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Amumu The not so sad mummy

Last updated on May 27, 2011
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Cheat Sheet

Amumu Build

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Item build

Since you're jungling, you will always start with a cloth armour and five heal potions
At your first recall you should get boots If you gank a lot. depending on the enemy team, get Mercury's Treads or Ninja Tabi
If you jungle a lot than get a Catalyst first.
Either way, you should always have some wards and potions.

later on build these a Sunfire Cape and/or a Frozen Heart If you're facing a heavy AD team.
If you're facing a heavy AP team build a Banshee's Veil and a Force of Nature

Usually your build should be mixed and include the items above depending on the team you're against.

If it's an easy win or nobody is focusing you get a Ryali's or an Abyssal Scepter.

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I go with a very standard defensive 0-21-9 build to allow flexability in jungle paths and to allow ganks after the first jungle round (Ancient golem-Wolf camp-Wraiths-Double golems-Elder Lizard) without recalling.
The 9 points in utility will ensure you will gain level 2 after killing the Ancient Golem and level 4 after finishing the round mentioned above.
You could get one point in improved Smite instead of the 15% improved buff duration if you'd like to kill Elder Lizard before killing the Double golems camp and therefor jungling faster but I don't recommand it.

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[I've had problems with the runes and items on MOBAfire so you can go to the original build at for them]
I'll start with saying that magic penetration runes will help your ganks and team fights but will not help your jungling at all therefor the easiest way to jungle as amumu is to go full defense trough masteries and runes.

Just like the mastery page, I choose very defensive runes and for the same reason, These runes will allow you flexable jungling and you'll have above half hp after you finish the standard 5 camp route mentioned above.

Possiable changes to the rune page i offered could be:
Flat armour Seals traded with Dodge precentage Seals
Health Quins' traded with Movment Quins'
Magic res Glyphs traded with CDR Glyphs

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Summoner spells


There are some people who believe that Smite is a waste of a summoner spell, puts you in a disadvantage and is useless after level four.
Instead of saying I disagree and barking TAKE SMITE, I'll explain why you should take Smite.

Jungling without Smite(as any jungler) will put you in a level disadvantage, slow down your jungling and with most champions, you won't be able to jungle at all. (A junglers level should always be close to the due lanes level).

Buff stealing (ksing), altought this will likely never happen at levels 1-3(Golem and Lizard) but later on in the game, buff stealing isn't somthing rare (Dragon and Baron).


There's really not much to say here, it's you'r choice pick your favorite.

In my opinion, all the other summoner spells aren't relevent to Amumu.

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Abilites explanation

Passive: Cursed Touch

Amumu's attacks reduce the target's magic resistance by 15/25/35 for 5 seconds.


This passive will speed up your jungling and make it easy to kill a target of your choice in a team fight.

Q: Bandage Toss

Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them, and deal 80 / 140 / 200 / 260 / 320 (+100% of ability power) magic damage.

Cooldown 18 / 16 / 14 / 12 / 10seconds
Cost 80 / 90 / 100 / 110 / 120mana
Range 25000


This is what makes Amumu an awesome ganker, a very high range skill shot and gap closer that will stun the first thing it hits for one second.
There are two reasons for why I choose to max this ability second.
1.With each rank the cooldown goes down by two seconds.
2.320 flat damage at max rank with a 100% ability power ratio at all ranks, so damagewise, this isn't a bad choice.

I'm going to explain how to use this properly in a ganking paragraph and a team fight paragraph.

W: Despair

Toggle: Nearby enemies take 8 / 12 / 16 / 20 / 24 magic damage plus 1.5 / 1.8 / 2.1 / 2.4 / 2.7 (+1% of ability power)% of their maximum health each second.

Cooldown 1seconds
Cost 8mana per second
Range 300


This is what makes Amumu a great jungler, this is going to be your first ability to pick and your last to max.
I max this last not because it's a bad ability, but because the other two are simply better.

E: Tantrum

Passive: Amumu takes 2 / 4 / 6 / 8 / 10 reduced damage from physical attacks.

Active: Amumu deals 75 / 100 / 125 / 150 / 175 (+50% of ability power) magic damage to surrounding units. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.

Cooldown 21 / 18 / 15 / 12 / 9seconds
Cost 50mana
Range 400


Your main ability!
This ability will allow you to have sustained and fast jungling, it's spammable in certain situations, it blocks 10 physical damage each attack at max rank(which means that anything that hit you for 10 dmg without the ability will hit you for 0 with the ability) has ok damage and a low mp cost.
Maxing this ability is the main reason why amumu builds magic res first and armour later, which makes him a great tank since early game mages will deal most of the damage and late game the ranged carries will be dealing most of the damage.

R: Curse of the Sad Mummy

Amumu entangles surrounding enemy units, causing them to be unable to attack or move for 2.5 seconds, dealing 50 / 100 / 150 (+35% of ability power) magic damage to them each second.

Cooldown 170 / 150 / 130seconds
Cost 100 / 150 / 200mana
Range 600


Amumu's ultimate ability, this is what makes amumu AMUMU. Once you reach level 6 you can head to gank knowing that you alone can pin a target to it's place for 3 seconds almost always giving you (preferable a teammate) a kill.
Using this ability correctly in fights will make the difference between veictory and defeat. It will keep your carries safe and will put their carries in danger.
Many people make the mistake of thinking that they're not allowed to use this ability just to get a single kill because they might need it later, this is partly true.
Early game, it's alright to use this to get single kills to save yourself or an ally, but later on, mid-lategame, save it only for a big fight.

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Jungle and gank paths

In a list i will mention two different jungle and ganking paths.
The first, very simple and very standart.
Ancient golem-Wolf camp-Wraiths-Double golems-Elder Lizard. Gank top if purple team. Gank bot if blue team.

Ancient golem-Enemy's Wraiths-Enemy's Double golems camp. Gank bot if puruple .Gank top if blue team.
There are a few things I'd like to clarify about this route.
1. You don't have to gank after the double golems and if you do, then take a rank at Bandage toss at level 3. If you don't gank then just go to your wraiths-lizard-golems.

2. This path will work if you are against a slow jungler and you get some help with the Ancient golem. If the enemy jungler catches you while doing his wraiths, just run back to your jungle.

3. While taking this path and just generally as a jungler, ask your support for cv's by pinging where you'd like them, i reccomend that you ask your support to cv the enemy's wolfs as you do his wriaths.
The enemy jungler might come to your jungle and take it while you gank so make sure to aske your support champion to cv there aswell.

In both paths after ganking, depending on your health and mana, clear your jungle and go buy.

Now I'd like to talk about the use of these Bandage Toss-Tantrum-Ult-Ghost/Flash whileganking.
Bandage Toss
mastering this ability is a very important part of playing Amumu.
In some cases, you'll be standing in a brush and shooting it from there, what you'll need inorder to hit this kind of shot is the ability to predict the movment of your target.
A different scenario is when you start chasing your target, and he can see you, in this situation, you need to predict his jukes. Before ganking, think about where he can turn and check the targets summoner spells, later on in the game, before ganking, ask your teammates if your target has his summoner spells.
Sometimes you'll gank a champion who has a blink ability and can easly dodge your Bandage Toss with it, these champions will usually be overextended since they feel safe enough having a blink, against theses guys, you should Ult first and use Bandage Toss about 1.8 seconds into your ult or run up to them, attack them, make them use their escape, and then use Bandage Toss.
Two things you should take into mind while ganking:
Always try to use Bandage Toss as soon as possiable because the longer you wait the further they'll run from your allies so if you wait too much, you might hit, but nobody will be there to attack them exept for you.
Ganking and making the target use his summoner spells to get away is still a good gank, as long as you gank the same target again within the next few minutes.
Make sure minions won't get in your way by watching your incoming minions and making sure you have enough time before they get into the lane, if you don't have enough time, just wait for them to settle into the lane and then gank.
Make sure your teammates know you are ganking, you can do that by pinging or useing chat and telling them who's your target


The best time to gank as Amumu is when there are 6 (or 7 in a canon minion wave) minions in the lane that have just gotten there.
After getting to your target you want to make sure you auto attack him and pull minion aggro, this will get Tantrum's cooldown lowered by 0.5 seconds everytime you get auto attacked, or attacked by a minion allowing you to spam it more often and increasing the chances of killing the target.

Your Ultimate

Use this only when you know you'll get a kill, before ganking, you should know a few things.
1. does your target have summoner spells that will help him escape.
2. do you and your teammates have enough damage and croud controll to kill the target.
3. will you need your ultimate anytime in the upcoming futere for a big fight.
As long as you know that you can get the kill (and by you I mean you or your teammates) and you won't need your ult anytime soon, sure, use it.


As said above, as long as you know that you can get the kill, and you can only get it useing Flash/Ghost, it's ok to use it, in some cases you'll need to Flash/Ghost ult, then Bandage Toss and that's fine.

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Team fights

Before I'll start talking about team fights, you'll have to understand one thing, YOU ARE THE TANK.
The tanks job is to start the fight, and to make sure that the main damage dealers, won't be able to deal damage because they are either runing away from you, or under your croud controll.

After the game is going on for a while, 3 things may happen.
1. Your enemy's have a strong advantage over you and they want to fight.
In this case, your team and yourself will be standing next to a tower and trying to defend it, they will use their abilities to push and you'll be useing your abilities to stop the push, where does it end?
What you'll need to do in these situations is use team chat, you'll need to tell your team that after your enemys use their abilities on minions, you will engage with your ult. After making sure that everyone understands, wait for the opertunity, wait for your enemys to use their abilities and then ult them all, Bandage Toss the main target and hope for the best.

2. Your team has an advantage and you're pushing them to behiend their turret, Bandage toss the easiest target you can hit if anyone over extends, then you can go baron because it's going to be a 4v5 for a while and you're in an advantage anyways.
If they are all standing behiend their turret, Bandage Toss in, ult as many as you can and make sure you're the one tanking the turret.

3. If nobody is in a lead and all 10 champions are in mid looking for a fight, you should make sure your teams caster has blue buff, the ranged AD has red buff and then you should start a fight with Bandage Toss, just use it on the closest target and make sure to catch as many victems as you can inside your ult, just make sure your team knows about your plans.

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Final comments

I'm very close to finish talking, and I thank you if you listened to all I had to say.
This is the first guide I've written and english isn't my first language, creating this guide took me a while and i'm quite proud of it.
I'd appreciate comments and I'll decied weather there will be more guides based on the comments therefor, please read the whole guide before commenting and if you didn't than mention in your comment what parts you've read and comment about them and nothing else.
I hope you enjoyed the read,
Sean, the guy who wroth this.
[This guide was originally posted by me on and I coppied it to here so more people could see it, I didn't bother creating a MOBAfire account because...I didn't feel like it].