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Spells:
Ghost
Ignite
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
Now, the item build is an important part of how I play Morde, so I will go over this in more detail.
- This is a very important first item to get, because it keeps your regen up and helps you to stay in the lane practically forever. It also builds into the FoN later in the game.
- Health potions just keep you in the lane longer. Good utility.
Here comes the more interesting part. The build now can split.
You choose 1 of the following two items
OR
You pick based on who is more dangerous in your lane, the AP or the AD
After that, you go your boots
- I usually go these for the Magic Pen to up some damage output
OR - Pick the one you didn't earlier.
Now, we get to start building for AP
- AP and Spell vamp, with a nice aura? Sign me up!
- Slowing and more health is a great way to stay alive while you are chasing down your enemies
- More magic resist, more AP, lowers enemy magic resist. Nice.
Overall, there is little deviation to be had in my build. If there's no AD heroes, the Sunfire Aegis still helps with the AOE damage. If there's no AP, the Force of Nature still provides plenty of health regen and movement speed.
OK! shall we cover the abilities?
This is the most important thing about Mordekaiser. His passive. He has a shield that recharges by 35% of the damage you deal. This is important because it gives you more health essentially. You want to have this armor up at almost all times if you can.
This ability HURTS when you hit someone by themselves, but that doesn't really happen much until later in the game.
This ability is good for utility, it stacks with a Sunfire Aegis, and it can help keep you alive longer, put it on before every combat if possible.
This is what you will be using to do all of your damage. This arcs in front of you and does a bunch of AOE damage. Use it on packs of minions to recharge your shield a lot.
This is your ultimate, and for good reasons. This ability will hurt if used correctly. but don't rely on it to kill things. It's mostly useful for the spirit it makes. Whip it onto the carry of the team along with your Ignite and you will get yourself a strong ally to kill the enemy team with. You can easily turn a 1v2 into a 2v1 with careful usage of this.
I choose ghost for the ability to run away and for the ability to chase down enemy heroes if the need be.
I choose ignite because it stacks with Children of the Grave and hurts a LOT.
I choose ignite because it stacks with Children of the Grave and hurts a LOT.
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