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Brand Build Guide by Guest
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Brand's has the following spells.
The difference between the two is the first allows you to stun which is great for both offensive moments and as your vital escape mechanism: Conflagration > Sear > Flash.
The second build order is more suited for making the most of your early AoE potential in order to farm that gold just that little bit faster. In terms of harassment and survivability I recommend the first route.
Early game, Tome, Potion and learn Pillar. You should adopt a very cautious but not cowardly mindset. STAY ALIVE, don't give them any free kills, even if it means foregoing first blood. It's not important, just stay alive and slowly carry out your build order. Brand only shines late-game when his AP is through the roof. While laning stay behind the mobs to shield you from skillshots and KEEP MOVING, never stand still, dodge all the attacks you can then follow through with a pillar/combo to counter.
You should be very cautous and save your first pillar until you see who you're up against. Keep using pillar due to its excellent range to harass and scare them away, aim behind them or at least aim predictively don't expect any other than the first pillar to hit them while they're still. They'll learn to dodge it really quickly. Use pillar and the dots from it and they will slowly wear them down along with the auto attack until they have to heal. Harass them, your goal is to put them on the defensive while also avoiding uneccesary risks, if you have to - restrat to your tower. Don't be caught off-guard and have your flash ready to jump back top safety - never use it to attack.
Rules of Survival: Don't die! That's all! Manage this and the game will be extremely difficult for the opposing team, thanks to Mejai's you'll start gaining AP, kills and concurrently gold to add fuel to the flame for even more ap so quickly you'll be a force to be reckoned with.
Don't push alone, don't attack towers!
(Leave that to melee/tanks when you push/kill your enemy laner there will always be reenforcements coming to defend the tower and it mostly leads to getting ganked)
Don't attack without 70% mana and health or more
(No mana, no combos, no health no chance to execute them/no chance of escape after you do)
Don't go for double kills if you're low and he's low let him go! Don't waste your Mejai stacks.
Stay in the back row during conflicts
Don't roam without your cooldowns, if sear/pyro are on cooldown then I generally retreat
back to a tower until they're back.
Until late-game Don't engage 1v1 without all of your cooldowns, teamfights excluded where pillar or pyro here and there can still do some good.
Keep flash for escaping!
Be the first to run when the tide starts to turn!
Generally don't chase people down and if you must then not alone.