Build Guide by 11yearold
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Evelynn Guide
First I hope this guide gives you all the information, the experience and advices you need to cause many player to a "Ragequit".
When rating, please leave a comment as well. I love the feedback to improve my guide.
Several things you need to know to play a good evelyn:
Scouting is one of her most important functions, you are the eye for the team. Constantly checking grass(dinger's turrets) or behind enemy line or neutrals(lonely farmer) is important to arrange or avoid ganks. When chasing a group, tag on to one and lead your teammates to the meal.
Patience is the key to be a good Evelynn in game and a well played Evelyn will strike fear into the heart of enemy and force early surrender but u also force a lot of players to buy Oracles Elixier and waste their gold.
I've seen Eve farm whole game and let other lanes being pushed to death, more than often a Eve will pop up and hit you from behind thinking she can take you and end up dying herself.
You will tag a weak target, knowing what spells he can do and what he already used.
By the end of the game, they'll be so afraid of you they won't come out of the base alone.
First I try to get as fast as possible Mejai's Soulstealer because to get early full stacks is very important.
Then Sorcerer's Shoes for more magic penetration.
Next Deathfire Grasp a very useful item. When I stun a enemy by getting visible, first I use Deathfire Grasp (when no cooldown) then Ravage and if u need it anymore Hate Spikes and Ignite for finish.
Then Lichbane for more damage in Ability Power after Ravage. I buy Lichbane later then in other guides because at the beginning is your Ability Power not high enough.
Next Void Staff for more Ability Power and Magic Penetration
and last Rabadon's Deathcap for big Ability Power.
Ignite: Believe me you will need it very often and normally i wouldn't get 3 kills a game without it. I also like it to increase my AP when im ganking.
Exhaust: keep them from running to their towers, excellent killing tool.
Flash: Flash is a good spell for Evelynn beginner who need to run away from tricky situations. But if you play her a long time you will notice that you don't need it because your attacks are perfect and you have your ulti to run away.
I prever first to get Hate Spikes because you get a the beginning faster gold and can purchase Mejai's Soulstealer.
Then Shadow Walk because Ravage is not very useful without being invisible.
Then I only go on Ravage because it makes the biggest damage and you get many kills at early game with it.
Hate Spikes makes nice dps. In end game arround 250 damage per 0.6 seconds and this is very nice with a lot of magic penetration.
I like to have a lot of Magic Penetration and extra AP.
9 Greater Mark of Insight = 8,55 Magic Penetration
9 Greater Seal of Potency = 5,31 AP
9 Greater Glyph of Potency = 8,91 AP
3 Greater Quintessence of Potency = 14,85 AP
Keep a careful eye for champions with the Oracle Elixir buff. If someone does have the buff, ask your teammates to help you kill them or kill him when he goes in the jungle or teleports himself back to base.
Mobility and surprise help you to gain an early advantage.
Determined Killer (Passive):
Attacks from Minions deal 50% damage less to Evelynn. This doesn't work on Neutral Minions.
Hate Spike (Active):
Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target.
- Cooldown: 0.8 seconds
- Range: 20
Cost: 8 / 12 / 16 / 20 / 24 mana
Magic Damage: 25 / 40 / 55 / 70 / 85 (+0.28 per ability power)
Shadow Walk (Active):
Evelynn fades away, becoming stealthed. Evelynn's next attack or damage ability will stun her target, ending her Shadow Walk. 1.5 sec delay on stealth (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth.
- Cost: 60 mana
- Cooldown: 12 seconds
- Range: 200
Stealth Duration: 20 / 30 / 40 / 50 / 60 seconds
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Deals magic damage to target unit and it reduces the target's armor and magic resistance for 5 seconds.
- Cooldown: 9 seconds
- Range: 325
Cost: 90 / 105 / 120 / 135 / 150 mana
Damage Dealt: 80 / 135 / 190 / 255 / 320 (+1 per ability power)
Armor / Resistance Reduced: 10 / 14 / 18 / 22 / 26
Malice and Spite
(Passive): Each time Evelynn scores a kill or assist she regains health.
(Active): Evelynn gains attack speed and movement speed for 15 seconds (non-stacking, can cast while stealthed). The cooldown refreshes every time an enemy champion dies.
- Cooldown: 90 seconds
Attack Speed: 50 / 75 / 100%
Movement Speed: 20 / 25 / 30%
Health Regained: 350 / 500 / 650