Build Guide by chicagomobboss
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im gonna leave out the basics of how to play the game and hope you know. go read something if you don't.
I know this build ain't that original or anything... what is these days. this is just my recording of a build people have asked for, generally after i bury my axe somewhere in their cranium. along with that its just me rambling on about how to play it and why it works. its mostly a compilation of other **** i read compiled into one place.(redundancy for the win!) that said please enjoy and i hope it helps.
For those who don't know sion gets a one to one ratio on ap to dmg. so if he has 600 ap he adds that to his stun and shield dmg.
Item build reasoning:
sapph crystal: for stuns and sheen.(all sion builds should start with this as stuns are key to low lvl ganks on your lane. even ap sion early ganks are just pure melee and stun.)
HP pots: ...figure it out.
Sheen: why sheen over mej's? I found that sheen gave me greater kill-ability early game boosting my cash to quickly get the other items. when I got mej's earlier I stalled and failed to build up those precious stacks.
sorc Boots for magic pen... pen = more dmg
mej's soulstealerOptional, mostly for pub stomps only. you should be able to gauge if your gona be able to make the most of this by your kill # by now. lots o kills go for it. none... well skip it. for late game power that scales with your needs.(for a more stable sion skip this step.
IF YOU GET MEJS REMEMBER YOU NEED STACKS!
DO NOT DIE AFTER GETTING MEJ'S. play safe... not overly so but don't go solo towers or champs. stick together. even if your not getting kills assists give you stacks. heal up often in base if you must. better to run for 3 min than to lose stacks. ****... don't die ever!
z ring - ap... more ap... LOTS MORE AP. hem... sorry.
Lich Bane: this 2nd so the ap hit is hard, this befor z ring makes it weak sauce. one of the core items of this build for its ability. every time you use an ability you do your ap in dmg next attack.
How it works: lets say for ease your ap = 600. so shield up, lich bane activates smack enemy: 600 dmg added.
stun(PLUS IT STUNS!) which at lvl 5 does 300 + ap: 900 dmg
lich smack: 600
manual pop shield 320(lvl 5) + ap: 920
for a grand total of 3020. good bye squishes... even tanks that's a big chunk.
and if you throw in your ult for + melee hits and another lich activation... well that's nice too.
Just remember to let those intervening hits get in... that's a lot of dmg to miss.
Watch cool downs on your lich bane you don't want to rush and miss activations.
also this works on buildings... throw up your shield and take a massive chuck outta the tower with your axe. stun minion... smash the tower.
after that i usually go for ... nashor's tooth for cool-down reduction and good ap and attack speed... but if the enemy is stacking magic resist go for any good magic pen.
if they are folding like tissue paper already, z ring offers the greatest increase in flat ap and i just love more ap...
have i mentioned more ap.(for pub stomp power.)
shield is priority... main kill weapon and dmg soak. main farming tool too. when you start taking out whole waves of minions in one shield pop and catch yourself giggling and gibbering to yourself you'll know what I'm talking bout. if your not getting 200 to 300 farm kills you ain't doin this right.
stun is next, that first ap max stun that surprises the squishy by taking half their life as you prepare to fold em in half with your shield is sweet. you'll get comments... some with profanity.
enrage- one rank early for a little padding. wipe a wave with shield... ++ hp
your ult with this build has use only in that it give you run speed, for gettin away from or to ganks and attack speed for those towers(and i spose chars too, but never minions... well almost never.) so just one rank till later. save for the emergencies.
runes? take what you like... magic pen and ap are always good.
tele- only way to roll in 5v5... could be dropped for flash or ghost in 3v3 but i like it still. keeps you in the fight for xp and moolah, and handy for that across board gank. the more i play the more i like this ability. its versatility is never lost. helps to support team, towers and always be in the right place in the right time.
clarity- good for sion... just good. sion's mana pool is small, minuscule even. use it all game and often. and don't forget to use up your mana before refill. pop up a shield before and then have the mana for stun and 2nd shield and stun.
as you don't have traditional escapes (flash etc) be sure to play smart next to towers and watch for ganks. but stun and shield do help alot in this area. just not so much 1v5, but then nothing really does.
there are two distinct ways to start. if you have a lane partner who is incompetent just harass and farm, farm your *** off.
if you have a good lane partner with another stun or toss or knock up go for ganks right off. play smart but squishes will fold to 2 hard cc and a few auto attacks.
lvl 3 is where to start trying to kill your lane with stun/shield and your team. but farm always farm. also support the other lanes by ganking and holdin em if they need to head back.
Go pick up blue aura if its around, red too if no one else is on it. start picking off and ganking with your team but stay on your lane as much as you can unless they other team is feeding you like crazy. farm everywhere you go... blow em up with that shield on the way to ganks... remember that for sion, minnion kills = hp, xp and money. Here is where you need to build mej's stacks. Play smart and get in on every kill you can for assists.
late for sion can be two things, full items rape train... walk around killing everything you see with your team backing you up focusing on towers and inhibs.
most likely the other team will give up right around the time you want the game to go on forever in an endless sea of blood and death.
or starved useless **** sion. just push lanes with team and fall into obscurity. try to pick up cash as you go... but your hope of using your axe in ungodly ways is gone. sigh. still you can be a solid pusher and if you haven't fed can keep a respectable score.
Other hints and tips
since your shield has a both a time after activated before you can pop it(4sec) and cool down a hit and run strat is great for sion. when harassing or ganking with a dps char i often lead with the stun to guarantee the shield and dmg land. so shield up. wait 4 sec then stun, hit, shield, hit. then decide if its worth the chase. if so wait for that stun and finish. other wise back off. if they follow just run till shield back and repeat, only lead with axe, then stun as they realize their pending demise and try to run, then axe, shield, axe. a surprising number of players will chase you feeling like they need to pay you back for taking out half their life... only to realize you can do it again.
kill stupid players, great ways are... they stick around at half health... sion can kill that, so stun smack shield smack... got a lane partner? gank That ****!
low health char chasing you down because you even lower? pop up shield smack em around while shield absorbs dmg then pop or just stun and blast em with the shield.
Fear is your friend. when two players see you coming round the tower with shield raised and run like cowards it does good for your soul. use your intimidation. control areas with nothing but stark raving terror of your stun shield combo. just walk around and people will give way, but use it wisely because that kinda respect can make you get a god complex.
Here is what not to do! :)
Gosh... guess I'm outta ideas for now... any Q's pls ask.
if you like it, rate it.
Big edits on masteries and items... now that im lvl 30 and playing ppl who don't suck. nov 18 2010