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Blitzcrank Build Guide by Styxderp

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Styxderp

[Blitzcrank] Overdrive straight to victory !

Styxderp Last updated on April 11, 2012
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Support Role
Ranked #6 in
Support Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 21

Strength of Spirit

Utility: 8

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-Beefy all game long
-Snowball very easily
-extreme fun
-Really "game winning" focused
-Enormous presence during all game
- Best initiation spell in game
- Robot
-Hard to master (skillshots , tank knowledge)
-Pretty dependent on your laning bot partner
- Can cause depression to enemy squishys

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Introduction :

Thanks for passing by , let me introduce you my blizcrank build , tired of loosing games with scrubs i made up this balanced build to help the team you are in fixing their mistakes.

Blitzcrank is the funniest offensive support in the game, he is hard to master but once you start to get it you will have extreme fun and that's what we are all aiming right ?

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Runes and Masteries

Blizcrank shines early game with the highest "in-lane" ganking potencial thanks to his grip , that is why you want a strong AP power start to tear appart the enemy carry or poor support.

The HP runes are here to give you a very nice boost in the early and mid game to help you tower dive and simply get more tanky while you build your core items.

For mastery I go for 1/21/8 , this template boost your ghost and flash which allows you not to take the iniator talent (movement speed boost when above 70%) and prefer the % of damage reduction , think about it , all the damage you soak up in a game ,you just take off thousand dmgs even in small games.

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Skill Sequence and Summoner Spells

Max your Q first for some really early ganks ( in bush or in jungle invasion etc ...) , split your points between Q and E for this incredible burst damage that every opponent fears. At lvl 4 dont forget to take one rank on W , it's the spell that you will spam to fill up your

I take ghost and Flash because you want to be as mobile as possible in the entire game, clearing a lane with this build is very easy with the ult that will one shot every minion , helping your teamates to set up ganks or help them escaping is key for an offensive support , that is why you want this insane mobility with your items, your W , and summoners spells combined

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This build will grant you big sustain and some very interesting burst. Donc forget to fill your tear of the goddess by spamming some abilitys whenever you can, the fastest it fills the tankier you become , you won't be mana starved.

Secular is your bread and butter, gives you tankiness, mana for your passive and a big HP boost , follow it up by a lichbane which will not be extremely powerfull since you shouldn't be tanky enough to follow by an archangel right after but this bonus movement speed and MR is just what you need at this point of the game.

By that time the opponents AD carry and jungler/solotop should itch a bit now, that's time to get your frozen heart, everything is good in this item !

Finish your archangel staff and enjoy those 370+ AP while being extra beefy.

The last item is very situational , if you are dominating hard with tanky allies just go for a rabbadon and one shot every member of their team, if the game is fair , just get veil/omen depending of the kind of damage they have, if everything goes wrong get a zhonya , bait them hard, use it and laugh while they are getting annihilated by the rest of your team !