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Runes: Standard











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Spells:


Exhaust

Flash
Items
Ability Order Standard
Threats & Synergies






Blitzcrank
Hook = Bad. If you dodge his hook, you win. Try to make sure your adc avoids them too and you'll win lane. If you get hooked, you're dead.


















Camille
If she's fed, she will literally never die with you by her side.




Champion Build Guide
I'm ecl1p3e, an average Soraka player like most of you. I'm not a Challenger or anything, but I would like to share my tips and some of my match up knowledge. Most of the guide is based off my experience with her and I know it might not apply for some of you.
The runes section gives you a list of viable runes for her, explaining what each rune does. I will be adding a different chapter of the guide for every champion, since I find that it takes up wayyyy too much room to have it all under match ups and it's hard to navigate.
Disclaimer: Each match up that I put here, I have played Soraka through at least 3 times but it could still be very different from your experience. Like I said before I AM NOT A CHALLENGER PLAYER!!! so I'm not claiming to be the best at Soraka and saying this is the way you must do things but take this as advice :) Also, this is my first guide so please leave a comment saying what I could improve on and if you know how, help me with bbcodes. This guide is far from finished and I'll be updating it as the patches come.
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When ulting, you have 2 things you want to consider. 1. Will they get out if I give them a bit of hp now? and 2. Does the enemy have a gap closer like Irelia

You never want to ult someone and put it on cooldown just to have the person you're ulting die. It's one of the top reasons you might lose a game. You have to consider the threat level of the enemy bot lane. If it's a Pyke/Draven, you'll definitely need your ult to prevent giving the enemy team so much gold from

She's an amazing support overall, offers tons of healing, good poke and a silence meaning you can interrupt annoying abilities like Malzahar ult. Her ult is global and can turn an early teamfight leading to a free drake or rift.
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Global Ult
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Sqiushy
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Powerful heals
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Weak early game
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Can carry teamfights (not damage wise)
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Annoying Poke
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People could flame you for not ulting
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Passive allows you to easily see who needs help
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Ult has an unforgiving cd
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Has an AOE silence
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No mobility
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New items fit her well
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Is almost always a priority target during fights
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Like most champions, she has her strengths and weaknesses. In order to play her well, you need to master positioning and making quick decisions.
Patch 11.1
Key Points
-There were no changes to Soraka this patch
-Healing Reduction was buffed
-DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS 2 seconds ⇒ 3 seconds
Yeah..... a Grevious Wounds buff is about as good as it sounds for you. This is your sworn enemy but you still have some impact on the game even if they do buy healing reduction. Patch 11.1 Notes
Patch 11.2
Key Points:
-Soraka buffs have been confirmed
-Q Rejuvenation health restore increased from 50-90 ⇒ 50-110
-W healing: 80-220 (+60% ap) ⇒ 90-230 (+70% ap)
Overall, these changes will likely help you more during mid-late game. The impact during early game won't be that noticeable but since you've been given more lane sustain, that's more of an opportunity to bully your opponents out of lane, leading to a more effective mid-late game. 11.2 Patch Notes
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✦![]() 10 min: + 8 AP or 5 AD 20 min: + 24 AP or 14 AD 30 min: + 48 AP or 29 AD 40 min: + 80 AP or 48 AD 50 min: + 120 AP or 72 AD 60 min: + 168 AP or 101 AD. I prefer this rune over ![]() |
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✦![]() ![]() If the zombie ward is in a bush that already has an ally ward, you gain a Zombie Ward trinket that can be used for 30 seconds. Gain 1.2 AD or 2 AP (adaptive) for every Zombie Ward spawned and once you hit 10 ward spawned, gain an additional 6 AD/10 AP.Scoring a takedown on an enemy ward will turn it into a Zombie Ward (10 second assist timer) You should know: Zombie Wards have 1 hp, are visible to the enemy team, grant vision 1100 units away, last for 120 seconds, and don't count towards the ward limit. |
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✦![]() ![]() ![]() ✦WARNING: The damage reduce does not apply on ![]() ![]() |
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In settings, there's an option that allows you to show time stamps.

You want to enable this in order to be able to be accurate with the information you provide your team. Once you have done this, it should show something like this:

This will allow you to track cooldowns easily. Below are the cooldowns of all summoner spells (excluding smite/aram spells).
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During a fight, you want to always have an eye out for enemy summoners. Let's say, during a small 2v2 down at bot lane, your adc









Even if you're dead, you should ping the summoners as soon as you see them (within reason, don't do it in the middle of a fight) and once the fight is over with, check the timestamp. Let's say it was 10:38 and

Your main goal during laning phase is to poke, deny vision, deny cs, and help your jungler take objectives (towers included). You won't always achieve these goals and that's perfectly fine. You're not meant to be an early game champion.
If you have an early game adc like Ashe/Cait/Draven, you can hide in the tribush (if you're on red side) or the river bush if you're on the blue side. You will likely either start the lane with a lead or burn the enemy summoners which are almost always valuable since there's very few mobile adcs.
Once the game starts, place a ward either in the river bush or tri-bush depending on how aggressive you're planning to be. That will protect you from ganks and provide your jungler with vision.
If you start with Spellthiefs, try to avoid hitting the cs lines with your Q (E is fine since it only does damage to champions). If you start with Relics, then only hit either cannon minions or melee minions since you'll stack the gold quest a lot faster.
During laning, you have to consider the cooldowns of the enemy team. Let's say that you're laning against a Lux/Samira. The Lux only just threw out her Q and tried to root you. Her root has a 11 second cooldown at the beginning of the game and both of you are level 1. Your adc Ashe, has her W

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space | This will be your go-to mythic item for 90% of games. The extra healing power is too much to ignore and the ability haste is nearly always helpful. At the end of the game (if you're full build), you'll get 40 ability haste from this item's base stats and passive alone. | space |
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If you ever need extra burst damage on your team, this item won't hurt. The passive consists of damage instead of healing so you'll be able to help your ally burst them instead of keeping them safe. You might consider this the more aggressive version of ![]() ![]() ![]() ![]() |
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If you have a top laner that is slow (![]() ![]() ![]() ![]() ![]() |
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During a teamfight, you have 2 objectives: Keep everyone topped off with heals and stop any enemy engages with your

When you're not fighting, you should be taking objectives or controlling vision. You should never be hanging around bot lane to clear the wave as you are a support, you don't need cs. Most enemy teams prefer to group at the lane that they took the most towers in so let's say for example, it's mid. If you see 3 of them close to your blue buff, there's no reason for you to go there. It's probably taken and you'll just give them either a free kill or free summoners by doing so.
First off, let's cover your goals in a teamfight. Your goals are to heal your team and stick close to your carry. By stick close to your carry, I do not mean your 1/9 Samira that spam pings you every time she dies. I mean the most fed person on your team. Do not mindlessly follow your carry every time they charge into a 1v5 position and once they get a kill you're just there and you die. After all, you are not playing a certain cat

If your 12/4 Yi charges into a team comp that's full of cc, do not follow him no matter what he says. There's a high chance you won't be able to help him and you'll just trade 2 for 0-1 (depends on the champ). The best possible scenario is that you have all 5 members of your team and you have a strong tank that can still deal damage, either an assassin mid/jungle so you can take out the enemy carries right away, a mage of some sort that can poke them and has a form of cc, an adc that has a form of survivability like

Now that I've covered some of the things not to do in a teamfight, I'll explain what target priority is. Some of you call it a differently but target priority is very simple despite it's fancy name. It's just knowing which one of you opponents has the biggest worth in a teamfight. If we take an enemy team comp like a





Let's say, atm Jinx is doing well and she has her 2nd item finished with an Ornn upgrade (if Ornn can't upgrade any of the items that Jinx uses, forgive me I don't play adc xD). She's 0/0 since mid game is just beginning. Lillia is 2/4 but has a fair share of the teams assists. Akali is 5/0 and has all her summoners up (let's say she brought


Assuming that the Akali has kept up in cs, she currently has a 600g bounty and likes to dash in and out of the fight with her shroud, e and ult. In some situations, you'd go for Lillia, not Akali. Some of you may disagree but you cannot have a Lillia ult into an Akali combo. During a fight, you should normally take out whoever has the dps first since they'll be wearing everyone down until they kill them. In this case, it'd be either Jinx or Lillia due to her short q cooldown. Assassins have 2 purposes in a teamfight, which is to kill the enemy carry and then help their team. The only part of Braum that's a threat is his ult engage. Once he uses that, all he can do is shield.
Your target order in this fight should look something like:





First: When should you be warding?
As a Soraka support, you have 3 jobs. Babysit the adc during early game, control vision, and peel/heal your team. This means, you should be in bot lane 90% of the time during early game unless you're taking objectives or invading with your jungler. If your adc has just backed, I like to place a couple of defensive wards before backing (at your blue buff or drake) but only do so if it's safe for you to.
It's almost tragic how many supports die while warding. If the enemy team consists of assassins that have an easy time roaming (eg.

When would be a good time to place a control ward and where?
I have locations for you down below in the next 2 chapters. If you're pushed in, I like a control ward in the river bush to deny enemy vision and keep you safe. Sometimes I will put one in the tribush if the enemy jungler has a strong level 1-6 and likes to invade a lot. My favourite trick with control wards is to carry 2 at once and then place one by the bush where it will easily be discovered. Once they start clearing it, immediately place your second control ward down as it will make the first one disappear.
When should I be clearing wards?
I prefer to do this when the enemy bot lane has backed so they don't contest you. An important thing to remember is to let your adc take the ward kill instead of you when you're using sweepers. You'll both get the gold. Before starting drake, always sweep around for wards just in case.

Red=

PLEASE NOTE THAT THE WARDS THAT ARE ON TOWERS ARE ONLY PLACED IF THAT STRUCTURE HAS BEEN DESTROYED!!!
Standard Warding

When the lane is in a somewhat neutral spot, you can place these wards to protect you from ganks or get vision in the enemy jungle. REMEMBER TO ONLY PLACE DEEP WARDS IF IT'S SAFE!! (if the enemy bot lane backed and the jungler can't retaliate against
you and your carry.)
Losing Lane

Late Game (Winning or Losing)

Standard Warding

Defensive Warding

Late Game Warding (Winning or Losing)

Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() During laning phase, keep the bushes warded and engage on her whenever she misses ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring While going against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() Early game is meh with her, none of you can do anything against each other since you lack damage, and ![]() ![]() ![]() ![]() |
Runes to bring Since she has such strong engage, I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Against ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() During early game, she doesn't have that many resources except for her ![]() ![]() ![]() |
Runes to bring Her poke is meh, doesn't hurt much since you can just heal up from ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy You can choose between ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() During laning phase, let her push you in, there's too much of a risk if you push her in since she has great gank set up. Don't let your adc lose too much cs and ask for ganks whenever you can. Engage on her when she wastes ![]() |
Runes to bring Her poke is normally the cause of you missing exp/losing lane and possibly the game, so I take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy This is one of the rare match ups that you can take ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game with Bard is like laning against a ![]() ![]() ![]() |
Runes to bring He's a mediocre threat to you, since you outrange him. I take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy There's no summoner that can deny Bard's entire purpose. This is based off the adc (if you need healing reduction against someone like ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring The problem is, you can't get in range for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() During early game, try to pay attention to his cooldowns and engage on him when he wastes it (if both you and your adc are in shape to). During late game, don't get caught wandering alone and stick close to a teammate (without killing them with Brand's ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy There's no real way to counter Brand with a summoner but I take ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() |
Runes to bring Since he's not much of a threat, take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy This section depends on the adc. Take ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() Her early game gives her tons of zoning potential since her ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Her early game gives you plenty of oppurtunity to poke her. You can play as aggressively as you want since she can't retaliate until she hits lvl 3. Watch for the animation of her ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring She begins to become a huge threat at the start of mid game, so I actually prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy I typically take ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Her early game isn't all that weak, I find that she has decent damage but incredible mana problems if she doesn't keep it in check. Be careful to not step in her ![]() ![]() ![]() |
Runes to bring Due to her slightly weak early game, I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She doesn't heal that much from ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Since he's a champ that can scale endlessly, you'd think he's as good as a caster minion early game right? WRONG!! He's oddly strong and has such high AP ratios, it's like getting hit by a toned down version of ![]() ![]() ![]() ![]() ![]() |
Runes to bring His weak early game is your only opportunity to get ahead in the game so take aggressive runes, and force him out of lane. If you lose early, there's a 80% chance you'll lose mid-late as well since he only gets stronger as the game goes on. Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() |
Runes to bring This lane is all about poking. Poke, poke and poke even more, deny him exp and gold whenever possible, and position well. You can take aggressive runes like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He's doesn't really heal, which doesn't give you much of a need for ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring If you're confident that you can force him out of lane early, than you should take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He heals from ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She doesn't really heal, and she can tank ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() Early game ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy His healing is ridiculous, making ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Draven honestly doesn't really heal, since he's more of a I'm-in-your-face-now-you-die kind of champ. I recommend taking ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() His early game is weak until he gets items. He can't do much without follow-up from his team. You just have to watch out for him when you're in lane since a double stun is nothing but trouble. Mid game, he starts getting rather strong and it starts becoming extremely dangerous for you to go off alone or for your entire team to clump up. Either buy a ![]() |
Runes to bring I prefer ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy You could choose to take ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() Her early game is very, very weak since the best part about her is the way she can sneak up on you with ![]() ![]() ![]() ![]() ![]() |
Runes to bring Honestly, the best way to deal with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy She only heals when she's out of combat, making ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() During early game, dodge his ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring If you're confident you can close out the game before he hits lvl 16, take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy I normally prefer ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() During early game, His clear is decent with his AOE abilities, making it easier to gank you early on. He really can't 1v2 during early game, making the best choice here to push into the enemy bot lane and force him to another lane (always remember to ping if you've seen him though). His teamfighting is his biggest redeeming quality if he falls behind. If you have plans to fight, try to set up the area with wards ahead of time to avoid his ult. Don't stay clumped up and buy healing reduction. Due to late game being made of mostly teamfights, you want to end before this happens. Should the worst happen and you can't end, always remind your team to never, ever clump up in the jungle where there are bushes to hide in. If you have to, buy a ![]() |
Runes to bring Your main goal here is to force him out of lane. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring I find that ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy On one hand, her healing from both ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() ![]() Early game is meh with a ![]() ![]() ![]() ![]() ![]() |
Runes to bring![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy He really doesn't heal (apart from ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() Early game ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring You kinda counter him since you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Yes, he does heal but not until he gets items and that heal is hardly counterable (from ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait until it's finished. Thank you. :3 |
Supportive Items
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Threat Level
Playstyle![]() ![]() ![]() ![]() ![]() ![]() Even that ![]() ![]() ![]() ![]() ![]() ![]() |
Runes to bring There are no other choices against him but to be aggressive. Always root him to cancel his Q ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Spells to annoy Spells are countering some champions, we all know that. Well, if I'm thinking, the spells are countering everybody. So, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Itemisation This sections is still a work on progress. Please wait untill it's finished. Thank you. :3 |
Supportive Items
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I have not played all the match ups as Soraka to know enough to be able to list all the champions in this guide. I normally add them here once I've played at least 3-4 games against them and have a feel for how they work or if I've played them against Soraka in the past. I will slowly be moving the match ups to their own chapters once I have the time to :)
















MORE MATCH UPS COMING SOON!!!
First, I'd like to thank TheFwnk He has helped me so much with this guide. He did so much coding and work for it. Go check him out! He has great guides and I couldn't have made this guide without his help.
His works:
Pyke Guide, Fizz Guide, Sylas Guide
I'd also like to thank Katasandra for the Table Coding Guide. I took my Pros/Cons Template from here. It's so useful and allowed me to code some tables. Definitely go check it out if you're considering writing a guide.
Speaking of writing guides, Astrolia's Column Guide also helped me tons. This guide taught me nearly everything I know about columns.
Top Soraka Guides

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