Build Guide by himynameiskane
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I generally use exhaust and fortify because it makes it much easier to prevent your team from losing any turrets, and with cho'gath's massive pile of health in can be very difficult to stick around long enough to bring down a turret. Also, exhaust can be used to escape so you don't lose your feast stacks, something that becomes crucial late in the game.
For masteries I go full defense to increase his already ridiculous survivability. The four points in offense help complement by keeping his damage at respectable levels so that you can still get kills later in the game. By level 18, the combination of all your items, masteries, and runes will add up to huge bonuses, and make you near-impossible to kill.
Health health health health health. Some people like to give Cho things that increase his dodge rating, but you can't really go wrong with some extra health either. With this amount of added health, you won't even need to dodge anything; you'll be able to take hits and laugh at the same time.
This is simple; Rupture and vorpal spikes early on will allow you to harass when needed; if you like using Rupture a lot, you may want to take Clarity as it has a large mana cost. However, feral scream will become more important after level 6, and it actually can be used as a "kill ability" because it does a decent amount of damage; indeed, most of my kills are done by Feral Scream. Feast is the best ability IN THE GAME, in my opinion, and you will want to get to six stacks ASAP upon reaching level 6. Once you get six stacks, you won't die unless something unthinkable happens. Take care to not stumble into large ganks or get too cocky or you will die and earning back three stacks is a huge pain late in the game, when feast needs to be used to do massive damage to enemy champions. Try not to Feast on champions until you have 6 stacks, because the likelihood of you getting a killing blow with Feast on a champion is not 100% like it is with a minion. Drop the rest of your points into Vorpal Spikes and you are set at level 18.
You can go many different ways here, but I like these items for a few reasons. Namely, all of these items give you a considerable boost in health (except for Guardian Angel), and that's what I try to focus on playing Cho'Gath. Basically, Guardian Angel is just insurance for your stacks, to make sure that you don't lose them if you do randomly die. This makes you a much bigger nuisance (and you can be sure the enemy team will focus you; by level 18 with 6 feast stacks you have so much health and are so physically large that it's hard not to focus Cho). I think boots are up to you, which is why I didn't choose a pair; you can't really go wrong with this.
In the end, Cho'Gath is a great champion, easily my favorite, and this is just how I like to play him. It's definitely fun for 5v5 games that last longer, and even 3v3 can be a blast with this build. Thanks for reading, try it out.