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Annie
Build Guide by Guest
Annie - A wonderful little Girl (AP)
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Spells:
Flash
Ignite
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction
I'd like to introduce you to my little Annieguide pls be honest at the end and leave some comments cause its my first Guide and I want to learn how I can make it better the next time I'll try to make a guide :) .
Maybe you'll wonder why I choose to make a Guide for Annie cause she is such an weak and underplayed Champion. My answer is that she can be just amazing to play if you are able to. Her passive in Combination with Incinerate and/or Tibbers is just brutal and her Disintegrate is an great speel with a good range and very nice to farm minions.
At the end I want to say pls dont be too hard for my weak english :)
+ Insane Damage from the beginning to the End
+ Good Spells to harrass opponents
+
Disintegrate and
Incinerate are awesome to farm Minions
+ Awesome passive
Pyromania which allows you to initiate Ganks and Teamfights
+ A Nice Ulti which can allow you to make some turretdives and also can tank turrets for you and your team
+ A free
Thornmail for nealry zero Mana
- Very Squishy
- Gets focused often in Teamfights
- Not the biggest manapool
+ Good Spells to harrass opponents
+


+ Awesome passive

+ A Nice Ulti which can allow you to make some turretdives and also can tank turrets for you and your team
+ A free

- Very Squishy
- Gets focused often in Teamfights
- Not the biggest manapool
In my oppinion everyone of you had to find out which runes are the best of your playingstyle but for my aggresive playingstyle I prefer when choosing Annie those following runes are the best.
x9 I choose those runes cause they bring you nearly 9 extra Magic.pen which is nearly 1/3 of the magic resist an "normal" hero without magic resist runes or items has
x9 Of course , in late game those bonus Ap wont bring a lot to to your skills but in the first game those bonus Ap can decide of killing an opponent or not killing an opponent
x9 It's the same like the Marks of Insight , they bring you some magic penetration and bonus magic pen = more damage , more damage = more kills and more kills = win
x3 Same like the Seals of Potency , they bring you in earlygame an huge advantage which can decide if you get the kill and get feeded and dont get the kill.
Of course you can replace those runes for other ones for example instead of Quintessence of Potency runes you can put Quintessence of Insight runes to maximize the magic penetration but you bring the magic resist from "normal" champions to zero with those runes and
.




Of course you can replace those runes for other ones for example instead of Quintessence of Potency runes you can put Quintessence of Insight runes to maximize the magic penetration but you bring the magic resist from "normal" champions to zero with those runes and

Flash=75 In my oppinion Flash is an must Summoner spell for Annie cause of 2 reasons: 1. The great escape ability you get whem using flash in a Teamfight or getting chased and flash through walls 2. You can initiate Fights or Gangs with flash for example flash near to your opponent when your passive is ready , use Tibbers to stun him put your W and your Q on and finish it with Ignite
A great Spell to kill Enemys who run away . Also it just means more damage and more damage is always good and bring you especially in early game more kills. All in all its a good finisher for Annies Combo
Alternatives
In Earlygame it can be helpful if you fail to kill minions with your Disintegrate too often or your Skilloutput is just too big. But in Mid-Lategame Clarity is almost useless so I dont recommend it to you.
Its almost the same like Clarity , in early-midgame it can safe your *** or helo you to stay a bit longer in the lane but in the Endgame its quite as useless as Clarity
Exhaust is a good spell of course, It can help you chasing enemys or slow the opponent to get away alive but I prefer using Exhaust on Dps champions cause they normally got more movement and attackspeed so there is a bigger benefit for them because they can run away faster or attacking them harder
Also a good spell for chasing or escaping but I simply more like the Ability to flash right into fights or thorugh walls then the bonus movementspeed
Only useful if you play midlane to get quick back to your lane to provide that the enemy gets an level advantage of killing the turret
DONT choose this
Absolutely Useless Skill for Annie
Ive seen some Annies with Smite so far BUT its very useless Annie is not I repeat NOT a jungle champion so dont waste a slot of your summonerspells for Smite
Only Useful in Teamfights but there are more powerful and helpful alternatives to choose as a summonerspell so its just unnecessary to choose Cleanse
Could be very helpful but not for a squishy,Nuking Char like Annie she just dont need the extra bonus damage and saving some turrets is also not her task
As useless as Revive...
Usefull skill but not for you let a supporter or Tank choose this you just dont need it

Alternatives





DONT choose this






I start skilling
Disintegrate cause it allows me to farm minions quick and efficient without loosing mana also you can easily harrass your opponent_s with it.
At level 2 I skill
Incinerate cause it makes a lot of damage on all near Enemys and helps you too farm minions.
When i reach level 3 I put a second point to
Disintegrate cause it helps you to kill minions quicker and harrass the opponent even harder.
At Level 4 I put my first point to
Molten Shield mainly cause I want to get
Pyromania quicker but the free
Thornmail is also nice . Maybe use
Molten Shield earlier on level 2 or 3 if you play against two huge DpS Chars like
Tryndamere ,
Master Yi or
Xin Zhao
In level I put my third point to
Disintegrate for the same reason like I did it on Level 3
Level 6 : Its time to bring
Summon: Tibbers the big , angry bear into the Game to brun enemies,tank towers and make our opponents mad
After that first maximize
Disintegrate to keep on harrassing and farming. In Normal games you should maximize [Incinerate]] after it but if its an huge Dps-team you may think of maximizing
Molten Shield before.

At level 2 I skill

When i reach level 3 I put a second point to

At Level 4 I put my first point to







In level I put my third point to

Level 6 : Its time to bring

After that first maximize


I play this build when I'm sure that i dominate the Game and be experienced in playing squishy nukers. So I recommend this build to experienced players but also newbies can try it may they also can handle it. This Build is about how to bring the opponents fast to low hp so it contains nearly no surving abilitys. I will add a build for more survivalability :)
My first time is ALWAYS a
for 3 reasons 1.It gives You 15 bonus Ap which increase your Ap with my runes to 35Ap and this is very useful in early game 2. You gain 100life with is pretty decent and give you some survivalability and 3.The manareg. okay 5mana per 5sec issnt that much but better than nothing. In my oppinion this make
Doran's Ring more usefull then
Amplifying Tome cause this item just brings ap but no more abilities.
My second Item is in most cases a second
now you may wonder why take an second
Doran's Ring. My answer is that you wont get any better item for this Price like ive written before you get an decent life and ap bonus and the manareg issnt that bad and allows you to stay longer in the lane and helps you to offset your huge skilloutput
At third I buy some boots , if you already have enough money buy
if not just start with the regular
Boots .
In normal Games you have this build after round about 10Minutes
Now I start my Nuking Ability instead of buying
Amplifying Tome and convert it to Mejai'Soulstealer I save money and buy
Needlessly Large Rod and continuing this with buying
Blasting Wand which I convert into
Rabadon's Deathcap. Now you probably got 2 questions. First: Why do not buy Mejai'Soulstealer and second: Why buy
Rabadon's Deathcap. so early. My answers are: Mejai'Soulstealer is too risky to play. In Games with highher level or at ranked Games you will Ganked for sure if you have 10 or more Stacks and when getting killed you loose 1/3 of your stacks so it can happen that you die two or three times in a row woithout consider any kill or assist = You havent got much stacks and a Mejai'Soulstealer without Stacks is just wasted Money.
Now to the question why Buying
Rabadon's Deathcap so early.
Rabadon's Deathcap brings you a huge amount of Ap 155 + 30% of all Ap this will gain you atleast 230 Ap and that after an average build time of 25minutes. Its an safer then Mejai'Soulstealer and brings you even more Ap and more Ap = more Damage
Now your build should look like that:
This is my build in every single game.
After that we had to decide what we'll buy next. If it's an really tanky Team with lots of Hp and Armor I would Choose
The Ap,Manareg and CDR is quite decent but the real reason why I love this item is his awesome Active Skill. This Active makes 30% of the actual health ( + 3,5% each 100Ap) of Damage but at least 200Dmg. This is one of the best Ways to nuke an opponent down.
For example there is an
Garen with 3000Hp , cause of your
Rabadon's Deathcap you have more then 300Ap so
Deathfire Grasp make 10,5% more damage which means a total dmg of 40,5% of the actual health. Back to my example: You activate your
Deathfire Grasp on Garen which reduces his health from 3000 to 1785 without using any of your spells now you easily can kill him with your
Disintegrate ,
Incinerate and finally with
Summon: Tibbers and
Ignite. This is why It's my favorite item to build after
Rabadon's Deathcap I would start this build with Kage's Lucky Pick cause of the extra gold you earn from his passive but this issnt that important.
When your Opponents are very tanky the best choice for your next item is
which has some nice Ap Bonus and an very cool passive.
An good alternative is
which also brings you some bonus Ap and much Magic resistence and a nice passive which decreases the Magic resistence from all opponents by 20
At last I usually buy Rylai's Crytal Scepter cause of the Nice passive, the decent bonus Ap and they extra Hp
My Final build would now look like this
Void
My first time is ALWAYS a



My second Item is in most cases a second


At third I buy some boots , if you already have enough money buy


In normal Games you have this build after round about 10Minutes



Now I start my Nuking Ability instead of buying





Now to the question why Buying


Now your build should look like that:




This is my build in every single game.
After that we had to decide what we'll buy next. If it's an really tanky Team with lots of Hp and Armor I would Choose

For example there is an









When your Opponents are very tanky the best choice for your next item is

An good alternative is

At last I usually buy Rylai's Crytal Scepter cause of the Nice passive, the decent bonus Ap and they extra Hp
My Final build would now look like this





I didnt proof that this build is so good but I guess thats an good build if you want a good amount of Ap and a big survival Ability.
First: Start with
for the reasons ive told you in my main build
Second: Buy
for extra Mana
Third: Get
for the Magic pen. you need
Fourth: Convert
Sapphire Crystal to Catalyst the Protector to get more Mana and Life and restore your Mana and lifepool when reaching an higher level
Now convert your Catalyst the Protector to icon=Rod of Ages size=30 to get much Life, Mana and some nice Ap bonus.
Your build should look like this so far :
icon=Rod of Ages size=30
If you want total Survival Ability you now buy either
cause of the Spell Vamp Aura you get from it. Rylai's Crytsal Scepter would be the Alternative cause you gain 500 extra Life and an nice passive which can help you slowin the opponent and run away.
Or you Just keep on stacking Ap and buy
now.
An other Great Survival Ability Item is
which combine nice Armor with huge Ap and an really nice passive which can safe your as while running from
Lux or Ezrael Ulti.
My Final Survival Build would look like that:
or
But I cant guarantee for this build but I guess its an cool guide if you want a big survival Ability and still deal tons of Damage :)
First: Start with

Second: Buy

Third: Get

Fourth: Convert

Now convert your Catalyst the Protector to icon=Rod of Ages size=30 to get much Life, Mana and some nice Ap bonus.
Your build should look like this so far :


If you want total Survival Ability you now buy either

Or you Just keep on stacking Ap and buy

An other Great Survival Ability Item is


My Final Survival Build would look like that:







But I cant guarantee for this build but I guess its an cool guide if you want a big survival Ability and still deal tons of Damage :)
Your main Skill for Farming Minions is
Disintegrate cause you deal alot of Damage with it, charge your passive and still dont loose Mana if youre doing it well.
In Mid-Late game
Incinerate is also very nice for Farming some Minionwaves but your Basic Farmingskill is still
Disintegrate

In Mid-Late game


In Early Game its your maintask to get as much lasthits as possible and try to harrass your Opponent for an early Gank.
You can Start trying to get a kill at level 3 when you have harrassed one of your opponent to half hp. Start when you have Pyormania rdy and combine this with Disintegrate] , after that use [[Incoinerate and
Ignite and probably you or your mate will get the kill.
When reachimg level 6 and summon Tibbers try to let Tibbers tank the turret and push it.
You can Start trying to get a kill at level 3 when you have harrassed one of your opponent to half hp. Start when you have Pyormania rdy and combine this with Disintegrate] , after that use [[Incoinerate and

When reachimg level 6 and summon Tibbers try to let Tibbers tank the turret and push it.
Now your maintask is to initiate Fights and Nuke the Opponent to zero/low health. To do this most effective You should get an Blue Buff cause of the CDR and the huge Manareg.
The best Combo to initiate a Teamfight will Be
Deathfire Grasp
Pyromania
Summon: Tibbers
Disintegrate
Incinerate
Ignite
Disintegrate
Try to move over the hole lane to initiate Fights all the time and make they opponents mad. If the lane is clear keep on pushin with Tibbers who tanks the tower.
The best Combo to initiate a Teamfight will Be







Try to move over the hole lane to initiate Fights all the time and make they opponents mad. If the lane is clear keep on pushin with Tibbers who tanks the tower.
Like In Mid Game its you Maintask to Make tons of Damage to your Opponents and harrass them till there is a Teamfight which you can initiate which your Pyormania and
Summon: Tibbers

In My Experience you just have to fear Opponennts who can silence you . When face such an opponnent you should think of changing lane because they probably will beat you.
Some of those Opponennts are:
icon=Malzahar size=50
icon=Kassadin size=50
icon=Fiddlesticks size=50
In my Oppinion the best Opponennts are other squishy Casters like icon=Lux size=50 or icon=Ezrael size=50 or some really squishy Dps chars like icon=Twitch size=50, icon=Master Yi size=50 or icon=Twisted Fate size=50 cause you can kill them with your Nuke Combo from Nearly full health even in the early-mid game
Some of those Opponennts are:
icon=Malzahar size=50
icon=Kassadin size=50
icon=Fiddlesticks size=50
In my Oppinion the best Opponennts are other squishy Casters like icon=Lux size=50 or icon=Ezrael size=50 or some really squishy Dps chars like icon=Twitch size=50, icon=Master Yi size=50 or icon=Twisted Fate size=50 cause you can kill them with your Nuke Combo from Nearly full health even in the early-mid game
Guest
Annie Guide
Annie - A wonderful little Girl (AP)
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