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Akali The Fist Of Shadow

Last updated on March 21, 2013
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Middle Lane
Ranked #51 in
Middle Lane
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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About The Author

OK!Here we are!First of all I am Theodosis and this is my first guide ever,so it might has many shortages or mistakes.In this case contact me on LoL (TheO7KingOfKings) so that you will let me know!
My favourite champion,who is the one who is being performed at the moment is:

She is my most played champion in ranked games!I would like you to know that I am not the best akali player and I don't get in the trouble to criticise myself!I let the others do it.Have fun and enjoy the guide guys.It's all yours!

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About Akali....

Akali is an assasin champion,ideal on killing the ones who must die instantly on a fight!Her early game is too dynamic as her whole game.She can also escape from difficult situations,thanks to her . She is so fun to play with as in the way as in the effectiveness during the game!Let's start

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Pros / Cons


+ High Burst damage

+ Short cooldowns

+ lasts more than the cooldown

+ Multi-used Ultiment

+ Excellent farming skills with &

+ Amazing and spectacular escapes with &


-Valnurable to CC

- Can be revealed while she is on her by champs such as &

- Does not have any hard CC skills

- Almost always targeted first in the teamfights

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My ussualy runes on Akali are:
Greater Seal of Ability Power
Greater Mark of Ability Power
Greater Glyph of Ability Power
Greater Quintessence of Ability Power

The reason I use these certain runes on Akali is that I beleive that u have to increase the Ability Power more than the Magic Penentration,which is the reason I avoid MP runes.Furhtermore I use them activate Akali's Passive which is extremely helpful on early game and can be accompanied by Hextech Gunblade for OP damage.
But if you still insist on Magic Penentration here are the alternative (for me) Runes:


Greater Mark Of Magic Penentration (x9)


Greater Seal of Health (x3)
Greater Seal of Armor (x3)
Greater Seal of Magic Resist (x3)


Greater Glyph of Ability Power (x3)
Greater Glyph of Magic Resist (x3)
Greater Glyph of Scaling Magic Resist (x3)


Greater Quintessence of Magic Penetration
Greater Quintessence of Ability Power

Well,either you use the basic for me runes,either the alternatives u have almost same results.The only thing that changes is that with the alternative runes you have the chance to develop more fields.One other reason is that with full Ap runes the opponent might get feared of your OP for beggining Ap and play defensive.If you want to play a defensive game,then take the Mp runes.It also depends on the situation that your opponent is,which means that if he is not in a good day he will be chary and in case that you have chosen the full AP he will play really defensive.Here is some further explanation in the ALTERNATIVE runes about where it can helps you etc.


Good for early game.It can be used against champions as &

Good against champions with high burst damage as &


Use them while playing against a champ with AD or when you want to get slightly reduced damage while you are ganked,which means that you will be able to extend your zoning and of course your time of staying in the lane without recall!

They are ideal against a high burst champion and you can earn a significant increase of HP while being harrassed by your opponent


They can be used against a bad early game champion to get some increased damage on him and put the glassess on him!


On them I don't think that something changes.Excactly same stuff ;)

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[*] Summoner's Wrath -It gives you some extra damage on Ignite
[*] Sorcery-Reduces your cooldowns,which allows you to farm better and faster.It also gives you better and sooner harrass on the enemy
[*] Blast -It gives you some additional Ability Power over the game,which improves your late game
[*] Arcane Knowledge -It equips you with 8% MP and as result you have better burst damage and more damage on low MR enemies
[*] Havoc -It might be a useful mastery as it increases a rate of your AD and improves your farming.It can also help you in the Lane Phase battles,as it grants you increased attack
[*] Mental Force -It gives you some AP,which is very usefull for the beggining and in combination with Spell it might have awe-inspiring results on farming and on harrassing!They are my two highly reccommended masteries,so don't forget to put the maximum of points on them
[*] Archmage - It gives some additional AP
[*] Executioner - It helps you finish easier the enemy champions

In Defense, we invest in Durability , Resistance , Hardines and Veteran's Scars for Magic Resistance, Armor and Health