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Nasus Build Guide by Beliriel

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League of Legends Build Guide Author Beliriel

AP Nasus - Cause you wanna be original

Beliriel Last updated on July 28, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 21

Strength of Spirit

Utility: 8

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I welcome you to my AP Nasus Guide. First off, I'm not an uber pro. And i haven't really tested this build in ranked yet. So you will see alot of theory here.
This also means, that if you try my build, I would really appreciate some feedback (for better or worse)

Also this build is mostly written for players who have some expirience with Nasus and have also read some other guides. That said, I don't leave you hanging with no clue whatsoever if you're still new.

My expirience with this build is roughly the same as with the normal "Hyfe" build, the only thing is, it requires more time and money to deal excessive damage. But you're still tanky and you still farm the same way, which I believe most Nasus-Players like about him. Plus you aren't that lost against typical Nasus counters such as Olaf and Renekton.

So let's start.

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Pros / Cons

Presentated Pros
- tanky
- natural lifesteal
- more ranged damage
- will shred through enemies, if left alone
- EPIC ult
- better game against counter chars
- An intelligent dog with a soothing voice

Censored Cons
- requires excessive farm (mostly for q)
- weak early game
- takes alot of time to become useful

As I said the gameplay is roughly the same as with normal AD offtank Nasus, but you're not so good kiteable and you don't have the same mana problems

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

As you can see I still max Siphoning Strike first. Mostly because because CD goes down and damage goes up. It has a low mana cost and should become your "Autoattack" and it gets stronger with your CS.

Then I max Spirit Fire because it begins to shred significant armor in higher levels and damage output becomes moderate (we're still talking without items). It's good for mid game, cause people shouldn't have much armor (except maybe Rammus and Malphite) and as smaller teamfights break out you will notice how fast the enemy carries go down when they stand in your fire.

Wither is freaking awesome! The only reason I max it last is, that I can live through most of the game with it on lvl 1. It still is a good slow, it slow's the attack speed and the slow effect becomes stronger over time. But I wanna dish out damage so it stands behind the other abilities. :'(
If you're seriously getting owned (includes your team) max it as soon as possible to minimize enemy carry damage.

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Summoner Spells

Take these:

Also ok:

Sign of an inexpirienced Nasus:


The rest ... (includes Smite, we're not discussing Jungle Nasus here)

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Take what you like.
I go flat armor seals and marks, magic resist per lvl glyphs and movement speed quints.
I guess health quints would also be of advantage to have more sustain early game, but I'm satisfied with movement speed together with movement speed Masteries.

Why do I pick flat armor marks instead of armorpen or magicpen?
I don't need armorpen, cause I have Spirit Fire and I dont need magicpen, cause AP comes really late and we're not an AP carry.
Flat armor marks help Nasus in his early game, more than you can imagine ...

The rest should be self explanatory.

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I have 3 things to say:
- I want to make Nasus as tanky as possible
- I hate wasting CDR, that's why there are only 2 points in
- With I avoid ugly mana problems, else I would take

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Items / Gameplay

Welcome to the core of my build.

Early Game
I start with Meki Pendant and two pots. Because I have armor marks I usually can avoid a Doran's Shield or a Regrowth Pendant. Alot of you might think WTF?! But believe me, if you play cautios the first 4 lvls you should have enough last hits on your q to sustain some harass through Soul Eater and afterwards you can let your abilities work for you until you get to lvl 8-10. Because we have good mana regen we can use Wither or Spirit Fire without a guilty conscience of running out of mana too fast. Just don't mindlessly spam everything you've got and you should be fine. Remember to last hit as much as possible with Siphoning Strike.

Mid Game (lvl 8 and up)
Ask your jungler or someone other to gank and push your lane abit. Recall:
Get yourself Glacial Shroud, complete your Chalice of Harmony and get some boots. In general > >
Don't forget wards. They save the day really often. You don't need health pots anymore.
Teleport back to your lane and continue to farm.
Ignore most of the teamfights. Might sound harsh, but if you play with a Nasus be prepared to leave him to his lane pretty long. I mean, sure if there are 4 enemies in mid or something you should go, but don't go bot or get away from your lane to do dragon. You can do that if 3 people of your enemies are dead and Teleport is up. But for a Nasus helping with dragon drops his potential Q-damage. Keep it in mind ...
Also get a Sheen. You will see your Q-damage spike!

Late game (lvl 15 and up)
Now is your time to shine. Siphoning Strike should be decently farmed. Finish your Glacial Shroud into a Frozen Heart, get a Rylai's Crystal Scepter and finish your Lich Bane. Finally you can also start working on athena's unholy grail.
Farm whenever you can but don't be afraid to participate in teamfights. You're bulky and you have lifesteal. And now even your Spirit Fire should deal pretty high damage. With Lich Bane you still get very good damage on Q plus your E and R now both slow the enemies. Time for chasing, now with 40% Cooldown Reduction!!!

In general:
- slow the AD carry
- Spirit Fire
- ULTI!!!!!!!!!!!
- Siphoning Strike
- ???
- profit

Have an eye wether you should engage or not. And just because you have a good late game, doesn't mean you're unkillable.
In late game teamfights your ult Fury of the Sands becomes truly terrifying, because you deal percentage damage and get a ton of AD from it (if you walk right ...)

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If you don't do it you will suck!

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OMG it's AP Nasus!

But you still have to watch out for:

- Olaf
- Renekton
- Riven

It might be a good idea to still start with a Doran's shield if they show up.
Other dangers:

- Vladimir, he's extremely sustainable. Get early magic resist (chalice and merc's)
- Rammus, get early merc's

You see the last item is Guardian Angel. This is optional. If you're doing really good, get a rabbadon's deathcap but in general GA is better. I mean 2 lifes = pure awesomeness! And you will need it ...