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Spells:
Flash
Exhaust
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
Hey Guys, this is my first Guide and it is about my main Caitlyn!
I enjoy playing her because she has deals high DMG throughout the game and also has an escape-ability.
I hope you feel the same after using my guide!
And remember: You don't HAVE TO follow my Guide, I'm just giving some ideas.
So, let's begin!
I take
and
because:
gives you a great escape ability. You can escape nearly every situation and with your you have a nice combination.
allows you to 1vs1 anyone so I recommend taking this.
If you don't like , you can take whatever you like, but is a MUST HAVE.
And don't even THINK about using or , I DARE YOU! You won't need them, trust me.
gives you a great escape ability. You can escape nearly every situation and with your you have a nice combination.
allows you to 1vs1 anyone so I recommend taking this.
If you don't like , you can take whatever you like, but is a MUST HAVE.
And don't even THINK about using or , I DARE YOU! You won't need them, trust me.
Now to the good part, items.
I start with because it has everything you need to begin with.
I go for afterwards because we need the Attack Speed. You can also buy Mercury Treads but I don't recommend them because I feel like suit better.
Then we will buy our first expensive item, . It has everything an AD-Carry needs. Attack Damage, Critical strike chance and the best part, it increases the DMG of critical hits!
On our next trip back we will buy because it's a nice boost to your DMG.
After we buy . Why? We need the Attack Damage in combination with the Attack Speed and we also need the Armorpen-reduction.
Unexperienced players may ask "Wouldn't a be better, so I have more than twice as much Attackdamage with a fully farmed as from and additionally have awesome Lifesteal?"
Well, it is true that you gain more Attackdamage by buying , but what we aim for are the Attackspeed and the Armorpen-reduction from . Imagine, you have a ****LOAD of Attackdamge, but no Armorpen-reduction. You won't deal as much DMG as you would with more Armorpen-reduction. It's not about Attackdamage all the way, you have to find a good balance. That's my opinion at least.
Going on with our itembuild, we will finish our and then we buy because it gives you Health and Magic Resistance and blocks one spell every 45 seconds. Awesome, isn't it?
Our last item is going to be . I'll explain you why.
First of all, it gives you Attackspeed and Lifesteal and since we didn't buy any Lifesteal item, this is going to be good for you. But it helps even more.
This item is an aura-item. What does this mean?
People in your near will be affected by this item. Stark's Fervor gives your Allies Attackspeed and Lifesteal, also 30 HP-regeneration/5 which is pretty cool. But that is not all. It also reduces the armor of enemies in your near by 20.
Ok, let's do some maths now.
Our runes give 15 Armorpenetration, 3 Stacks of give 45 Armorpenetration and gives 20 Armorpenetration.
Overall, this makes 80 Armorpenetration!
Your targets will eat a ****load of DMG because you will have around 2.1 Attackspeed and 270 Attackdamage (with Elixirs). This will crush your enemys' lifebars in no time!
What? You don't like , even after I did the maths? Well, if you really dont like it, you can buy:
I start with because it has everything you need to begin with.
I go for afterwards because we need the Attack Speed. You can also buy Mercury Treads but I don't recommend them because I feel like suit better.
Then we will buy our first expensive item, . It has everything an AD-Carry needs. Attack Damage, Critical strike chance and the best part, it increases the DMG of critical hits!
On our next trip back we will buy because it's a nice boost to your DMG.
After we buy . Why? We need the Attack Damage in combination with the Attack Speed and we also need the Armorpen-reduction.
Unexperienced players may ask "Wouldn't a be better, so I have more than twice as much Attackdamage with a fully farmed as from and additionally have awesome Lifesteal?"
Well, it is true that you gain more Attackdamage by buying , but what we aim for are the Attackspeed and the Armorpen-reduction from . Imagine, you have a ****LOAD of Attackdamge, but no Armorpen-reduction. You won't deal as much DMG as you would with more Armorpen-reduction. It's not about Attackdamage all the way, you have to find a good balance. That's my opinion at least.
Going on with our itembuild, we will finish our and then we buy because it gives you Health and Magic Resistance and blocks one spell every 45 seconds. Awesome, isn't it?
Our last item is going to be . I'll explain you why.
First of all, it gives you Attackspeed and Lifesteal and since we didn't buy any Lifesteal item, this is going to be good for you. But it helps even more.
This item is an aura-item. What does this mean?
People in your near will be affected by this item. Stark's Fervor gives your Allies Attackspeed and Lifesteal, also 30 HP-regeneration/5 which is pretty cool. But that is not all. It also reduces the armor of enemies in your near by 20.
Ok, let's do some maths now.
Our runes give 15 Armorpenetration, 3 Stacks of give 45 Armorpenetration and gives 20 Armorpenetration.
Overall, this makes 80 Armorpenetration!
Your targets will eat a ****load of DMG because you will have around 2.1 Attackspeed and 270 Attackdamage (with Elixirs). This will crush your enemys' lifebars in no time!
What? You don't like , even after I did the maths? Well, if you really dont like it, you can buy:
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