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Sion Build Guide by NaCLBait

gold

Bruiser Sion Top

By NaCLBait | Updated on October 5, 2019

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Runes:

Resolve
Grasp of the Undying
Demolish
Conditioning
Unflinching

Precision
Legend: Alacrity
Last Stand
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

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Top Lane
Ranked #32 in
Top Lane
Win 52%
Get More Stats

Champion Build Guide

Bruiser Sion Top

By NaCLBait
About
Hello, my summoner tag is NaClBait and I have been playing league since season 7. I have top lane and Sion for most of that time and I have over 200,000 mastery points on Sion. I have recently begun to play more ranked and I have had a lot of success climbing with Sion and this build. As of making this guide, I am gold II with a 79 percent win rate on Sion out of 14 games. This is my second guide and it isn't perfect but I hope you can find success with the build and it is extremely fun to play in my experience.
Why Bruiser Sion Back to Top
Sion has been my main for my entire league career and I enjoy how rewarding Sion can be when you know how to play him. One of the biggest issues I have had with the classic full tank Sion build is not being able to carry a game even if I come out of the laning phase ahead. While a fed tank Sion is extremely strong and can peel and engage extremely well, if your team is too far behind and doesn't have enough damage there isn't much you can do. Bruiser Sion, on the other hand, capitalizes on the extreme tankiness of Sion due to his w passive as well as his burst damage. This makes it much easier to take fights and carry a game even if your team has fallen behind. Despite the lower resistances of bruiser Sion, titanic and trinity force help Sion with wave clear and split pushing later into the game and makes it much easier to stack your w passive mitigating the consequences of relatively low resistances with the sheer size of Sion's health pool. Bruiser Sion capitalizes on Sion's strengths and is a great option if you aren't fully confident in your team's damage dealers and can allow you to carry games that might have otherwise been lost.
Runes Back to Top
Grasp of the Undying
Great rune on Sion for trading and contributes to your burst damage later into the game.
Demolish
One of the most importance runes in the build, demolish synergizes great with Sion's health scaling and can earn you some plates early while making taking turrets much easier later into the game.
Conditioning
While the other runes can also be great options, I prefer conditioning because it can mitigate bruiser Sion's lack of resistance stats.
Unflinching / Overgrowth
Unflinching is a great rune if the enemy team has some heavy cc but you aren't willing to build merc treads. Despite changes a while back, Overgrowth synergizes pretty well with Sion and makes sure you are getting something in the laning phase even if you are being zoned off minions.
Legend Alacrity
Legend Alacrity is generally pretty easy to stack and is a great option if the enemy team isn't too cc heavy as it compliments the damage trinity force and titanic offer Sion.
Last Stand
Last stand works well on Sion as it is very difficult to burst Sion and his w allows him to survive in fights even at low health. The rune also boosts his damage to turrets and objective which improves his pressure.
Strategy Back to Top
Early Game
During the early game, you want to focus on getting ahead by csing and smart trades with your laner. If you can get your jungler to gank make sure to save your e to initiate the gank and try to get the enemy laner to engage on you and blow important abilities before the jungler arrives. Sion's w can be really helpful with baiting enemies to engage on a low health Sion making for an easy kill. Take as many turret plates with demolish as you can and don't be afraid to collapse on overextended enemies or help out the mid laner or jungler in the river or jungle. Sion excels in team fights and even if you die your passive can be extremely dangerous early.
Mid-Late Game
In the mid and late game you want to focus on pushing waves as much as possible to take turrets for your team and allow them to secure objectives like drag and baron. If both teams start gathering mid or in another lane you can either continue pushing if you don't think a serious fight will break out or ult in to engage. If a fight has already started you have the same choice as before. If you think your team can win the fight, continue pushing and coordinate to take objectives with your team but if your team is losing and you think you can get to them fast enough to prevent a wipe ult in and focus on taking out important enemy squishies. If you don't think you can get to your team fast enough focus on taking an objective and getting out with ult or a recall. While Sion is strong as a split pusher, sometimes it is best to just stick with your team and engage on overextended enemies or force fights this becomes more important towards the end of the game when a greedy push can cripple your team for the next minute.
League of Legends Build Guide Author NaCLBait
NaCLBait Sion Guide

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Bruiser Sion Top