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Malphite Build Guide by Nexy99

CHALLENGER MALPHITE GUIDE | TOP | 11.19

CHALLENGER MALPHITE GUIDE | TOP | 11.19

Updated on October 5, 2021
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League of Legends Build Guide Author Nexy99 Build Guide By Nexy99 26 6 168,576 Views 0 Comments
26 6 168,576 Views 0 Comments League of Legends Build Guide Author Nexy99 Malphite Build Guide By Nexy99 Updated on October 5, 2021
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Runes:

Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Inspiration
Cosmic Insight
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

CHALLENGER MALPHITE GUIDE | TOP | 11.19

By Nexy99
Abilities
Granite Shield [Passive]

Cooldown: 10 seconds
Innate: Malphite is shielded by a layer of rock which absorbs damage up to [+10% max]. If Malphite has not been hit for 10 seconds, this effect recharges.

Seismic Shard[Q]

Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 8 seconds Range: 625
Active: Deals magic damage and steals Movement Speed from the target for 3 seconds. Magic Damage: 70 / 120 / 170 / 220 / 270 (+60%)
Movement Speed Stolen: 20 / 25 / 30 / 35 / 40%

Thunderclap [W]

Cost: 25 Mana Cooldown: 12 seconds Area of Effect: 200
Passive: Malphite's armor is increased. This effect is tripled while Granite Shield.png Granite Shield is active.
Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing physical damage in a cone. His first attack after activating Thunderclap deals increased physical damage to his target. Bonus Armor: 10 / 15 / 20 / 25 / 30%
Aftershock Damage: 10 / 20 / 30 / 40 / 50 (+10% Armor) (+20%)
First Strike Damage: 30 / 45 / 60 / 75 / 90 (+15% Armor) (+20%)
Ground Slam [E]

Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 7 seconds Area of Effect: 400
Active: Malphite slams the ground dealing magic damage to surrounding enemies, reducing their Attack Speed for 3 seconds.
This ability gains damage equal to some of Malphite's armor.

Magic Damage: 60 / 95 / 130 / 165 / 200 (+40% total Armor) (+60%)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50%

Unstoppable Force[R]

Cost: 100 Mana Cooldown: 130 / 105 / 80 seconds Range: 1000 Area of Effect: 325
Active: Malphite charges to target area. Upon his arrival he deals magic damage to nearby enemies and knocks them into the air for 1.5 seconds. Magic Damage: 200 / 300 / 400 (+80%)

Early game
Let's start off with early game. During early levels, you are going to struggle with your mana, since you don't have sufficient mana sustain yet. For that purpose, you need to choose whether you want to poke since level one or not. If you are able to farm with autoattacks, always try to poke down your opponent, while if you know, that you are going to get punished for every single cs, try to rather save your abilities to last hit otherwise unreachable minions.

Mid game
After you reach 2 items, you are mostly strong enough to do whatever you want in lane, unless you are facing some counterpick or unless you are incredibly behind compared to your opponent.

If you are behind, try to go for some picks with your Unstoppable Force and if you don't have it, keep farming on your side-lane to scale up. You can even do it generally, if your team does well, but you should always look around the map to use your Unstoppable Force.

Late game
Late game as Malphite is mostly really difficult. Yes, you are strong with your Unstoppable Force, but with great powers, comes great responsibility. In late game, any lost teamfight might mean, that you lose game. For that reason, it's crucial to understand when to engage and when not to engage, it's simply double-edged blade.
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Nexy99 Malphite Guide
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