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Elise Build Guide by norberg1

Elise, Rethought [S4 Elise Jungle] (Updated 1/21/2014)

Elise, Rethought [S4 Elise Jungle] (Updated 1/21/2014)

Updated on January 27, 2014
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League of Legends Build Guide Author norberg1 Build Guide By norberg1 8,910 Views 9 Comments
8,910 Views 9 Comments League of Legends Build Guide Author norberg1 Elise Build Guide By norberg1 Updated on January 27, 2014
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1
norberg1 (1) | January 25, 2014 6:12pm
Vynertje - why would I care who runs what build? This build is the result of my own personal experimentation, and it's a submission to the community of a way that you can play Elise that *can be successful*. Did you even try the build before commenting?

You have yet to say something specifically about this build that is a disadvantage. The only thing I hear from your comment is, "Nope, That's not how pros (or me) does it". If you really want to do people service, as you say, then provide some evidence of why the build works or does not.
1
Vynertje (386) | January 24, 2014 3:47pm
I'm late for this response, but you're silly to argue against pretty every elise main out here.

I think I can speak for everyone by saying that Spirit of the Ancient Golem > Spirit of the Spectral Wraith due to elise not scaling that well on AP. Elise doesn't need that big AP numbers because it only increases the %damage slightly, while she has super high base damages meaning you can go 3 spell pen items + randuins/banshee's and still one shot carries.

In short:
Hybrid pen marks are fine
Magic pen glyphs > AP glyphs
Elise doesn't need movement speed because she has two gap closers and a high-ranged CC.
Elise doesn't benefit much from AP so don't prioritize AP, get pure spell pen and tanky items
Run 21/9/0 masteries, the way I spec them is pretty much optimal.

Please, just take this advice from a Elise main. I have a 31/9 W/L record right now at Diamond 5 (S3)/ Plat 1 (S4) and this is how most pro's play her as well. You're not gonna help anyone with this build
1
norberg1 (1) | January 21, 2014 8:10pm
Hi, I have made some updates. The items have changed a lot... the end goal has not, really. To answer some of your questions:

Q: Why Hybrid Pen Runes?
A: Hybrid Pen runes are indeed the best for Elise Jungle - you get almost as much Magic Pen, and she jungles much faster early on, as well as does a lot more damage in the laning phase where she can stick around in a fight long enough to get her full auto damage in. In fact, if you run the AD/level and initial damage boost masteries she is quite a bit more powerful in the early game. Because of the way the masteries are set up right now, if I were to want to get some masteries lower down in the offensive tree, I would probably go this route instead of AP, honestly. The extra AP you get from that won't help you much after you pick up a few items, and early on the AD will have a much more significant impact on the game.

Q: Why not get Golem?
A: I used to do this. The amount of AP you get from Wraith now is just too good. I start 0 AP with her, and she does fine, but after picking this item up her damage spikes considerably. Anyone who says not to build AP on Elise is an idiot. Just try it out! The only issues are that the amounts of AP where her % damage increases are fixed - so building an extra 5, or 10, may not help in some instances, because you don't get a full 1% increase. And it is true that against MR her abilities fall off hard... but that's why you build mpen consistently and then get a void staff later on.

Q: Why the early AP?
A: Well, I noticed in season 4 that when you choose to go down the Offensive Tree with Elise, you don't really get any real benefit from the early AP until she hits ~15 AP. At level 1 the masteries bring you to ~10, so I threw on a quint to make her first route around the jungle end more favorably for her. Quick timing on the first clear and coming out with full HPs is very important to a jungle build, and seemed worth it at the time. That's no longer an issue with the current build.

I appreciate that you guys have a build with Elise that works for you, but it ain't the only Elise build. Some of us don't think Elise should be a mediocre tank that falls off hard in the late game. Some of us think she should be a AP bruiser :)
1
Worndown (2) | January 20, 2014 3:43pm
Vynertje wrote:



Where do you see AD? Hybrid pen is good. Also, AD masteries are good on elise because she doesn't benefit from %ap increases while she actually has a good attack speed steroid


I know hybpen is good, it's just that deeper on the guide it says something about AD Elise?? Not masteries but I think Elise built AD
1
Vynertje (386) | January 20, 2014 10:45am
Link for the lazy

You can also check my lolking or ranked journey for more Elise :p
1
Bioalchemist (155) | January 20, 2014 10:42am
vynnie recently made a blog post with a set up that is pretty much standard to high elo/pro elise players. you should take a look at it. try it. and reconsider your guide.

you masteries seem inefficient..and those ap glyphs? just why? also the quints...

back one should be spirit and boots. back two should be golem and sorc or guise imo. than i would rush abyssal, rylai's, or like randuins personally.

anyways...check vynnie blog.
1
Vynertje (386) | January 20, 2014 10:36am
Worndown wrote:

Your runes. AD Elise. Seriously I cant fml


Where do you see AD? Hybrid pen is good. Also, AD masteries are good on elise because she doesn't benefit from %ap increases while she actually has a good attack speed steroid
1
Worndown (2) | January 20, 2014 10:08am
Your runes. AD Elise. Seriously I cant fml
1
Vynertje (386) | January 20, 2014 9:39am
As an Elise main, this made me cringe.
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Elise, Rethought [S4 Elise Jungle] (Updated 1/21/2014)

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