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Nasus General Guide by

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AP Nasus, watch then melt as you roam the battlefield

Last updated on January 4, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0


Utility: 9

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Greetings summoner! What masterpiece shall we play today?

More siriusly, Greetings fellow summoners! this is my first build here on mobafire, but i'm a long time reader of all your contribution, so thanks in advance for reading and thanks for the good work!

I 'm testing ap nasus for some weeks now, and i find him very versatile and powerful. I will update this build if i have time, but he is actually viable on Vi's patch.
Personally, i prefere going top with AP nasus, contrarly to a lot of them going mid, because i think a good AP mid (AoE is better) can add a lot to the destructive power of your team.

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Team composition for an effective AP nasus

Preferably some AoE disable, or AoE damages (a jungler amumu), a galio mid, a nunu bot support...

Having someone beside you who can tank damages is a good thing too, because after some teamfight, enemies will begin to notice you and to focus you.

A sivir bot can also help a lot thanks to her ult.

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I'm not very used to actually DOING guides, so no flashy images for you guys!

PASSIVE: 14/17/20% lifesteal, procing on your Q, allows good sustain and trade early game, can be hell of a heal if you buy lich bane (the magic damages of lich bane proc it too, not sure why)

A: your identity as an AD nasus, but still farm it well (and it helps last hit!)
in trades, AA before using it because it refresh AA timer

W: the spell that will piss of a top darius or vi, the thing that make you unkillable, THA MOFO 95% slow! ganked? W on top, Exhaust on ganker, byebye =)

E: your bread and butter, you are pushed under tower ? -> E
you want to push ? -> E
you want to harass ? -> E
you want to scout bush ? -> E
you want to deny creeps ? -> E
you want to slow ? (Rilay needed) -> E
Beware of the mana cost, but normally with masteries, runes, 2 dorans and sheen, you should be able to spamm it for a while.

R: that R... enemy low life under tower? W -> E -> Q -> R -> bye bye
enemy towerdiving you ? W -> E -> .. wait... ho it's the same :)

In line, it's a very effective tool to finish of a scared enemy under tower and escape the jungler alive, to survive a gank under your own tower, or simply survive (2 slow + ult, no way to die)

In teamfight, you become a giant dog god who melt his enemies and cannot be focused because of his tankiness. remember to slow the two carry, to place your E, hit your Q on that fleeing (with 95% slow) ADC and ALWAYS be in the middle of the mess.

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Pros / Cons

-tanky for his dps, great suvivability due to his ult and slow
-great pusher (SF lvl 3, 1 spell = 1 wave)
-awesome AoE damages (late game can melt half the enemies health in 2-3 seconds)
-not focused in early teamfight (free kills), focused on midgame/late teamfight, but hey, you are fed and way too tanky now
-creeps OVER9000 (rich $_$)
-trade very well early after sheen (W + AA + SS + SF, they will go back instantly)
-scale very well into late game due to % damages

-mana dependent early
-push maybe a bit too much if you want to harass (not really a problem tho)
-if shutted down early, comeback is hard (but possible due to awesome creeping capabilities)

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Creeping / Laning

What i really like with Nasus is that i don't need gank, thus i can let bot and mid get ganked and improve our chances of win a lot. An AP nasus doesnt't need kill, because he will farm so much, and deny enemy top so much, in team-fight that alone is already a big difference. Add to this the multiple ganks from your jungler on other lanes, and you got a large margin winning mid game (thus late game)

Against non dangerous melee champ, farm Q as much as possible, keep the creeps in the middle of the two tower (avoid unwanted ganks), poke with E.

Against ranged champ (or teleport champ (Yi, Akali, Kata)) Casually farm and poke with E, ward your bushes, push them under tower to deny creeps (you can poke them under tower due to range of E)

If you see enemy jungler in another lane and enemy is < 30% life, W him, R E Q take kill, back regen mana life and spend your hard won 300 gold.

I really like to play aggressively because people expect that i will passively farm my Q and be a farm fest, whereas i deny their creeps hardly, and often take kills within 10 min. Surprise surprise...

REMEMBER TO USE YOUR SLOWS! if ganked, or need to escape. don't hesitate to use flash and ult either. A hard escape can be done by flash > slows the gankers > ult to survive in case of unwanted skillshot or ult > E to make them suffer for what they did

later on, just go to any lane, E, take 10 creeps, repeat.

If you are against a troublesome top (darius, yi, vi), push with E , deny creeps, slow if they try to come to you and flee like a little girl (a midlife top coming to you mean the jungler is not far)

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Team Work / Team Fight

Early - mid:

If you, the top, enter team-fight, you must have at least boot lvl 2 + sheen + 2 doran, it's the minimum to survive out there. try to W that annoying little skilshotter (Ez, nid) ult (don't be afraid to use it, its duration is very (VERY) long) E Q. If your team follow, he must be dead, if not, exhaust the main DD, try to be in the middle (you are faster than most due to materies + runes)

Now, either they focus you, go back to your team slowly so your Ult continue to dish out damages, replace E, use W on the most annoying. if bad comes to worst, flash out (you already did your job, they should all be < 50 % life, 1 should be dead, when your team is full (except for you)). If entire team is under tower and low life, don't hesitate to go full in (if > 50% life) because 1) there is good chance you can kill them all with E + ult and 2) if not, you tank and your team do it (4 assists :3)

Till there, it was easy.

Mid - late:
Now, you should have a LOT of creeps, some kills and a lot of assists too (depending on your aggressiveness, and your presence on team-fights).
You should have boot 2, Rilay, Liandry's Torment, 2 doran, and a institutional item (if not lich bane, sell a doran for it (if you suffer a bit, RoA or sunfire are good choices, as they give you suvivability AND dps))

You can now almost instant kill any squishy crossing your god's path (W AA Q E) (especially with lichbane)

Don't engage full life team-fights, you have an AoE Slowing poke (+ with Liandrys, it burn 10% max hp of enemy team)

When someone is near 50% HP, or they are all +- 70% engage (W + exhaust carries, E R Q (on of the carries)). right after engage, they should now be +- 50% (E + ult + Liandrys hurt) stay in the middle, Q the ones with lowest life (remember to spam, 3 sec CDR) flash out if bad come to worst, let your team finish em off, (or if you are not focused (or have a Zonya) GO FOR THE PANTA, IT IS FAIRLY POSSIBLE (done two this week))

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Sorry for the lake of images, i will try to update this as much as possible.
Thanks a lot for reading! Don't hesitate to say whatever is in your mind, or give me advice =)
(Note that I'm not a native English speaker, sorry for the grammar mistake =s )

tl;dr -> ap nasus rocks


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