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Gangplank Build Guide by FakkerJackson

Top Bilgewater - your king has returned! - Gangplank Toplane

Top Bilgewater - your king has returned! - Gangplank Toplane

Updated on August 3, 2018
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League of Legends Build Guide Author FakkerJackson Build Guide By FakkerJackson 13 5 160,916 Views 3 Comments
13 5 160,916 Views 3 Comments League of Legends Build Guide Author FakkerJackson Gangplank Build Guide By FakkerJackson Updated on August 3, 2018
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Introduction

Hi and Welcome!

My In-Game name is "Fâkker". I‘m 30 years young and i live in Germany. I love to play competitive games. Before i started League of Legends, I played Counter Strike Global Offensive. My Rank in CSGO was Supreme Master First Class.

I putted some pictures together for you guys to see my current status in LoL.

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My Main role is Top Lane, my secondary lane is Mid. In m y second season now i reached Gold (Current Rank).

Here is my OPGG

Check out my other Guides:
* Gangplank
* Renekton
* Camille
* Zed
* LeBlanc (in progress)


That’s enough from me. Enjoy reading the Guide :)
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Champion Lore


As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.
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Abilities

"I will carve my name in their skulls."






Trial by Fire (Passive)
Cooldown: 15

Every several seconds, Gangplank's next melee attack ignites the target, dealing 55 (+10 per level) (+1.0 per bonus attack damage) bonus true damage over 2.5 seconds and granting 30% movement speed for 2 seconds.

Destroying a Powder Keg instantly refreshes Trial by Fire.



Parrrley (Q)

RANGE: 625
COST: 60 / 55 / 50 / 45 / 40
COOLDOWN: 5
Gangplank shoots an enemy with his pistol, dealing 20 / 45 / 70 / 95 / 120 (+1.0 per attack damage) physical damage. Gangplank gains 3 / 4 / 5 / 6 / 7 extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow.

This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire.



Remove Scurvy (W)

COST: 80 / 90 / 100 / 110 / 120
COOLDOWN: 22 / 20 / 18 / 16 / 14
Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for 50 / 75 / 100 / 125 / 150 (+90% of ability power) (+15% of missing Health)



Powder Keg (E)

RANGE: 1000
COOLDOWN: 18 / 16 / 14 / 12 / 10
Passive: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 3 stored at once.

Active: Gangplank places a powder keg that can be attacked by himself or his enemies. Lasts 25 seconds or until destroyed.

If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40 / 50 / 60 / 70 / 80 % for 2 seconds and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take 60 / 90 / 120 / 150 / 180 bonus physical damage.

If an enemy destroys the cask, it defuses the explosion and grants gold.



Cannon Barrage (R)

RANGE: 3000 (Global)
COST: 100
COOLDOWN: 180 / 160 / 140
Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals 35 / 60 / 85 (+10% of ability power) magic damage and slows enemies hit by 30% for 0.5 seconds.

Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage:
- Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within by 60% for 1.5 seconds.
- Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.
- Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration.


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Unique Skills

"They took my ship - I'll take their lives"



Laning with Gangplank is fun. You earn lot’s of Gold and Silver.- What? We are getting Silver? – Yes my friends you heard right – Silver. The correct pronouincing is „SILVER SERPENTS“. How do we get them? It is quiet easy. You kill Minions with your Parrrley or with Powder Keg. What can we do with Silver Serpents? Upgrade the Damage of our Ultimate Cannon Barrage. I will explain to you guys what we are getting from the Upgrades.




DEATH'S DAUGHTER

Death's Daughter
An initial, large cannonball lands in the center of the barrage, dealing a cluster's worth of true damage to all enemies it hits and slowing them by 60% for 1.5 seconds.

FIRE AT WILL

Fire At Will
Cannon Barrage fires 6 additional waves over its duration.

RAISE MORALE

Raise Morale
Allies within the area gain 30% bonus Movement Speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect.




Only Gangplank can buy these Upgrades!
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Items

"Sharp enough to etch bone."

The Gangplank Item Pool is kinda BIG but there is nothing better than Damage, Crit in my Opinion. Most of my Games i go for 100% Crit, but if i cant kill the Tanks fast enough i go for real Armor Penetration. Let's take a closer look.



Core Items


Trinity Force

COST: 3733 Gold
Attack Damage: 25
Cooldown: 20%
Health: 250
Mana: 250
Movement Speed: 5%


UNIQUE Passive: Basic attacks grant 20 Movement Speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 (half for ranged champions) Movement Speed for 2 seconds.
UNIQUE Passive: After using an ability, your next basic attack deals bonus physical damage equal to 200% of your base Attack Damage. 1.5 second cooldown. Does not stack with Sheen or Lich Bane.



Youmuu's Ghostblade

COST: 2900 Gold
Attack Damage: 55
Cooldown: 10%


UNIQUE Passive: +18 Lethality (11-18 armor penetration based on your level).
UNIQUE Passive: +40 Movement Speed out of combat.
UNIQUE Active: Gain 20% Movement Speed and ignore unit collision for 6 seconds (45 second cooldown).



Infinity Edge

COST: 3400 Gold
Attack Damage: 70
Crit Chance: 20%


UNIQUE Passive: Critical hits deal 250% damage instead of 200%.



Other Items


Phantom Dancer

COST: 2600 Gold
Attack Speed: 45%
Crit Chance: 30%
Movement Speed: 5%


UNIQUE Passive: While within 500 units of an enemy champion you can see, you gain 7% movement speed and pass through units.
UNIQUE Passive Basic attacking a champion causes them to deal 12% less damage to you for 10 seconds. Can only be active on one champion at a time.



Statikk Shiv

COST: 2600 Gold
Attack Speed: 35%
Crit Chance: 30%
Movement Speed: 5%


UNIQUE Passive: Moving and attacking builds Static Charges. At 100 charges, your next attack expends the charges to deal 60-160 magic damage (at levels 1-18) to up to 5 targets. This effect deals 65% bonus damage to minions and will critically strike if your initial attack also did.



Essence Reaver

COST: 3400 Gold
Attack Damage: 70
Crit Chance: 20%


UNIQUE Passive: 10% Cooldown Reduction.
UNIQUE Passive: Gain increasingly more Cooldown Reduction from Critical Strike Chance provided by other sources (maximum +20% additional Cooldown Reduction at 30% Critical Strike Chance).
UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.



Guardian Angel

COST: 2400 Gold
Attack Damage: 40
Amor: 30


UNIQUE Passive: Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown).



Maw of Malmortius

COST: 3250 Gold
Attack Damage: 55
Cooldown: 10%
Magic Resist: 40


UNIQUE Passive: If you would take magic damage that would leave you at less than 30% of your maximum Health, you first gain a shield which absorbs 300 (+1 per bonus magic resistance) magic damage for 5 seconds. 90 second cooldown.
UNIQUE Passive: When Lifeline triggers, you gain 20 attack damage, as well as 10% spell vamp and 10% lifesteal until you leave combat.



Lord Dominik's Regards

COST: 2600 Gold
Attack Damage: 50


UNIQUE Passive: Giant Slayer: Grants up to +20% damage against enemy champions with greater maximum Health than you (+2% damage per 100 Health difference, maxing at 2000 Health difference).
UNIQUE Passive Last Whisper: Physical damage ignores 35% of the target's bonus armor (applies before armor penetration).



Mortal Reminder

COST: 2600 Gold
Attack Damage: 50


UNIQUE Passive: Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds (Grievous Wounds reduces all healing received and regeneration rates by 40%).Giant Slayer: Grants up to +20% damage against enemy champions with greater maximum Health than you (+2% damage per 100 Health difference, maxing at 2000 Health difference).
UNIQUE Passive Last Whisper: Physical damage ignores 35% of the target's bonus armor (applies before armor penetration).




Sterak's Gage

COST: 3200 Gold
Health: 450


Passive: +50% Base Attack Damage
UNIQUE Passive:Grants Sterak's Fury upon taking 400 - 1800 (based on level) damage within 5 seconds (60 second cooldown).
Sterak's Fury: For 8 seconds, grants increased size, +30% Tenacity, and a shield that starts decaying after 0.75 seconds based of 75% bonus health.


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Skill Sequence / Item Sequence

"My vengeance will be bloody."




So i chose two Games with Gangplank where i can show how fast or how slow you can get your Items.



The first i want to show, is an annoying lane. Garens healing and sustain is absurd. You can't kill him easily, but it is good lane for us. As you see i had my Trinity Force at 10mins. Always play around your Powder Kegs and you will win you lane 100%.



The second Game is against Gnar. Range + Slow = Tilting ^^. I try to ignore him, because he can kill you very fast when he hits Level 3. As always we do the same thing: Farm and Poke! Dodge his Q and don't let him kill you Powder Kegs. He needs to walk up for them, his Autoattack range isn't that big. You can combo him easily :)

Skill Order

Our Skill Order is always the same: Parrrley, Powder Keg then Remove Scurvy. Sometimes you can skip Remove Scurvy and put a second point into Parrrley to deal a little bit more damage.

Item Sequence

RUSH THAT Trinity Force!!!! What ever happens rush it. You can skip Cull or other stuff. First you ALWAYS BUY Sheen! Don't you dare to buy a Phage first. You will give up on early damage and Powder Keg damage. With Gangplank we need COOLDOWN REDUCTION. So you always buy items with CD first. If you have a Sheen in lane, your farming is way easier. Against Champions where you need a little bit of sustain, buy Phage second. The movementspeed and health helps you to survive. Otherwise you can buy Stinger for CD and attack speed.




If you think you can't surive laning phase because you get ganked all the time or smth, go for a sustain route. Steraks, Maw and Ninja Tabi are good for it. Later you can sell the Items for the Damage burst.

Personally i don't like to play a "Tankplank" build because i lose so much Damage and can't carry the Team Fights. I want DPS and smash them into the ground.
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Spells

""This is mercy in Bilgewater!""




SUMMONER SPELLS
-
FLASH:We only use Flash on Gangplank, becuase the others are bad in lane for him.
TELEPORT:With Gangplank i always play Teleport. I use it only for laning and Baron Plays. Most of the time you use your ultimate to help other lanes out.
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Laning / Farming

"With sword and shot I'll take my island back"

Items


Items




Gangplank – King of Bilgewater
Melee, DPS, One Shotter,, Global Player, Split Pusher

Synergy: Pirate, Captain
Jungler ganking potential: Mid
Speciality: Oranges heal everything!

“All Gold is mine!“ Laning with Gangplank is quite easy. With Parrrley we have a little bit range and we can poke. We have a free ignite. Powder Keg that ignores Yasuo Wind Wall. CC? I have oranges and i’m free. Cy@. Back to laning :P … In patch 8.4 Gangplank did get a nerf. His Mana cost for Parrrley early game got raised and the Powder Keg CD had a change too.
I play Coin for 2 reasons: Bandit! and mana restore. I just try to focus on farming and not on fighting. Just poke that’s all. We need the Klepto Procs! Usually i have my full Trinity Force at the 12 Minute mark. When i have my Trinity Force i start to make roam plays and try to open midtower so we can get more pressure to the side lanes. Midgame is our spike with Trinity Force and Youmuu's Ghostblade. Help your team. You are the Captain. Carry them to Victory!
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End



I hope you like my Guide to Gangplank. As i said it before, it is the way how i play him.


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League of Legends Build Guide Author FakkerJackson
FakkerJackson Gangplank Guide
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Bilgewater - your king has returned! - Gangplank Toplane

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