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AP Kog'Maw : Hyperactive mode enabled
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Spells:
Ghost
Exhaust
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction
- 9 Greater Mark of insight, which give you 0.95 spell penetration each. You want to make damage? You want to be useful? You want kill-assist? Then take those marks!
- 9 Greater Seal of Replenishment, which give you 0.41 mana regen/ 5 seconds. But i'm not sure about those runes, because, since you have almost 5 000 mana. Which is almost an infite mana pool for him! You can also go take blue buff once in a while.
- 9 Greater Glyph of Focus, which give you 0.65% cooldown reduction. Those glyph are really important, because it give you a LOT of cooldown reduction. Trust me, with those glyph, plus the blue buff, you WILL kick ***!
- 3 Greater Quintessence of Insight, which give you EVEN MORE spell penetration. You can also change those Quintessence for Greater Quintessence of Fortitude, wich give you 32.4 flat health, to help you survive a bit longer if you are having a hard time.
Exhaust would be a nice choice, so you can get easier early kill, and if someone is stupid enought to attack you late game.
OTHER CHOICES
Revive : Just no. If you are dying enough to make this spell useful you need to go practice in training mode.
Heal : I'm not a fan of that spell
Clairvoyance : You have an ult that does the exact same thing
Smite : Did you seriously thought about getting smite? If so, you find a jungler's build.
Rallye : It's only useful if you took the masteries that goes with it. I never tried Rally with kog'Maw, so i can't say much about it.
Clarity : Its only useful early game, but with Tear Of goddess + your runes + your masteries, you wont need it.
Fortify : AP Kog'Maw is an anti-champion build. Let fortify to the tank and the support.
Cleanse : Useful if the enemy team ahs a lot of CC, but you will only see they'r champion in the ranked game lobby.
Ignite : Nothing piss me off more than seeing an enemy survive with 10 hp caus ignite coulnt finish it, and trust me, they will ALWAYS survive your ignite.
Teleport : I never tried Teleport on Kog'Maw, but it could be interesting. If you decide to take teleport, DONT FORGET that you can use it on ward and on Teemo's mushroom
Has HUGE RANGE
Awesome for harassing
Can slow
Can detect invisible enemy, if they are either in the grass, or with a skill like eve or Shaco or Twitch or Teemo.
Great passive that can finish off enemies or dmg them a lot
Cons : To be able to use his ult correctly, you will need to be able to predict the enemies movement!
Mana hungry (thats why you need archangel staff)
Living Artillery cost A LOT of mana early game
Like every mage : No mana = death
Lvl 6 - 11 : Start harassing with Living Artillery and use try to get kill, BUT DON'T BE RECKLESS! Gank bot or top for kills and assist.
Lvl 11 - 18 : Spam that ultra of yours, like you never did before. Harass the enemy non-stop. Use Viod Ooze to save your ally or in combination with Caustic Spittle when a reckless enemy charge you.
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