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Soraka Build Guide by

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Ap/Op- Pub Trollaka

Last updated on October 15, 2011
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Cheat Sheet

Soraka Build

LeagueSpy Logo
Support Role
Ranked #4 in
Support Role
Win 52%
Get More Stats

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

Chapter 1

Soraka is Op as of this moment (10/15/2011)


Infuse is op, it nukes and silences, or if you need mana, gives you mana.
Star call has a really short cool down.
Does not lose in lane.Just dosen't.
1 Level of heal is enough unless your a dumbass who keeps on getting harassed.


No amount of heal will help a idiot teammate. However Soraka's current op-ness buffers that.

On a ****ty team with 2 people 0-X you will lose. You are not chuck norris.
You can't dominate lvl 1...You dominate lvl 2-16

People don't take this seriously until they see your score of 4-0 within the first 5 minutes of the game at mid...Then they switch with mid and that person gets a score, afterwards surrendes at 20 min =\

I don't care to make this guide look nice, i just wanted to have this up so i can link this to friends.

Things to note.

Soraka can own 1v2 2v2 and 1v1 and lane any day any time.

The only problems with her dieing involves fed people.( but usually crippling 2 of their teammates beyond playability should buffer that out)

You don't need mana regen...ever. Besides the initial doran since maxing infuse first will keep your mana up.

How to play :

Max infuse, get starcall whenever you can.
Get heal if you need it (usually 1 level max...)

Flash helps you get those pesky 1 bar runners, and helps you run away from ganks (assuming your careful, flash will not help everyone, or every time)

Ignite just finnishes off those 5 hp bastards whenever flash or your infuse can't reach.

Runes: Per level ap runes, And flat ap quints.

Great early game burst and late game. per level ap quints aren't that worth it, instant is better for early game domination which in turn snowballs.

Items:Start with a doran, it gives mana regen and ap/hp. Your infuse should give you mana whenever you need it. Buy all ap items, survivability dosen't matter.(unless you really are gonna die then you need some ;o )

I start Doran--->Penetration boots ---> Big rod ---> Death cap

of course only the Doran--->penet boot pat is recomended. Anything else is preference.
If you want to keep dominating, get more and more ap, hence the snowball effect.