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Sona Build Guide by Luiscencias

Support Deranged harp lady goes on indiscriminate rampage [11.20]

Support Deranged harp lady goes on indiscriminate rampage [11.20]

Updated on October 15, 2021
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League of Legends Build Guide Author Luiscencias Build Guide By Luiscencias 262 15 419,859 Views 24 Comments
262 15 419,859 Views 24 Comments League of Legends Build Guide Author Luiscencias Sona Build Guide By Luiscencias Updated on October 15, 2021
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Runes: Until they fix the W stack passive aery is suboptimal

1 2 3
Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Domination
Ghost Poro
Ultimate Hunter
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Only ones
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Deranged harp lady goes on indiscriminate rampage [11.20]

By Luiscencias
Who even am I

My name is Luiscencias/SirWeepsAlot and I have played a LOT of Sona. Seriously.



Between accounts I probably have around a million mastery points, and despite not playing ranked very much I got myself from bronze 3 to gold 1 in 60-ish games last season. I usually score an S- or above, and I find myself able to win many many more games with her than with any other champion. All of that is just to say that I have a ton of experience with her.

I promise you mister or miss reader that what I am publishing on here is the knowledge that I've gathered from playing this lovely champion in the way that works best for me. If any bit of this is helpful to you then I am happy to have shared. Of course this is the opinionated guide of a slightly above average player but surprise I am not a pro so please don't get mad at me
Idc what you build, please read this

IS EXTREMELY GOOD, DON'T WASTE IT


I see so many Sona players treating her passive as a random boost every third ability without any regard to its MASSIVE utility and autoattack reset. There is so much power in this passive, as it allows Sona to essentially , , or on command, every few seconds. This passive gives you incredible versatility in handling engagements, and learning to pick the right chord at the right time is crucial for success. Don't ever just press all your abilities without thinking about what passive chord will work best.


Blue Chord

    This is the chord I probably use the most often, because I am a very aggressive player.
    When using this chord you will ALWAYS want to try to get the AA reset. That means if you plan on using this, walk up to the target while you have 2 stacks and AA right before pressing Q to get the passive proc. I mostly use this chord in lane when the enemy ADC moves in to last hit a minion, or when trying to finish somebody off, or simply to chunk somebody during the later stages.

Slow Chord

    This babey right here is why Sona is one of the best chasers in the game. The slow may only last 2 seconds, but if you run up to your enemies with this chord already up you can easily chain a second slow, at which point even a flash won't let an enemy escape. Not to mention this would land you 2 Lich Bane procs. Learn to use this chord instead of your ult on individual targets. Use it to force an engage when an enemy strays too close to you. Use it on an enemy who is chasing you so you can get away. You can even use it to make it easier for allies to land skillshots on a particular target in a fight.

Small Chord


    This is the chord I use the least often, but it may be the most important to use when needed. This chord considerably reduces the amount of damage the target deals for 3 whole seconds. Using this chord correctly could save you and your ADC's life. Assassins slapped with this chord will find themselves just short of the damage needed to instakill you, and enemy ADC's will find themselves outmatched. LEARN TO USE THIS CHORD.


STACK UP THESE BAD BOYS


Every time you hit someone with you Q, you make the amount of money a melee minion gives AND you get a permanent .5-1 Haste. So make sure to stay on top of your quests by using max range Q's on the enemy ADC (and possibly the support too) when they go in to last hit, because the earlier you get wards, the earlier you can switch trinkets, and also this is your only real source of income and you have bills to pay.

Now that Sona's CDR passive is tied to a mini mechanic, you want to convert mana to stacks whenever possible! If your bar is full and nothing is going on and your ADC is missing at least 1 health and/or taking any minion aggro, turn that 80 mana into some Haste. Same for if you are both in fountain and they are not full health yet, just tap W and BAM. The faster you can get to 120 stacks the sooner you can start double ulting in fights

MANAGE YOUR MANA


As of patch 11.16, my recommendation for Sona's mana issues is to buy a Tear ASAP and take Manaflow Band. Between these 2, you will have 850 extra mana, which is a good 3 or 4 extra spell rotations. In its current post-nerf status, I no longer take Presence of Mind, and thus I have had to adapt to simply not blowing all my stuff right on CD during teamfights, and I back a little more often now. Really, it shouldn't be super difficult to always have at least 3-400 mana available for a full QWER rotation, and if you ever dip below that I suggest you book a trip to the fountain.

COMMUNICATE WITH YOUR TEAM!!


Sona is an amazing playmaker, but she is not an assassin, nor is she a 1v9 hypercarry. You should always look for opportunities to work with your teammates, because you will need someone's help to accomplish just about anything on this champ. FOR THE LOVE OF ALL THAT IS HOLY LET YOUR TEAM KNOW YOU WHAT YOU PLAN ON DOING BEFORE YOU DO IT. Never assume that your teammates or lane partner are going to follow up unless you have given them plenty of a heads up. For instance, when I roam I tend to ping than I'm on my way to a lane, then I target ping the enemy, then I ping for assistance. It might seem excessive but it usually gets my teammates' attention well before I actually throw an ult or a slow chord. It is very important that you let your teammates know when you have your ult up because it can singlehandedly decide teamfights.

UNDERSTAND YOUR DAMAGE POTENTIAL


Here is a quick formula. With Lich Bane built, Sona can hit for 300-550 base damage + (128% AP) + with a Q + Passive autoattack. Ultimate adds an extra 150-350 base damage + 50% AP. In total, you can very quickly shoot out about 1.8 times your AP in damage, with a huge base amount to boot. However, That is all you can do once every 4-5 seconds. Engage if you know that amount of damage is more than enough, and don't stick around if it isn't. Another good formula to consider is that for every point of MR, you would need to deal 1% more damage to kill them. For example, if an enemy has 500 health and 50 MR, they effectively have 750 health. since it would take 500 x 1.50 magic damage to kill them, and as Sona you will not usually have much magic penetration. In teamfights, focus your damage on the enemies with the least MR, which are usually the enemy ADC and Midlaner. You can often surprise pick one of the squishies amidst the chaos of a fight.

CRESENDO IS A GAMECHANGER, VALUE IT AS SUCH


Don't use your ult on a single target that could be kept in place with a slow chord or whose damage could be neutralized with a small chord. In lane, position yourself to hit both enemies with your ult as often as possible. Even if you only focus on one afterward, having both stunned is infinitely better. Remember there is a slight cast delay + travel time. Don't cast from max range against people with flash up or dashes. Make a real effort to make plays with it in the early-mid game as soon as it comes up. If it is about to come off cooldown, signal your teammates and try to find an opportunity. In the later game save it for fights over objectives and for peeling/locking down problem enemies.

YOU WILL ALWAYS BE SQUISHY, LEARN TO DODGE SKILLSHOTS AND PICK YOUR FIGHTS


This isn't a skill that I can impart onto you via text, so I'm sorry. But do remember your E is a very long lasting speed boost which should allow you to fake out and dodge plenty of skillshots. For instance, you can E then start to walk toward someone as if to Q + AA only to back up as soon as you see them throw out an ability, since they usually aim where they assume you were going. You have to be attentive of enemy CC ability cooldowns, and you need to remember to use your Stopwatch and Zhonyas once you have them. Lategame you will have a permanent speed of 450+, so dodging becomes easier. Attempt to draw out cc at your own risk, because no matter what stage of the game getting hit by any stuns, roots and the like will lead straight to the death screen.



A LOST LANE IS NOT A LOST GAME


Sona is an amazing lategame support. Every bit of gold spent on her is worth more than it would on most other supports. Keep that in mind always. You could get destroyed in lane, but as long as a single person in your team is doing even slightly ok, you can absolutely help them get ahead while picking up a good chunk of cash for yourself. IF YOUR LANE IS IN SHAMBLES, LOOK FOR OPPORTUNITIES ELSEWHERE. Do not go back down there if you and your ADC are not capable of killing either of the enemy laners. Go help another teammate who is better equipped. Tell your ADC to safely farm a side lane, and go help your team skirmish and get objectives. You are far more impactful in group situations.

VISION, VISION, VISION


Knowledge is power, and knowing where your enemies are while staying hidden yourself gives you a massive strategic advantage. As the support, you need to ward key areas for enemy movements and rotations at ALL times, using control wards and the red trinket to keep enemy wards out of your jungle, the river, and objective pits. ALWAYS LEAVE SPAWN WITH A CONTROL WARD AFTER BACKING. There is almost no situation in which you can't afford 75 gold for one, so don't let me catch you skimping on this.
ALWAYS SWITCH TO THE RED TRINKET AS SOON AS YOU GET THE FROSTFANG. You need to go into the skirmishing/teamfighting stage of the game ready to take vision control of objectives. I am not a vision expert, so I strongly advise that you go look up a warding guide. I will say, don't just ward for the sake of upping your vision score. Think about WHY you're warding a certain area. Think about where the enemies would rotate to catch you out of position and ward accordingly.

If you get nothing else out of this guide, at least take a look at the points above. I promise they have some thought behind them

Items, Runes, Etc

ITEMS



Friendly reminder that we all have different playstyles and preferences! Feel free to use my build as a stepping point but understand that the best items for you to build depend entirely on how you want to play! If you don't like being aggressive don't build pure damage items, and if you want to kill people and nothing else then Renewer doesn't help you achieve that so you don't have to build it



You should not always build the same things, or in the same order!


I think one of the main goals of the preseason 11 changes was to encourage players to adapt their build for each game. You don't have to always go Moonstone Renewer if you feel that you can safely deal damage. You don't even need to always build a mythic item first! I have gone straight into Lich Bane just to maximize my damage before actually building a Mythic. Try to get a feel for what items will be most impactful in your game based on team compositions and how the early game pans out. To keep my options as open as possible, I have been getting a Dark Seal + Amplifying tome on first back.

Why am I always buying Dark Seal?


Like a needlessly large rod on clearance!
I don't know whose idea it was to up the AP per stack on this item from 3 to 5, but as of 10.24 this little guy can give you more AP than the aforementioned for such a small opportunity cost that I can't justify not buying it. If you fully stack, you can upgrade to Mejai's, and if it ends up clogging you inventory with no stacks, you can sell it, and only be down the price of a few control wards.

Why is my default mythic?


Cheapest mythic plus massive healing
As of patch 11.7, I still don't love the fact that this item gives 200 health (nonbo with Cut Down and not enough to save you from much), or that it costs a whole 400 more than Athene's did. However, this item can turn all 3 of your abilities into pretty strong heals. That's right, with this item, every time you activate an aura, the lowest health ally that it touches will get a pretty meaty heal, which I think is too good of an effect to pass up. I love dealing damage, but at the end of the day I am playing support for a reason, and because Sona's W scales so poorly with AP I think buildin renewer is a necessity in any game where you aren't massively ahead. You can always keep your options open by first back buying a Dark Seal and Amplifying Tome and deciding whether you want this or Night Harvester as your mythic.

Why do I think building is a complete waste?


Let me show you a little excerpt from the league wiki:



As you can see, movespeed past 490 is pretty much gutted.

Sona's E as of patch 10.8 brings her to a speed of almost 400, without boots. Add a couple hundred AP and unupgraded boots, and she walks(floats?) around with a constant 450+ speed. This means the supposed 105 MS boost of the mobility boots will suddenly be closer to 60, while still making you much slower should you enter combat. Not to mention they just upped their price to 1000 gold. Ew. Do not take these, I promise your E and any normal 45 MS boots are enough.

What boots should you get then?


This one depends on how each game is going, and whether you want to prioritize damage, spamming, or surviving. I usually go these days, but are still king if you want to pack a big punch. And of course, or are super useful if you just need to stop getting deleted, more so now that your base build gives 0 resistances.

Why do I prefer over ?


Simply put: I have a big ego and want to feel important.
I don't have any friends who are god ADC's and I don't particularly like placing blind faith in every solo queue ADC I am paired with. While it's considerably more expensive,
Lich Bane concentrates all of the bonus damage that Censer could potentially do (and usually more) while giving me full control of where to shoot it. This item alone allows me to keep enemy carries in check and to easily rack up more champion damage than my midlaner, ADC, or both. If you are going to commit to building this, you absolutely must make use of the sheen procs whenever possible. This item is not for passive playstyles, but it makes me feel much more in control over the outcome of fights and I can't put a price on that. Bonus points for forcing enemy divers to choose between focusing my ADC and dying to me or focusing me and dying to my ADC.

Why do I love so much that I almost always build it?


I'm bad and It's my get-out-of-jail-free card!
With my highly stupid aggressive playstyle, I run the risk of getting myself caught out if I chase down too much, or becoming the target of assassins if I cause trouble for their backline. Zhonyas allows me time to get a whole extra use of all 3 base abilities, meaning an extra power chord, as well as time for my team to come to my aid. I also sometimes bait out engages only to pop the active and then ult right out of stasis for an easy teamwipe setup. Get creative with this item! it is like giving yourself a 5th champion ability. It is also now only 2500 gold in preseason 11!

RUNES


got gutted, and now I no longer take it


Gone are the days where POM singlehandedly fixed mana issues. That is very sad, as is the fact that the only non-mythic item that gives flat mana now is Tear. While I tried hard to force this rune into my build, I just don't think it or Cut down really work with the way Sona itemizes nowadays, so instead I take Ultimate hunter and Ghost Poro almost every game.

Why do I take ?


It really helps my bad level 1-3 damage
Sona's Q does 40 damage at rank 1. Comet (plus ) more than doubles that amount, and sits on almost half the cooldown and do. With a consistent Q + AA poke, it can quickly deal hundreds of damage at a point in the game where every point of damage counts. Sure, the rune becomes less impressive in the later stages compared to Dark Harvest but it always adds a 20% AP scaling to your burst which I consider more than worth it. Did I mention it can damage multiple people at once?
And now as of patch 11.16 I have an actual excuse for using this, since the Aery shield messes with your ability to stack passive on your W! I feel validated thanks Riot

In addition to the above, I greatly value the 10% CDR Ability Haste provided by as well as the 250 max mana + passive mana regen from . 250 mana is nothing to scoff at in this economy.

Why not for damage?


This rune prioritizes shielding allies over damaging enemies. all 3 of your basic ability auras can send aery to the first ally you touch with them. Yes, that includes your Q. This means that most of the time you think you're using aery to add poke you're really throwing a tiny shield on your ADC who does not need it at the moment. You should consider this rune strictly as a shield booster that you take in matchups where you can't be poking much, and just need to keep your ADC alive. With this as your keystone you can still take and , which fit right in with this build

What about for damage?


The following is an OPINION
I personally consider dark harvest to be a bit of a win-more rune. The times when it does more damage than comet are when you were stomping your enemies so hard you really didn't need the extra damage. On games where you go even or fall behind, however, you won't even want to look at the damage it added. If you like kicking people while they're down, then go for it. But I don't believe this rune, or any small runes in the Domination tree except for are nearly as helpful to my overall gameplan with Sona as what the Sorcery tree can offer.

Do I dislike too?



I accidentally take this rune every time I forget to switch off my runepage. It's not the worst thing and sort of works in the end, though, since you can instantly proc electrocute with a AA > Q > Passive AA reset combo. I also take ultimate hunter on Swain, which definitely works on Sona as well. Though if you are considering this, you might as well go Dark harvest instead

A tiny section on flat runes


I almost always take double +9 Adaptive damage with a varying defensive rune depending on the enemy team comp. the starting 18 AP adds 4 healing and 5 shielding to rank 1 W, which is technically a 10% boost from its starting strength. You could also take the +1-10%CDR flat rune, which will eventually turn into 2-20 AP through transcendence.

I also occasionally opt for taking double armor or double MR flats if the enemy is mostly or all one type of damage. Adapt your flats to what you expect from champ select

All in all, I prioritize runes that will make boost my early game poke and make any mana issues disappear by midgame

This is a conclusion
If you bothered to read this far, I want to say thank you for giving this build guide a look, and I sincerely hope you got something out of it. I'll probably work more on it as time goes, and I will try to keep a log of changes

Patch 10.9: Not much changed with sona so we are all good :)
Patch 10.10-12: They still haven't touched sona, so all the information on here should be up to date and relevant!
Patch 10.13-16: No changes to sona still!
Patch 10.17: Our dear lady has been hit with some nerfs :(. Her Q scales with 40% ap, down from 50. Her W scales with 20%ap, down from 25 (lol it was already awful scaling), and her E scales with 2% per 100 ap instead of 3 (50% reduction!!) Early game power will be just about the same but you will feel it in longer games. :(
10.18: Our girl got a very awesome new 1820rp skin!! Rejoice
10.19-22: no updates! At least they didnt nerf her again
10.23: Preseason 11 hits, gotta do science to figure out buildpaths
Patch 10.24: Renewer got buffed and bugfixed, yay! Also, science has been done and a tentative buildpath has been crafted.
11.1-11.15: no real changes!
Patch 11.16: Finally some attention was given to Harp lady! She now has a CDR scaling passive aspect to both her Q and W, as well as normal mana costs again. I won't sit here and try to convince you that the changes were for the better or worse, but I did update the guide somewhat to reflect the new reality. Also since we are well into 2021, the preseason section is now gone (REST IN POWER). I'm keeping the instakill clip though because it amuses me

I stream on twitch occasionally. If I happen to be doing my biyearly stream when you read this, feel free to drop in and say hi or ask me any questions


Here is a sample of the quality content you can expect from me once in a blue moon


Enjoy this clip of me instakilling a Kai'sa on PBE with Preseason 2021 Luden's, fully stacked dark seal and lich bane (do be aware lich bane has since been nerfed twice)


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Deranged harp lady goes on indiscriminate rampage [11.20]

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