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Evelynn Build Guide by Ununhexium116

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League of Legends Build Guide Author Ununhexium116

Evelynn: Feel Flesh, Roaming Breath

Ununhexium116 Last updated on March 11, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 25

Honor Guard

Defense: 0

Strength of Spirit

Utility: 5

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Hello and welcome to my very first build, im Ununhexium116 (you can call me Unu :D). Im sorry if there is any bad spelling in the build, my english is kinda rough. So, back to the build, this is an after-nerfed AD build for Evelynn focused in roaming. Its not an advanced build guide, however its not a basic one either.
Lets get started!

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Why roaming? Why not jungler?

Well, roaming is -for me- more fun and free to play. Since the nerf of Eve, jungling with her needs a leash at the beginning from another teammate, something I don't really like. Also, jungling with Evelynn requires lots of Health Potion and her Ravage has a considerable CD -cooldown- in the first levels.
Roaming will become a faster way to get kills, even when reaching the level 6 can be a little bit more slower than jungling (not always).

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Ok, now what? How and when do I start roaming?

●Well, I usually like to start roaming when I reach level 6. Using her ult ( Agony's Embrace) its a great advantage, plus you will already have -since level 4- your Shadow Walk at level 2 which will give you 10 more secs of stealth.
●The usual roaming start is to gank mid, however, you need to take a look at all of your opponents, and find the most vulnerable one to start with.
●Always use the bushes, they can have an Oracle's Elixir.
Wait till they use their main ability -stun, slow, heal, etc.- to jump in. Remember to

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Im not an expert on building masteries but I find this the most useful to play with, since it gives you a nice help when making damage and doing critics. However, unfortunately it falls short with the movement speed, so you'll need to be skilled in the early game (explained below).

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Summoner Spells

Ignite is very useful in the first levels, however, in the late game it could become not as useful as before (since you will rape so hard you wont even need it with most of your enemies). Recommended since at the early game Eve doesnt do much damage (nerfed) and its a powerful tool to use in ganks.

Flash is a must have while playing with Evelynn. This will be your perfect escape and in case of a hurry a nice way to say bye-bye and stealth before the enemy hits you.

You can also try Exhaust (replace Ignite) as a tool to use in ganks, but it wont be as effective as Ignite if they use Flash. It can also be used as a defensive tool for running away, however in late game, where Evelynn goes sometimes 1v3, it wont be really useful when it comes to escaping.
I have never tried it, and I dont think I really need it, cause offensively your Shadow Walk already slows, and defensively you can activate your Agony's Embrace to increase your movement speed (and refresh it if you kill an enemy) or in case of an emergency, your Youmuu's Ghostblade.

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Early Game - Middle Game (Early Late/Roaming Time) - Late Game


How to start
At the start of the game, you should activate your Shadow Walk and run into both of the bushes and come back, so you and your teammate can see if they're waiting for you or not.

Don't surrender already! It will get better!
You will -sometimes- probably get killed from 1 to 3 (4 extreme) times before doing a kill, this is normal, since the nerf of Evelynn her Hate Spike is kinda useless in the first levels, and so is her Ravage (long CD to 1v1), and your mana wont last longer enough to kill your enemy with Hate Spike.
This will turn Eve into a "support" for the first levels (you will need the back up from the other teammate in your line) mostly by helping your teammate, than he helping you.


See? I told you it would get better!
Once reached level 6, and already roaming, you will start gatting kills. At this point (when you start roaming) its important to already have your Madred's Razors and already be saving for your Boots of Mobility (which you'll get before or at level 7).
Since this build doesnt have the Swiftness mastery included, for your first kill you will need to be smart, wait till the right moment and then slowing with your Shadow Walk, Ravage, spam Hate Spike and end it with an Ignite if needed. Remember to communicate with the teammate of that line, so he can make the opponent waste his/her spells and positionate him/her properly for the gank.


Lets rape.
So by this time you will start owning as f*ck. Already having your Madred's Bloodrazor and your Youmuu's Ghostblade you will start getting tons of kills. Once you reach your Trinity Force (or before if you dare and think you can) you can start going 1v2 or even 1v3 (killing 1 o 2 and escaping).
Remember to activate both Agony's Embrace and Youmuu's Ghostblade if you're going 1v2 or 1v3.
If you're going for a 1v1, then only with Agony's Embrace you will be ok, but just in case have your Youmuu's Ghostblade ready.

This two make a great combo, and I haven't seen both combined in a build guide, but for me, this two are incredible together, so dont be affraid to use the CD, remember that your Agony's Embrace is refreshed if you kill the enemy, and your Youmuu's Ghostblade only has a 60 secs CD!

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Complementary Items

Hextech Gunblade: Very useful in late-game long fights to get multikills, and heal yourself while hitting.

Guardian Angel: Amazing way to revive and escape with Flash and Agony's Embrace or Youmuu's Ghostblade or (in case you think you can kill'em/him/her) get a kill, also possibly using Agony's Embrace or Youmuu's Ghostblade.