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Chase Down Their Souls - High Tempo Thresh - [Pre7]
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Threats & Synergies
Heavy skill matchup. Her black shield will kill hooks and flays making it hard to engage. Her bind can also be quite annoying. Try to engage when her bind and shield are on cooldown and she would be of much use to her ADC.
Taric's Bastion combined with his stun will make it difficult to engage safely. Try to bait out his stun first and then engage. I usually will go up to Taric and sidestep the stun, (go to Taric and not the ADC so you don't get poked). Then after he sends the stun you can go in on the ADC.
Blitz is a wildcard. It really comes down to how good the Blitz is and how well your ADC can dodge Rocket Grabs. Aim to punish Blitz for missing his hooks as he can't do much without being right up on you otherwise.
2 Words : "SPELL SHIELD" When laning against Sivir you will want to use bushes as much as you can so that it is harder for her to predict the hooks that are coming in. If you do land a hook, she will probably Spell Shield when you go in. So wait for it to go down before using your Flay.
Sona and other lightweight supports are great for this lane because it makes it that much easier to get your ADC fed.
Thresh is a Tristana's worst nightmare. When you engage with a hook, hold that flay for when she tries to rocket jump away. It will cancel the animation and keep her in range for your ADC.
When facing off against tankier supports, play around their cool downs and don't worry as much about them when engaging. Don't try to go in on the tanky support instead of the ADC unless you are 100% sure you can kill them and be healthy enough to 2v1 their carry.
I am not making this build to argue that it is better than whatever top build thresh players might be building right now. But it is definitely a fun build to run that can still work very well in a lot of match-ups.
One thing you might be asking is, "Its preseason and we have Redemption? Why isn't that in here?". Well while redemption might be the most fun support item Riot has introduced in a long time, it might not be the most useful in ranked play. I have built it several times so far and always find it extremely underwhelming. Redemption has issues because it seems to either break up team fights (where enemies leave the circle while allies stay in circle, then the enemies just run away) or your teammates follow the enemies out of the circle and don't get the heal anyway. So far Redemption doesn't seem to be turning the tide of team fights as much as we thought it would.
Flash is an auto include on Thresh, flash hooks are hard, but can be game changing if done on a high priority target before a teamfight.
The big question is whether to take Ignite or Exhaust. Using Ignite will help you get some more damage off, and it could even possibly secure a kill. But much of the time when you ignite you will end up getting the kill instead of your carry. Exhaust not only aids your carry in killing the enemy laner, but it will also help to save them from dying and giving up their shutdown gold.
Be a good support, don't be that killstealing scum (even though you want to).
Talisman of Ascension
Talisman of AscensionThis is your support item and will help you stay up on gold while your ADC is farming minions. It might not have as much gold generation as the relic shield line could have, but it takes your focus off of dealing with creeps so you can focus on protecting and provoking. It also greatly helps with sustain in lane so you can be there to pick up more gold from creep.
In addition to being your gold generation item this is also both your engage and disengage item for the early to mid game. Use it to get a jump on enemies in lane and force some flashes or favorable trades. You can also use this to get you and your ADC back to lane faster if the enemy bot lane is pushing.
Later on this can be very useful for roaming and getting good rotations.
Ruby SightstoneLater after you have some other items, build this from your Sightstone. You need to build a ward item separately since you can't build Eye of the Equinox or Eye of the Oasis since you already will have Talisman of Ascension.
Knight's VowSeason 7 is bringing this fantastic support item to the rift. It overall a great item to build to get tanky and to help protect your carry. One downside with the item is that thresh is a ranged champion, so the 12% damage heal/transfer is reduced to 6%.
Frozen HeartThis is an essential item to get built to get your CDR capped as fast as possible. It also supplies a large amount of armor for tankiness and mana so you don't run dry in a team fight. The mana you get also assists Turbo Chemtank in getting your health back while fighting. Getting 20% CDR in one items allows greater flexibility in the final build as you don't need to worry about getting an item with cooldown reduction.
Righteous GloryGlory supplies the initiation and crowd control that you need to take charge of team fights. Since the rest of this build allows thresh to keep his mana up, you would be surprised how much health you can retrieve from using abilities when your CDR is maxed and you are throwing a hook and flay out every 4 seconds.
Boots of MobilityThese boots are amazing for catching enemies and roaming/rotating. If you want to use Boots of Swiftness as a substitution then you can, but I personally prefer Mobility Boots for the added chase potential. You also effectively give the speed to your teammate because you can lantern them in once you find an engagement. I usually try to get this item built after I have Talisman of Ascension finished but when I am working on Knight's Vow, but if you finish it before you get out of laning face then you should be fine.
When getting MR instead of the usual armor items, try to find cooldown reduction still. It will help you still take control of team fights and help you peel even harder for your carries.