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Brand Build Guide by Guest

Brand Veteran Build

By Guest | Updated on July 18, 2011

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Array ( [display_name] => [champion_id] => 74 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 74 [display_name] => Brand [url_str] => brand [title] => The Burning Vengeance [key] => [description] => In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his people's way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand... That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay waste the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now... "This place will burn, not by cinder flying or breath of wind, but by the vengeance of my hand." -Brand [spotlight_embed_url] => http://www.youtube.com/watch?v=vvuAw6KNn2E [role] => Mage [defense_rating] => 2 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 508 [health_increase] => 0 [mana] => 376 [mana_increase] => 0 [movement_speed] => 340 [armor] => 21.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 57 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.77 [health_18] => 1800 [mana_18] => 1090 [movement_speed_18] => 340 [armor_18] => 81.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 108 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.2 [attack_range_18] => 550 [tip_playing_as] => *You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration. *You can use Brand's abilities in a variety of combinations to maximize his damage in different situations. *Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times. [tip_playing_against] => *Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm. *Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react. *Brand's passive allows him to excel in poking engagements. Be careful not to lose too much health before fighting. [client_id] => 63 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4115695 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 578 [community_tier_list_score] => 0.431488 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-17 14:19:59 [last_comment_ts] => 2014-04-30 17:39:15 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 56 [create_ts] => 2011-04-12 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 374 [champion_id] => 74 [display_name] => Blaze [unranked_description] => Brand's spells light his targets ablaze, dealing a percentage of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to a percentage of their maximum Health to all targets in an area. [ranked_description] => Brand's spells light his targets ablaze, dealing 3% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. When Blaze reaches max stacks on a Champion or monster, it becomes unstable. After 2 seconds it detonates, dealing magic damage equal to 12% - 16% (based on level) (+1% per 60 ability power) of their maximum Health to all targets in an area. Kindling: Brand gains {6/8/10/12/14/16/18} mana (at levels {1/3/6/9/12/15/18}) when he kills a unit afflicted by Blaze. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-01-12 06:07:30 ) [1] => Array ( [ability_id] => 375 [champion_id] => 74 [display_name] => Sear [unranked_description] => Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 1.5 seconds. [ranked_description] => Brand launches a ball of fire forward that deals {80/110/140/170/200} {0.55} magic damage to the first enemy it hits. If the target is ablaze, the target will be stunned for 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.5 [cooldown_rank_3] => 7 [cooldown_rank_4] => 6.5 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1050 [range_rank_2] => 1050 [range_rank_3] => 1050 [range_rank_4] => 1050 [range_rank_5] => 1050 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 376 [champion_id] => 74 [display_name] => Pillar of Flame [unranked_description] => After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage. [ranked_description] => After a short delay, Brand creates a pillar of flame at a target area, dealing {75/120/165/210/255} {0.6} magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-03-03 01:28:33 ) [3] => Array ( [ability_id] => 377 [champion_id] => 74 [display_name] => Conflagration [unranked_description] => Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze. [ranked_description] => Brand conjures a powerful blast at his target, dealing {70/95/120/145/170} {0.45} magic damage to them. If the target is ablaze the conflagration will damage nearby enemies as well and set them ablaze. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-29 12:01:28 ) [4] => Array ( [ability_id] => 378 [champion_id] => 74 [display_name] => Pyroclasm [unranked_description] => Brand unleashes a devastating torrent of fire that bounces between enemies, dealing magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target. [ranked_description] => Brand unleashes a devastating torrent of fire that bounces between enemies, dealing {100/200/300} {0.25} magic damage each time it bounces. It will bounce up to four times for a total of five hits, and can hit the same enemy up to three times. Bounces prioritize stacking Blaze to max on Champions. If the target is ablaze, Pyroclasm will briefly slow the target by {30/45/60}%. [description] => [icon] => [cooldown_rank_1] => 105 [cooldown_rank_2] => 90 [cooldown_rank_3] => 75 [cooldown_rank_4] => 75 [cooldown_rank_5] => 75 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0063_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-10 02:02:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 63 [mobafire_id] => 74 [name] => Brand [url] => brand [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 10 [rankings] => 72 [rankingsCount] => 36 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Support Role
Ranked #10 in
Support Role
Win 52%
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Ability Order

Introduction

From the moment I downloaded the game I glanced through the list of champions and immediately knew I wanted to play Brand. Brand is extremely fragile and defensless. Early game is quite slow even though he has plenty of ways to dispose of multiple mobs at once, the slow build-up is mainly due to the mana costs of his abilities which will have you OOM (Out of Mana) really often while farming with anything other than auto attack. Brand is a combo-based nuker which is simulatnously the great thing about him and the worst. If you're farming and have even one spell on cooldown then your chain is broken and therefore aren't in the best position when it comes to suddenly defending yourself. Once unleashed though his combo is capable of flattening almost any champion you come to 1v1 and in late game team fights with a Brand up their sleeve are going to be an unstoppable force.


Brand's has the following spells.




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Skill Sequence

There are actually two primary routes you can go with Brand. Either Pillar of Flame > Sear > Conflagration > Pyroclasm or Pillar of Flame > Conflagration > Sear > Pyroclasm.

The difference between the two is the first allows you to stun which is great for both offensive moments and as your vital escape mechanism: Conflagration > Sear > Flash.

The second build order is more suited for making the most of your early AoE potential in order to farm that gold just that little bit faster. In terms of harassment and survivability I recommend the first route.
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Guide Strategy

Our goal simple. To survive as long as possible, gain as many stacks as we can from Mejai's and take the quick and easy path to high AP and 15% less Cd's early game in order to take advantage of the enemies low resistances to score as many kills as we can until late game team skirmishes where you happiyl sit behind your team flattening 4 enemies at a time with your combos and pyro.
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General Mindset

Early Game

Early game, Tome, Potion and learn Pillar. You should adopt a very cautious but not cowardly mindset. STAY ALIVE, don't give them any free kills, even if it means foregoing first blood. It's not important, just stay alive and slowly carry out your build order. Brand only shines late-game when his AP is through the roof. While laning stay behind the mobs to shield you from skillshots and KEEP MOVING, never stand still, dodge all the attacks you can then follow through with a pillar/combo to counter.

You should be very cautous and save your first pillar until you see who you're up against. Keep using pillar due to its excellent range to harass and scare them away, aim behind them or at least aim predictively don't expect any other than the first pillar to hit them while they're still. They'll learn to dodge it really quickly. Use pillar and the dots from it and they will slowly wear them down along with the auto attack until they have to heal. Harass them, your goal is to put them on the defensive while also avoiding uneccesary risks, if you have to - restrat to your tower. Don't be caught off-guard and have your flash ready to jump back top safety - never use it to attack.
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Post Mejai's Soulstealer

Once you have Mejai's you can start unleashing your combo on a more regular basis, I normally wait until I have the boots before I switch lanes but if the opportunity presents itself, go rack up some assists or kills.

Rules of Survival: Don't die! That's all! Manage this and the game will be extremely difficult for the opposing team, thanks to Mejai's you'll start gaining AP, kills and concurrently gold to add fuel to the flame for even more ap so quickly you'll be a force to be reckoned with.

How?
    Don't push alone, don't attack towers!
    (Leave that to melee/tanks when you push/kill your enemy laner there will always be reenforcements coming to defend the tower and it mostly leads to getting ganked)

    Don't attack without 70% mana and health or more
    (No mana, no combos, no health no chance to execute them/no chance of escape after you do)

    Don't go for double kills if you're low and he's low let him go! Don't waste your Mejai stacks.

    Stay in the back row during conflicts
    Don't roam without your cooldowns, if sear/pyro are on cooldown then I generally retreat
    back to a tower until they're back.
    Until late-game Don't engage 1v1 without all of your cooldowns, teamfights excluded where pillar or pyro here and there can still do some good.
    Keep flash for escaping!
    Be the first to run when the tide starts to turn!
    Generally don't chase people down and if you must then not alone.
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