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Spells:
Exhaust
Teleport
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
Introduction
Hello everyone! I'm atilewallsaxiom, and my sincere love for playing Blitzcrank has inspired me to write my first guide. Blitz is an incredibly fun champ, with a really unique style of play that gives him his own, very versatile role on a team. He can off-tank quite well, deal a ton of damage doing so, and has immense survivability with his Mana Barrier and Overdrive.
A good Blitz will make your team very, very happy with you. He's great for saves, disrupting, and generally making fights a lot easier for your team. He was one of the first champs I bought, and I've never grown bored of him. I hope my little input here will let you share my enthusiasm!
spaaaaaaace
Pros
+ // incredibly fun to play + // all of his skills have great utility + // can dish out the cc + // passive makes him very hard to kill + // Rocket Grab can zone, disrupt, and deal a ton of damage + // very low cooldown for Static Field + // surprisingly high burst damage |
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Cons
- // takes time to master (I certainly haven't yet) - // Rocket Grab, the crux of his game, has a fairly long cooldown - // not a whole lot of sustained damage - // teams might start focusing you, and your carries have to know to take advantage of this |
The thing is, most people hear Blitz and immediately focus on his hook. Few people really realize how much magic damage he can do. Fully leveled, Rocket Grab does 300 + 80% AP damage, and Static Field's active does 500 + 100% AP, with AoE and silence. That's higher output than most AP carries have on their q and r. And given how tanky we are, it's not difficult to run into the middle of a team fight, pop the ult, and watch all 5 enemies drop a huge chunk of their health instantly.
Now, many would argue that, despite all this damage, we simply wouldn't be taking advantage of [power fist] or [overdrive]. My answer is simple: Lich Bane. This little guy gives us mana, magic resist, and a nice 80 ap. But, much more importantly, it's passive adds our total AP to our next basic attack damage. This means that Power Fist suddenly has 100% ap scaling[/b. And while it's true that Overdrive does not benefit from AP, I find its speed boost much more useful than it's AS buff.
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