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Miss Fortune Build Guide by SnowAngel

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League of Legends Build Guide Author SnowAngel

Bullets Will Rain: Your Miss Fortune Resource (WIP)

SnowAngel Last updated on April 24, 2013
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ADC side


APC side

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Think you can handle me, summoner?

Hello, Summoners!

My name is SnowAngel, and I'd like to introduce you to the ultimate lane bully: Miss Fortune.
With high early game harass with Double Up and Make it Rain, Miss Fortune's job is to shut down and deny the enemy carry. If you succeed, you can look forward to some memorable teamfights.

I've designed this guide to be more of a resource than a concrete item build.
I often find myself slightly altering builds to suit my playstyle and my teamcomp, and I suggest you don't take anything in this guide as set in stone, especially since I'm not the most qualified player to preach the merits of my builds to you.
Hopefully, you'll enjoy playing Miss Fortune as much as I do. And she's one of my favourite characters.

If there are any abbreviations I mention which you don't understand, have a quick look at League of Legends Terminology.

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How do you play League of Legends?

What other characters will you encounter in your games?

If you're a newer player, first of all, welcome to League of Legends! I advise you to read the following section, since it explains the fine points of the roles of your teammates, and of course, Miss Fortune.
If you're aware of the differences between carries, supports, bruisers etc, you can skip this section and move right on to the Pros and the Cons of Miss Fortune, if you so wish.

Besides the carry, Miss Fortune's most common role, there are a few other roles within League of Legends, and I'll quickly walk you through them and explain how you can expect to interact with them.

Who's in your team?


The Assassin is a character like Akali or Zed. Their job is to focus the enemy squishies and pick them off one by one.
They usually have a gap closer, such as Kassadin's Riftwalk, and operate on their own, since they don't have many skills which benefit the team.
Their goal is to kill as many players as possible while not dying. The Assasin jumps into the fight and jumps out again, and is usually squishy.
Their abilities scale off either AP or AD. Their usual lanes are Mid and Top in the current meta.


The Support is a character like Soraka or Taric. Their role is to keep the team alive, and maintain map awareness, which involves buying wards. They have skills which are beneficial for the entire team, such as Janna's Monsoon or Blitzcrank's Rocket Grab.
Their abilities usually scale off AP, and they have some sustainability and/or cc abilities, such as Sona's Crescendo.
The Support usually lanes with the AD Carry to allow them easier farming. Their usual lane is Bot in the current meta.


The Mage is a squishy spellcaster like Annie or Veigar. In teamfights, they're tasked with dealing the most damage in the shortest possible amount of time. We call this Burst.
In teamfights, the mage hurls everything they have on a single target, and then they retreat to wait for cooldowns. Most burst mages have high ratios, like LeBlanc, who has a 4.66 AP ratio on her full rotation. (QRQWE)
Their abilities scale primarily off AP, and they are found in Mid lane in the current meta.


The tank is a high-armour high-hp character like Leona or Thresh. They're usually equipped with CC, which allows them to disrupt the enemy team's positioning, like Singed's Fling.
Tanks are the characters who fight on the front lines, taking the brunt of the enemy team's damage. They're tasked with protecting their team, and many have sustainability abilities, including shields like Shen's Feint, which allow them to do so. They're found in both Top and Bot in the current meta.
Tanks are sometimes built more offensively, to help kill the enemy carry. They're called Offtanks or Bruisers. They have high ratios which allow them to deal hefty amounts of damage to secure the kill, such as Riven's Broken Wings or Darius's Noxian Guillotine.


The jungler is a sustainable character, such as Vi or Warwick. They boast of minion-clearing tools which allow them to kill the more powerful, neutral monsters in the jungle.
Their much more difficult role is roaming around the map, teaming up with the characters in each lane to kill their opponents... otherwise known as Ganking.
They often have a skill which allows them extra sustainability, such as Fiddlesticks' Drain, and/or a skill which allows them to chase an opponent, such as Rammus's Powerball.
The jungler is usually underfed and underlevelled compared to the other lanes, since neutral monsters grant less gold and exp than normal minions. Thus, their role is to provide their team with a kill advantage, to ensure easier teamfights.

And finally...

The Carry

The AD Carry is tasked with dealing the most damage possible, full stop. They are the main sustained damage output of the team, and teamfights revolve around keeping your ADC safe while killing the enemy ADC.
ADCs build pure damage, attack speed, and crit chance, with only a tiny bit of tankiness thrown in to keep them alive through burst. They regenerate lost health very quickly via lifesteal, which sustains them very quickly with their tremendous damage output.
The role of the ADC revolves around positioning, and I'll touch on this more in later sections.
They usually have a steroid, such as Miss Fortune's Impure Shots, an escape skill, such as Tristana's Rocket Jump, and some cc thrown into the mix, like Ashe's Enchanted Crystal Arrow.
The ADC is possibly the most high-reward role in the team, but you run the risk of failing miserably due to your innate squishiness.


Of all the ADCs I mentioned... Why choose Miss Fortune?

Miss Fortune distinguishes herself from other AD carries by virtue of her AoE ultimate.
She has a slow tool with her Make it Rain, a steroid on her Impure Shots, and a harassment tool on her Double Up.
She has a high natural movespeed with her passive Strut, allowing her to position herself freely during teamfights, and the healing debuff on her steroid ensures easier 1v1 duels against other carries, shutting down their lifesteal capabilities, granting you more potential health.
Miss Fortune is one of my favourite characters in the game, and here's why: She can be played either as a carry or as a mage.
I've always loved being the squishy damage dealer, and the versatility of Miss Fortune allows me to do what I do best: Deal Damage.
So without further ado, let's move on to her pros and cons.

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The Good and the Bad

Powerful Pros

  • HUGE Lane Bully
  • Strut enables early-level juking with no boots (hurray, less gold spent!)
  • Strong AoE Ultimate
  • Easy chasing and repositioning with Strut
  • Built in healing debuff
  • Attack speed steroid

Cloying Cons

  • Mana Hungry
  • While our Ultimate scales with both AD and AP, Double Up scales with AD, and Make it Rain and Impure Shots scale with AP
  • Lategame, Auto Attacks deal more damage to a single target than Bullet Time

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Build 1: Standard ADC Build

While Miss Fortune's kit allows her to play a few different roles in the team, she's most popularly known as an AD Carry.
Let's take a look.


- Masteries, Runes, and Skill Distribution
- Summoner Alternatives and Build Breakdown
- Gameplay
- Laning partners
- Opponents

Masteries, Runes, and Skill Distribution


I take Summoner's Wrath for that tiny bit of AD. Not much at level 18, but at level 1-6 it's the difference between a death and a kill.
I only put 3 points into Fury because we build attack speed anyway, so that 1% doesn't make as much of a difference as bonus AD.
I max Deadliness for the scaling. A free Long Sword is nothing to turn up your nose at.
Havoc gives you another 2% damage. It doesn't seem like much, but it adds up.
Think about it. If each auto attack deals 2% additional damage, then after 5 auto attacks you're doing another 10% of an AA without Havoc .


Skill Distribution

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Build 2: AD Caster Build

Under Construction

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Build 3: Mage Fortune (Siv HD)

Under Construction

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Build 4: Burst Fortune

Under Construction

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A huge list of huge thank yous

A huge thank you to ~bohitargep for granting me permission to use a cropped version of his
Miss Fortune minimalistic wallpaper

A huge thank you to Jhoijhoi for teaching me the general uses of code in her
Guide to Making a Guide

A huge thank you to Hawkken for his fantastic resource for everything formatting related, the
BBCode Codex