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A simple guide to Jungle Volibear

Last updated on December 2, 2011
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Cheat Sheet

Volibear Build

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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Hello everybody and welcome to my Volibear jungle guide.

Volibear is the newest champion in the game and atm one of the strongest junglers/top laners in the game. He is an exceptional ganker and can gank very easily and very good, very early on.

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The runes I use are pretty standard jungling runes. Some might want to change the armor penetration runes with attack speed because Phreak said it in the champion spotlight, but i find armor penetration a lot stronger.

Flat health quintessences works fine as well since your Frenzy spell damage is increased the more health you have.

Dont bother going AP even though it boosts your Thunder Claws and your Majestic Roar it is not worth it. Your biggest damage output comes from your Frenzy so you need alot of health.

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I really like this 9/21/0 build, but a 21/9/0 or a 0/21/9 build could also work. I think it's vital that you get Veteran's Scars in the Defense and I also really like having both Tough Skin and Bladed Armor - it makes the easy new jungle a little easier.

Increased buff duration in utility is also a very get mastery point, but I don't think it is worth it. Volibear can gank easily without blue buff since none of his spells really cost that much and i'd rather have 6% attack speed and 10% armor pen than 20% longer lasting buffs, but I really think it's a madder of taste.

In late game you want to be very tanky while still being able to deal alot of damage, that's why I build alot of health and go for 21 points in Defense.

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I've been trying out alot of different builds on Volibear, and of course you cant just take this build and use it for every single game. There will be games where you might want to go for Banshee's Veil instead of Guardian Angle, or Ninja Tabi instead of Mercury's Treads - it all depends on the enemy setup and how you're doing yourself.

I also find Spirit Visage a very strong item for Volibear and it can really be a life-saver. It will not always save you but it will do some times. I just think the passive itself is enough for me and I'd rather have more health than a boost to my passive.

Core Items:

Damage Items:

Defensive Items:


I recommend:

Theese works as well:

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Skill Sequence

Not much to it really. Max Frenzy first and go for Rolling Thunder afterwards. Always take your ultimate whenever you can.

Take Rolling Thunder in level 2 if you see the possibility to get an early gank, otherwise go for Majestic Roar and take Rolling Thunder in level 4.

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Summoner Spells

I use Ghost and Smite. Smite is a must as a jungler and Ghost combined with Rolling Thunder makes Volibear an exceptional chaser.

Flash works fine as well, I just find Ghost stronger.

If you want to risk jungling without Smite (Wich I really don't recommend) go for either Exhaust ot Ignite.

All other summoner spells are wasted. Even though Phreak himself recommends Heal! Don't do it! U HAS PASSIVE!

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Creeping / Jungling

Start on blue buff with a good pull from your mid laner and if possible some extra damage to make your jungling easier. Always look at your lanes and pay attention to who's overextendending and who's not.

If you're not going for early ganks remember that Majestic Roar makes your jungling so much easier, so if you don't go for a level 2 gank, take Majestic Roar instead of Rolling Thunder - I strongly recommend it.

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Team Work

In teamfights you always want to save your "Rolling Thunder" to break powerful spells such as Katarina's Death Lotus, Malzahar's Nether Grasp or Nunu's Absolute Zero, to name a few.

Other than that it's basically: Pop Thunder Claws and start clawing dawn the enemy carry, use your Frenzy when she/he is low to secure the kill. Use Majestic Roar as either an escape tool or a chase tool, the damage output is not massive but it's still worth using if all your other spells are on cooldown.

You can also use Rolling Thunder to keep enemies in the fight or in one of your allies aoe abilities for instance Nunu's Absolute Zero it can make or brake a fight if you don't kill that specific target.