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Blitzcrank Build Guide by 26031989

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League of Legends Build Guide Author 26031989

A BLITZ from nowhere (Blitzcrank original jungle guide)

26031989 Last updated on September 18, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 18

Strength of Spirit
Veteran's Scars

Defense: 2

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 10

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So... Basically You've clicked this guide because you DO love Blitzcrank, but somehow u find him hard to lane in other place than bot lane support.

Ladies and gents, let me introduce you my original Blitzcrank jungle guide, where you can discover your favourite hero once more in his best way (ganks, ganks, ganks and even more ganks) without staying underfarmed and underleveled.

Here it comes

a BLITZ from nowhere, a Blitzcrank jungle guide.

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Pros / Cons

+ good ganger, shines from jungle (best in forcing to waste flash)
+ good dps late game
+ good tank, while still doing lots of cc and dmg
+ viable in rankeds (with some exceptions - later on)
+ good tower diver
+ good tower pusher with power fist and shen
+ excellent kite skills
+ good oracle holder early game, which can provide magnificient early gangs
+ fun, requires skill, gives a lot of pleasure
+ dances Macarena

- may be considered as a troll pick, which can make your allies mad (especially in rankeds)
- isnt the fastest jungler around
- requires skill to master
- jungle Blitzcrank isnt so tanky at first minutes of the game, because he has no mana items in very-early game
- needs lantern, which isnt the best item for Blitzcrank anyway

As you can see, in my opinion Blitzcrank has got way more Pros than Cons, so check this guide and look for yourself!

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For runes I've chosen normal AD jungler runes to optimize the speed of jungling, so there are:

MARKS - Arm PenGreater Mark of Desolation

SEAL - ArmorGreater Seal of Resilience

GLYPH - Magic ResGreater Glyph of Warding

QUINTS - Arm Pen Greater Quintessence of Desolation

Of course feel free to use your own rune builds if u find them better.

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Masteries tree is chosen for offensive heroes, it's provided at the beggining of the guide.

18-2-10 - with necessary 10 points in utility for longer buff duration (you basically can't jungle without points there)

other way is 19-1-10 with 1 point in Archaic Knowledge

I consider that Mastery tree to be the best for jungling Blitz, but I guess defensive masteries would suit him aswell

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Blitzcrank is a hero, where u can hardly change the item build without getting close to trolling :)

Unfortunately, jungling Blitz requires a lantern, to speed up the jungle and add some dmg/lifsteal, so our item choices are shorten by 1 item at the very beggining.

In my opinion my item build is CORE, so you have no place to swap items in maximizing Blitz at his full potential

Of course, if you face 5 AP heroes team you can spare the Frozen Heart, but these situations happen rarely

So, as presented at the hero table at the start of guide -

Starting items

there is no much space to mix these items up - You have to get them that way for fast jungle, fast gangs and getting manapool early up

Wriggle's LanternBootsTear

Early-mid items

here you can make some changes!

ManamuneI go for Manamune as first item, because it provides more manapool and some good early dmg + Blitz is fast enough to gang good

Tier 2 Boots - feel free to use situational boots, however, in my opinion, the best choice is Boots of mobilityBecause this give you MONSTER move speed and survivability (insane kites)

But as I've wrote - you can use situational items like Mercuryor Ninja

Please, do not make Boots of Switness - Mobility or situational boots are much more viable

Mid-late items

again there is no place to mix the items

Start with Sheen
then go for Glaciel Shround
after that make Banshee's Veil
at the end finish Trinity Force

End game of course buy elixirs

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one of the best passives in-game, actually all of your items are made to be synergized with that passive
Great low cooldown, great utility to kite, tank, dive towers early levels
Major thing that makes Blitzcrank so tanky


Skill that makes Blitzcrank famous, best ganging skill (or top at least), needs a lot of practice tho


One of the best self-buffs in game (its like almost sivir ulti :D), max it asap for extreme survivability and gangs


That skill combined with Rocket Grab makes you scary... It even makes you more scary in the late game while u punch enemies for ****loads of damage


Good utility ultimate, low cd, has got a passive and active function

Active = 0,5 sek silence provides a nice disturbtion of channelling ultis (Malza, Fiddle, Nunu, Kata) and allows you to prevent using flash; also a decent damage that scales with ap (so actually pretty useless scaling)

Passive = sends a nice damaging bolt every few secs, very good in jungling, making dragon and 1-1 opponents

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Skill Sequence

Some explanation of skill build at first

So why max overdrive, you noob?

Because it provides a monster movespeed bonus, lasts long and gives you necessary atk speed for fastest jungle

Now skill sequence

in level 3 - you have to get each skill, thats because on level 3 you will go for a gang and u basically need each of your skills to provide a good gang with flash waste or a kill

* after that you max overdrive for kiting, initating and smashing opponents with your mighty fists

* I hope getting ultis on lvls 6-11-16 and maxing rocket grab last is self explainatory

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Summoner Spells

Smiteand Flash
are the ONLY choices, sorry

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Jungle Route

Here is a short video from custom game I've made to show you early jungle route

if thats not enough for you, please let me know and I will make a video from a game with other players

Basic jungle route

*blue buff[smite]
- gang mid/bot
*small golems[possible smite]
- base (should have got madreds in this moment)

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Behaviour in Mid/Late game

I've already explained Blitzcrank contribution in early game = gank, gank, gank

In Mid Game:
- You mostly stay in front in mass fights, trying to grab someone and finish him asap
- Don't be afraid to use ultis for farming creep waves and harassing opponents
- Get oracle soon to help the support, since you are MUCH more tanky and destroying wards doesnt expose you to gangs
- Since you are jungler, you are responsible for controling dragon, giving blue buffs to AP carriers and red to AD carries; dont use the smite on minions, save them for buffs/dragons/baron
- In massfight you can try initiating by rushing on enemy AD carry and disabling him + doing good damage, DO NOT OVEREXTEND HERE

In Late Game:
- You pretty much do the same, what in Mid game, since Blitz is good in every phase of the game
- Focus now on controlling Baron instead of Dragon
- You now do ****loads of dmg with Power fist, Overcharge and Trinity
- You now tank ****loads of dmg, coz you got soooo much mana and resists

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Videos or Lolrecorder replays

to-be-added if requested

(no idea if u want to get them - give me a hint!)

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The End

So guys, here is the farewell

I hope you will like my quite in-depth guide for something new - Blitzcrank jungle
Its really viable for both fun and competetive plays, gives you a lot of satisfaction and pleasure from game

+ you can prove that from 'WTF TROLL PICK BLITZ JUNGLE' you can go to a hero in your team ;)

So, prepare your fists, get charged and show them the real BLITZ.

(comments are appreciated)