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Spells:
Flash
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Pros Of Fizz (AP)
-He avoids minion collision, making him great for in- lane harassment
-He dishes out massive damage to squishies
-He had amazing Damage over time, poke with autoattacks a LOT
-He is a great juker, and if played well should not die often
Cons
-He deals lots of damage, but is very squishy because of this
(so dont overextend if you can help it)
-He is AP, which is generally harder to use than a Right-Click AD
-He avoids minion collision, making him great for in- lane harassment
-He dishes out massive damage to squishies
-He had amazing Damage over time, poke with autoattacks a LOT
-He is a great juker, and if played well should not die often
Cons
-He deals lots of damage, but is very squishy because of this
(so dont overextend if you can help it)
-He is AP, which is generally harder to use than a Right-Click AD
Fizz's Ultimate, Chum the waters, provides EXCELLENT help to your team in team fights, also allowing you to chase down single enemies if you choose. You should always initiate with urchin strike, his Q, so that you can use his "E" to escape the fight. If you can help it <--. Otherwise you will be able to master his moves and stregth yourself, just communicate with your team. Fizz is an excellent mid and is still great in lane. Have fun!
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