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Riven Build Guide by ExiledRain

Top Blade trickster Riven, mess with their heads

Top Blade trickster Riven, mess with their heads

Updated on October 26, 2025
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League of Legends Build Guide Author ExiledRain Build Guide By ExiledRain 7,687 Views 0 Comments
7,687 Views 0 Comments League of Legends Build Guide Author ExiledRain Riven Build Guide By ExiledRain Updated on October 26, 2025
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Runes: Default

1 2 3 4
Precision
Conqueror
Triumph
Legend: Haste
Last Stand

Sorcery
Nimbus Cloak
Transcendence
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4
Default go to
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Blade trickster Riven, mess with their heads

By ExiledRain
WIP -> still much to add and i am working on it...
Eventually would add some visual styling and videos to some blocasasks

This will be the simplest block you’ll ever read.

For a general overview of Riven, check out the other sections to get a solid grasp on her key aspects.

For specific matchups, head to the Threats section — it has a search function and includes game plans for each lane opponent.
Why play Riven?
If you’re reading this section, you probably already have your own reasons for wanting to play Riven.

In general, Riven has high agency, mobility, and burst, making her one of the scariest champions to face. But all of that power comes with a cost: there’s no margin for error.

The simplest analogy is that Riven is like a balloon you’re filling with air. Each lead you build throughout the game is more air in the balloon. But every mistake is like letting go of the balloon—watching it fly around uncontrollably as all your progress deflates.

Over time, Riven has been toned down:

Her base health regeneration was cut.

Her shield duration was reduced.

Her R2 animation speed was slowed.

Meanwhile, almost every other champion still have some form of sustain, % damage, true damage, execute, or another way to stat-check her.

And yet… no champion can do what Riven does when played well. We’ve all seen the montages — Riven diving in and wiping an entire team in ways no other champion could even dream of. That feeling is what makes her special.
Blade trickster [WIP]

How to mess with their head



This is hardest part, that requires a lot of hours of trying good reaction and some big number of lost games.Idea is simple, you play with your enemy and make them shake, and eventually their mental override will lose them game.

We start simple, there are 2 types of player on top lane : Vegans and Carnivores.

-> Vegans: type of players that do not look to interact with you, their idea of game is just to play something simple, safe and hope team would come along to carry. They would pick a Malphite and give all farm just to stay alive and wait for team. Or they pick range/poke and try to poke from base just to not interact. Against these kind of player you will get free lane, farm/proxy/roam...not much you can do against non existent enemy.

-> Carnivores: These players will fight you relentlessly until someone loses. Here, you can play with them. The idea is simple: imagine you’re in a boxing ring. You leave your chin open, teasing them to punch, and then dodge their attack. Depending on their resilience, they might start making mistakes and throw the game like a donkey, or they might ignore you, trying to bait you into losing control. Handling this requires strong mental resilience.

Theory is fun but how to do this in game?
Items Q and A
This section covers some questions i hear a lot in regards of some item choices, and here are some general tips on these questions.

Riven loves:
  • RAW ad as her entire kit build around it and improves all her skills.
  • Ability haste since her only limit is skills cooldown, Ability haste lowers that limit, increasing her damage output and mobility
  • Any form of penetration as her kit lack any built in penetration.

Riven ok with:
  • HP/MR/ARMOR giving her some tankiness but her kit have no relation

Riven not best:
  • Crit since her kit built around attack speed making this stat not reliable source of damage
  • Attack speed , this will make her Q combos faster but thats the only benefit besides fitting few extra autos in iteration.Her kit not fiting this playstyle.

Boots


Boots of Lucidity
  • When to buy ? Almost always — Ability Haste is one of Riven’s best stats. With your first item, it helps smooth out Q delay timings.
  • With Jack of all Trades good to rush them as First item, then you end up having a decend haste, ms from boots helps with rotations.Yes it not as damaging as Pickeaxe for nearly same gold but still good rush item.
  • When to upgrade? Ugh, provided stats, they arent worth 500 g...so not unless you have full 4 items...or you are griefing your tempo away.
  • At full build you can replace these with deffensive option if needed.
Mercury Treads
  • When to buy? If they are douple AP top/jg and you facing something like Kennen or Rumble you can rush it.Possible to get them early if you playing midlane.Also a good option if they are cc heavy, most of cc you can cancel/outplay, even Malz R/WW R can be canceled by 3rd q if timed right :)
  • When to upgrade? If you really gonna benefit from extra mr shield you can do it early on but as with other options better after having 3 full items.
Plated Steel caps
  • When to buy Steel caps? I would not rush these and buy if they are really heavy tanky/ad or you are falling behind against hard double ad top.If you having isses with lane like Tryndamere/WW/Olaf/Trundle/Pantheon/Renekton/Garen as boots you can get these but if you do so early usually a sign of being outclassed and need to revisit aproach to lane.
  • When to upgrade? They provide decent value for gold, but still i wont upgrade them before i have 3 full times unless you really would benefit from extra protection.
Boots of Swiftness
  • When to buy ? Well...this is last viable option and i would not really recommend trying these on. Generally if they have very mobile champ or need to keep distance or they slows.MIght help kiting Trynd/Olaf(they both have slow and run quite a lot).Thing is, you can play with them but if you think, CDR boots have better aproach at almost any angle besides RAW ms and Slow reduction(not very good)
  • When to upgrade? Ugh...latest possible

Armor penetration itmes


Black Cleaver
When to buy ? Well this would be one of least pen items to get.Usually Riven likes to deal damage from the start and not to stack up...In current state Seryldas and gives 5% more pen but Black Cleaver gets more HP. But i give an example: You have Eclipse and Sundered SKY and want to burst a target down, usually relatively soft, and if you give him a burst of your spells with cleaver , you will get full item pen by end of combo, however if you have Seryldas all your burst would be applied from first hit and you deal way more damage.But Black cleaver still have its use, you can rush it into tank matches to get more damage and health for these fights(Malphite/Ksan'te/Maokai...etc).Also some champions with execute abilites having harder time killing you if you have that extra hp, so this item could be purchased into Urgot,Sett,Garen,Darius.Mixing with Sundered Sky hp this makes you more tankier, so you get Sundered into BlackCleaver and Death Dance, you will end up having sustain, penetration, hp and tankiness helping you to fight these matchups.Is it mandatory? No, you can play all your games without ever buying it, but it can certainly help in certain cases especially at the start of your journey or if you rather play it safer.Last note to when you can get it...if your team is AD heavy, and no one yet had build it yet, then you shred armor for your team, helping to deal damage, especially if your things didnt go well, you can fall back to this route.
Serylda's Grudge
When to buy? This is DEFAULT to go item on Riven, it provides good damage stats and pen.For most games you would want it as 4th item, in rare cases you could buy it as 3rd but thats almost never the case.It is purelly snowball item but gives you no extra tools for survival, hence you usually get 2 Offensive items + Death Dance as good deffensive item and then you can extend your damage with Serylda's.If they all squishy or most(4 from 5) then you can get it early,especially if youre ahead.

Antiheal


Mortal Reminder
When to buy? There are super rare cases to get this item, since it holds a stat Riven doesn't utilize well enough (CRIT) so we get an item with sub optimal stats. BUT it combines penetration and antiheal.On almost all of your games you already having an ignite that acts as healcut, but there could be some games where this is not enough.Then you can take it...but you must really need it.If they have few high sustain champs (SORAKA does not count as you can murder her 1st) Fiora/Vlad/Mundo/Red Kayn/Volibear/Sylas/Aatrox/Warwick. If they have 2+ champs from this list you can get this item, if only 1 champ then just burn him with ignite :)
Chempunk Chainsword
When to buy? Basically, never :)
However, you can buy Executioner’s Calling early for the anti-heal and just hold onto it until later. Only upgrade it to the full item at the last possible moment.This item can fit into your build if you’re already stacking HP items and you either already have armor pen or plan to build another pen item.It’s good when you’re facing Mundo + another bruiser/tank like Volibear / Garen / Darius, and you need both HP and anti-heal.A sample build could be: Sundered Sky + Black Cleaver + Chimpunk Chainsword
→ total of 1250 bonus HP.Last note as extra reminder you should not look into getting this item as values provided are weak to say the least and Rivens identity was never a Tank killer, if you planning to do so youre picked wrong champion to master.
My TEAM is holding me down

My team is at fault of my losses...no...really


I bet every League player has had this thought at least once — even pros. I’m sure even Faker himself thought it at the start, and at some point, he was probably right.

But my point is simple: if you’re so good that you could play with your eyes closed and still get a penta, then why are you stuck where you are?
Doesn’t it sound weird to claim you’re super good but still be hardstuck?

Well, the simple answer is: apparently, you aren’t that great. :)

But the long answer is a bit more complex.
You can actually find god-tier mechanics in low elo—the kind of stuff that would even surprise Faker. :)

What that means is: you might have a specific skill set that you’re insanely good at, and you’d be right about that… but you might also be missing one or two key things that keep you stuck where you are.

And that’s where your team is not to blame for you not grasping those things.

Yes, your teammates might not play their champions efficiently.
Yes, they might have a bad game.
Yes, they might make the most absurd plays ever…

But you are playing among these players.
And from their perspective, they see you as just as bad as you see them.

League has multiple ways to be good at the game:

- Laning (wave management, recalls, farming)
- Macro / Tempo (knowing where to be at the right time)
- Assisting in fights
- Champion Mastery (knowing your champion WELL — not just 10 million mastery points with no clue how it’s actually meant to be played)
- Teamfighting (positioning and knowing what to look for)

If you’ve only mastered one of these, you’re not actually good at the game — you’re just good at one single aspect.
And your teammates might be good at a different aspect than you.
That’s what creates the illusion that you’re better than they are.

I have a few things to say about how to fix this mentality…

#1: Take the current Rank 1 from your server and put him in your chair.
Do you really think he wouldn’t be able to carry?
Do you think he’d cry because his support inted or his jungler didn’t camp his lane?
Or would he look for a way to win the game… and actually do it?

#2: Statistically… around 10–15% of your games are literally unwinnable.
Even in the best-case scenario, some games are meant to be lost.

But here’s the important part:
You should NOT think “I played 3 games today, so by stats I should win 2.”
No.
For statistics to matter, we need a large sample size (months of games).

And even then, that assumes you're giving 100% every single game…
Spoiler: you're probably only giving 40% of what you actually SHOULD be doing to win.

Some days, you just don’t have the energy or motivation to try.
And on those days, your games become purely luck-based.
You’re basically just in the game — not trying to carry.
So if no one else carries you, you lose.

And then, while tired and tilted, your brain goes:
“OMG, why is my team so darn bad? I’m sooo good… just not today… hah.”

Next time you start pointing fingers and saying how bad they are, just look at replay...you will see how many blunders you made, and sometimes its not as obvious...as game full of consequences, your missed timer on the recall might cost you lane...but your brain registers only (JG GAP 15). You must realise, you have no tools to alter no ones gameplay, even if you play with duo, you can't do nothing about his clicks and decisions...so why bother being mad on some random on the screen? There is 0 efficency in it, you just need to calm down and think what you could done differently in this game/scenario to make better outcome. Thats the only way, admit that youre not god, and fix your mistakes, there is no other way.
How to train your Dragon

Riven must be trained...or you must train her >_<


To become truly fluent on most champions, you need to put in a significant amount of time. Depending on the champion’s complexity and skill ceiling, there might be almost no limit to how much you can improve.
For better or worse, Riven is one of those champions with infinite potential.

Because of that, daily training is essential—unless you think you’re above it

I created a short daily routine for myself. It’s honestly boring, but the improvement becomes noticeable in just 3–4 days.

1. Open Practice Tool
Use any runes or settings you like.

2. Buy NO items
Walk straight to mid lane.

3. Only use your mouse (no left hand!)
Right-click to last hit every minion.And stay in range without striking on accident, keep clicks happening.

While doing this, focus on:

- Map awareness: constantly check the minimap. Build the habit.
Game time tracking:
When can the jungler gank?
When does dragon spawn?
When do grubs spawn?

Knowing these timings helps you think ahead, reset properly, and prepare wave states.And daily training helps to keep them in head as muscle memory

- Riven movement:
Click constantly around minions to feel how Riven moves.
Learn how she gets blocked.
The closer you click to her model, the easier it is to avoid minion block.

- Mindset for farming:
Watch your gold increase just from last hitting—not from kills. Train discipline.

Phase 1: 10 Minutes of Right-Clicks
No spells, no combos—just movement and last hitting. Build map sense and muscle memory.

Phase 2: Combo Practice
Place a training dummy and practice combos for at least 2 minutes (longer if you feel needed).

This plan is perfect for players who don’t have 8+ hours to grind every day.
It builds core fundamentals and muscle memory fast with minimal time investment.

I would upload video shortly.
General Laning tips
Any match is tricky and things i am about to put down are obvious to ones, and not so much to others hence ill just leave it here :)

Runes


Most champions can be played in multiple ways, so you must plan your game plan from the start, taking into consideration how you’re going to win this matchup.

Example 1: Resolve (Resilience) Tree – Bone Plating

Most Bruisers/Tanks will take the Resolve tree with Bone Plating.
If you blindly blow all your cooldowns into Bone Plating, you will lose the trade, because the rune is designed to reduce early burst damage.

So what should you do?

Check if the enemy has Resolve as primary or secondary.

If yes, poke first and see if Bone Plating gets proc’d.

After proccing it, hover the enemy champion — in the top-left status bar, you will see a cooldown timer.

When Bone Plating is down, that’s your window to trade.

BUT be careful: if you go for an all-in and Bone Plating comes back up mid-fight, you’ll mess up and look like a donkey.

Best combo:
Proc Bone Plating with Q3 or an auto, wait it out, then go in.

Example 2: Sorcery Tree – Ability Haste

If the enemy is using Sorcery, they likely have higher base ability haste, meaning their Flash will come back faster than yours.
In the early game, a few seconds difference on Flash can decide the entire matchup.

Quick Rune Read Guide:

Grasp / Fleet Footwork → They want sustain and short trades.

Hail of Blades / Conqueror / Lethal Tempo → They want to all-in.

Comet / Dark Harvest / Electrocute → They prefer short burst trades or poke.

Phase Rush (Utility Rune) → They will have high mobility, hard to stick to.

Summoners


Summoner Spells Matter More Than You Think

Yes, most champions take the same summoners every game… but the rare exceptions are the ones that make you lose like an idiot if you don’t notice them.

In volatile matchups, you ALWAYS need to check for tricky spells like Exhaust.

Example:
You’re fighting Fiora early, you outplay her, you’re about to finish her off…
She Exhausts you. You lose.
Now your lane is doomed and it’s a 15-minute FF angle.
All because you didn’t press Tab at level 1.

Teleport vs. Ignite – Huge Difference in Lane

If the enemy takes Ignite instead of Teleport, it usually means two things:

They want to fight harder early. (More kill pressure)

If they make a bad decision or you outplay them, their lane becomes hell.Why?
Because Teleport in early game is basically a “Get Out of Jail Free” card.
If they don’t have TP, and they die or get chunked,
they lose waves, plates, XP… everything.

Riven vs Ranged(TOP)



For most part this would be a survive lane (if enemy is good) so you can look for lvl 1 proxy, till wave 3 if possible and for this you can go offensive setup. If you want more save option go deffensive second wind/dorans, farm what you can, get trough early levels and just scale

Riven vs Control Mages(TOP)



Any controll mage is reliant on casting an ability so for most part you would need to identify a crucial spell and play around it, also mana poll is major element in early game, you can also play around it.For most part Riven able to punish these matchups

Riven vs Tank/Bruiser



For most of them you have upper hand in the early stages that allows you to kill them few times and after that usually you farm/proxy/roam as killing 0-3 tank makes no sense or takes 2 much resources.

General tips



- As you might notice in champion vs section, Riven stands like this -> She have ability to kill enemy multiple times early on and then its not as effecient (UNLESS they are free and you dont have to put much time into it) and can cause your ego take over and lead to your death and thats greatly slows you down.So after initial kills are done you better of going proxy and roaming to mid or jg.Another option is to go proxy, then come back around to damage laner and back to proxy this way you have upper hand to move/roam/recall.

- Freezing as Riven is not best way to play, you can do that for short time, and when you are not ahead, but holding wave long on your end is not best way to boost up.

- Playing Riven from behind. This topic was asked 2 many times and simple answer gonna stay the same...you dont play her from behind.BUT there are still ways to play.Thats gonna really depend on what you facing and how bad it is, generally a lot of champions have an AOE ability in their kit for farm and you can TRY and trick enemy to use it on you while standing in wave causing it to start push into you.For example Morde Q, you can walk up, he will anticipate to hit you and you jump away, but since you behind this trickery must be done well, otherwise you might die. Shortly you annoy opponent to fight you but you just back off, eventually he will lose it and do someting stupid, thats human nature. Another way is to abandon lane, you look around, and go wonder, try moving mid to gank, move bot, get drake, do any other way of activity.You should get something with numbers advantage, your opponent might feel pressured and start pushing in, breaking freeze.Most of the times you will get pinged and flamed, just mute them, they wont understand that it.Losing early top tower isnt bad if this will give you opportunity to farm more safely.When falling behind do not go full deffensive items as you will be less useful, go Black cleaver and Sojin, try to get cheap offensive items. Look for stae in team, if your MID / ADC / JG look promising to carry you can stack HP items and play around them setting up the environment for success.Either stay on them to CC lock whoever tries to jump them or Engage with all buttons and sacrifice yourself for team. Even if all fails in the end, its way better than crying under tower and flaming team as it might turn out well, wheres sitting and crying never would.

- Mental override. Thats one of the most important things about laning, especially as Riven.Idea is simple, while you firmly believe you doing right thing and not making any major blunders, your actions are more or less correct, but as soon as you let your ego/anger affect you, your decisions become instantly x10 times worse.Your focus fades into conflicting emotions. Why its important on Riven? -> She is an early game queen with no fallback pattern.As soon as you waste you lead and do few bad plays you are no longer leading the game...wheres many other champs recover better. That being said, you want to make enemy laner to shake and be afraid of you. Proper movements and lane domination can do that to enemy, they will cry and be flamed by their team.This devilish feeling when you destroy enemy, and he gets flamed on top of it by his team...theres no mental left for rest of day.That can happen to you as well at the begining of Riven journey, keep it in mind, as learning curve this is ok, we dont LOSE , we either WIN or Learn.But enemy do not know it.
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