💡Complete Garen guide by Dixon 🏆 12.10 ✅
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Nunu & Willump
Nunu & Willump
Champion Build Guide
My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄
I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).
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- Great damage in the early and mid-game, even without special items to increase physical damage. Good base damage.
- High one-time damage of some skills.
- Able to kill weak mages or AD carries in literally one combo.
- Excellent tank qualities.
- There is protection against slow.
- Can quickly kill minions and demolish towers.
- Abilities do not cost mana and Garen is limited to cooldown only.
- An excellent ultimate that allows you to easily finish off enemies.
- Easy champion to play and master.
- Easy to kite by champions with ranged attack and control.
- In the late game Garen becomes less relevant due to the lack of damage and the lack of good controlling skills.
- Has no instant escape skills, he can only increase its movement speed.
- There are no good control skills.
thanks to his passive Garen is able to restore a large amount of health very quickly even without any items for regen. Note that the passive is reset the moment you take damage from an enemy champion, tower, or epic monster in the jungle. The damage received from the minions does not knock down the passive cooldown and healing and this is a big plus. Also, the passive is not interrupted when Garen You need to make sure that the enemy does not attack you at the moment when you want to restore your health. In some sense, we force also the enemy to constantly attack us in order to knock down the passive, and thus the enemy can play agressively too much and miss a minion or make a mistake. If necessary, you can stand a little in the bushes and restore some of your health. Any other champion in Garen's place would definitely have to return to base for healing or constantly stand under their own tower. In team fights the same passive can help a little, but it's better not to count on it too much. Yes, there are situations when the battle is stretched and you have a window when passive can be activated, but this happens rarely. Sometimes the passive can help a lot when you are roaming around the map. After all, while moving between the lines you can restore a lot of health. Thus, you can, for example, come to the aid of an ally, tank some of the damage and return to your lane, restoring your health along the way. This method is rarely used, but it's worth knowing about it.
this skill has several very important advantages. It significantly increases Garen's movement speed, allows you to cast silence on opponents (enemies cannot cast spells), deals good additional damage and allows you to transfer the effects of your basic attack. The skill perfectly increases Garen's mobility and can be used equally well to attack and escape. It is also worth noting that at the moment of activation Garen removes the slowing effects from himself and thus can quickly run away from enemies or on the contrary catch them. The ability will play a decisive role in the initial exchange on the lane. After all after using the skill the enemy will not be able to respond to you with his abilities and he will have to use only auto attacks, but due to the bonus speed you can step back. It's important to note that casting the ability resets the auto-attack timer. So it is beneficial to first give a simple auto attack to the enemy and then apply the ability. It will allow you to deal more damage. The mechanic of resetting the auto attack will be useful in those moments when you will demolish enemy structures. By the way, the bonus damage to towers will also work. On the lane the ability can also be used to finish off minions if you are bad at it. At the very least you can use a reinforced blow to finish off the cannon minion. In this case, it is better to play it safe if you are not yet ideally farming minions. It should be remembered that Decisive Strike is our only tool for increasing mobility and in those moments when the skill is on cooldown you should be more careful.
already at the first level the skill gives a very good bonus to defense. Activating the skill does not only simply increase your defensive qualities, but also gives an additional shield can absorb some powerful enemy attack. While it doesn't seem obvious, percentage damage reduction will not work for pure damage. Fortunately there is not much of it in the game. In addition to the active part, the ability has a very useful passive, which allows you to increase Garen's basic defensive characteristics. To do this, you just need to farm well on the lane and finish off the minions as much as possible. You can get +30 points of protection, which will definitely not be superfluous. To achieve this bonus you will have to finish off 120 minions. The shield lasts less than a second and you need to feel the timing very clearly. In team fights the ability is best used at the moment when you are already starting to take damage or when some abilities are already flying at you. It is certainly not worth activating the ability in advance, since in this case you will not only lose the effect of the absorbing shield, but the defense itself will help you very little in time.
This is Garen's main combat skill, which deals excellent massive damage. Can crit and pass auto attack effects. You do not need to click on the enemy while spinning, it is better to move next to him. This way you can make the most of this skill and quickly respond to unexpected changes in enemy direction. Please note that while spinning, Garen is able to pass through minions. This is especially useful when there is a large concentration of minions around you and the enemy has to stumble over them. This effect can be achieved using the Ghost spell. Even without items for damage, the skill will still be relevant, since it reduces the armor of enemies and you only need to inflict damage with the skill 6 times. Remember that while the ability is active, you cannot use other skills. You need to plan in advance what combination you will use. In some cases it is beneficial to even disable the ability beforehand, for example to use the acceleration from Decisive Strike. If the ability is disabled early, the recharge of the skill will be slightly reduced. In one of the updates, the developers made it so that the attacks of the ability began to activate the effect of Conqueror. And this rune became very popular among Garen players. Although the duration of the ability is fixed, you can influence the number of hits Garen can take while spinning. This will require items for attack speed. Garen belongs to the juggernaut class and such champions usually do not take items for attack speed. If you want to experiment, then I advise you to pay attention to such artifacts as Trinity Force and Youmuu's Ghostblade. At the very beginning of the game many new players make the same mistake, namely, they start using the ability to farm. You shouldn't do this, as by inflicting AOE damage to minions you will end up pushing the lane and this is not always profitable for Garen. It is better for the minions to meet closer to your tower. So you will be in a more defensive position and you will not be afraid of the enemy jungler. But feel free to use this ability for clearing a wave if you need to go to help your own jungler, or if you want to recall to base. It depends on the situation and what you need to do.
is an excellent finishing skill. The ultimate ability is best used on half-dead enemies, since in this case they will receive maximum damage. A distinctive feature of the skill is that the damage type of the ultimate is "true". This type of damage completely ignores the target's armor. so don't think about the initial damage being small. In particular, the ability will greatly help to finish off tanked opponents. The damage of the ability does not change from purchased AD or AP items. It means that Garen is able to deal nice damage with a tanky build. Before using the ultimate be sure to consider the options for how the enemy can avoid lethal damage. If you want to cast the ultimate, you must be 100% sure that it will finish off the target. A very important advantage of the ultimate is that it cannot be dodged. Even if at the very last moment the enemy uses Flash it will not save him.
Many tanky champions are still sustain reliant, such as Dr. Mundo and Trundle. Mortal Reminder may be a better general purchase against those champions, since it applies Grievous Wounds during teamfights, allowing your entire team to combat them. Buy this item if you want to cut enemy's healings, life steal and vampirism.
buy this item if you want to have nice movement speed to roam across the map or to split push. The item provides also some HP and armor that makes it a good choice for tanks and bruisers who lack mobility.
buy this item if you want to have nice movement speed to roam across the map or to split push. The item provides also some HP and magic resistance that makes it a good choice for tanks and bruisers who lack mobility. It's also a good option against teams with lots of champions with magical type of damage.
The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two champions.
is usually used on bruisers like Illaoi, Darius, Garen because they can easily apply stacks and survive long enough to benefit from the penetration. Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from Black Cleaver's shred, penetration runes, other items such as Last Whisper, and champion abilities that circumvent armor. This is a strong item against teams with lots of tanks or heavy bruisers who stacks a lot of armor.
is best used to push out lanes and siege structures without your team. The damage increase and empowerment to your large minions will increase the speed of your push significantly. The bonus resistances will help against dueling enemies who respond to your push.
is generally good for fighters and bruisers to deal damage to enemies and protect your champion by additional HP and shield.
helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like Annie or Evelynn.
is a strong counter against basic auto-attackers that stack well on critical strike chance, like Yasuo, Tryndamere, Yone and most of marksmen. You should consider to buy this item if the enemy team 2 or more champions who rely on critical strike damage.
is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal). It's very useful against such champions like Aatrox, Warwick, Nasus, Darius etc.
As soon as you buy the first three items Garen will be able to do very good damage and at the same time will have a good movement speed. The main tactic of the game for Garen is to initiate a fight. Due to the movement speed by Decisive Strike he is able to quickly engage the enemy and prohibit him from using skills. Inside a crowd Garen can do great damage with Judgment and destroy the enemy ADC or mage. In order to kill the enemy carry, Garen just needs to use the standard combo Decisive Strike - Judgment - Demacian Justice. When you try to break an enemy tower, remember that Decisive Strike will also deal additional damage while simultaneously reloading your auto attack. This makes it much more efficient to destroy enemy buildings.
It's important to remember that the longer the game lasts, the more useless Garen becomes. From the very beginning of the game to the last tower you need to play as aggressively as possible and constantly crush opponents. Be sure to keep in mind important objectives such as Baron and dragons. They must be observed and if possible killed. Even if your team is playing passively, try to constantly initiate the fight and achieve victory. Excessive risk of course will not lead to anything good either, but you still need to try. Just be more aggressive and move constantly between lanes (after the middle of the game). Of course it is difficult to play constantly with initiative and not everyone can do it, but you simply have no choice.
Garen is a very interesting champion who is essentially a hybrid between a tank and a damage dealer. In principle it is not so difficult to learn how to play him, but in order to become a truly experienced player you will have to play some amount of games and go through a few dozen of battles. Garen can be advised to a new player, since the champion is very simple and will not cause difficulties in the first games.
Darius is a very strong champion at the start of the game. You should not try to fight him early on. Even if Garen uses his standard Decisive Strike and Judgment combo he will still lose. Darius will constantly use his Decimate. Best you can do is to try to just farm and not get hit again. Of course this is not easy to do, but it is quite possible to play safe and not feed on the line. Darius's Hemorrhage passive is also a big problem as it knocks down Garen's Perseverance healing. Even at level 6 you should not rely heavily on your ultimate, since an equally impressive skill opens up in Darius's arsenal. You should definitely buy wards and put them on the approach to the lane, since Garen does not have a good escape skill.
If you've ever stood on the lane against Teemo, then you perfectly understand what this small champion is capable of. Some players just explode and flame when they face Teemo. The main problem is Blinding Dart, which Teemo will use all the time and just not give you the opportunity to farm or attack him normally. With all this Teemo will still use his advantage in ranged combat and constantly poison Garen. If Teemo does everything right, then Garen will never even see the effect of his passive healing. In the game against Teemo I would advise you to stay at the maximum distance to the enemy and hope that an allied jungler will help you.
has very high damage and extremely strong crits. Like Garen, this champion has no mana. During the lane phase Tryndamere can be very profitable in trades and if Garen goes on the attack, then Tryndamere has the opportunity to abruptly retreat back. At the same time Tryndamere has a heal and if the enemy plays aggressively, then starting from level 3 he simply will not give you to live on the lane. Focus on farming more than on trying to kill him.
at first ppKayle]] will probably play passively, as she needs to get level 6 and ranged attacks. But very quickly she will begin to take the initiative and you cannot do anything about it. You can only press and harrass at the start, although this is not easy to do and then Kayle will simply begin to increase her advantage. If Kayle is experienced, then most likely you will have to suffer a lot during the match. I recommend you to attack her and push the lane. Destroy her minions as fast as possible and then you can go to help your jungler to invade their jungle or you can try to catch the enemy jungler alone when he will be farming. Or you can try to kill the scuttle crab on the river. There is also a way to kill her, especially if you play Garen with DD build like Ignite+ Trinity Force and Berserker's Greaves. You have to use Flash+ Decisive Strike + Ignite + Judgment + Demacian Justice. You have to watch the line of silence. It's very important to cast Demacian Justice while Kayle is silenced.
Deny Garen’s Passive by auto-attacking him whenever possible. This will reduce his sustain in lane and make killing him easier. Garen’s Judgment deals extra damage to lone targets. You can mitigate the damage by fighting beside your minions. They will also start focusing him if he auto-attacks you. Try and stay at max distance at all times against Garen. This will reduce his all-in potential. Additionally, by standing at the maximum distance possible, he will have to waste his Decisive Strike to get in range of you to trade. You can capitalise on this and look to trade with him while it’s on cooldown.
Garen’s build path can be very different from game to game. Keep an eye on his itemisation and play accordingly depending on what he is buying. If he is going full damage, you probably won’t be able to fight him alone. It will be difficult for Garen to engage or get on to carries in a team fight as he lacks hard CC. This means that he will try to flank in team fights with his Decisive Strike. Make sure you ward to the side of you at all times and kite backwards as soon as he appears. Avoid wasting valuable resources like Summoner Spells or Ultimates on Garen unless you’re certain you’re able to kill him. Garen can quickly top up his health bar back to full thanks to his Passive which will result in your team losing out on key spells for the remaining of the fight.
Garen’s kill pressure in the early game can be difficult to handle if you’re playing as a tank. Respect his all-in and try and avoid trading with him unless his Decisive Strike is down. At level 6, Garen will gain access to his Ultimate Demacian Justice which can be used to execute enemies. Do not fight him when low, and definitely recall if you’re below 50% health as he might look for a trade. It’s better to be safe rather than try and fight and give him a kill. Once Garen has completed his first item, he will be more obnoxious and looking to trade more and more. Keep this in mind and do not commit to fights with him alone.
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The kingdom of Demacia had risen from the ashes of the Rune Wars, and the centuries afterward were plagued with further conflict and strife. One of Garen’s uncles, a ranger-knight in the Demacian military, told young Garen and Lux his tales of venturing outside the kingdom’s walls to protect its people from the dangers of the world beyond.
He warned them that, one day, something would undoubtedly end this time of relative peace—whether it be rogue mages, creatures of the abyss, or some other unimaginable horror yet to come.
As if to confirm those fears, their uncle was killed in the line of duty by a mage, before Garen turned eleven. Garen saw the pain this brought to his family, and the fear in his young sister’s eyes. He knew then, for certain, that magic was the first and greatest peril that Demacia faced, and he vowed never to let it within their walls. Only by following their founding ideals, and by displaying their unshakeable pride, could the kingdom be kept safe.
At the age of twelve, Garen left the Crownguard home in High Silvermere to join the military. As a squire, his days and nights were consumed by training and the study of war, honing his body and mind into a weapon as strong and true as Demacian steel. It was then that he first met young Jarvan IV the prince who, as king, he would one day serve—among the other recruits, and the two became inseparable.
In the years that followed, Garen earned his place in the shieldwall as a warrior of Demacia, and quickly gained a fearsome reputation on the battlefield. By the time he was eighteen, he had served with honor in campaigns along the Freljordian borders, played a key role in purging fetid cultists from the Silent Forest, and fought alongside the valiant defenders of Whiterock.
King Jarvan III himself summoned Garen’s battalion back to the Great City of Demacia, honoring them before the royal court in the Hall of Valor. Tianna Crownguard, recently elevated to the role of High Marshal, singled out her nephew in particular, and recommended him for the trials necessary to join the ranks of the Dauntless Vanguard.
Garen returned home in preparation, and was greeted warmly by Lux and his parents, as well as the common people living on his family’s estate. Though he was pleased to see his sister growing into an intelligent, capable young woman, something about her had changed. He had noticed it whenever he visited, but now Garen wrestled with a real and gnawing suspicion that Lux possessed magical powers… though he never let himself entertain the idea for long. The thought of a Crownguard being capable of the same forbidden sorceries that had slain their uncle was too unbearable to confront.
Naturally, through courage and skill, Garen won his place among the Vanguard. With his proud family and his good friend the prince looking on, he took his oaths before the throne.
Lux and her mother spent much more time in the capital, in service to the king as well as the humble order of the Illuminators yet Garen tried to keep his distance as much as possible. Though he loved his sister more than anything else in the world, some small part of him had a hard time getting close to her, and he tried not to think about what he would be forced to do if his suspicions were ever confirmed. Instead, he threw himself into his new duties, fighting and training twice as hard as he had before.
When the new Sword-Captain of the Dauntless Vanguard fell in battle, Garen found himself put forward for command by his fellow warriors, and the nomination was unopposed.
To this day, he stands resolute in the defense of his homeland, against all foes. Far more than Demacia's most formidable soldier, he is the very embodiment of all the greatest and most noble ideals upon which it was founded.