but beatable if you play correctly. Take Conqueror as the extra damage is VITAL. Ornn's damage is a bit weird in that it is just riddled with cc. All inning him is not too good of an idea when you are both on low health as he will just stunlock you into oblivion, keep clapping you and shielding himself to avoid damage. He is quite easy to outplay though. To dodge his flame breath, walk sideways. The brittle is only applied by the last breath. His headbutt thing is also telegraphed, allowing you to grab him out of it. YOU CAN ALSO CANCEL HIS ULTIMATE. Just grab him when his red goat thing comes to him right when it is on him and he won't be able to hit you with it.
Cho'gath is quite annoying but is no problem for you. He is like you in that he has an ability to make you disappear when you are low on health. But he does not quite have your immense damage and etc. The thing annoying with Cho'gath is that he has crazy sustain in lane. You have to make sure to win trades hard, as more often than not, he will just heal it all back up. The thing with this matchup is that there are a lot of bad chogath players who cannot hit the skill shots. This means an easy lane. But against the better Cho'Gaths, it is gonna take some dodging and whatnot in order to stay clear of his cc and his silence. But this guy cannot kill you in an all in no matter what. Also, be REALLY carefull when diving a chogath. If he hits you with a knock up while you are under his turret, you are dead 100%. I personally take Phase Rush into this to counter act his slows and whatnot. But Conqueror is good too.
Easy matchup to be honest. Just try not to get taunted into a large wave of minions. Shen cannot do SHIT against you in a 1v1. But he is good at setting up ganks for his jungler. So watch out for ganks. Ward and all that shit. Against Shen himself, try to pay attention to where his sword is to understand what he is gonna do. Do not waste your auto+w reset when he is in his blocking thing. But it does not block your Q or your Ultimate so just Q him when he gets into it. I take Phase Rush as I don't need extra damage to kill him. Also, him taunting me means that with Phase Rush, I will just be running at him at full speed anyway.
No Sion would pick Sion into you. There is nothing he can do against you except sit under his turret and pray for his jungler. Just check on your buff so that he doesnt steal it, be careful in line because he might be hiding in brush with a fully charged Q, and always walk in front of him so that he cannot ult away. You cancel his Q with your pull too. There is nothing he can do against you. Kill him a few times and zone him off of ALL farm. This hurts him a lot since Sion needs farm with his health stacking. Take whatever you want in terms of runes tbh. I just go for Phase Rush.
Maokai is a bit like Sion. But he does have the tools to disengage from you which makes him a bit more difficult to kill. He is also good at setting up ganks for his jungler. But the lane is yours so just zone him off of farm and chop him up if he wants even the tiniest amount of gold.
For me, Malphite is soo fucking annoying. Why? Because no matter how hard you smash him in lane, no matter how little farm he has, he will STILL be useful to his team. Its fucking stupid. But hey, at least he is a free kill most of the time. He doesn't even have the CC to trap you, just the attack speed/move speed slow to prolong his life. But with Phase Rush, you can just catch up to, and end this pathetic idiot. Phase Rush + Cleaver or Conqueror + Triforce both work against him.
A good Camille is difficult to beat as she will be able to hit you with her massive burst and then just escape. But a good Darius CAN beat her. Remember that once she dishes out her second Q, there is not much else she can do. This means that she is just free food. If she wastes her hook shot, just pop your ghost and destroy her. Her sweeper range is same as your Q, meaning that if you see her try to hit you with it, just ready your Q as you will hit her back immediately and heal back some of the damage she dealt to you. Her all ins are weak so abuse that. She does have a great way to stop you from escaping which is her ultimate. So, say she has a massive wave on her side of the lane and is freezeing it. You might want to be careful as she can just hook shot to you and trap you in her ultimate so that you cant escape under your turret. And if her jungler comes in after that its game over for you really.
Mundo is very annoying to deal with as he has a reliable way to farm while standing 20 fucking lightyears away from the minion wave which means that you won't be able to freeze very effectively. But the good thing is that once you do catch him, there is not much he can do against you. Remember to buy executioners. The thing with Mundo is that most Mundo players, pop their ult when Mundo is at low HP. But the cost for his Ultimate is a bit high. Not to mention how your executioners will reduce his healing. This means that the second he pops his ult, provided you have 4-5 stacks on him, there will be a brief window where his health will be low enough for you to execute him with your ultimate. Be careful of his damage and don't force anything as Mundo is quite dangerous. I take Phase Rush so that his cleavers don't slow me down but you can take Conqueror too if you feel like you will be able to kill him with the extra damage fast. Taking ignite is an option for this lane but I found more use out of ghost.
Pretty easy early on. You have full control of the wave meaning that you can just farm him for kills. But be careful as if you make a mistake, he will be able to kill you. And Nasus can ruin your day with just one kill. His Wither also allows him to setup ganks for his jungler. It is also the most annoying fucking CC ability in the game which is why I take Phase Rush into him. Conqueror is nice but it just won't do against him. Your priority in this lane is to win it HARD early on and end as fast as possible. Nasus will mostly stay in his lane meaning that you can keep abusing him to get free farm and kills if he is behind enough. Just don't ult him before he uses his ultimate as you will just miss it. Also, stand out of his circle when fighting him. It reduces your armor.
Not someone who can beat you in a fight per say. But he does have immense lane control which allows him to force you into a horrible spot lane wise. All you gotta do early on is to walk your minions to lane. Ward your jungle entrances so that he can't proxy as freely. Phase rush and ghost together will give you enough movement speed to chase him down. He is not tanky enough early game in order to beat you in a fight though. Just don't follow his posion trail if you aren't gonna reach him. If he is in front of you like a normal laner, you have complete control over the lane as him even walking up means that he is risking like, half of his health. Watch out for his flip as he can flip you under his own turret to kill you and he can flip you behind him to disengage. Also, you can't use your ultimate if he has you in that circle, sticky aoe ability. Just get out of it and dunk him. If he makes a single mistake, he is very easy to kill though, even if you are multiple kills behind.
BE CAREFUL LEVEL 1. His level 1 all in is disgusting as his crits to crazy damage. Do NOT let him stack his fury passive and you should be able to destroy him in trades. The longer you leave him to attack the minions, the less and less of a chance you have at beating him. A lot of Tryndameres run Ignite too which means that he can easily cheese you and snowball out of control. His ultimate cooldown is kinda low so don't expect it to be down when your ultimate is down too. Speaking of your ultimate, he has a way to delay his death by 5 seconds. What you want to do against his is to just kite him. Unless he is using that bullshit AP tryndamere build, you should be able to dance around him, hitting him with a Q or two to keep your 5 stacks until his ultimate runs out. Then you just ult and kill him. If he is going AP tryndamere, you better abuse his early and kill him because if you don't, your teams in for a massive headache. Also, Tryndamere tends to scale up to the point where he can beat you late so try not to let the game last for too long.
You HAVE to take the second wind rune from the resolve tree one way or another. I personally go Phase Rush with Sorcery main tree with resolve secondary tree where I take Overgrowth and Second Wind. Ingame I get Doran's shield. Shield with Second Wind means that you heal back a LOT from being attacked. If they hit you, just back off for a few seconds while being in XP range for the minions and then you will just heal up ridiculously fast. Gnar is a bit easier because his AA range is shorter but Gnar can actually beat you in all ins provided your health is low enough. You do NOT want to all in when you are at like <40% of your health. Mega Gnar has enough stuns to just make sure that you won't be able to attack him during which he can just kill you. Against Gnar, rush Ninja Tabis. If you can, try to kill him level one. Really stupid Gnar players will let you walk up to them and Q them. After that you can just start autoing. With Phase Rush, you will have enough movespeed and slow resist to catch up to him and take his flash. Level 2 is where you want to start playing passively. If you damaged him enough level 1, you can just pull him and then kill him level 2/3 later in lane. But know that a smart Gnar will NEVER engage you until you have low enough health. You HAVE to make sure to use your pull correctly. For these poke matchups, missing your E leads to your death. If they push you under turret, they might get cocky and try to hit you while you are under turret. You can just pull them at that point and chase them down. If you can get them to take like 2 turret shots its a guaranteed kill most of the time. Taking ghost into these matchups makes them SO much easier as once you hit your pull, you can just activate ghost and run up to them. For Gnar, it is important to make sure to not position yourself between him and the turret BEFORE he jumps. Unless you're clean af and can just predict his jump. Yes. It is possible to use your pull to cancel his jump. You simply have to time it correctly.
Garen is not too difficult of a matchup really. Just don't make too many mistakes and you're good. Level 1, his grasp Qs hurt a lot, meaning that you want to Q him and just run into your minions so that he can't hit his Q. If he gets into your minions and Qs you, just all in him and murder his ass. Be careful not to just your damageing abilities when he uses his W, as it will just cancel your damage. Also, it is good to stand next to your minions so that his E does less damage. The thing bad with him is that if you kill anyone except him, you get Villain which means that he can just kill you, no matter how hard you outplay him. He can also kill you in lane if you are low enough, as his execute is based on missing health unlike ours which is just flat damage. But his Ultiamte is Magic so Merc boots will kinda help out with that. They also will reduce his silence. If you are clean, try to activate your W, JUST as he hits his Q to keep him close enough to fuck him over once the silence is over.
He is similar to Tryndamere in terms of it not being wise to fight him at all Level 1. But the thing is, the Olaf player, by picking Olaf, HAS to get fed. Otherwise, his team is going to be in a very tough spot as Olaf tends to fall off, becoming really useless. Like I said, don't fight him level 1 because it is simply insane and there is NO way you can beat him. He is a champion that you have to kite a little bit so that he does not just stand there and spam you with his autos. Try to dodge his axes when fighting him and even use your pull to stop him from getting his axes back if possible. There is not much to say honestly other than "don't die early" and to just fight him normally.
Fairly easy matchup. She cannot stand up to you in lane. Take control, farm, make sure she does not get any farm and just make sure that she eats a q if she tries to touch the minions. But be careful when you are between Poppy and a wall as she can just stun you against it. If you are even, it is not the best idea to fight her when both of you are on low health. Her movespeed and her stun will keep you pinned down long enough for her to just kill you. A good Poppy can use her MS to dodge your Q as well so try to set her up for it with a W or an E. But this all depends on how good a Poppy is. If she is bad, it is just freelo. If she is good, then you should be a tiny bit careful. The worst part about her for us is her ultimate though. Generally, any disengage destroy you in teamfights. I did not put her at difficult level 3 for her laning. I did it because of her ultiamte. A good Poppy will identify you as the threat and take you out of the teamfight immediately which is just bad news. Smash her in lane and then just roll her team so that even without you, your team can still win teamfights. Conq helps you stomp her faster and Poppy
Very annoying champion to deal with. Although his Q poke does attract minion aggro, a good Vlad will be able to keep his distance from you. But the thing is, he is very weak against ganks. But lets assume that you jungler is an idiot and you are pretty much on your own. The thing with Vlad is that his range is JUST above your pull range so while he is doing the animations for his autos and his q, just walk up to him and pull him. Then you can just go crazy on him with auto+w. Early on, you might want to save your Q and wait until he uses his blood pool. A lot of Vlad players will use their pool to dodge your Q. If he positions badly, it is also possible to just run him down with Ghost and then just pull him back if he tries to pool away. Basically, in an all in, he cannot beat you, even WITH his healing. So if you are able to force him into a fight then you're good. Phase Rush is a MUST as you have to keep up with him. You could take Ignite if you want to, as your 5 stacks of bleed + ignite will be a guaranteed kill. You may also get executioners but I've found that Phage is better as it allows me to catch him. Up to your preference really.
This is possibly my FAVOURITE lane matchup. No bullshit poke. No dumb shit. Just two MANLY ass champions beating the crap out of each other. The matchup with Renekton is a bit tricky. Keep in mind that Renekton can instantly kill you if you are on low health. If you are on less than 300 health after level 3, be REALLY careful. Good Renektons will dash in, do their combo and get out. You just have to keep him in the fight in order to beat him. You have the advantage level 1 and can also beat him level 2. Level 3 onwards you have to be REALLY careful as he can pretty much destroy you in trades. Conqueror is a must as this lane is an all out brawl. Your Q is also important. Not too much because of the damage but because of the heal. Try to hook him when he uses his dash, don't ult him before he uses his own ultimate and be sure to kite him. You cannot let this guy be all up in your face all the time. Your Q lets you do your damage a bit far away from him. So you can pretty much let him waste his dash, and just run around him using your Q on his and your W, stacking up your passive and not letting him touch you. Doing this will save you when you are really low on health, often times even getting you a kill. This is why ghost is so important. Renekton does tend to fall off around Level 13 onwards. If you cannot beat him reliably, just try to farm up, play safe and you will just outscale him.
New Aatrox is tricky. But not as tricky as old Aatrox. You gotta dodge his Qs. Otherwise he will just eat you up. Don't fight him level 1. Just Q him and back off. Here his Qs will be even easier to dodge as he does not have his E. Ghost will help a LOT as a lot of his Damage is avoidable. If he uses his chain thing on you, just walk sideways or towards him even. To be honest there is not really any super secret mechanic to this fight. You just have to be REALLY good at dodging and this is pretty free as he does not really have a very reliable way to escape you.
He is like Vlad really. The thing to note is that when he stuns you, you can just pull him towards yourself and auto w and then Q so that he runs into it. But most Ryze players will run Phase Rush which will make it hard to catch him. Not too hard if you yourself have Phase Rush too. The pull auto+W will proc your Phase Rush. You can then just pop ghost and all in him. Remember to not stand next to the minions when you have his ball thing around you as you will just get poked out of lane. Ryze early is quite terrible so if you just force him to fight you its pretty easy. But getting to him is the hard part and good Ryze players make that very hard. Also, you can use your E to cancel his ultimate.
He is a bit easier to deal with than Ryze and Vlad as his range is just shorter. If he throws out his stun, just walk sideways and destroy him. Some dumb Swain players will pull you towards him for his combo which is EXACTLY WHAT YOU WANT. Just pull him when he gets in range and destroy him. Phase rush is really good in this lane. Just try not to get stunned too often and try to throw a Q in so that he doesn't poke you out. If his healing with the ultimate gets out of hand, you can get executioners but in my experience, I haven't found that to be necessary.
This is similar to Renekton in terms of it being a brawl up toplane. But Renekton's damage comes in burst. He has MASSIVE dps. Standing there and just letting Trundle beat you down is a great way to just get shit on. You HAVE to kite him. Try not to fight him level 1 as his bite allows him to just out damage you. Your Q outranges his slightly so you kinda have that going for you. His pillar is great at setting up ganks for his team and his ultimate just nullifies your usefulness at times. If he uses his ult on you, simply W or pull him and just run away. You WILL lose UNLESS, he is low hp and you KNOW you can kill him with your ultimate. Without his ult, he can't really do too much against you. Trundle also falls of really hard lategame. But instead of becoming completely useless like Olaf, he becomes like a supporty tank. He is usually a great target to get 5 stacks on in teamfights. Tabis are good.
Riven is a tricky matchup. You are just gonna have to be the better player if you want to beat her. Her burst is very dangerous at times and she can just 100-0 you with her ultimate if she catches you off guard. Try to predict where her ultimate is gonna go and try to flash it. Level 1, if you level up your w, she is pretty easy to kill if she attacks you with her Qs. But the lane changes the second she gets her E. The shield dash. It allows her to get away, dodge your Q and to even engage and get her in range for her stun. You kinda have to make sure to just not die. Tabis are great against her and you probably need to get them in addition to a chain vest or something. Like at that point she shouldn't be able to kill you unless you're like 5 kills behind. Try to exploit her cockiness and kill her quick when she doesn't expect it. She is still a squishy champion in melee range after all. If you catch her when her abilities are on cooldown, she is an easy kill. If she catches you with your abilities on cooldown, then you are dead. You can use your e to cancel her third Q that does the knock up. Also, if you have ghost, you can just pop it and run her down once she does her entire combo. A lot of Rivens think they can just get away but if you successfully continue the fight and make it an all in with Ghost and your CC, she is free food. Don't fight her when ur on low HP. You can use Grasp or Conqueror for this lane.
This matchup depends HEAVILY on how good the Yasuo is. You mostly do not want to fight level 1 and 2 other than a few Qs as he can just ruin your laning phase. Level 3, the lane is YOURS. If he tries to attack you, then you can just instantly kill him as he cant do much to stop you from getting 5 stacks. If you try to Q him and he dashes through you to dodge it, try to walk towards where he was standing so that he gets hit by the back of your Q. Also, if he gets his tornado, you can cancel it by pulling him JUST as he throws it out or dashes into you to do that spinny wind thing. This way, although you will be knocked up, he will also be stunned so that he won't be able to ult.
The Rengar matchup is HEAVILY dependant on how good the Rengar player is. The general idea is to just stay away from him when he has 3 stacks of ferocity up. Especially in level 1 and 2. His damage with his ferocity Q is absolutely insane and he can just take down your entire health bar in a blink of an eye. Just get away from the minion wave and his jump range as soon as he gets 3 ferocity stacks. Trust me when I say that you won't win against him that way. Once you have not died and have all of your abilities, the lane shifts in your favor. The second Rengar jumps on a minions auto+w and Q him. If he tries to run back into the bush, pull him and get your 5 stacks and beat his ass. You should just control the minion wave and NOT let him touch it really. Also, make sure to not let him get inside his bush. Once he is in his bush, he is guaranteed to dodge your Q as he just jumps onto you. If he doesn't change his playstyle from level 1 and you have more than 70% of your health left, he does not stand a chance. But then there are the GOOD Rengar players. These guys will just get onto you, hit you with a Grasp proc and then W + W out. They will walk away unscathed while you will take some damage. But they will do this multiple times meaning that you will eventually be poked out. The trick when they do this is to save your E. Them going into you means you will have some stacks on them. Pull the Rengar back with your E AFTER he uses his empowered W. Then just go ham. If you die early, Tabis are a great buy. Also, when its level 6 and he is not in lane, ping like crazy as his ult gives him insane roaming potential. Level 6, he should also not be able to fight you.
Lissandra is so fucking annoying to deal with. Think of it like a Vlad lane but she has higher range, an escape from a gank AND AN ABILITY THAT CAN COMPLETELY FUCK YOU UP IN A TEAMFIGHT. Her ultimate is so goddamn annoying to deal with. Stack up on Tenacity. For this lane, you might have to go for the "safe runes" with Fleet footwork and change the bone plating into unflinching. Go Merc boots ingame after Phage. This way, the tenacity will prevent you from getting stunlocked and you should have a somewhat healthy laning phase. Try to use the movement speed from Fleet Footwork to land a Q and then just back off. You do not want to get hit by her root on her W. Try to predict when she is going to teleport to her Ice Claw and pull her. This will most likely be towards the end when it opens. Just before it opens, pull her so that she is stunned and cant tp to her claw. Try to dodge her ice skill shot thing. The thing with her root is that if she is close enough to root you, then you are close enough to pull her to yourself. So if you just want to do a quick trade instead of all inning, then its worth to auto + w and then do a Q before she teleports away. Like other Ranged champions, she can't quite fight against your pressure in an all in. But she does have the tools necessary to survive your all ins. Try to get a kill or two and wait for her to make mistakes. You should at the very least walk out of this lane while being even with her. Try to work together with your team more and just be more useful in teamfights.
Pantheon is similar to Rengar in that level 1 and 2, he has complete dominance over the lane. All you can do is hit him with a Q. Staying in farming range for too long means that he will just spam you with his Qs which will just poke you out of lane. But the thing is, if you survive until level 3, he is fucked. His range is not high enough as you can just Q him while he throws his spear and shit. And if he stuns you as you are doing your Q, then he is in for a treat. You can simply cancel his E with your pull and just mercilessly trash him. His Ignite might help him but just be careful and don't die. If you beat Pantheon, the enemy team is left with a 4v5 as he is just fucking useless when behind. Remember that even if he blocks your auto attacks, your bleeds stacks still apply. In this lane, it is always good to do auto first to remove his shield AND THEN do W for the enhanced damage. To be honest you just gotta be careful early on and he is free food. Ping like crazy when he is missing after level 6 too. If you are clean as shit, you can just pull him WHILE he is jumping to you to stun you as this will just guarantee his death.
Gangplank is very annoying to deal with. His Parrley allows him to just hit you with like 150 damage shots every 3 seconds level 1. Like you would fight Rengar, just be a little passive level 1 and 2. Try to hit the minion wave with your Q as you want level 2 as fast as possible. For this lane, I would go for the Safe runes with Phase Rush. Remember your Dorans. Gangplank SUCKS at all ins. Darius ROCKS at all ins. Put the two togetheeeer. Just fuck him up. If you are able to keep him in a fight, then he is just toast. Remember to always hit his barrels. Some gangplanks might not expect you to do auto+W to his barrels. Its free 10 gold. If he dares to get in your range just pull him and do Auto + Q. Why not w? Because of his Orange. His orange can just cancel the slow which is not what you want at all. Pull auto q should activate Phase Rush which means that he won't be able to kite you. I mean if you pop your ghost then yes, using you W early on is worth it as you will catch up to and kill him anyway but baiting out his orange is a great way to just murder him. Some GP players will wait for your ult to use their orange which miight delay his death by a bit. Overall, GP sucks at all ins and once you get ahead, he is just free food as you can dive and destroy him.
Fiora is so Anti-Darius its crazy. She is kinda like Riven but with a 1000 gold tax that you have to pay if you want to survive in this lane. Her heals from her vital procs are absolute cancer which is why Bramble Vest is such an important buy against her. Bramble + tabis are great vs her. Her Riposte can also block your ultimate but a lot of Fioras will use it to block your Q. Try to be unpredictable against her. Like, say you got 5 stacks on her. Instead of ulting her to kill her, ult her when it WONT kill her so that she does not expect it. Also, if she has her ultimate on you, just go up against a wall and block one of the vitals so she just dances around you and dies. Unfortunately, no matter how hard you smash her, she DOES scale up lategame and will beat you eventually. Your job is to A) Make sure she does not get fed B) Get fed yourself and C) End the game as fast as possible. BE CAREFUL LEVEL 1. She can just hit all her procs before you know it and immediately destroy you.
This lane is HELL for you. Jayce is one of the most annoying lanes in the game. He has ranged poke, disengage move speed boost, a way to wave clear from fog of war, a gap closer, shit tons of slows, sustain, in built tankiness in hammer for and just everything. DONT FEED HIM. thats tip number 1. Tip number 2, ALL IN HIM. you have to all in him and KILL HIM. he simply does wayy to much damage for you to all in him a second time. Try to pull him under turret, try to walk behind him so he cannot disengage and just use ghost to run up to him and smash him. Second wind + Dorans is a must, along with Tabis and Chain vest. Phage helps reach him but really, its better to get tabis first. You can also pull him towards you when he does that thing in hammer stance when he spins in the air and dashes to you.
Against an Illaoi, you gotta go the default Conqueror+resolve runes. This is gonna be a brawl. Thing number 1 to look our for, her E. If this thing hits you, she has won the trade already. Get the fuck away. Hide behind your minions and try to bait it out. If her E does NOT hit you, then she is free food and you can just smash her in lane. With ghost, dodging her tentacles is a breeze and Illaoi players are easy to predict. Also, when she ults you AND has your E spirit thign, just get out of there. You won't win unless she is on relatively low HP and you can kill her before she hits you and your spirit with her tentacles.
Fun lane. Kled has a good all in. Your all in is even better. The thing with him is that he cant really do much to stop you from getting your 5 stacks in an all in. If you manage to dodge his chain, then you can easily kill him. If he is missing, ping your team like crazy because his 6 gives him great ganking potential. You also want to make sure to not ult him when he is on Skaarl. This will just negate your damage as it will kill only Skaarl. He is kinda like Renekton in terms of staying around him while being on low hp being suicide. He CAN dodge your Q by using his dash which makes him a bit tricky to deal with. But you know the drill. Don't feed him and you're good to go.
Early on, Urgot is able to poke you with decent damage. You will be able to react with a Q since his range is not that great. Urgot is among the lines of a big meaty tank that you can stack your passive off of and destroy. Him slowing himself down only makes him an easier prey to destroy. His dash can also be predicted and you can just pull him out of it fairly easily. The thing with Urgot is to just never let him get your health low. Urgot builds health regularly which is the best counter to flat true damage, with him being able to instantly kill you when you are on 25% of your health. Don't let him hit you with more than 2 of his shotgun feet and make sure to hit your Qs so that he doesnt just execute you.
TAHM KENCH IS ONE OF THE ONLY PEOPLE IN THE GAME WHO CAN BEAT YOU IN AN ALL IN WHEN EVEN. This is due to the fact that you have to destroy his health bar TWICE. The good thing is that he cannot properly respond to your Q spam. Just poke him out with Q and if he dares stay in lane when he is low hp enough, just destroy him. He is very annoying in teamfights as well, as he can save someone from getting ulted by you AND can eat you so that you don't destroy his team.
Jax is easy to beat for Darius early on. As a Darius, you have to missplay HARD in order for the Jax to get a kill on to you. Your Q goes through his counter strike, your AA range means you will be able to kite him, and, as long as you don't waste your W on his counter strike, he should have no way to escape. The thing with Jax is that he will beat you EVENTUALLY. If Jax is allowed to farm and get his items, he will just beat your face in. You are A LOT better at teamfighting than him though. And him jumping in gives you someone to stack your passive off of. He will be looking to split push a lot so as long as you are ahead, you can have the lane on lockdown, dive him with your jungler and get an easy, free turret.
This little fuzzball is a MASSIVE headache to fight against. First off, if he has a mark of his stun thing on you, stay far from him, wait for it to go away, and then get back into the lane. Although his all ins are quite weak, his poke makes farming an absolute hell for you. Not to mention how he has a busted ultimate for teamfights. Try to get help from your jungler but if thats not possible, try to just be even with him in lane so that he does not get out of control.
Wukong is a bit tricky to deal with. The second you buy a chain vest, he cant really beat you anymore as you will survive long enough to get your 5 stacks and just end him. His build is quite squishy meaning that he won't survive you for too long. But if he gets a kill on you level 1 or 2, prepare for hell on earth. He can just oneshot you no matter how much resistances you build up. Whats worse is that he can also oneshot EVERYONE ELSE in your team and has an incredibly powerful teamfighting ultimate as well. Your goal is to just not feed him and to try to wait for his mistakes so that you can kill him. If you Q him and he goes in on you, then just go ham on him as his all ins in lane are pretty weak. If you want to see where he goes when he leaves his clone behind, just use a sweeper. Remember to not ult his clone.
Kayle is an absolute nightmare. There is only going to be 1 opportunity to win lane. Levels 1, 2 and 3. If you do not get a kill during these levels, then you have lost the lane. The thing with Kayle is that she always levels her ranged AOE autos. So if you were to close the gap and hit her melee, she would effectively have no abilities to use against you as you are already melee range. You HAVE to kill her then and there. If you want, you could take Ignite or Ghost to help you finish the job. You gotta snowball hard on her and kill her fast. Letting her rule the lane will ruin everything. Phase Rush is okay here.
Yorick is a great pick against Darius as there is not much you can do against his prison thing. He can have complete safety while his Ghouls do his dirty work for him. The trick is to make sure that Yorick does not get to build up his ghouls. You HAVE to not let him touch the wave. Darius beats Yorick. But Yorick AND his ghouls, beat Darius. With your Ghost, you might be able to kite his ghouls but I don't think thats too reliable. Tabis are a good buy and you also need Conqueror in order to bash his face in. You might need help from your Jungler to beat him if you are behind. But a Yorick with enough ghouls can easily 2v1. If he gets fed, then you can kiss all 3 of your top turrets goodbye.
Screw this champion. Quinn is quite possibly your worst lane matchup. The amount of counter play she has is TINY. If you are able to predict her headbutt thing then you can kill her with phase rush. But if not, then you are kinda fucked. Pull, auto+w. it activates phase rush. also activate your ghost. Then jsut run her down and kill her quick. This is the ONLY way you can kill her as her headbutt thing slows you. If you let her get a kill on you, your team is fucked. Ping her missing as much as possible. Good luck.
Read the Gnar matchup as it contains tips for fighting Teemo too. Alright here goes. Phase Rush + Resolve WITH SECOND WIND. Second wind+ Dorans shield are VITAL if you wanna survive in this lane. There are 2 types of Teemo players. The ones that poke with auto, the ones that poke with Q. The ones that poke with their Auto attacks are FREE FOOOD. The ones that poke with their Q are a nightmare. Since the auto attack teemo is pretty much free as you just pull+ghost+fuckhisshitup, I will be trying to explain the Q spammer Teemos. Teemo's range makes it a bit harder to kill him level 1 but if he is dumb/low elo enough, he is easy to kill. Understand that there are only like 3-4 champions in the game can beat Darius in an all in. If you manage to all in him when both of you have equal but high health, then you can easily just dump on him. The thing with Q spammer Teemos is that they will be Qing you off Cooldown meaning that if you manage to catch him with a hook, then you can immediately do your auto+W into a Q, with him not being able to counter it. Again, if you are able to fight him when you both are high health in an all in, he is free food. Do not forget your sweeper. If you just play safe until level 6 and then just engage on him, you can just 100-0 him. With sweeper, he does not have a combat ultimate and is squishy, making him an easy kill.
+10% Attack Speed
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
+10% Attack Speed
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
I do admit that my rank does not really mean that I am a good player. I know that I am simply not as experience as some. However, I have played nothing but primarily Darius ever since season 6. He was the perfect champion for me which was why after picking him up, I immediately started climbing. I have knowledge on Darius specifically that I would like to share with you guys. With him being a popular pick right now, I want people to understand the basics of this champion. I've seen situations where a toplaner simply picks Darius for the first time, thinking he is an easy champ to play, only for them to fail miserably. I want this guide to prevent that. If you play toplane, learning Darius can give you a staple pick that you can use to effectively carry entire games and shut down teamfights. So allow me to teach you how to play as the Hand of Noxus himself.
ALSO IF YOU ARE NEW TO DARIUS, TAKE CONQUEROR INTO LITERALLY EVERYTHING. Misusing a somewhat more complex rune due to lack of experience is not worth the benefit that they give. Conq is simple to use. If you'd like an even easier time take Grasp.
With Darius, you pretty much have 3 of the 5 trees as viable options, with the other 2 trees being mostly situational. Darius is somewhat versatile rune wise so you should be able to make any of them work if you are good enough. The keystone is up to your personal playstyle, what you find most fun, and the team comp that you're up against.
This tree is quite possibly the best for Darius. You can take it as your primary tree if you want the damage of Conqueror, or take it as secondary if you prefer a different keystone.
Out of all the keystones, you really want to be taking Conqueror. It is good for Darius and the others pale in comparison. Press the Attack is okay in lane but when you have to fight multiple targets like in a teamfight, it just becomes a wasted spot. Not to mention how lategame, you won't be sitting there, wacking someone with your autos as you will mostly rely on your abilities. Darius could just do a lot more with the AD and the true damage from Conqueror. Lethal Tempo sucks. Period. Attack speed on Darius helps early on in lane but it just falls off quick. Fleet Footwork is possible as it gives you early mobility. I'd suggest it into the most difficult matchups where you really have zero confidence in yourself. Take it if you are not too good with Darius or the sustain is just necessary. Triumph is a must. You can take the stacking attack speed or the stacking Tenacity next depending on your preference. I take Tenacity as I do not like getting stunlocked in teamfights. And for the last rune, Coup de Grace or Last Stand are good on Darius. I prefer Last Stand personally, as if I am killing someone I'll get my noxian might from them anyway so the bonus AD is not that significant. Overall, It is a great primary tree but ever since Riot giganerfed Conqueror, I wouldn't recommend it as strongly as I used to. Still an excellent secondary tree.
Despite Darius not being a magician, he can really use the sorcery tree as it gives an immense amount of movement speed. And Darius loves movespeed as he is quite immobile. You mostly want to take this tree for Phase Rush. The other keystones are terrible. Nimbus Cloak is great for Darius, with Nullifying Orb being a good choice into bad matchups. Celerity used to be okay but riot killed it so you can also take Absolute Focus. And the last rune, whether you take Gathering Storm or Scorch is up to you. Waterwalking helps roams in river. Darius sucks at roaming but is amazing at early fights due how long and drawn out they are, meaning that if you get to a fight quick enough, you can 2v3 the enemy team's mid, jungle and top(unless you get outplayed/miss your abilities) if you are able to get 5 stacks. Overall, the extra movespeed from the lesser runes are decent if you are running sorcery as your second tree. But I would recommend using this tree for Phase Rush primarily.
This tree is perfect for beginner Darius players as a primary tree. It also makes laning easier to an extent and allows you to run a fairly tanky build. Grasp of the Undying is certainly a good keystone for him as he can have it up very frequently. Aftershock is nice as it gives him extra survivability, provided that he lands his hook. If you know how to play Darius, you can better utilize other keystones meaning that you will mostly be taking this tree as secondary. Shield bash is ***. dont take it. Even if you have aftershock. Its not worth it. Conditioning is nice but I personally do not enjoy it that much. The resistances are cool and all but in terms of laning, the other two runes are superior because they actually DO SOMEETHING in lane. However, if you are up against a ridiculously easy lane like Sion, Conditioning can be a great way to snowball even further. Unflinching allows you to run the maximum tenacity build that helps greatly in lategame. Revitalize is dog****. I personally go for Unflinching as I love stacking Tenacity to counter CC. Overgrowth may work if you are going for a more tanky Darius build or if the tenacity from Unflinching isnt useful against the current team comp. The rune that helps you take the turret is nice ONLY in lanes where you are GUARANTEED to win. Otherwise, it is not worth it. But if you are confident that you can stomp, then it can let you get plates off of turrets with great ease. Doing so will snowball you even harder, as you can safely get 2 plates off every time the enemy laner leaves his turret.
Situational/Difficult to use Trees
The Keystones for this tree are not great on Darius at all. You CAN make them work but you have to be incredible with Darius and the game in general. It is possible but not recommended to do a Lifesteal build with taste of blood and ravenous hunter. In all honesty, by taking this tree you are putting yourself at a disadvantage. Don't take this as primary OR a secondary tree until you get to the point where you are good enough to do so, this point being hundreds of games. And even at that point, it might be better to wait until you get good at the game in general where you understand the utility of said runes. Hail of Blades is a really good Keystone on Darius however. It lets you insta stack off of tanks in teamfights and allows you to cheese better in lane. Although the rest of the domination tree is sorta weak, with the heals being negligible, I still think you should try it out to see if you can work with it.
This tree used to be incredible before they changed Spellbook. Now, if you are willing to give up a keystone you can maybe take it. The runes that inspiration gives are quite terrible in comparison with what you get from other trees. Same treatment with Domination really. I wouldn't recommend this tree at all.
PRESEASON RUNE EXPLANATION
Alright. With us now being able to choose the stats we get from runes, we can better adapt to lanes. The example setup I gave above with 2 adaptive and 1 health is just an example. There is no single EZ PZ setup you can run into every damn game. You have to adapt. Are you against a Riven/Panth? Then it might be better to run double armor or 1 armor and 1 health. Are you vs a high cc team? Then take Legend: Tenacity and then take attack speed instead of adaptive force. Are you vs a Rumble or a Swain? Take MR. They basically made the runes a lot more open which is better as we get more freedom. But it also means that you have to think about your choices more and adapt to your enemies. I suggest having a runepage that you change every game in champ select so you can change it based on who ur up against.
Conqueror, Phase Rush, Hail of Blades, Grasp of the Undying, Aftershock
+Incredible amounts of damage.
+Very difficult to kill due to his ability to heal back.
+Can win entire teamfights by himself.
+Can be used to win lane against ANYBODY if played correctly.
+Snowballs incredibly hard to the point where he can solo carry a team through early-midgame to midgame.
+Can punish mistakes very easily.
+Able to turn a jungle gank into a double kill.
+Free armor penetration.
+He can go down but he is never out. A feeding Darius can easily get back into the game with a few kills in a teamfight.
-Immobile and very easy to kite.
-Missing your E can mean death.
-In higher elos, landing your Q is difficult unless you prep your enemy for it with a W or an E.
-Not the best peeler on the planet.
-Is not as tanky as most tank champions.
-Falls off Hyperlategame.
-The longer the game goes, the more you have to rely on your team which might prove difficult in lower elos.
-While he can win lane against anybody, there are a lot of picks that make life hell for him.
-His teleport ganks are not too great.
-If you are not levels ahead of your enemy, then the game is going to be very difficult for you.
Hemorrhage: Darius' basic attacks and damaging abilities cause enemies to bleed for 5 seconds, dealing 13 - 30 (based on level) (+ 30% bonus AD) physical damage over the duration. The bleeding will trigger every 1.25 seconds, and can stack up to 5 times, for a maximum of 65 - 150 (based on level) (+ 150% bonus AD) physical damage over the duration.
Upon applying full Hemorrhage stacks to an enemy champion or killing one with Noxian Guillotine, Darius gains Noxian Might for 5 seconds.
Noxian Might:Darius gains 30 - 230 (based on level) bonus attack damage and instantly applies full Hemorrhage stacks through his usual means.
This is your bread and butter. What your entire gameplay revolved around. Noxian Might. The bleed is nice and it often acts as a way for you to secure kills, even after you've died. But Noxian Might is where it is at. Why is Darius built tanky? To survive long enough to apply 5 stacks for his Noxian Might. Why does Darius love movespeed? Because it lets him stick to people to get his Noxian Might. It is all about Noxian Might. It is like a switch that automatically wins you the teamfight/any fight you are in. If you are ganked and you get Noxian Might before the enemy jungler can get to you, you can very easily get a 2v1 double kill.
Decimate: Darius prepares his axe for 0.75 seconds, then swings it around himself, dealing physical damage to nearby enemies, reduced to 35% against enemies hit by the shaft.
Darius heals for 12% - 36% (based on the amount of enemy champions hit by the blade) MISSING health. The shaft of Darius' axe will not apply Bleed or heal him.
This ability is vital. Learn to predict enemy movements to hit it in low elo, as people are mostly gonna just suck at dodging your q. Know that if you are up against a lane where you fight a lot, e.g. Renekton, Riven, missing your Q means that they can just dumpster you in a trade and back off, leaving you totally screwed for the rest of the lane. It is a great way to sustain in lane and deliver massive amounts of damage. In higher ranks, people learn to dodge his Q so you might wanna only Q when you've used your w or e on the person in order to guarantee it hits. Also, if you have gotten someone REALLY low, like 100> hp and they are under turret, you can prep your Q and then flash near them when it is about to hit, instantly killing them.
Crippling Strike: Active: Darius' next basic attack within 4 seconds gains 25 bonus range, deals bonus physical damage and slows the target by 90% for 1 second.
If Crippling Strike kills its target it refunds its mana cost and half of its cooldown.
Crippling Strike resets Darius's autoattack timer.
This ability is very important as it just sews the other abilities of Darius together. It is the ability that you combo with. The fastest way to get stacks on someone is to autoattack, immediately W in order to reset your auto, and then immediately Q in order to cancel the W animation. This leads to you getting 3 stacks on someone in like 1 second. Be sure to practice resetting your autos on Darius with his W, so that you don't wait out the animation of your last auto. This ability is also a nice way to farm. Instead of last hitting normally, just use your w as it will guarantee that you will get the minion due to higher damage and there is basically no downside as you get the mana back and half the cooldown is reduced.
Apprehend:Passive: Darius gains armor penetration.
Active: After a brief delay, Darius pulls in all enemies in front of him, slowing them by 40% for 1 second, and briefly grants sight of the area around the pull.
This ability is too important. If you miss this ability, you can die. If you don't, you can get a kill. This ability makes it so dangerous for people in low elo who don't know how to kite Darius as you can just bring them over to you. It is great in lane as well as it acts as a stun and slows the enemy after wards, allowing you to combo them without resistance or even just Q them. With Phase Rush, you can just pull an enemy, w and then do a Q to cancel its animation in order to quickly activate your phase rush. This can lead to you escaping ganks, if you do not have the health to fight them out. If you play enough Darius, you will get a sense to how big the area is and will be able to pull instinctively. One thing to note is that if you get big using Sterak's, Lulu ult or the iron pot, the area that your E pulls in REMAINS THE SAME SIZE DESPITE THE MODEL BEING BIGGER. Your axe will go through people but you won't pull them if you grow in size, simply due to the fact that his E area stays consistent. Just keep that in the back of your head in an intense teamfight. Also the passive armor pen is great too. One might think that it devalues Conqueror but no. The bleed stacks on Darius makes Conqueror too easy to trigger, leading to you getting a LOT of use out of it.
Noxian Guillotine: Active: Darius becomes unstoppable for 0.25 seconds and attempts to execute the targeted enemy champion, dealing icon true damage, increased by 0% - 100% (based on hemorrhage stacks).
If Noxian Guillotine kills its target, Darius causes all nearby minions and monsters to flee in terror for 3 seconds during which they are rapidly slowed by up to 99% over the duration, and is able to recast the ability within the next 20 seconds at no additional cost. This can occur multiple times in succession.
At rank 3, if Noxian Guillotine kills its target, its cooldown resets completely.
Oh boy what would Darius be without this ability. This turns you into a teamfight MONSTER. A good Darius will make sure to use this just to execute targets. Keep an eye on the maximum damage number given ingame to have an idea of how low a person might be in order to die to your ultimate. Try to keep heals and shields in mind though. They WILL ruin your ultimate. But if you do get a kill with your ultimate, BOOM. You get noxian might and can just tear the enemy team a new one. With Noxian Might, you can just Flash + W and just ult squishies to oneshot them if you're fed enough. Every stack increases your damage by 20% so try to have an estimate in your mind to work with. The minions running away is just ******ic as you feel so ******* powerful. It also means that if you are in a close fight inside your enemies' minion wave, you ulting and killing someone means that he minions won't attack you, allowing you to safely get away. Also, YOU ARE UNSTOPPABLE WHILE DOING YOUR ULT. The only way to stop you is to kill you. Other than that, things that make the target no longer targetable like Zed ultimate will cancel your ultimate but you will still be able to use it. Your ult only gets used up when it hits the opponent. Now, the opponent can be invincible, (kayle) and block it. That will use up your ultimate. But Bard ult and the untargetable **** just gives you your ult back, delaying your enemies' death. Also, one you target the enemy, no matter how far they run, you will STILL kill them. Unless they go invisible/out of your vision though. So if an enemy is running to a wall, place a ward on the other side while ulting really quickly so that their flash does not save them. I've had so many instances where people flashed away from my ultimate, only to die.
Ghost: A great summoner spell that gives you enough mobility to catch up to most people trying to kite you. It also increases your proficiency in teamfights by a lot.
Teleport: It is great with you being a toplaner. Useful in difficult matchups and if your botlane needs help. But remember that Ghost helps out a lot more as Darius' weakness is not being able to catch up to people and being easily kited. And unless you hit the perfect Teleport, chances are the enemy can reposition themselves in a way to get away from you with you being so slow. Honestly, whether you take Ghost or Teleport is mostly up to preference.
Ignite: Great for cheesing first blood, not so much later on. An early engage with 5 stacks and ignite will most likely end up in your opponent being dead for sure. However, the spell gives Darius more damage, something he already has. His passive is good enough for securing kills as it is, which is why I personally don't take Ignite.
Exhaust: It is not what Darius needs at all. The only use I can see for this spell is trying to catch up to people which you can already to with Ghost on a lower cooldown. Just don't take it.
Smite: Don't. Maybe in normals with your friends, but do not take Darius jungle.
Heal/ Barrier: Nope. If you are considering taking these on Darius then you have just misunderstood the champion.
Here is the link. Let me know if its broken.
Doran's Blade: Great item if you are confident in lane. If you get to attack your enemy a lot and if they are melee, you mostly want to get this.
Doran's Shield: Great item against difficult and poke matchups. This, combined with Second Wind leads to you gaining a lot of health back, pretty much negating poke if you wait long enough. Incredibly versatile so if you are a beginner at Darius get this like 90% of the time.
Corrupting Potion: If the lane looks like a farmfest where you have to just stay in lane, this might be a good option. It allows you to spam spells more and gives you a bit more damage in trades. Corrupt pot is also an okay buy if you are looking for an early first blood cheese.
Long Sword: Very greedy item. Only take it when you know that you are getting first blood.
Cloth Armor: Very safe item. Great vs Riven/Panth/AD Poke. Doran is still better though.
Warding Totem: WARD UP. Wards offer more protection than all of the tank items in the game while laning.
Phage: Core Item on Darius. Great stats but an even greater passive that gives Darius the movespeed he needs to catch some foes that can get away.
Boots of Speed: While they can be ignored on some champions in favor of more powerful options, Darius NEEDS MOVESPEED. So get it if you have spare gold.
Note for all safe/defensive buys: You are welcome to buy these safe items if you are losing lane but remember that if the enemy makes a mistake and you correctly capitalize on it and kill them, you can just go for Phage/ Boots of Speed and then continue on with the main purchases. Darius is AMAZING at turning a lane around with a single kill so if you found a way to trash that Gnar, just go for a Phage rush instead of Ninja Tabi. THIS DOES NOT MEAN THAT YOU SHOULD COMPLETELY IGNORE COUNTER ITEMS. No matter how many kills you have up on Fiora for example, Bramble Vest is a MUST. You have to be the judge of how hard the item you are buying counters the enemy.
Ninja Tabi: Great vs AD Poke. Especially good against Riven, ranged adcs, Gnar and etc.
Mercury's Treads: Not something you should rush immediately in lane but definitely a good pickup after Phage. The Tenacity is sooo valuable on Darius and the MR isnt bad either.
Spectre's Cowl: Tough Ap Matchups. Vlad(if he properly kites you), Fizz(if you died or something), Rumble, Akali
Chain Vest: If you died in lane and desperately need to reduce AD damage. The difference between this and Tabis is that chain vest is more against AD ability damage. Im thinking Pantheon and Jayce kinda people.
Bramble Vest: For fighting autoattacking champions that heal AKA FIORA.
Executioner's Calling: Vs Mundo, Vlad and other healers. Better than Bramble Vest in some ways as it is not only cheaper, but it triggers the grievous wounds by you hitting them. It also does not build into anything useful for you so you just want to hold onto it until your adc or some other champion buys a grievous wounds substitute.
For your main items, you pretty much have to decide between Black Cleaver and Trinity Force as your "Main Item". You can only build one and your choice will determine your playstyle overall. Lets compare them.
Raw Stat wise, Black Cleaver seems better at first. It gives more health which means more tankiness for Darius. It also gives him more AD which is great as everything he has scales off of AD. Not to mention how the Armor Shred passive works perfectly with your passive. This means that you can fully shred someone's armor by just attacking them once. And the biggest advantage Black Cleaver has in my opinion is the cost. Trinity Force is the most expensive item in the game and that 733 gold can mean a lot, especially early on when your gold income is not as high as it is later. If you are playing against 2 or more tanks or you intend on being a more of a peeling, supporting tank who works with his team more, then you should pick this item up.
Trinity Force on the other hand, gives you a much higher carry potential. It does not provide the armor shred Black Cleaver provides and is lacking in the Ad and Health Department. But it makes up for it with everything else. Trinity Force gives Mana which does come in handy when you are spamming your spells on cooldown, Attackspeed which helps quickly stack your passive, movespeed which is one of the most crucial stats to have on Darius and most importantly, Sheen. Sheen turns your W into a nuke and gives you many empowered auto attacks which increases your damage output by a lot. Not to mention how Trinity Force synergises better with Conqueror, as the 20% true damage function of the keystone is wasted when you have the armor reduction that Black Cleaver provides. Get Trinity Force if you are against squishies, have to carry your team and do the most damage, are snowballing/ahead in lane and are against a mobile teamcomp.
Sterak's Gage is an incredible item for Darius. Although the base damage being changed to bonus damage certainly hurt Darius, the item is still a great pick up. Why you ask? Let me tell you. Firstly, the stats that it gives are incredible. 450 Health is nothing to laugh at and it makes you beefier. But the AD is the more important factor in this item. Darius is known for having one of the best base stats in the game. With Sterak's AD scaling off of base AD, Darius' level ups give him even more AD. this item will give you somewhere between 50-70 AD depending on your level. And I don't know about you but 70 AD for a bruiser item that makes you this tanky is a great deal. The passive of the item is LEGENDARY. It is so useful. It has saved me countless times and thanks to it, I've been able to survive long enough to get my 5 stacks and then continue to destroy the enemy team. The extra Tenacity the item gives is great as well. One of Darius' weaknesses is CC and Tenacity reduces that. It is a great item. Get it.
Dead Man's Plate:
This is quite possibly the best tank item for Darius. It gives you incredible chase potential, movespeed which is great for Darius along with health and armor which are great as well. However the slow from the auto along with the damage are negligible at times. Even so, it is a great item if you know what you are doing nonetheless.
If this item had no Magic Resist, it would still be a great pickup on Darius. Why is that? The healing. Spirit Visage increases healing by 30%. ALL HEALING. This means that instead of healing 36% of your missing health by hitting 3 people, you heal back 45%. The item increases base health regen, it increases the health gain from Triumph and is just an all round great item. The health and the MR make it great buys against AP opponents and the CDR is just icing on the cake really. Although I personally like Dead Man's plate more due to my personal playstyle, this item is DEFINITELY a worthwhile pick up.
This item is great if you are against crit AD carries that get fed. But right now in the meta, Crit ADCs have taken the back seat in terms of botlane meta. Although the stats on the item are great, the passive active is a bit redundant as Darius has his w already. But the item is still a good purchase if you are A)Against a fed Yasuo B)Against a fed Tryndamere C)Against a fed ADC.
This is a somewhat niche item. But it is INCREDIBLE great at what it does. It pretty much stops an auto attack/healing champ in their tracks. Not only does it counter healing, but it also gives a massive amount of armor. Get it if you are up against a healing champ that HAS to autoattack or just anybody really that auto attacks a lot.
These items are a bit more questionable and massively depend on your playstyle. I suggest that you stay away from these until you get the basics of Darius down. Even so, you are welcome to read them to familiarize yourself with them, should you come across a game where they would be the perfect buy.
The mother of all controversial Darius items. You might be thinking that this is a great item as it gives you HP, AD and an autoattack reset but it really is not too great at times if I am being honest. I have died so many times because I bought this item instead of a tank item. The amount of AD it gives is nothing to go crazy over. If you were great at dodging and just avoiding damage then you could get this item. It is also an option if you were to not buy Sterak's. But the price tag is just way too much and Darius is a guy who just soaks up a lot of hits because he is really immobile. This is ultimately down to your playstyle. If you are new to Darius, I suggest you stay away from this and just go for Sterak's Gage as Sterak's activate on its own whereas you kinda have to manually activate Titanic which opens up room for a mistake. Again, it is up to how you want to play Darius and if you enjoy playing with Titanic rather than other items, then you are welcome to do so. But trust me when I say that with HOW GOOD Sterak's is on Darius, you won't be doing yourself a favor at times. Know that a lot of people just don't like seeing Darius build this item.
It's cheap. It gives decent stats. And it gives you the ULTIMATE WAY to be just unkiteable. imagine getting your 5 stacks off on a tank and just activating this to rush to the enemy carry to oneshot them with a W and your ult. I do think that there are more useful items you could get. Dead man's might not give as much movespeed but it does make you tankier. Up to your playstyle really. I myself used to build this item once every 3 games or so. Now I just get it when I first picked Darius and the enemy picked a teamcomp that completely kites me out.
The only circumstance you should build this over Spirit Visage is if you are up against mages that spam spells to do damage. I'm thinking Ryze and Cassio esque champions.
This item is a little controversial between Darius players as only some of them are building it. But I do think that it is useful as it is your "OH **** SAVE ME" button. 80 armor and mr while in the middle of the enemy team does not sound too bad. The active which massively increases your health is a great way to survive. Say you got into a teamfight and then you chased someone in order to get your 5 stacks. But oh no, you separated from your team and now the enemy team is starting to focus you. Pop this item, use your E and just waste the enemies' time until your team can come back and help you kill the enemy. However, this item is counterintuitive on Darius as your main goal is to KILL and do damage. Your ult damage won't get reduced but Darius relies on more than JUST his ult. My advice? This item should really be something you are getting when you are playing as a tank who works with his team rather than a carry.
It gives you TONS of AD, decent healing and makes you deceptively tanky. But it does not really make you tanky. Only makes you look tanky. I've only gotten this item when I am massively ahead and even then I found myself to be too squishy. Lifesteal on Darius is only for those games where you just want to have fun and don't really care about where the game goes. The price tag of Death's Dance is also quite unforgiving. But if you have no other option and really want AD, then go right ahead. You will have to play more carefully though.
Underrated item on Darius. Although it should not be one of your main items, it should still be up for consideration. There are just those games where you are your team's only hope and your death would cripple your team. It gives a tiny amount of AD and Armor which is great but the revive of this item comes in handy often when there is nobody else in the team who is willing to carry.
Phantom Dancer. Oh how I love you. This is probably my favorite, **** Darius item. It gives you movespeed, attack speed and the chance to crit. It also gives you extra movespeed when you get close to your enemy. But it gives you no AD or tankiness. If you want to have fun you should definitely pick this item up but if you are serious about winning, just don't.
This item is so niche. You should be buying this once every 100 games. It is basically a great item on top of Thornmail if some AA champion is REALLY screwing your game up. I'm just saying that you CAN build it but you SHOULD only in certain circumstances.
I remember creating a Darius guide on youtube where I recommended this item. I would link it for lols but it just makes me cringe as it is filled with outdated and bad advice. I was gold/low plat at the time anyway. The resistances on the item are great. The movespeed in lane is also great. It is cheap and it gives you a great way to split push. There are better items in the shop that Darius can use and this is just one of those items that you need more game knowledge to use effectively.
The problem with this item is that it just does not give resistances. And there are few situations where getting more resistances is a bad thing. Massive amounts of health on its own is just not too great. You also have to consider all the percentage max health on hit damaging items/champions there are in the game.
Get Dead Man's Plate instead. You already do WAY more damage than this item does. You have waveclear. This item is useless
So in summary, get fed, destroy you laner to the point where they are useless, farm well(more than 8 cs a minute is okay) and ward up.
This is just an example of the thought process that goes into manipulating the minion wave a certain way. If you have a better control of the minions, you have a better control of where your lane opponent will be. You have to understand why people do the things they do to minions so that you can better make these decisions yourself ingame.
Lets start with the basics of minions.
There are 3 types of minions: Melees, Ranged, and Cannons. Just so you know, "creep" is another word for minions.
Minions give more and more gold as time goes on, especially Cannon minions. While the score may be the same, make it a priority to get a cannon minion as they give the most gold and exp. Then melee minions, and THEN the ranged minions.
Ranged minions do much more damage but the melee minions are a lot tankier.
If the minions hit your turret, you gotta take how much damage they can take into account. Until you get your AD items, a melee minion is gonna die to 2 turret shots and 1 auto attack. A ranged minion will die to 1 turret shot and 2 auto attacks(tricky with darius to do as his bleed will mess with this a bit.) A cannon minion will take 7 turret shots and then an auto attack to kill. With Darius, you have access to your Q and your W in order to assist you with your farming. Not to mention how the AD you will purchase makes your farming a lot easier.
If you auto attack an enemy champion or hit them with a targeted spell(panth Q), the minions will aggro on you and start to attack you. This is why fighting inside an enemy minion wave is a bad idea, especially in the early game. Your Q is great as it is untargeted. This means that even if you hit the enemy with it, the enemy minions will not hit you.
There are 3 types of way you can push the wave:
Freezing, Slow pushing and Shoving.
Freezing is when you only last hit your minions at the very last moment before they die. This leads to you minion wave staying in one position. If the enemy shoves the lane, then your minion wave moves back. This leads to the enemy being in a more gankable position and you being in a less gankable position. Once the lane is pushed towards you enough, then you can start being aggressive and zoning the enemy off of his minions. What I mean by this is using your presence to not let the enemy farm at all. This way, the enemy gets no gold and you get gold. It is a great way to get a CS lead on your enemy. This helps your jungler pull off easier ganks, and denies your enemy farm. This is great in matchups where you have the advantage and is something you should be doing once you've snowballed. Freezing is also great when you are getting slightly camped which means that you can't really push too hard. Freezing is good when you are behind too, as keeping the minions in your side of the lane will grant you more gold, whereas the minions being in the enemies' side of the lane means that HE can freeze the wave making sure YOU dont get farm. But take this with a pinch of salt as the second your laner gets back to the lane, you kinda have to be careful as him killing you while you are freezing will be absolutely DEVASTATING. So if you are ahead and want to capitalize your lead, then Freezing is a good way to do that.
This is where it gets a bit high elo next levely but just pay attention and you are good. What is slow pushing? It is when you kill the enemy minion casters BUT LEAVE THE ENEMY MELEE MINIONS ALIVE. Why? Remember when I explained how ranged minions do more damage but melee minions are more tanky? What this does is that it freezes your minions as they fight the enemy melee minions, while more of your minions are on the way. Once your next wave of minions join the other minions you already have, they will sloooowly push the lane. You will simply have more minions than the enemy. And because of this, your minions will kill the enemy minions faster than the enemy will kill your minions. What this does is that it slooowly builds up a GIANT minion wave that can even take the enemy turret down on its own. This is excellent for the moments where you have to gank or go for an objective/leave your lane for a long time because the slow pushing minion wave will be a threat that the enemy has to take care of, diving up their attention and making it easier for you to take whatever objective it is you want to get. This one is a little tricky to pull off so its okay if you don't initially fully understand it.
This is when you just hit the wave as much as possible. You gotta kill the melee minions first. After that the lane will just auto shove itself. But if you wanna shove it even faster, you can go for the ranged minions too. What this type of pushing does is that it just has all of your minions hit the turret of the enemy. ONLY DO THIS IF YOU ARE AHEAD. This leaves you in a very vulnerable spot in terms of ganking as you will be in the enemies' side of the lane. If the jungler is on the other side of the map then it may be safe to do this. What this does is it A)Makes it more difficult for your laner to farm(not as difficult as freezing but they gotta fight against their own turret for their minions) B)Keeps your enemy in lane/prevents them from going back as they have to stay and clear the wave. C) Gives you an opportunity to Roam/Gank/Back for items as your enemy has to stay and clear the wave. D)Deny your opponent exp and gold and deal damage to your enemies' turret while he is in base (you want to shove the lane after you kill the enemy). E)Force your enemy to TP back to lane. F)Set up a dive that you and your jungler can use to kill the enemy.
But slow pushes are better for dives as more minions just help out. Remember, if the enemy hits you, your minions attack them. So if you have a massive lane under the enemy turret and he attacks you without you attacking him, then your minions will attack the enemy.
There we go.
Why? DARIUS IS WEAK AGAINST JUNGLERS.
You have no mobility which means that positioning incorrectly will lead to your certain death. A good gank can mess up a lead you have gotten. Instead of blaming your jungler for not doing anything while the enemy jungler is destroying you, try your very hardest to avoid dying to the ganks in the first place. How do you do this? VISION CONTROL. Well there is wave management that you have to do too but THIS IS THE WARDING CHAPTER.
You mostly want to ward at around minute 3:00 as that is before when junglers will be ganking, with their level 3. There are some junglers like Camille that like to gank at level 2 so you might want to gank at the first opportunity you get.Here is as simple as you can get with warding. If you really wanna go in depth with warding there are better guides for SOLELY that, but this is just like a simple version so that you dont get creamed by a gank. This image is for when you are on the bottom half of the map. The Green wards are defensive. If you are pushed to your turret, placing a ward in the jungle entrance like that will warn you of incoming turret dives the enemy has planned with his jungler. This gives you time to counteract that with the help from your own jungler, landing a sweet double kill. The red wards, the agressive wards, are ones you gotta place when you are ahead and are shoving the enemy. A ward in tri brush is suuper necessary as a lot of junglers route from there. The blue wards are always good. You kinda want that one bush on the left of the river warded, no matter the side you are on. When you are on the bottom side, it is defensive, when you are on the top side it is agressive. Then, if you are kind, you can ward your jungler's blue buff, the one bush that I've marked near midlane, the rift Herald/Baron and even the enemy jungle.
If you are on the top side of the map, its just reversed. The Ward in tribrush is the safe ward. The ward in the brush on the opposite side of the river to the tribrush is the agressive ward. You still can ward Herald, your jungler's buff, enemy jungler's camps and the one bush in midlane. You can also ward the rift scuttler if you just love your jungler. He might now thank you verbally, but know that you helped him out.
The two default warding spots, tri bush and the other long bush on the other side of the river(ill just call it long bush from now on) are very important. You want to be buying pink wards("control wards") and placing one pink ward on the defensive of those two bushes while using your green wards(the yellow trinket ones) in order to ward the aggressive one constantly. Whichever is aggressive/defensive is based on the side that you are on.
IF YOU ARE BEHIND, then its no problem. Try to get into a teamfight with your team and clean up. Stealing a few kills in a teamfight will be enough to bring you back into the game.
In order to improve macro, try to watch high elo players. But not just watching them play, watch them explain what they are doing AS they play. The way I improved my Macro was watching the videos from NEACE and the analysis videos from LS. In my opinion, NEACE was a WAYYY better teacher for me but the bad news is that right now he switched to Fortnite so just watch LS. Watch him break down gameplay videos from you favourite streamers and ****. He usually does a few of the popular ones. Say, you are a Hashinshin fan, watch him break down a Hashinshin clip. If you are a Tyler1 fan, watch him look at a Tyler1 clip. But overall, watching the videos of this guy is great as he not only explains whats going on, but he often goes into detail as to why things happen which give you a great idea of how things work. Try to watch some Coaching videos. NEACE has some Darius Coaching videos from much older patches that might work for you.
Just play the game and this should increase on its own, along with your sense for Darius Q size, Darius E range, how his kit works and interacts with other champions and what fights you can win.
Flash is SOOOOOO important on Darius and one of those reasons are teamfights. If you get noxian might, flash+qing into the enemy team will guarantee you the fight as you will just get insane resets off of EVERYONE.
Remember that unless you are SOOO fed and far ahead that the enemy can't damage you, you really shouldn't be the one to start the fights. You just do not have the tools other than a flash+E. But you need your flash for mass applying your Noxian Might 5 stacks so it will just get you like 1 kill. Definitely not the best engage ingame. You gotta be either reactionary or have another champion go in with you. The reason why Rakan is my favourite support to work with is that a good Rakan can just make things SO much easier for you. A champion that dives in and has BUTTLOADS of CC can work wonders with Darius, as with him not being forced to tank the damage and apply the CC, he can focus his efforts on just getting the 5 stacks and destroying the enemy team.
If you are behind though, you should be doing less of hunting for your passive and more of staying with your team and helping them out. Things like using your E to pull that Jax off of your Jhin for example.
The thing with Darius is that there is no one concrete combo. This is not a fighting game. As Darius, you have your abilities which you can use in any order, as long as they make sense. Sometimes you E first and sometimes you E last.
The biggest thing to remember for Darius is his animation cancelling with his W.
You auto attack + w + q. Activate Q JUST as you activate your W and start the W animation. This cancels the W animation while applying the stack anyway, leading to 3 stacks in like 1 second or so. Here is a video. Not mine. But it gets the point across.
This is the most important thing you gotta learn mechanics wise. Head into practice tool right now and practice it.
While you are there already, practice these too:
Another thing you can do is to make sure the enemy has no chance to escape your ultimate. If you are in a teamfight and you have spotted a low health enemy you want to execute, instead of flashing and THEN ulting, ult on the champion first while out of range, AND then flash to close the gap.
One more thing you can do is flash Q. Not really a mechanic in terms of animation cancelling per say, but you gotta practice its timing. Really helpful in lane and teamfights. First, buffer up your Q by pressing Q. Then, wait a bit and flash to the enemies JUST as Darius is about to hit with his Q. Get used to the timing, the length of flash and how to position your Q.
Special thanks to iZeal for coming up with the new glacial build. It will probably be ruined by the new season due to you not being able to get 20% attack speed anymore but it is relatively fun. He is "Templarius Rex" on op.gg in euw at this moment.