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Ezreal Build Guide by

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Attack Damage Ezreal

Last updated on August 23, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 20

Honor Guard

Defense: 1


Utility: 9

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Hello my name is KitingBoss, this is the very first guide I have ever done and I hope it meets expectations. I really like playing Ezreal and the ADC role.

If you have any questions at all about this build add me on my smurf KitingBoss. I also have a main account named Aphroditi (I will not add you on this account).

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Firstly I would either start a dorans blade (my fav) or Booots and 2 Health pots.

Secondly I try to build my Lizard as soon as I can cause it gives early damage and cooldown reduction to help you poke even more with your Q.

After that is built I go ahead and buy a BloodThirster for that lifesteal and attack damage, the lifesteal will really help in keeping yourself full hp if you don't want to build any defensive items.

I buy the black clever for sustain in team fights and the attack damage it gives.

As for the offensive items I try and built damage, damage, and more damage to really help out in a 1v1 situation or even a team fight. with alot of attack damage you can focus down one person in a team fight very fast while in the heat of battle. The Maw is really more of a Defensive item but can also help out with damage as well, I would built this Maw for the shield it gives when you are low, it can really be a life saver when you have used your summoner spells.

Moving on to the defensive items I would really try and go for something like the guardians angel as if you are focused in a team fight you can pop right back up and have an EZ escape if you catch my drift huh? huh? Also I would try and build a frozen mallet just Because of the health, in my opinion the damage is just a bonus. Once you have built the guardians angel or frozen mallet you will see your sustain in team fights gets a lot better. The Iceborn Gauntlets are really more for the AOE Passive it gives, with this item farming is made allot easier and focusing in team fights become allot for wide spread.

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Spell tactics

You really want to start with Mystic Shot for that early game harassment. Depending on who you are playing against starting Arcane Shift can also be a big game changer in getting away from the other team so you do not give first blood. I would max your Mystic Shot ASAP for the most poking potential and as the game progresses always pick up your Trueshot at 6, 11, and 16. Essence flux is only a good choice to max second if you want to be able to get your "full" combo off on the other teammate... this can work extremely well against players that are ADC or Support depending on what they build early game. Lets explore here for a moment and create a game variable of are own. Let's say you are up against a Caitlyn-Lulu match up bot lane, you will assume "Hey I know that cait is most probably going to be ADC so I can only assume she is going to start boots and health pots" If this is the case then you will want to put points into Q, W, and E as soon as possible to get your full damage out onto there enemy ADC. But lets say they lane swapped early game because the enemy team is getting hammered on by you or your jungler, the lanes that will most likely swap are bot and top. From my experience in games top lanes are usually more tanky and can take more damage, in this case you may want to switch your tactics a little to match up better with your enemy, the best way to do this is max your Q as soon as possible to keep them away from your turret since your poking potential is just amazing as ezreal. After your Q is maxed I would go ahead and max your Arcane Shift Immediately after to get away from ganks as they are going to happen very often assuming they have a jungler.

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The 20/1/9 MASTERIES I pick are for the most damage out put early game and the summoner spells bonuses. I would pick these masteries if you are planning on wrecking early game, If you want to be wrecking late game I would suggest looking for another guide that tells what masteries to use.

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I use Attack damage and Armor pen Marks for early game damage.

I use the attack speed Seals here for farming potential, The Armor Seals are for sustain early and late game.

Again here the attack speed Glyph are for early game farm, the magic resist is to sustain yourself against Ability power champs, The mana regen is so you don't run out of mana so fast early game and you don't have to keep backing for more mana.

The Quints that I used are mainly for sustain, early game farm, and getting damage in fast.

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Forgive me.

Forgive me for any spelling errors, I am new to this whole guide thing and would like to see negative comments and positive so I know what I did right and what I did wrong. That's all I ask thank you!