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Introduction
I like this mastery build but am also partial to a 2/7/21 or 21/0/9 build. This tree gives me Magic pen in offense and the 21 in Utility allows me to have my summoner spells up whenever I need, which can often be the factors between a won and lost game! This tree also gives me 30% Buff duration, which as Ezreal is crucial to success.
As you can see I am using halloween runes because I'm cheap, but that is another matter. I like this rather typical rune setup because I get much needed Armor pen, Mana regen (which Ezreal loves to blow through), as well as Magic Resist to survive those deadly casters that make Ezreals worldwide cry! The movement speed quints are nice, since they aid his kiting and since so much of Ezreal is about being just in range, they fit his playstyle very well. I am known for using HP quints as well, but it is a matter of preference.
Passive: Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5).
Explanation:
A very solid passive that gives Ezreal much needed Attack Speed, remember to keep using abilities to keep stacks of this up!
Q: Mystic Shot
Ezreal fires a bolt of energy dealing 35 / 55 / 75 / 95 / 115 (+1 per Attack Damage) as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Explanation:
Ezreals Bread and Marmelade skill. This is the ability that gives Ezreal his power and gameplay that I so enjoy. A physical damage dealing skillshot that scales with AD. You must master this skill and be able to confidently shoot them out second after second!
W: Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+70% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds
Explanation:
Oh Essence Flux, how we miss thee. Awhile back, this was the ability that made allies rejoice and enemies run in fear. Now all we have is a decent buff/debuff that is mainly used to keep stacks of Ezreals passive up.
E: Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Explanation:
A low cool down, high damage blink that is near instant? What's not to love? Did I mention that the cool down decreases as you land mystic shots? This is personally one of my favorite spells in the game, and is mainly used to get closer/ run away like a girl from enemies. It's amazing how fast you can get this back up with good CDR and a barrage of successful Q's.
R: Trueshot Barrage
Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 (+90% of ability power) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Explanation:
Ezreals Ultimate, The dreaded Trueshot barrage. You all know it, the lightning quick bolt that has struck you down while you were recalling, nonchalantly taking a sip of Pepsi. An incredibly versatile and fun skill to use. I've used it to snipe many a Baron/Dragon/Lizard/Golems as well as to line up an instantaneous Triple kill. It's also a great way to quickly build up stacks of your passive. An interesting component of it is that it does not cancel after being fired, regardless of its long cast animation, unless of course you die.
Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (Max Stacks: 5).
Explanation:
A very solid passive that gives Ezreal much needed Attack Speed, remember to keep using abilities to keep stacks of this up!
Q: Mystic Shot
Ezreal fires a bolt of energy dealing 35 / 55 / 75 / 95 / 115 (+1 per Attack Damage) as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
Explanation:
Ezreals Bread and Marmelade skill. This is the ability that gives Ezreal his power and gameplay that I so enjoy. A physical damage dealing skillshot that scales with AD. You must master this skill and be able to confidently shoot them out second after second!
W: Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80 / 130 / 180 / 230 / 280 (+70% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds
Explanation:
Oh Essence Flux, how we miss thee. Awhile back, this was the ability that made allies rejoice and enemies run in fear. Now all we have is a decent buff/debuff that is mainly used to keep stacks of Ezreals passive up.
E: Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage.
Explanation:
A low cool down, high damage blink that is near instant? What's not to love? Did I mention that the cool down decreases as you land mystic shots? This is personally one of my favorite spells in the game, and is mainly used to get closer/ run away like a girl from enemies. It's amazing how fast you can get this back up with good CDR and a barrage of successful Q's.
R: Trueshot Barrage
Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 (+90% of ability power) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Explanation:
Ezreals Ultimate, The dreaded Trueshot barrage. You all know it, the lightning quick bolt that has struck you down while you were recalling, nonchalantly taking a sip of Pepsi. An incredibly versatile and fun skill to use. I've used it to snipe many a Baron/Dragon/Lizard/Golems as well as to line up an instantaneous Triple kill. It's also a great way to quickly build up stacks of your passive. An interesting component of it is that it does not cancel after being fired, regardless of its long cast animation, unless of course you die.
General Gameplay
Ezreal is very under rated by most players, but he has a strong early game/laning phase, but he does admittely drop off late game , which is why you should try to force fights/gank when you have the advantage. Ezreal should have lizard buff 100% of the game, it synergizes with him incredibly well. The nerf to lizard hurt Ezreal more than any other champion, mais c'est la vie. In laning phase, try to land your Q's when possible, and above all last hit every creep. If you know where the enemy jungler is, and you have a creep advantage, it can sometimes be beneficial to E next to them and just start slamming them with Q's/Autoattacks. (Note this can backfire, be careful when using Arcane shift forward in a lane). At level 6 I typically get Red buff and then go either top or bot to gank, letting the jungler hold down my lane. Usually this can result in a kill or two, assuming that they are relatively pushed out.
In team fights try to stay in a good position and land your mystic shots, midgame if you have red buff, your mystic shots should be doing good damage to nearly everyone, so it doesnt hurt to spam it, even at their tank, as long as you are in a relatively safe spot. Always pop ghost during fights. One of Ezreals strengths lies in his Kiting abilities, he can continue damaging people while running away. This can result in people chasing you, hoping for an easy kill, only to realize that their healths have dropped too low and you have lifestealed it all back.
Ezreal is very under rated by most players, but he has a strong early game/laning phase, but he does admittely drop off late game , which is why you should try to force fights/gank when you have the advantage. Ezreal should have lizard buff 100% of the game, it synergizes with him incredibly well. The nerf to lizard hurt Ezreal more than any other champion, mais c'est la vie. In laning phase, try to land your Q's when possible, and above all last hit every creep. If you know where the enemy jungler is, and you have a creep advantage, it can sometimes be beneficial to E next to them and just start slamming them with Q's/Autoattacks. (Note this can backfire, be careful when using Arcane shift forward in a lane). At level 6 I typically get Red buff and then go either top or bot to gank, letting the jungler hold down my lane. Usually this can result in a kill or two, assuming that they are relatively pushed out.
In team fights try to stay in a good position and land your mystic shots, midgame if you have red buff, your mystic shots should be doing good damage to nearly everyone, so it doesnt hurt to spam it, even at their tank, as long as you are in a relatively safe spot. Always pop ghost during fights. One of Ezreals strengths lies in his Kiting abilities, he can continue damaging people while running away. This can result in people chasing you, hoping for an easy kill, only to realize that their healths have dropped too low and you have lifestealed it all back.
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