Aphelios is pretty good against lower range ADCs and champs that lack burst. Focus on trying to not get rooted or take all-ins when he has white gun.
Ashe
Smolder is really bad at early all-ins and Ashe is really good at forcing those. Don't put yourself in a position where she can run you down the lane with her slow and lethal tempo.
Caitlyn
If she's good she can really abuse your poor laning phase, you can start to challenge her push a bit better at 25 stacks, just try to at least not get hit by any Qs or step on traps.
Corki
You win if u trade him when he doesnt have gatling gun and dodge his Q bomb. This lane is support heavy dependent if you have an enchanter support and he has a meele it's not ideal.
Ezreal
Skill matchup on both sides, dodge Q and you win.
Draven
Draven falls off like a rock, its ok to give some CS to avoid being sent back or getting chunked. You out scale him hard. Also a support matchup dependent lane.
Jinx
Her range can get annoying when she gets a few points in her Q and its impossible to out shove her early in lane. She's pretty easy to kill at 6.
Kai'Sa
Kaisa has a bad lane until she gets her first item. Then she beats you in 1v1 if you get ulted.
Kalista
Lane bully and has good all-in at 6. Like Draven, it's ok to give some CS early since you outscale her. Also don't get surprised by random all-ins because she can do that whenever she wants.
Jhin
Not much of a threat. Just don't get 4th shot for free. He should be easy to all-in at 6. You can trade with him with all your abilities for perma free stacks because he can't hit back frequently.
Hwei
Most Mage bots will have you sitting under your tower for a while. Just try to stabilize and use TP efficiently. You can kill hwei if you dodge any of his e abilities by flying onto him most of the time.
Lucian
He's a lot more annoying to deal with if he has an enchanter due to the magic damage he gets with his passive. You have to play pretty safe but usually they'll get an ego and play too aggressive at some point and you can punish them. You out scale him later on anyways but laning is gonna be rough.
Lux
Most Mage bots will have you sitting under your tower for a while. Just try to stabilize and use TP efficiently.
Mel
Mel is a nightmare for smolder. She can reflect every single ability you have and there's not much you can do about it. Try to play around her W cooldown. If she uses w incorrectly you can just e onto her and kill her. Bait out her w with your w.
Miss Fortune
Another annoying lane bully that you'll outscale as long as you dont get pooped on too hard. Don't get hit by her Q off a minion and you'll live.
Nilah
Smolder'd Nilah matchup isnt as bad as some other adcs since he has a lot of ability damage. Just don't get your E interrupted by her ult and don't Q while she has her dodge up and you're fine.
Samira
Completely support dependent matchup. If you have an enchanter you're cooked if you have a melee you're chillin.
Swain
You don't really have the DPS to kill him if he ults for a while. Don't get hit by his E and he's a chill lane.
Senna
She's not annoying enough in lane to be much of a threat to your scaling. She also does no damage at all.
Seraphine
She's basically just a second enchanter in the lane. She gives a relatively easy lane for you but her utility can scale really well too depending on her team comp. Can be annoying if paired with another mage
Sivir
Sivir's W is annoying but it's not the end of the world. She's not enough of a bully to kick you out of lane as long as you dodge her Q.
Twitch
Not much you can do against him especially if he's AP. His W slow makes your E pretty bad at getting away so you're just a sitting duck waiting to die to him. Pink wards and using your brain to not get jumped helps.
Vayne
Free lane honestly you can take first strike here to get some extra dollars $$$.
Varus
Super annoying especially if he's lethality. If he's lethality just dodge what you can and use your TP before you die (or when you die).
Syndra
Outranges you and you're an easy target for her stun and you don't really have any way to threaten her. Pray for jg or support gap and dodge what you can.
Tristana
Smolder is bad at early all-ins and Tristana is one of the best champs at forcing those. Play safe and ask for a peel support if you can (braum, alistar)
Xayah
Xayah isn't much of a threat to you as long as you play outside of her feathers. Easy lane and you out scale her.
Zeri
Zeri's early lane isn't threatening but she has a really strong all-in at 6. Support match up dependent lane. If your support is smart you win, if they aren't you lose.
Yunara
Yunara isn't too bad as long as you play around your cooldowns and take short trades. Don't let her catch you without your E or in a position where she can run you down.
Yasuo
Windwall make smolder sad, smolder lose stacks, can't really trade or all-in. Just don't get near him without E. He's free stacks if you position correctly early.
Kog'Maw
Take short trades are all you want. He's annoying though since his E can lock you into a longer trade and its hard to fly out of it. Smolder should scale better as long as you stack well.
Akshan
Does a lot of damage and can just perma kill you
Ziggs
Usually he just perma clears which is good for you, you win as long as you dodge his q's
belo im bluwunk and im a Smolder OTP :3 i hit Challenger playing mostly Smolder.
I started maining smolder in early 2025 and I became obsessed with his stacking gameplay and late game carrying capabilities. I think he's really fun and he has a lot of cool things he can do. I have a:
Discord server where you can be a part of a community and ask me questions.
Youtube channel where I upload stream highlights (and lowlights).
Follow my guide and I'll show you how to do more damage :'3
Abilities
PASSIVE
Dragon Practice
✦ Whenever Smolder hits an enemy with an ability or last hit a minion with q you will get 1 stack of Dragon Practice. These stacks improve the damage of and upgrade your abilities, so you always want to maximize getting them.
At 0 stacks it's basically a glorified auto attack and does about the same damage as one.
At 25 stacks the fireball explodes and does the same damage in a small area around its target.
At 125 stacks it splashes in a small area behind the target.
At 225 stacks it burns anyone hit for a percent of their health as true damage, as well as allowing Smolder to execute anyone below 6.5% health.
W
Achooo!
✦ Achooo! is a pretty standard ability. It's just a fireball shot in a straight line. Whenever it hits someone it does an aoe splash which can also hit another person giving Smolder multiple stacks of Dragon Practice.
E
Flap, Flap, Flap
✦ Flap, Flap, Flap is Smolder'smain movement ability which lets him fly over walls for a short period while giving him vision in the area and shooting 5 bolts at the lowest nearby enemy. Every 100 stacks of Dragon Practice adds another bolt to this attack.
R
MMOOOMMMM!
✦ MMOOOMMMM! calls down Smolder's mom. Her attack has a wide range and anyone who gets hit in the middle takes more damage and gets slowed. It also heals Smolder slightly. This is also Smolder's only ability that doesn't scale with Dragon Practice.
Builds
Smolder has a lot of build options for an ADC so it can be hard to figure out what build is best for him. Currently I think there are 2 main builds that I go depending on the enemy team comp. In this section I'll explain the builds, the small variations, and when and why I take them.
The Hubris build gives you great burst potential as well as the range and mobility of Rapid Firecannon. Most champs in the game are squishy enough to be bursted down in one rotation by this game so I usually end up going with this build.
✦ Cash Back helps you get to your full build faster. Being able to buy shoes earlier also helps you get to your 5 JOAT faster.
Triple Tonic
✦ Triple Tonic's 60 gold early helps you get BF sword or Dirk earlier. The red pot helps you have better all ins. The +1 skill elixir is really good because it'll lower the CD on your Flap,Flap,Flap and Achooo!. The other choices in this rune page aren't as good as this one.
✦ Manaflow Band is generally enough mana for Smolder to survive without too many mana issues throughout the game. Going this rune allows us to be greedy and go Hubris instead of Essence Reaver.
Adaptive Force is really the only option here, you need it to play the early lane.
Stat shard 3
Flat health is good if you're worried about early lane being rough
Scaling health is better in general since you want to play passive early most of the time
Core Items
Hubris
✦ Hubris does more damage than Essence Reaver with this build, especially in short bursts EVEN WITHOUT THE HUBRIS PASSIVE ACTIVE. It also give syou the potential to snowball like crazy if you can get some early stacks on it, but even if you don't stack it early you'll always end up getting some takedowns later at 225 stacks. The lethality is also necessary to get all 10 Jack of all Trades stacks.
✦ Guardian Angel is good against undodgeable assassins like Rengar or Talon. Make sure you try to play forward and pressure the enemy team with this item. If you die last in a teamfight there's no point in buying this.
The Essence Reaver build is going to be better at taking down tanky teams (think Sion Ornn Tahm Kench) and keeping you alive against assassins that are guaranteed to close the gap (think Zed Talon Fiddlesticks). The point of this build is to keep you alive longer with the hp stacking early, and farm as many Dragon Practice stacks as possible on fat tanks with the huge amount of Ability Haste in the build.
✦ Cut Down and Coup de Grace are about the same thing but it's better to take Cut Down because you already have an execute which means the bonus damage while they're low doesn't help as much.
✦ Even though earlier I said Hubris does more damage than Essence Reaver, it's better to build Essence Reaver in the instances where you're fighting a bunch of tanks and melee champs and/or assassins. It gives you infinite mana and a lot of Ability Haste so you can keep spamming Super Scorcher Breath and Achooo! and because you're able to constantly spam these abilites, you have a lot more stacks than usual.
Spear of Shojin
✦ Spear of Shojin is a really good item to build against tanks because it gives you percentage damage on all your skills based on how many stacks you maintain. It's especially good with Essence Reaver because you'll be spamming a lot of abilites as both of these items give you Ability Haste
✦ Mortal Reminder is an item you would replace Black Cleaver for late game after you have full build. I would only recommend swapping to Mortal Reminder if you are facing a bunch of enemies who can heal. Otherwise Black Cleaver still might be better.
Here's a tier list showing my initial thoughts on which build to go based on seeing each champion on the enemy team. Experiment with the builds so you can decide which one to go for yourself :D
Game Phases
Level 1
Here's what I do level 1 pretty much every game as long as im not being lazy
The ward stops you from getting cheesed level 1 which Smolder is really weak to and then standing in that spot next to tier 2 tower will safely spot anyone trying to invade thru there so your jungler wont complain at you :D
Early Game
Smolder's early game is really bad so I reccomend you take Teleport no matter what. Barrier isn't good because you aren't looking to have all in fights anyways so bringing it is a waste. Teleport gives you a lot of leniency in lane because you can get chunked out and TP back with full health plus a component which can win you the lane. In a hard lane where you get poked out really hard early (think Caitlyn Karma), I usually back when I'm low and buy Cull.
Level 1-3 is pretty simple, your main goal is to try and farm with Super Scorcher Breath and hit the enemy laners with achoo! as much as possible to hit 25 stacks. Before getting 25 stacks, try to not commit to long fights and focus on short trades/getting stacks because Smolder is super weak before 25 stacks. When trading level 1, do not trade without Super Scorcher Breath up. Most of the time you should have the lane shoved towards you so it's safer. After 25 stacks you can start to put a little more pressure onto the enemy team as you can now push faster and do more damage through minions with AOE. Try and look for scenarios to land Super Scorcher Breath on minions or so you can splash damage onto their ADC while they're CS'ing. You should also try to time Achooo! to hit them while they try to last hit.
Here's an example of a quick trade pattern for early game. This trade is almost always going to be in your favor if you don't eat any huge skillshots (think Kai'Sa Void Seeker) or get all-inned afterwards (like getting hit by Draven Stand Aside or Thresh Death Sentence'd).
Here's an example of good farming with Super Scorcher Breath at 25 stacks (ignore the minion minions)
On early bases you should try to prioritize spending as much gold as possible.
First back is really important because once you get your first component ( Serrated Dirk or B. F. Sword) you're able to do a lot more damage and start to win trades/skirmishes. You can trade and play more aggressively as long as you land your Achooo!. A combo that you would use in a trade/skirmish would be W>AA>Q>AA>E. It can be shortened into W>Q>AA>E for a faster burst.
Mid Game
Smolder's mid game is pretty strong as long as you don't get absolutely demolished in laning phase. After rotating to mid lane, I try to take raptors on repeat as this camp gives a lot of stacks. In fights you should be looking to splash your q onto their backlines whether it's through Super Scorcher Breath'ing the minions or objectives. Your goal mid game is just to push mid wave on repeat and rotate to fights that are happening on the map. At this point you should be able to get 4-6 Dragon Practice stacks per wave. Position yourself to Super Scorcher Breath the backline minions to hit the enemy if they are also hitting the wave that you are. Other than that, your mid game is pretty similar to every other ADC.
Here's a clip of me poking people and being annoying with Super Scorcher Breath in the mid game. Do this as much as possible to get extra stacks and poke people down.
Once you've finished your Rapid Firecannon (Ideally you have 225 at 3 items), what you should be doing is poking enemies with Super Scorcher Breath from afar to set up fights. Being able to chunk people before team fights is pivotal, as it can set your team up for success. Your goal is to do as much damage as you can while not dying, use your Flap, Flap, Flap intelligently as it can help you play aggressive without being caught. It's important that you use your Flap, Flap, Flap to fly over walls and disengage especially against champions can't follow ( Flap, Flap, Flap over a wall after Nocturne uses Paranoia on you). Try to look for opportunities to hit enemies with the center of your MMOOOMMMM!, don't just use it whenever you feel like it. A good time to use it would be when someone gets CC'd or in the middle of a team fight because not a lot of people would be paying attention to your ult because it usually isnt very highly impactful. A bad time to use it is at the beginning of a team fight to engage. Because MMOOOMMMM! is really slow, it won't hit them most of the time.
Here's what your MMOOOMMMM! can look like if you're patient with them. They're usually so much better if you wait for someone to get CC'd first.
Achooo!-
You can start Achooo! as a first ability if you're going against long ranged bot lanes that don't allow you to walk up and auto the wave. This lets you trade with them while staying a safe distance.
Also I usually start Achooo! if I see 5 people invading for free 5 stacks and better AOE damage. You should only use this ability if you know you're going to hit it, hold onto it if you don't think you can as this ability uses a lot of mana. When you don't have w, your skirmishes and trades are going to be significantly weaker.
One more thing you can do is a Achooo! + Flash combo. You can start to buffer Achooo! and then use Flash into the rest of your combo to get some quick unexpected damage on someone.
Flap, Flap, Flap -
Most people don't use this ability to deal damage and only use it as an escape tool. Flap, Flap, Flap actually does a lot more damage than you would expect it to, especially with the Hubris build. A cool thing you can do with E is if you're getting tower doved, you can fly into the wall on the bottom side and this will make it hard for the enemies to hit you. You can still get CC'd so try to do it before you get cc'd and try to dodge cc while in the wall.
Since Smolder's execute only works on damage HE applies, a cool thing you can do once you hit 225 stacks is you can use Flap, Flap, Flap to execute enemies after you apply your burn on them at low health. Flap, Flap, Flap does a lot of burst damage which can guarantee you an execute.
Here's a clip of me showing a great way to survive dives using Flap, Flap, Flap. Just pretend these target dummies are about to kill me. If you've ever seen a Kayn use Shadow Step outside the map to get away, this is kind of the same idea.
Here's a clip showing what I mean with finishing off someone with Flap, Flap, Flap. It's a great way to confirm a kill once you hit 225 Dragon Practice stacks.
MMOOOMMMM! - MMOOOMMMM! is an extremely slow moving ability. In a 1v1 try to combo it off of your Achooo! to make it easier to land the center. One cool thing you can do is you can ult backwards to make it easier to get a Center hit. It's a very situational but it can make or break your fight. Usually you should use it in a 1v1 against the other ADC to ensure that you do enough damage to kill them. This can also work against a Braum Unbreakable since it only blocks skillshots from the front.
15.21
- lifesteal on Doran's Blade removed so Jack of all Trades is a bit nerfed but it was OP enough that my builds aren't changing. You just hit the 5/10 jack stacks a bit later.
You must be logged in to comment. Please login or register.