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Olaf Build Guide by DixonTheGuideMaker

Top 💡Complete Olaf guide by Dixon [TOP\JNGL] 📜 12.15 ✅

Top 💡Complete Olaf guide by Dixon [TOP\JNGL] 📜 12.15 ✅

Updated on August 11, 2022
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League of Legends Build Guide Author DixonTheGuideMaker Build Guide By DixonTheGuideMaker 6,380 Views 2 Comments
6,380 Views 2 Comments League of Legends Build Guide Author DixonTheGuideMaker Olaf Build Guide By DixonTheGuideMaker Updated on August 11, 2022
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Runes: For TOP

1 2
Precision
Conqueror
Triumph
Legend: Alacrity
Last Stand

Inspiration
Biscuit Delivery
Magical Footwear
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Ghost + Teleport [TOP]
LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

💡Complete Olaf guide by Dixon [TOP\JNGL] 📜 12.15 ✅

By DixonTheGuideMaker
INTRODUCTION
Hello everyone and welcome to one of my guides! This guide contains useful information and general knowledge based on my own game experience + open source info from Internet about the champ 💡📚📈🔍

My name is Max, but you can call me Dixon as well. I'm from Ukraine so English is not my native language and I can do some mistakes (I'm sorry for that). However, you can also write me comments and I'm able to answer you in English, German, Russian and Ukrainian languages since I understand all of them, but in different levels of knowledge. 😄

I started to play League of Legends in 2016. My highest ELO at the moment is Platinum 2 (soloQ) and 💎Diamond 4 (flexQ) on EU-West server (top 5% best players at the server).

I would like to invite you to subscribe to my YouTube channel where I'm going to make a lot of League of Legends content in English: https://www.youtube.com/c/DixonGames/videos
You will also find my streams on Twitch by following this link:
https://www.twitch.tv/dixon_leagueoflegends

I'm not a hardcore high elo player, but I enjoy this game and share this passion with all the people who find my content as interesting or useful.

I hope this guide will help you to improve your champion's understanding so it would be more fun to play!

Let me know in the comments section if you find any mistakes or outdated information so I could fix it! Thanks in advance!

Have a nice reading! 📖🤓
PROS & CONS
PROS:
1. Olaf’s Ultimate Ragnarok allows him to dodge CC as it prevents him from being locked down by hard crowd control.

2. Olaf’s 1v1 potential is extremely strong. This makes him a formidable opponent in the 1v1 and makes him hard to play against. Look to play aggressive and fight the enemy whenever possible.

3. Thanks to his Undertow slow, he can easily chase down any laner or any champion he comes into contact with.


CONS:
1. He will struggle against ranged champions with dashes as they will be able to kite him and dodge his axes Undertow.

2. When Olaf’s Ultimate Ragnarok is down, he will be really immobile and can easily die. Without his Ultimate Ragnarok, he is also very squishy and easy to kill.

3. If you miss your Undertow when skirmishing with the enemy, it will be impossible for you to kill them or extend the trade. Make sure you try your hardest to land your axes Undertow.
BUILDS & ITEMS
is a core artifact for some champions. Sometimes this item alone is enough to dramatically improve your champion's performance. Trinity Force is assembled from very convenient components, each one gives very good bonuses. Please note that, unlike Sheen, this artifact, after using the skill, allows you to inflict bonus physical damage equal to 200% of the base damage, not 100%! Because of additional attack speed, this items works well with runes Conqueror and Lethal Tempo

The unique passive's usage is best realized when looking at a simplified situation where an enemy inflicts instant burst damage onto you. As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two champions.

is generally good for fighters and bruisers to deal damage to enemies and protect your champion by additional HP and shield.

is a particularly effective defensive option when facing down opponents whose damage is dealt primarily through basic attacks, or against opponents that utilize healing from attacks to survive fights (such as life steal). It's very useful against such champions like Aatrox, Warwick, Nasus, Darius etc.

helps attack damage-based champions against enemy teams with high amounts of magic damage. LIFELINE can absorb most of the initial burst of magic damage from an enemy champion and give the owner an opportunity to attack or retreat. It is very useful against ability power champions with burst damage like Annie or Evelynn.

is most commonly used by champions to protect against magical damage and to enhance healing effects. These effects include normal healing or some form of health regeneration. In other words, you will be healed more by your allies and you will heal yourself much more effectively. Also the effects of life steal will restore more health. Its passive works well with any champion that has self-healing, self-shield, omnivamp, or life steal built into their kit.

is usually used on bruisers like Illaoi, Darius, Garen because they can easily apply stacks and survive long enough to benefit from the penetration. Armor reduction and penetration effects stack, allowing an attacking character to benefit simultaneously from Black Cleaver's shred, penetration runes, other items such as Last Whisper, and champion abilities that circumvent armor. This is a strong item against teams with lots of tanks or heavy bruisers who stacks a lot of armor.

is a strong counter against basic auto-attackers that stack well on critical strike chance, like Yasuo, Tryndamere, Yone and most of marksmen. You should consider to buy this item if the enemy team 2 or more champions who rely on critical strike damage.

is best used to push out lanes and siege structures without your team. The damage increase and empowerment to your large minions will increase the speed of your push significantly. The bonus resistances will help against dueling enemies who respond to your push.

this item is very good to be bought as 5th and 6th item since it will protect your champion from hostile bursting physical damage and most important it allows to ressurect after being killed which is super important in the late game, when the respawning timer is the longest. Sometimes it also makes sense to sell the item after the REBIRTH being used since it has very long cooldown time.

This item is often built as a form of "anti-tank" item used to counter health-stacking champions (or champions that scale well in health) such as Shen, Dr. Mundo, Sion, Volibear, Zac etc.

are very useful against heavy AD teams or particular AD champions with strong auto-attacks. If the enemy team has at least one auto-attack based champion, you can buy these boots. However, if there is no auto-attackers at all, you can spend your money to buy other boots.
RUNES

This rune gives your champion good amount of damage and some sustain, especially in extended fights. The rune fits better for melee champions since it's twice faster to stack it up and it scales well into the late game.


This rune is perfect in team fights since you can get a lot of extra healing and also to earn some additional amount of money that can help your champion to take a slight gold lead and to enable you to be one step ahead in items. This rune saves champions quite often in situations when they would be rather be dead after the last hit by enemy tower.


The rune simply increases you attack speed and so you can deal more damage by your auto attacks.


The rune increases your damage when the amount of HP of your champion is low. The rune is better than alternatives Coup de Grace and Cut Down if you buy some items for HP and your champion is able to survive long enough with low HP rather than reducing HP of enemies.


This rune will spare you 300 gold and gives +10 movement speed later on when you buy Tier-2 boots.


The rune helps you to live through the early game and permanently increases a little bit your mana pool which is also helpful since you will not be in need so fast to do Recall just to restore mana.


This is the best rune among others if you want to increase your chasing potential.
SUMMONER SPELLS
+

+



Ghost is most often used by damage dealers, especially with melee attacks. In addition to a good movement speed bonus, Ghost gives you the ability to pass through units, which is very useful when chasing an enemy who is trying to hide behind his minions. A similar effect can be obtained using Phantom Dancer. Ghost can be used either offensively or defensively. The increase in movement speed and ignoring unit collision makes it easier to both chase down enemy champions, and escape bad situations.


Teleport is mainly used to minimize laning downtime after Recall or respawning, to prevent enemy laners from gaining an advantage. Teleport is also used to quickly switch lanes to defend an unguarded turret. Unleashed Teleport is great for ganking if the enemy commits to a fight and is around friendly minions, turrets, or wards. Another use for Unleashed Teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports himself to that ward. From there that champion will attempt to bring down as many turrets and inhibitors as possible. Unleashed Teleport can be used to prolong or save the life of an allied Zac by making one of Zac's Passive's drops ( Cell Division) invulnerable for the Teleport duration.


Ignite provides players an offensive utility and damage spell that scales with level. A well-placed healing reduction debuff from Ignite can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like Soraka, Aatrox, Vladimir, Volibear and Warwick. It is considered a direct counter to Dr. Mundo, Soraka, Aatrox and Swain because they are reliant on their healing-based abilities. The healing reduction debuff also applies to life steal, omnivamp, etc.
TOP GAMEPLAY INFORMATION & TIPS
EARLY GAME (strong):
He is pretty intense early on due to his Passive and his ability to chase people down with his Undertow. It makes him a pretty good duelist. Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carries will be pretty much doomed. His first item component will be a massive spike, increasing his overall damage in the game. It will bolster his overall damage potential.

You will want to make sure that you keep hitting your Undertow in the top lane. Try to target both minions and the enemy champion with it for maximal effectiveness. The lane brushes are your friends. Use them to land your Undertow when possible and go for short burst trades when possible. This will help you a lot when it comes to all-ins. Avoid pushing up a lot as it will make you a primary gank target and kill you if you're against a ranged champion. Short burst trades after landing your Undertow is the way to go.


MID GAME (strong):
The second point in his Ultimate Ragnarok will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced. Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game thousandfold. His first ability will be maxed out at level 9. This means that he can chase enemies down quickly, and he will hit enemies like a truck.

See if you can get some roams off on overextended enemies in the mid-lane. Your Undertow can let you decimate immobile champions if they happen to be too pushed up. Getting your Ultimate Ragnarok will let you take over skirmishes quite easily. The anti-CC aspect will allow you to all-in enemies in the enemy backline. Work with your Jungler to get some picks around the map. Your Undertow and Ultimate Ragnarok should let you run down enemies with ease.


LATE GAME (average):
The final point in his Ultimate Ragnarok will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily. His tankiness will be phenomenal during this phase of the game. Combined with his overall damage, it will become tough to deal with him for the enemy team. Olaf will definitely fall off during the late game as enemies start building defensive items. The burst damage of the enemy team will allow them to take Olaf down quickly.

Look to take down the enemy carries. Focus on the backline and try to take them out of the fight. Focus them on your other frontline champions. As the top laner, you need to ensure you don't ditch your team during all-ins and leave them behind. Remember that you are immune to CC due to your Ultimate Ragnarok and not your team. Make sure you are always on the side of the map that the next primary objective is on. This will let you work with your Jungler to secure picks and negate vision around that area. If you get a pick on the enemy Jungler, your team should easily win the game.
JUNGLE GAMEPLAY INFORMATION & TIPS
EARLY GAME (strong):
His objective control is quite potent as his Passive allows him to take them down very quickly. He should always try to secure an objective if he can free up a lane after ganking them. Level 6 is a massive power spike for Olaf as he can now reach his target without being interrupted. If he manages to flank his enemies, the immobile carriers will be pretty much doomed. His first item component will be a massive spike, increasing his overall damage in the game. It will bolster his overall damage potential.

Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage. Look to secure objectives as often as possible. This will give your team an advantage as the game goes along. Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.


MID GAME (strong):
The second point in his Ultimate Ragnarok will give him another spike. He can run down enemies frequently now as the cooldown of the ability will be reduced. Olaf will have his core items during this phase of the game. It will increase his damage and survivability in the game, which will make him really good during the mid-game. His overall damage will be really high during this phase of the game. His tankiness and his Passive will make sure that he kills enemies with ease, especially those caught out of position.

Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm! When no team fights are occurring, go to a side lane and push. It’s important that you continue to farm during the mid-game so you can get your items as quickly as possible. After getting a kill, make the call for Baron or Dragon if your team is nearby and able to help you. Securing these objectives as a Jungler is crucial is in the mid-game.


LATE GAME (average):
Olaf is excellent during the late game, as his tankiness will be phenomenal now. Combined with his overall damage, it will become tough to deal with him for the enemy team. The final point in his Ultimate Ragnarok will grant him a massive spike, and he will be able to dish out tons of damage to the enemy. Since the ability will be up frequently, he will be able to pick off targets easily. Olaf will have multiple abilities maxed out during this phase of the game. The amount of damage that he can deal now will be really high and will most likely catch the enemy off-guard.

Look to take down the enemy carries. Focus the backline and try to take them out of the fight. Focus them with your other frontline champions. As you’re the Jungler, you need to make sure you’re always alive in the late game. If you die before a major objective spawns, the enemy will be able to take it. Make sure you are always on the side of the map that the next major objective is on. If the Baron is up, always stay on the top side. If you go bot and show yourself, the enemy will take the objective for free.


JUNGLE PATHING RED SIDE



JUNGLE PATHING BLUE SIDE
DANGEROUS CHAMPIONS

Post 6, fighting Lillia alone could be difficult as she can use her Ultimate Lilting Lullaby to protect herself or turn around the exchange. Avoid committing to fights unless you are certain you can kill her quickly. Keeping the wave closer to your side of the map early will force her to overextend for the farm which you can abuse to all-in her or set up your Jungler. Look out for Lillia’s build. She has a very versatile build path and will build lots of different items. Keep this in mind and buy items that counter her build.

Try and burst Lillia down as quickly as you can in a team fight so she is unable to use her Ultimate Lilting Lullaby to put your whole team asleep. Keep an eye on where Lillia is when moving around the river and sieging objectives like the Baron or Dragon as she may use her Swirlseed to deal some burst damage to you and your team. Keep in mind that in team fights, her Ultimate Lilting Lullaby will be able to put enemies who have stacks on them to sleep. Avoid letting her auto-attack or deal damage to lots of champions to reduce her chances of CC’ing the whole team.

When Lillia has maxed out her first ability at level 9, her trains power will heavily increase. Level 6 is a good power spike for Lillia in the top lane. She can use it to kill you alone or set up her Jungler. Lillia is very strong in team fights thanks to her Ultimate Lilting Lullaby. She could easily put the whole enemy team to sleep if she is able to hit everyone with it.





Stand in the middle of the lane rather at the sides of the lane. If you stand around the edges near the wall, you are allowing him to set up his Jungler with a quick and easy Pillar of Ice. As Trundle’s Passive regenerates health every time a minion dies, he will get a lot of extra sustain in lane. Try to get an early Executioner's Calling to reduce his healing. Trundle is good at level 2 and 3. Avoid fighting him unless you’re as strong as him, or if you have lots of sustain too. He will be able to out sustain you from every trade if you commit to them early on.

When Trundle activates his Subjugate, back away immediately. He will become much tankier and your tanks will be weak. Re-engage when his Subjugate has cooled off. As Trundle will be split pushing a lot in the later stages of the game, try to team fight when he is not able to be there. If you spot him isolated and away from his team, try and force a team fight with his allies. As soon as Trundle engages in a team fight, try to lock him down with CC. While he is a tank, he is very vulnerable to hard crowd control.

Trundle is a duelist and will look to trade early. At levels 2 and 3, he may look for an all in if you’re low enough. Play cautiously when low and do not overextend if he has his Pillar Pillar of Ice. If you are a tank, Trundles level 6 all-in can be deadly as it reduces your defensive stats to a crisp. When trading, be careful around the level 6 mark as he may look for an all-in. Depending on what build path the Trundle has gone for, he will peak at different times. Keep this in mind and always look to see what item’s he has purchased and play accordingly.





Kled will be looking to fight as much as possible in the early game to get a kill. Keep this in mind and avoid fighting him when playing as a tank. When duelling Kled, keep an eye on his secondary bar. If it’s almost full, he will mount during the skirmish and he’ll be able to kill you. Avoid going for extended duels when he is about to remount. Try and keep the minion wave closer to your side of the map early. Doing so will make his all-in less effective. Neither will he be able to chase you down with his Ultimate Chaaaaaaaarge!!! once you walk up to farm.

Kled can use his Ultimate Chaaaaaaaarge!!! from afar to collapse on enemies that are overextended at the start of the team fight. When grouping, make sure you’re all together and no one is too far forward. When no team fights are occurring, Kled will attempt to split push. When he isn’t with his team, you could force a team fight with the numbers advantage, but be aware that he can use his Ultimate Chaaaaaaaarge!!! to join the fight quickly. Once Kled has been dismounted, make sure you finish him off quickly otherwise he may be able to remount again and take over the team fight.

Kled will always be stronger when he is mounted. He is slightly weaker when he is dismounted. At level 6, Kled has increased mobility and the potential to impact multiple lanes with his Ultimate Chaaaaaaaarge!!!. He can also use his Ultimate Chaaaaaaaarge!!! to engage and chase down the enemy. Do not overextend in lane as he can easily kill you. Kled is one of the strongest champions in the game. He will try to fight you as much as he can to get an early lead.
HOW TO PLAY AGAINST OLAF

Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he’s able to land multiple Undertow. If Olaf throws his Undertow and it’s close to you, try your best to zone him away from the thrown Axes Undertow so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.

Olaf is incredibly strong in the early game: especially at level 1. Avoid fighting him at all costs as he will beat you if he’s able to land multiple Undertow. If Olaf throws his Undertow and it’s close to you, try your best to zone him away from the thrown axes Undertow] so he is unable to pick them up. Keep the minion wave closer to your side of the map to reduce his ability to all-in you and chase you down.

Olaf is a dominant laner and can easily get kills at level 1 and 2 with his Undertow spam. Avoid fighting him early on. Once Olaf hits level 6, it will be difficult for you to kill him or lock him down with CC. Don’t commit to using any hard CC abilities when you know his Ultimate Ragnarok is up. As soon as Olaf completes his first item, he is going to deal tons of damage. Make sure you play respectfully and only trade with him if his Undertow is down (or he is unable to pick up an axe Undertow.


Wow, have you really read the guide till this moment? I hope it was useful and interesting for you. Let me know it please by voting!

And don't forget to visit and check my YouTube channel! Maybe you will like it! 😉 https://www.youtube.com/c/DixonGames/videos

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