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Last updated on January 26, 2012
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Team 1

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21

Strength of Spirit

Utility: 0

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The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.

'The sword flourishes, as though painting with blood.'
- Taken from a Noxian Field Report

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Greetings fellow league attendants.
My name is Andreas. I'm from Denmark, and I wanted to make this guide to give you an idea how I like to play my Irelia. As I said, this is my guide, my way to build her, and you are free to experiment and try out different strategies for yourself.
This guide will show you a fun way to play Irelia, without getting owned.

I hope you find my build satisfying and totally awesome!

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Irelia Off-Tank

- I Always start with a , because of the armor, the HP, and the HP/5 sec. It's a great start item, cause of it's many functions, and great survive-ability-boost.

- Is a really nice item to Irelia, because of the tenacity, and the magicresist. It's also really good, because it stacks with her passive, that reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.
A needed item for a good Irelia. This item makes her almost unstoppable. And in the tank situation it's very useful if you want to help your team as much as possible.

- Is Irelia's main-item, no matter what. I will normally grap a first, because of the insane damage-burst in your early-game. Then i will go for my , so i can get the slow-effect and hp from it fast. And then ya, ill go for my , if i cant effort buying full. will boost my damage and movementspeed, my chasing-abilities will increase remarkably. It will give me the extra HP, and the damage, and the proc from sheen. All these insane pre-items, loaded into a single item. And that's why its called "TRINITY" "FORCE".

- I'm now going for a , so i can stack some HP, it's a very nice item, and really works well with your , because it refunds mana, and it's cooldown refreshes. And then it's easy getting many minionkills. You will get loads of HP, and get fed on minions.

- This item is fantastic, but very underrated, but it fits very good in this build. Your attackdamage will now change so it is 200+, and it gives you critical strike chance, and armor to, and it makes a very nice off-tank item.

- Is one of my favorite items. It works very well combined with the movementspeed from the , so you can "kide" your enemies around the lanes. It gives you some armor and health, health regen and cooldown reduction.
got a fantastic passive, that slows your enemies if they hit on you. And then the activate, that slows your all enemies movementspeed and attackspeed in a range of 500, by 35%, and that's a very nice, and useful activate, as tank.

For I will then as my last item pick a , So i can get the protection from the passive, and then the HP, mana and magicresist, is very useful to.

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Core items

Irelia Off-Tank

Shurelya's Reverie

Shurelya's Reverie - Nice because of the health, health regen, and mana regen. It got this insane active, and it is really unique as it says. You and your teammates will run 40% faster for 3 seconds.

- It's nice with the extra health and cooldown reduction, but not something I've chosen very often.

- Is a very nice item, because it's cheap, and it gives a nice amount of health, and reduces your cooldowns and then this healing effect thing, where all your healingeffects are increased.

- Works very well with and gives great health, and armor, a very useful item, and very fun to experiment with.

- A very useful item Vs. heavy AD team, or at least AD-carry's. And it will deliver really much damage back to the enemies. And as tank this item can turn the tide.

- Really nice item, if you are playing against heavy AP-team, or feel in a need to run even faster! And the of course the health regen is very nice to.

- Quite nice, but prefer this as a support item, but in some cases i have bought it.

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Skill sequence

Bladesurge - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage.

If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
60/65/70/75/80 Mana

I use my to move fast forward charging my enemies, and killing them fast, and without any problems. I often use it to chase what ever is running away from me. If my is on cooldown, my will proc, and make me deal a really nice hit.

Hiten Style - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.
Passive: Physical attacks restore 10/14/18/22/26 health.

Active: Irelia's basic attacks deal 15/30/45/60/75 true damage for 6 seconds.
40 Mana

I use to proc before attacking, so i have it on when i use . And then if i play against a armor-tank, its great to proc, because of the true-damage from it's activate. And then of course i'll use it to get my health back when it's low.

Equilibrium Strike - Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).

If the target has a higher Health % than Irelia, she stuns the target for the duration instead.
50/55/60/65/70 Mana

This is my favorite spell because of the stun/slow on the ability. It's really useful, both if you chase, or just 1v1 a enemy. And if you are in trouble, you can just turn around and stun the enemy. I love this ability.

Transcendent Blades - Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+ ) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.
100 Mana

I use to finish people, and it makes it possible for me to kill an enemy on low health, that have flashed away from me. And i use this ability as much as possible, cause of its really low cooldown.

Ionian Fervor - Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%

How i use my abilities

I start using my , to proc the , and get the extra true damage, from it's activate. Then i dash forward by using , so i can burst, slow and maybe even stun my enemy. If they are on low hp, i will finish them off with . If they aren't i could use it to harrash my enemies, or get their HP lower, so i maybe could finish them with one more rotation.

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Summoner spells

Irelia DPS

I take so i can get away, or chase my enemies. I would probably use it to flash into range of , and then lay a furious attack at my enemy. Or maybe if I'm in trouble i could flash over a wall, or just away from my enemies.

And then i grap , and i'll use it to finish of my enemies, or limit my opponents, so they cant regen health from lifesteal. It's very useful when you play against ...

You could take

- Its also nice if you are playing against lifestealers, or just some foes with high attack-damage-output.
- Heal is not a spell i would use, but it's okay in the laning-phase, and if you are getting ganked by your turret, or a place where the enemy will be in trouble.
- Teleport could be okay, if you know that you will need to get around on the map fast. But not a very often chosen summonerspell.
- Ghost is very attractive with a That's what many people are using, but i don't think it's that flexible. I still prefer Flash.

Irelia Off-Tank

I take so i can get away, or chase my enemies. I would probably use it to flash into range of , and then lay a furious attack at my enemy. Or maybe if I'm in trouble i could flash over a wall, or just away from my enemies.

Then i take so i can "kide" the enemies around, chase then, and let the kills be easier for my teammates to catch up on. It's also great if you play against one with massive attack-damage-output. It makes it possible for your team to help you our, or you to help your teammate. like a real off-tank should do.

- Its not that needed as off-tank, but a okay spell, if you want some kills, or maybe just wants to remove healeffects from the enemy-team.
- Heal is not a spell i would use, but it's okay in the laning-phase, and if you are getting ganked by your turret, or a place where the enemy will be in trouble.
- Teleport could be okay, if you know that you will need to get around on the map fast. But not a very often chosen summonerspell.
- Ghost is very attractive with a That's what many people are using, but i don't think it's that flexible. I still prefer Flash.

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Irelia Off-Tank

Her tank masteries is chosen to get max health and max armor and magicresist. This would help you very much early-game. And then i got the last points in offence, to increase my damage.

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Irelia Off-Tank

As tank i have chosen flat health, and it will give about 126 extra health at lvl 1. And you have 430 if you just go without runes and items. But with and the runes, you will go to your lane with 676 health. And with your masteries you will have 700+.
I have also chosen to get some flat armor and magicresist, so i will have a better chance in the lane in the start of the game. At lvl 1 you will have about 15 armor and 30 magicresist without anything, but with and masteries, and your runes, you will have 30 + 13,42 (from runes) + 6 (from masteries) = 49. And you will have 8 (from runes) + 10 (from ) + 6 (from masteries) = 39 armor. So you are very hard to counter.

Damage 53
Health 700+
Mana 230
Move Speed 320
Armor 39
Spell Block 49

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Team work

Irelia Off-Tank

It's your task as Irelia Off-Tank, to take all the damage. Stun, start teamfights, exhaust, and still deal a nice amount of damage to the enemy team. It's also your task to tank turrets and baron when it's possible for your team. And you actually have to be quite aggressive.

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A very flexible damage and movementspeed
Funny champion to play
A respected champion
Nice looking ;D


Maybe seems easy to play, but difficult to masterh

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Udyr History

The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony...but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.

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Skill Sequence

- Tiger Stance: Activation - Udyr's next attack will deal a high amount of damage over 2 seconds, and Udyr's attack speed is increased for a few seconds. Persistent Effect - Udyr's attack speed is passively increased.
Persistent Effect: Increases attack speed by 20/25/30/35/40%.

Activation: Udyr's attack speed is increased by 15/20/25/30/35% and Udyr's first attack rends his target, dealing an extra 30/80/130/180/230 (+) magic damage over 2 seconds.
55/50/45/40/35 Mana

This is my main dps stance, because of the big damage burst :D!!

- Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
Persistent Effect: Udyr's attacks cannot crit, but he restores 12/14/16/18/20% of his damage as health and 9/10.5/12/13.5/15% of his damage as mana.

Activation: Udyr gains a temporary shield that absorbs 60/100/140/180/220 (+0.5) damage.
55/50/45/40/35 Mana

I'm using my this stance to gain my HP, by killing creeps and by going into the jungle, and its a pretty smart spell to use when you are trying to get the last hit on a enemy... :D!

- Bear Stance: Activation - Udyr gains a large movement speed increase for a short duration. Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
Persistent Effect: Udyr mauls his target with such force that they are stunned for 1 second. This effect cannot occur on the same target for 6 seconds.

Activation: Udyr gains 15/18/21/24/27% increased movement speed for 2/2.5/3/3.5/4 seconds.
55/50/45/40/35 Mana

Bear-stance is totally overpowered! it increases your runspeed and gives you this great stun! witch is exceptionally good when you are chasing ppl!

- Phoenix Stance: Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds and has increased ability power and damage. Persistent Effect - Every third attack, Udyr engulfs enemies in front of him in flame.
Persistent Effect: Every third attack, Udyr engulfs enemies in front of him in flame, dealing 40/80/120 (+0.25) magic damage.

Activation: Udyr sends out pulsing waves of fire dealing 15/25/35 (+0.25) magic damage each second to nearby enemies for 5 seconds. In addition, Udyr's Ability Power is increased by 16/24/32 and his Attack Damage is increased by half of that amount.
55/50/45 Mana

I dont really use this stance because i'm going AD and not hybrid..

- Entering a stance grants Udyr 10% attack speed and 3% dodge for 5 seconds. This effect can stack.

It's a really good passive ability because of the AS, witch works really good with our tiger-stance :D!!!

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Im building my items as a normal melee AD, Crit, AS fighter, because i want to keep it simple and insane... All the items i'm using is cool good items, witch dont need to be triggered, because i hate to trigger items, if i'm standing in a big teamfight i want to be good all the way through not only when i trigger my items..

I almost always go for a item in the start, because its very effective and a good way to start.. If you are getting FB with a laning Udyr you will be unstoppable.
Im going for the Berserker Greves because of the AS witch is very useful as Udyr tiger-stance, and bears-stance as well..
The reason why i go for so early in-game is because the crit combined with the AD and your tiger-stance is so overpowered that you already from the start of your game will pwn. Then i'm heading for my , and that's because of the AS and the crit, and ya, it's always insane with some AS and crit.. and then the runspeed is really good with your bear-stance I'm then going for Starks Fevor, because my teammates will love me, and i need the AS and the LS.. And now, for my favorite item in the whole game !!! !! :D Its a really good item, it deals okay damage, and got that slow in every attack, really a enjoyable item as Udyr, and totally insane combined with bear-stance.. My last item is , and it don't have to be your last item, you can put it in the build exactly where you want, but i buy it as the last item..

If you got something to say about my item-build write a comment instead of voting down, then i have a chance to make it better..

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Core Items

Trinity Force is good because of the damage, and the "proc", and the runspeed, the atackspeed, and its actually okay nice, but dont get frozen mallet and Trinity at the same time, that would be waist.

Warmog's Armor is nice, but only because of the health, and its nice when you are against heavy damage.

Wriggle's Lantern is a okay item, but only if you want to farm minions, an dont have the money for anything better.

Youmuu's Ghostblade is a nice item, if you know how to proc it.

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Masteries/Runes/Skill Sequence

My masteries and my runes is just some standard Runes and masteries, because it’s made for people who doesn’t have “anything.

But i have a good reason why my Skill Sequence is the way it is!
I'm starting with Bear-stance because i want my lane to get FB, and the stun and runspeed is really good!, and then i'm focusing on both tiger and bear-stance... finishing turtle instead of phoenix-stance.. I wont skill phoenix up, because i'm AD, and phoenix need a hybrid build..

If you are charging into ppl with bear-stance stunning them, and then go tiger-stance your enemy wont stand a chance... :D

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Summoner Spells

I'm doing that, because i want to keep it simple, but of course you can pick some other Summoner Spells, but Ghost, Exhaust is the spells i recommend, because its the basic AD carry summoner-spells?

You could grap

Ignite could be useful, if you have the problem that your enemies always get away with low health, and of course its good against AD carry's with lifesteal

Teleport is useful you know your teammates, and are speaking to them. You cant really use it to anything else than ganks and protecting turrets, but there's always some people who prefer this summoner-spell

Flash could be a good summoner-spell as a "support" to your bearstance!

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As laning Udyr your job is to stun the target the team wants you to, and then just make huge DPS and kill the enemy really fast... and when you have the frozen mallet the enemy can't flee!
Its also your job to take down dragon, and maybe if you are good enough solo Baron..

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Pros / Cons


High amount of DMG!
Great chase abilities
Great solo champ
Great champ to setup ganks with!


Can be bad if not feeded, and hes very item-dependent.
You need some skills to play him?!

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Last Words

I will end my guide by saying thanks for reading, and I hope you like it.. If you don't got a brilliant score just like that, you should take some more games. This build takes some practice to master, and you'll learn some good tactics of your own along the way.

GL & HF enjoy my build, and vote up please ;)


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