Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

MOBAFire's first Mini Guide Contest of Season 14 is here! Create or update guides for the 30 featured champions and compete for up to $200 in prizes! 🏆
Cho'Gath Build Guide by ddieguito_es

Middle Chogath Mid, the knockup god [13.8] Detailed matchups

Middle Chogath Mid, the knockup god [13.8] Detailed matchups

Updated on April 26, 2023
8.8
10
Votes
0
Vote Vote
emerald
League of Legends Build Guide Author ddieguito_es Build Guide By ddieguito_es 10 0 26,835 Views 1 Comments
10 0 26,835 Views 1 Comments League of Legends Build Guide Author ddieguito_es Cho'Gath Build Guide By ddieguito_es Updated on April 26, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Default runepage

1 2 3 4
Domination
Hail of Blades
Cheap Shot
Eyeball Collection
Ultimate Hunter

Inspiration
Biscuit Delivery
Approach Velocity
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
The one and only.
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Chogath Mid, the knockup god [13.8] Detailed matchups

By ddieguito_es
General

I suck at making guide chapters, so here is a mindmap about Cho'Gath in the Midlane. You can also see the image here if it isn't shown properly.


Here's the picture.




FAQ


Why Hail of Blades?


Basically. Cho gets close with its Q knockup to enemies + approach velocity. This causes it to be close to enemies and proc E. 3 autos with E are devastating in an enemy. In the early game, you can leave someone less than half hp just by Q + getting close + HoB autos. It is also a decent rune late, since it makes it easier for you to lower people's healthbar.

Why Inspiration? Shouldn't you take Resolve?


You must have the Approach Velocity rune if you're playing mid lane. It helps you getting close to enemies. Remember: you search shorter trades (and 3 procs in E) in the mid lane since enemies are way more squishy.

Why Demonic first instead of an AP mythic into tank?


Demonic synergyzes well with your kit (more AP based in max HP). You don't need the AP mythics, because they will make you too squishy, and you get the damage they bring and even higher with a Demonic Embrace first. Jak'Sho and Heartsteel are as well two amazing items, compared to the AP alternatives that Cho'Gath has.

Why Jak'Sho sometimes? Isn't Heartsteel OP in the meta and better with Cho?


As I explain in the buildpath, Jak'Sho gives you a TON of resistances [30 + 20 Armor + MR (mythic passive), +24 Armor + MR (passive) + around 50 armor and 40 MR if you have 8 stacks] That is 174 Armor and MR (lategame) plus the max HP drain.

Compared to Heartsteel, this item might give you a bonus of 2000 HP late game plus a ton of damage, but RIP your resistances. Also, if you have no resistances and the enemies build BOTRK (oh god, what an item vs Cho), it will be more effective as you'll lack armor and you'll have more HP. It is also 200g more expensive and IMO, the buildpath is way worse.

AS OF PATCH 13.8 HEARTSTEEL IS THE BEST MYTHIC OPTION BY FAR, EXCEPT IF YOU ACTUALLY PLAY AGAINST FULL RANGED

Why shouldn't you build the default full AP build with Cho'Gath?


There's a few reasons why:
1 - You're obviously squishy, as you lack armor, MR and you'll have of course less HP
2 - As you rank up, people dodge your spells easily.
3 - It falls off late game. Champs are "faster" and have more ways to dodge your util, plus your damage won't be THAT high.
4 - Tankier builds allow you to do a ton of damage and still tank so much. It's wasting the champ's potential.
5 - It is useless against tanks and bad vs very mobile champions / assassins that can 100-1 you in a few secs.
6 - You risk having a way harder mid-game and laning phase.
Download the Porofessor App for Windows
League of Legends Build Guide Author ddieguito_es
ddieguito_es Cho'Gath Guide
Vote Vote

League of Legends Champions:

Teamfight Tactics Guide