Caitlyn Build Guide by Guest
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order Izi order
Threats & Synergies
-Shield can deny your spells. -Fast pushing ability in early -Big range and poke with the spells -Hard to bully in laining phase -The movement speed of the ultimate gives Sivir and her allies big help to hard engage and reach you To resume Sivir is a counter in the fact that she will not let you get a comfortable advantage in the laining phase and you will suffer greatly in the mid game.
-The Q will give the ability to Twitch to come near you and totally deny your range advantage. This will make you loose the "first shot" in fight, thing you got often with Cait. -The W assure the security of twitch, if you come near he slow you and poison you. -With it come the E, if you don't take care you will take some dmg taking away your advantage of the biggest poker on the lane. -The R is a big threat to you, totally outranging you and profiting of your low mobility. To resume Twitch can hold the lane and not letting you take an early advantage. In mid game he will profit a lot more of the roaming phases. He possesses the ability to assassinate you and his late game is pretty good. If you can't pressure him in early play safe after to not let him roll on you. Ganks or different types of supports in both teams can impact the lane.
-Big range with her Q and W. - Traps are deadly if you get caught, with aggressiv supports you can suffer if you can't get your hold. -Jinx ultimate is quite similar to yours, you can't go lightly on a poke war. Jinx got quite the mid game a possess a bigger ability in late game to deal with big teams. To resume Jinx is champion which will give you problems to dominate botlane and have the ability to respond to your aggressions. if she is ahead in early you will have big problems because you can't really outscale her. The good point is her lack of escape and unability to use her rocket form for long durations in early. You can shut her down in early.
-The W is boring when you play against, big range and if you get caught you are slowed down. -The passiv of Ashe slow you a lot and gives her team possibilities to enage on you -Ashe ultimate will deny your advantage in range. If you are stunned for a long time ou can get your advantage back. To resume Ashe will takes advantage of your lack of mobility and her ultimate is a constant source of danger for you. But you can still supress her in lane with your AA and Q. She can't really endanger you alone WITHOUT R. And you scale better.
-The Q synergies really well with your W -The W gives an additional dmg possibility and can help to push the lane under tower, good synergy with your Q. -The E can save you a lot of times and compenses your low mobility -The ultimate can give you the opportunity to trap your ennemies but it's way less effective than the Q. To resume Morgana is (one of) the best option to support you, all her spells help you offensively or compensate your defaults defensively.