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Draven
Build Guide by Guest
Comprehensive Draven Guide (2200+ Experienced)
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Intro
Really quick section. There is more often than not credibility in rating, here it is.
Oh, and also this. Honestly the amount of effort it takes to play Draven properly, especially when 'counters' and strong and weak picks against him are still being established, I've opted to play other ADs I'm more comfortable with.
Standard AD carry runes. MR per level is acceptable.
The concept behind going AD over Armor Pen is ArP allows you to hit champions harder, while AD makes last hitting easier. Last hitting properly is a priority in laning, because even if you have a kill, and you're 15-20 CS behind (~20g per creep), you're pretty much even in gold. AD runes makes your life easier, and you want that.
The concept behind going AD over Armor Pen is ArP allows you to hit champions harder, while AD makes last hitting easier. Last hitting properly is a priority in laning, because even if you have a kill, and you're 15-20 CS behind (~20g per creep), you're pretty much even in gold. AD runes makes your life easier, and you want that.
Masteries are straight forward. 21/0/9 without improved ignite, as Draven has no AP (obviously).
You should always be going either 21/0/9 or 21/9 on AD carries, as there's nothing else better. Although Draven's mana costs aren't high, the spamming you'll end up doing with mainly W and Q in duels will cause you to oom fast.
You should always be going either 21/0/9 or 21/9 on AD carries, as there's nothing else better. Although Draven's mana costs aren't high, the spamming you'll end up doing with mainly W and Q in duels will cause you to oom fast.
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