Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Info about him
The halls of traditional study were never for Ryze, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. As a young man, he travelled the world, seeking the wisdom of powerful hermits, witches, and shamans. When he had learned all he could, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world. This led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, infusing his being with vast arcane power. His travels also brought him to the giant indestructible scroll he carries on his back. The purpose of the inscribed spell is a secret only Ryze knows. However, he claims it is an abomination, something that he must safeguard from the world. Today, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
''There is no doubt. Ryze is no longer a mage - he has become a creature of magic.''
When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.
Passive:Ryze gains 2-10% CDR
Active: Ryze blasts enemy unit for 30 / 55 / 80 / 105 / 130 (+20% of ability power) plus 10% of his max mana in magic damage (+0,1% per mana point).
Cooldown 3.5 seconds | Cost 70 mana | Range 675
Ryze traps an enemy unit, preventing them from moving for 1 / 1.25 / 1.5 / 1.75 / 2 seconds and dealing 60 / 95 / 130 / 165 / 200 (+60% of ability power) magic damage plus 5% of Ryze's maximum mana.
Cooldown 14 seconds | Cost 80 / 95 / 110 / 125 / 140 mana | Range 625
Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times. Each bounce deals 50 / 70 / 90 / 110 / 130 (+35% of ability power) magic damage and reduces the target's Magic Resistance by 15.
Cooldown 14 seconds | Cost 60 / 75 / 90 / 105 / 120 mana | Range 675
Passive: Ryze gains 75/150/225 mana.
Active: Ryze becomes supercharged, gaining 15% spell vamp and causing his spells to deal 50% AoE damage for 5 / 6 / 7 seconds.
Cooldown 70 / 60 / 50 seconds | Range 200
Pros / Cons
- High AoE and Single target dmg
- low CD
- Nice dmg from mana.
- Low health very fragile
- Bad last hit with autoattack
Runes, Mastery and Summoner Spells
My runes are:
Seal:9xManareg per lvl
Glyph:9xCDR per lvl
Quint:3xflat AP or 3x HP
My masteries is 21/0/9
Typical caster mastery
I typicaly take Ghost and Ignite/Flash
You can also take: Exhaust, Teleport or Heal
Start with Sapphire, Mana and Healt pot. I usually go solo. When i have 1100 a go to base and buy Boots of speed and Sapphire build into Tear of Godness. Then i buy any def item. Usualy Banshee Veil, but you also can build any other. Now game usualy end, but if it stil continue you must buy any AP item. Archangel Staff and Rabadons Cape is good choice. I recommend buy AA staff first.
I never have time build last item, but I recommend buy Lich Bane.
If you go solo start with Spell lux, but if you go duoline Runeprison is better. Then max spell lux. Overload and Runeprison deal nice dmg from your mana. And of course take ulti every time.
and then R>E>Q>W