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Welcome to the 8-bit Jungle, are you ready to learn how to jungle as Qiyana? Previously we covered runes, summoners spells, abilities, Sequence, and Itemization, now it's time to discuss gameplay.
We will be discussing how to Clear Camps (including tips to clear each specific camp), Jungle Routes (including standard routes and situational ones), and Ganking (each lane and counter ganking) which are all crucial things every inspiring Qiyana jungle should know by their ohmlatl.
An important aspect of a good jungler is to adapt to whatever situation is thrown at you.
"Congratulations, you have Qiyana. The other side, they have no Qiyana."
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The biggest mistake most people make when playing Qiyana jungle for the first few times is thinking they can simply clear camps which will not work with this champion. Starting with either Hailblade or Emberknife will provide you sustain through Omnivamp that you need in order to have a decently healthy clear. You'll also want to start with your W - Terrashape as it gives you bonus attack speed, damage, and range. Taking 10% attack speed in the stat shards will also help Qiyana's clear in the early game.
The main tips for clearing are to utilize your passive Royal Privilege for its bonus damage by switching to different elements, never use your Edge of Ixtal unless your Terrashape is available to get the maximum use of empowered auto-attacks and use the terrain element for its bonus damage against targets below 50% health.
To learn how to clear each camp effectively will take practice but the general rundown on how to clear each specific camp in detail will be below. |
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Red Buff - When clearing the buff at level one, you'll want to start with Terrashape on the terrain element. Auto-attack the buff to apply her passive's bonus damage then immediately switch to the grass element to reapply the bonus damage again. It's important to switch to a unique element each time to reapply the bonus damage as using the same element twice in a row will not count. |
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Ancient Krug - Auto-attack the big Krug, use your Edge of Ixtal on the camp, swap to your grass element using Terrashape. You'll want to use your Smite on the big Krug, and then use your grass element on the Camp. As always swap between unique elements to utilize your passive bonus damage properly. Use Terrashape on the wall behind the big Krug to position yourself behind it so you can kite around the big Krug keeping the medium Krug from being able to damage you. |
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Raptors - Starting with the terrain element, you'll want to auto-attack the camp to position them where you can hit the whole camp with Edge of Ixtal, swap to the grass element using Terrashape. Swap back to the terrain element, for the bonus damage against targets below 50% health to execute the smaller raptors.
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Blue Buff - Cycle through your elements to apply the bonus damage from your passive when using auto-attacks or Edge of Ixtal, and remember to kite the buff to avoid taking too much damage. There's nothing special about clearing the buff, just utilize your passive damage and spells. |
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Wolves - Focus the large wolf when auto-attacking. Line up the wolves whenever using Edge of Ixtal to apply the burn effects from your choice of jungle item, and remember to cycle through unique elements to make the most use of your passive damage and use the wall element to for the bonus damage under 50% health.
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Gromp - There isn't any special way to clearing Gromp, the upside to taking the camp is the healing and mana sustain you get from killing it. Cycle through your passive damage and spells, and use Smite if possible on the camp. |
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"I will take my rightful place, ruling all Arcadia, from the home base to the majestic mountains where they stopped coding."
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• Red Buff →
Krugs → Raptors → Gank Mid
• This will be your typical opening route clearing three camps for level 3 then gank mid lane. After successfully ganking mid, you'll want to help your laner push the wave into the enemy tower so you can soak experience and gold as Qiyana has a weak clear speed early. This will allow Qiyana to not have to farm as many camps and try to make early ganks happen. |
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• Red Buff →
Krugs → Raptors → Gank Mid → Gank Side Lane →
Scuttle
• Like the standard transition gank mid-route, you'll follow the same sequence but after ganking mid you'll move to gank an side lane and then take the scuttle crab. This a gank orientated route to help get yourself and/or your laners ahead while applying pressure around the map. |
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• Red Buff →
Krugs → Raptors → Gank Sidelane →
Scuttle → Blue Buff → Gromp → Wolves
• If there isn't an available gank mid, look to gank your side lane. Take scuttle crab, check to see if the enemy blue buff is there. If yes, take their camps as they'll be taking your blue side camps. If no, take your blue side camps as normal. |
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• Red Buff →
Krugs → Raptors → Blue Buff →
Scuttle → Gromp → Wolves
• The standard full clear if you aren't able to gank in your transition gank mid or side lane, take your blue buff, scuttle, gromp and wolves. If you are unable to fight for the scuttle, Smite gromp instead, clear wolves, and head to the opposite scuttle. |
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• Blue Buff →
Gromp → Wolves → Gank Bot/Mid →
Scuttle → Red Buff→ Krugs → Raptors
• An alternative route if you're on the red side and want the better leash from your bot lane. You'll usually look to make this choice based on if your top lane is a champion who can give a good leash. If not, then you'll be better off going Blue, and getting a better start as you'll take too much damage without a decent leash. After clearing getting level three, you can look to gank bot lane if they have good engage like a Thresh and/or an aggressive laner like Lucian or the standard transition gank mid.
• If you choose to gank bot lane, look to check to see if the enemy's red buff is there if the answer is yes, look to take their camps as the enemy jungle is likely taking your own. If no, then you can attempt to gank mid if possible, and take your red side camps as normal. |
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"Those who are 16-bit will soon grovel at the feet of the superior 32-bit."
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WHEN TO GANK
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BACK TO JUNGLING
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- They Are Overextended. The enemy has pushed your laner closer to their tower or into their tower, it's a good opportunity to gank.
- No Flash/Escape. Even if the lane is the middle, if the enemy doesn't have
Flash or Mobility and doesn't have vision you can still make ganks happen.
- You Want to Take An Objective. Dragon has spawned and you want to have priority to take it. Ganking can be a good option especially bot lane as having three people to take it makes it an easy free dragon.
- They Are Low. If the enemy is low either from trading or killing your laner(s), you can look to clean up on them. This can also be applied to tower dives as long as you can coordinate with your laner(s).

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Team-fighting as Qiyana can be pretty simple as you're an assassin, and your goal is to flank/get behind the enemy team to eliminate their backline. Target Prioritization is crucial knowledge to learn to be most effective as an assassin like Qiyana. Your priority targets in the team fight are the backline (Marksmen and Mid laner, can also be applied to support but they are less a priority to the former).
When choosing a target you must ask a few questions; Who doesn't have Flash, did they just use an important ability, where are they positioned, do they have Zhonya's Hourglass or Guardian Angel, who is the support and are they able to peel in their current position? For example, they have Xerath and Ashe, and they're both out of position but Xerath has Zhonya's and Ashe has just used Enchanted Crystal Arrow. Who is the target? Ashe, because she's used a crucial ability that could CC you and because Xerath has Zhonya's, he can stasis. You want to avoid getting baited and using your cool-downs on someone who can prevent them.
When flanking make sure to have the river element, Audacity onto your target while casting Edge of Ixtal during the animation to root them, quickly followed by Supreme Display of Talent, Terrashape into the wall element, auto and Edge of Ixtal for the bonus damage. That is your primary engage/team-fight combo you'll need to master to have the best set-up possible.
"In Ixtal we call them cao-mul: soon to be mud."
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After laning phase, Objectives become the sole focus of the game as objectives are important objects on the map that provide advantages to whoever controls them. Objectives are considered the following things; Elemental Dragons (
Cloud Drake
,
Infernal Drake
,
Ocean Drake
, and
Mountain Drake
),
Rift Herald
,
Turret
,
Inhibitor
,
Elder Dragon
,
Baron
and the Nexus Turret.
Taking key objectives can provide global advantages to your team causing map-wide pressure to the enemy team that when utilized well will allow you to snowball and ultimately take home the game. In this section you will learn about the major objectives; Dragons, Baron, Turrets, and Inhibitors. When to take what objective and what objective to choose over another.
"Is that all they brought to face us? My omele could defeat them, and she is 85."
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WHEN TO TAKE DRAGON
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BACK TO OBJECTIVES
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- Enemy Jungler is Dead. If the enemy jungler gets picked off it's a good time to look to take
Dragon
as they will not be able to potentially Smite steal the dragon.
- The enemy is across the map. If the enemy team or enemy jungler is across the map, and your team is close by looking to take the
Dragon
will be a good option as it'll be easily taken.
- Bot Lane is too low or recalled. This applies mainly to the early stages of the game. If the enemy bot lane has recalled or too low they will be unable to contest the objective without putting their lives at risk.

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Rift Herald
is an objective that spawns within the
Baron
pit that spawns at 8 mins and can be spawned up to two times per game. It lasts until it's killed or it despawns and is replaced by Baron at the 20-minute mark. Herald is harder to take than most
Dragons
but easier than Baron. Herald serves as a sieging objective when spawned with Eye of the Herald. When near a
Turret
, Herald will charge dealing a huge amount of damage to the tower, however, it is considerably easier to kill than objective itself as it damages itself upon hitting towers and can be attacked by enemies by hitting it in its exposed eye.
Rift Herald
is best utilized after a team-fight to quickly siege as many towers as possible before respawns, if there are no enemies around and no one will be able to stop it or low health towers to name a few. Your Jungler will usually be the one to carry Eye of the Herald as they can transition between lanes easily.
Baron Nashor
along with
Elder Dragon
are the two most important objectives for their respective reasons. Baron is specifically needed for his buff (
Hand of Baron
) that is applied to nearby minions allowing them to become empowered sieging weapons. This is especially strong when one of the enemies' inhibitor spawning a
Super Minion
which in hand with the buff will do considerable amounts of damage to minions, players, and turrets who come between its path. Outside of powered minions,
Hand of Baron
also provides all alive allies with an empowered
recall
, bonus attack damage and ability power. Note that death removes the buff from yourself.
When taking
Baron
make sure to have proper vision control over the objective and the enemy jungle. Ideally, the best situations to take
Baron
is when you picked off the enemy jungler, the enemy team is across the map and after winning team-fights and you're team is healthy enough to take it.
"I will grant this place the privilege of being conquered by me."
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WHEN TO TAKE RIFT/BARON
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BACK TO OBJECTIVES
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- Enemy Jungler is Dead. If the enemy jungler gets picked off it's a good time to look to take
Baron
as they will not be able to potentially Smite steal the dragon.
- The enemy is across the map. If the enemy team is across the map, and your team is close by looking to take the
Rift Herald
or
Baron
will be a good option as it'll be easily taken.
- The enemy is Dead. If the enemy is dead and you have enough health/damage to take
Baron
before the enemy team has a chance to respawn, take it.

WHEN TO TAKE TOWERS
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BACK TO OBJECTIVES
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- You have Baron/Rift Herald If you've obtained the
Baron Nashor
buff or have Eye of the Herald you can look to potentially take a tower or many depending on the situation
- The enemy is dead. As with all objectives, it's best to take a turret if the enemy is dead and there isn't an objective such as
Baron
or
Elder Dragon
to take.
- The enemy team is weak If the enemy team has a number disadvantage or champions with poor waveclear.
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