LeBlanc Build Guide by ningen ouroboros
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Soraka hard counters lb as she has heal to mitigate lb's damage output and the silence which is not pretty to see.
It is real easy to dodge hooks on lb. You can even block the hook with w and come back to your spot.
3 sec root so you can't use w, better push potential so you can't harrass, magic damage shield to mitigate damage, tethered stun and you have to be in her range to combo. Your option is to bait skills and go in as her cooldowns are pretty long
He doesn't get oneshotted. He can push you away, negating your w, and can airborne you when you come in.
He can flay you away while you w, and has good auto damage, but luckily, can be one-shotted as his defensive stats are closer to a mage support than a tank. He is also lacking in teamfights as well.
As long as you watch out for crescendos and power chord burst, you win most of the time as her mana costs are pretty high, making it hard to rejuvenate the hp back after a trade.
Janna is a thot. She can shield and heal and airborne and knockback and poke you. Fortunately, you can attack the champ that has not been shielded and oneshot them, or oneshot regardless of shields if you are snowballing.
Pokes hard and has various cc. She is vulnerable when shield is down as the utility gained from her shield is a large portion of her skillset.
Hard if bard is good, but there are no good bards where I reside and most likely can be applied to you too, go in when he whiffs a q. DODGE THE R WITH W PLEASE.
In lane, he is vulnerable, but if you take it to the teamfighting stage without a significant lead, you may be in trouble.
You can't ignore his damage, and the q should be dodged. Once you go in, as long as you are behind his shield, he can only ult to interrupt your combo.
Nami is pretty squishy and relies on a non targetting skillshot. That means go in on her for a free kill when she's low.
it's lux. Dodge her stuff with w and you win.
Tahm kench can eat the person you are bursting. That means you might have to burst tahm kench instead, which is hard. If you manage to pull it off, you win the fight. Dodge his q as it may stun.
Polymorph bamboozles Leblanc. Fortunately, most lulu players I see don't know who to shield or polymorph, so aim for the one without the shield to win.
Pretty tanky but can't protect the adc. Go in on the adc. She is weak until level 3.
his damage is high, so dodge skills and you get a free kill because he is also a squishy. But when he gets ult, it becomes hard as your passive will pop, allowing the brand ult to bounce off your clone as well.
If you dodge stun, you probably outtrade him, but don't get to the teamfighting stage without a lead.
Hard cc done goofs you instead, but if you get couple kills early, most fidde support players are fake supports so they won't be able to do much if you have better map control.
Dodge the knockup and you win, but if you are low, you might die instead.
Dodge the cage or wait for it to be on cd, you oneshot him as he can only q or r to react. Watch out if you are not full health though.
Hit and run. His root auto attack takes some time to activate so use fast combos.
If you dodge root and ult, zyra is most likely dead, but if zyra just stays behind, she does more damage than you, so focus her and watch out for plant damage. You probably lose lane unless you get kills
If you dont get pillared, and if you are out of his range, easy matchup, but if you are in melee range, he starts to hurt a lot.
She has a targeting/instant stun. Very hard unless you poke, and if you cheese lvl 2 kill, you can win.
His e counters your w because he stops the animation. Don't get into his e range without w or you will be delivered by ult, he also has high damage while being semi-tanky.
His bomb stun hurts and ult revive counters your damage, difficult to play against, but if you play mindgames, you have the high grounds.
He will dash onto you, and you can press w to dodge the stun or hook, go in for the kill.
Lehends is my favorite player, and as I was looking into his match history, I have found couple of things that I haven't noticed before. He had LeBlanc and Elise in his most played champions couple seasons back. I looked into the champ and realized that LeBlanc had some interesting aspects to her gameplay that made it oppressive:
1. High mobility due to w being on low cooldown and able to be used twice in a row
2. Burst due to high base damage and decent scaling
3. Lane priority due to above, meaning she can attack first and whenever she wants
4. One-sided trades with dashing in and returning to the checkpoint
5. Nasty to deal with during laning phase as a result of points mentioned above
As season 8 meta has changed to emphasize the laning phase as more burst damage can be acquired earlier on, LeBlanc can abuse the meta change and dominate the laning phase as she has been reverted from the notorious "LeClunk" state.
This guide is made to educate people who take Leblanc into the bottom lane as a support, and as that is not a very common sight to see, I doubt not a whole ton of people have spent the time into thinking about Leblanc support more than I did if you compare to the general population of League of Legends players.
The theory is that LeBlanc has everything loaded on her w, and that means you have to max it first, but if you miss your w on the champ, you lose a lot of damage during the early game, making your lane push priority pretty low in the mid lane. It is also the only source of waveclear you have on the champion, while also being the only escape tool you have, making you vulnerable in the mid lane if you were to push the lane with it. To prevent the misfortune of getting ganked while the w is on cooldown, you can sacrifice your now half useless bot laner and snowball yourself (or potentially a good bot laner) by not needing to use w on the cs, but on the champions.
The reason Kassadin has become a popular pick back in season 3 and 7 was partly due to the fact that Dopa has instructed many people only to use Q on the enemy champion in lane. By playing the champion another way, Leblanc support can be a bigger lane bully by using the w onto the enemy champ and creating more lane pressure. LeBlanc in the bot lane is unexpected to many people, and by abusing their lack of knowledge, you can now win lane for free as:
1. they don't keep enough distance as most bot lane players don't go other lanes, or go jungle as secondary meaning that they don't know LeBlanc's effective range
2. they are not used to LeBlanc's damage output especially with Spellthief procs
3. they don't know electrocute cooldown without looking at the timer and often don't look at it
The most important about playing Leblanc is to tilt the enemy laner, to the point where they will insta-ban Leblanc next game. Achieving the tilt is simple, as you need to do the most dirty trades and be oppressive enough so that the cs lead is an obvious aspect in your gameplay.
After playing enough games with LeBlanc support, it is possible to win almost all lanes as the bot lane is now primarily support in the early game, especially with the marksmen item nerfs.
Most importantly, you can 100 to 0 the enemy fast enough that they can't react to it, and this is especially effective against the popular bot lane enchanter picks. Having frail bodies, they stick themselves in a formation where they won't be targeted easily, but if you manage to get ahead, killing them with a simple poke combo would be a breeze, as they are increasingly useless when behind.
If you kill them enough times, it is possible that it will invoke a sudden urge to delete the game within the enemy team.
Able to win lane with minimal adc intervention
Great follow-ups to ganks (only second to Thresh, as he has lantern)
Best mobility on a support
Safe map control (w ward w)
One shot machine
Aggro ping-pong (pulling aggro back and forth as they don't know who to focus)
Strong early, mid, late game (cause you can ult frequently, base damage + scaling is decent)
Weak defensive stats
Weak against point and click cc
Adc might run it down
Harder to play than some supports
Falls off when they can cc you before you kill em
Effectiveness relies on your mechanics (mainly on hitting e and decision making)
Low range compared to some other bot lane champs
If your hands are not following your brain, champ is suboptimal as LB has minimal defensive stats
Take flash on f slot and ignite on d slot as dw is not as natural as fw.
All other spells are below average on Leblanc support, as your job is to use your adc as bait and gimp squishy champs that are ready to pounce and bounce on your ad player.
Taking exhaust improves gameplay minimally, while having the ignite ready generates pressure by just having it up.
Exhaust does not increases snowballing potential or help protect your adc (as you shouldn't be protecting the adc). Taking ignite and absorbing the aggro will be more efficient as they are more likely to focus LB, not the adc, and LB has good mobility as well as being a member of the team that can die after oneshotting somebody.
Thunderlords is best keystone but it's gone so take this.
Electro has harsher activation conditions but does more damage than Thunderlord's Decree.
The keystone does about a skill's worth of damage to the frail bodies of the opposing marksman.
Sudden impact is more magic pen when you w or flash, more finish potential, more useful as Cheap shot is not that easy to proc when you are not with Ashe.
It also helps as when w hits, it pops the sigil giving you extra sigil damage on mark + w
Ghost Poro turned out to be extra ward + AP take when you use it often
If you dont use ghost poro you take this
Last row is preference, but I would take ravenous hunter now, as you have no recovery options without ocean drake or red buff
Sorcery secondary with Absolute Focus and Scorch, which are more lane focused than other setups.
Raw ap is good in lane.
Scorch gives you the tick of damage that is needed to finish early kills.
Manaflow band and transcendence is alright as well.
1. Spellthief's Edge
This gives you the gold to buy items. Get the upgrade when possible, but leave it at frostfang because you need more gold spent into ap to one shot the enemy squishy. Important thing to note is that the procs do quite a bit of damage, and they can lead to a kill early game. You can save the procs for an all in, and it will boost your damage, especially if you shoved them under the tower and they are low.
Upgrade immediately to a Frostfang unless you have enough for a Lost Chapter, and keep it at Frostfang until it's the last item to upgrade.
2. Luden's Echo
This gives you damage and mana to w more times. It is also high in ap and 20% cd, comparable to morellonomicon pre-rework. There are no better options, unless you have a GLP fetish.
You can also go GLP if you have sorcs and lost chapter already but not 850 gold to buy the blasting wand.
3. Sorcerer's Shoes
This gives you magic pen, to ignore that zeke magic resist the good player on their team has. also negates adc's magic resist.
4. Zhonya's Hourglass
Build this cause you go in zhonya and your cds start to run
You goof assassins and high burst champions. Also gives a bit of armor as well to aide in not dying before you assassinate someone. Most important item mid-late game. Having this in a teamfight will win you some games.
5. Morellonomicon Void Staff Rabadon's Deathcap
Pick 2 of the above to your preference
Morello is flat magic pen + griveous wounds + hp
Void is total magic pen
dcap is too expensive for a support, but gives you the ability to kill people with 2 skills
This is an alternative to any three above, as it provides 120% gold efficiency. Movement speed and ap are good to have on Leblanc, and it gives a ton of both.
7. Mejai's Soulstealer Boots of Mobility
These items are bought as a pair, as they both give you movement speed during certain conditions. After 10 Dark Seal stacks, upgrade to Mejai, and you get the bonus out of combat movement speed which goes along with Boots of Mobility as it's % increase. This allows you to hard carry your team when you are fed, as you stack Mejai quite fast and maintain the stacks as well. Q max when taking this build.
WHAT NOT TO GO ON FULL AP LB SUPPORT:
Rylai's Crystal Scepter doesn't help you oneshot, and there is minimal need to slow them when with just a bit more gold, you can buy a void staff and kill them instead.
Support items also don't help you kill them. You build it only to flex on them with a Redemptionkill.
Archangel's Staff take too long to stack for a support
Tank items are not good on Leblanc unless your team can 4v5, maybe one might be alright.
If you want to play actual support LeBlanc, get on another guide and you should not be even playing LeBlanc as she is not optimized to traditional "supporting".
ITEMIZE TO THE ENEMY TEAM, NOT TO A MOBAFIRE GUIDE'S FIXED BUILD PATH!
GET MAGIC PEN IF THE THOTS ARE BUILDING MAGIC RESIST, OR AP WHEN THEY BUILD HP!
If it's on cd you are worth less than a banner minion unless you are capable or qre ing someone to death. (rip banner) As a support, you have less need to waveclear so start maxing it after three points in q.
Q is sigil, and sigil does a lot of damage as it has backloaded damage that is equal to the first cast.
Max it second, but put three points into it first as you are not as w reliant as mid Leblanc
E is cc, but long cooldown and you want faster rotations on q more than the e.
For increased carry potential, max q first as it does the most damage. Maxing w after 3 points in q is better when your team is reliable, as you can follow up with dash combos, but maxing q allows you to pop people earlier although not as frequently as the w max build.
*ignite whenever you need to
1. Q W (W) (auto)
QWW onto the enemy champ is fastest combo on Leblanc, and you can auto after the qw and w back to the spot to proc electro and outtrade them. QWW is when you don't have electro up or when you don't want to proc it, but wait instead for the next rotation for the kill secure. You can flash QW auto to kill low hp targets as well, and it helps to have electrocute up.
2. W E Q (auto) (W)
WEQ is using the w to gap close and chaining them before they can react, then q to put sigil on before the second hit of the chain pops the sigil. This is when you don't have the range to hit the w, so instead of using it on the enemy champ you can instead use the e as the damage, and w as a dash.
3. W Q E (W)
By using WQE instead of WEQ, you get reduced success rate on the chain hit, but you get better sigil pop success rate when you don't have the time needed to wait for the chain to pop. You can employ it in a similar manner to either QW or WEQ, using the w as damage, or a dash.
4. W ward W
You get an extended ward range and you can go back to your original location later.
This is useful when they predict you to be on the w ending spot, but you actually dashed to the point instead of walking there, so you can go back to your original point to juke them.
5. [WR] Q W (E)(auto)(R)(W)
You can use this to trade or to finish off someone low. By using your ult as a dash to get in range to qw the enemy champ, potentially hit the e for bonus damage or instead go back to the w or rw checkpoint. This is, if not, the most disgusting trade potential packed in a single combo in the history of League of Legends showing people what one-sided trade is.
6. Q R W (E)(auto)
This is the highest damage combo when every skill hits. At the level 6 timing, it executes anyone below 50% hp, and has the potential to one-shot anyone with 75% hp or even higher hp depending on the enemy champ.
7. W R Q E
This combo is to clean up the low hp targets or deal AOE damage in a teamfight.
It is often better to oneshot someone than to do this combo, unless they will die from it. Two W's onto the enemy team can probably chunk quite a bit, and if you are snowballing, can possibly delete some champs.
8. auto W auto (W)(auto)
THIS IS ONE OF THE MOST IMPORTANT LEBLANC SUPPORT COMBO! Using this combo will lead to their adc or support being close to half hp, and usually mixing in 3 autos will deal massive damage as the spellthief procs are not to be ignored. The combo, if successfully executed, will allow you to get a kill level 2.
9. q w/w q e r
This is double chain. It allows you to root people for long or switch targets.
10. W R E Q
E and Q can be swapped. This is to approach them and potentially doing burst damage with 2 W's while having chain up to help team kill the target.
Personal Combo Videos from a real game (that looks like it's filmed on an android): https://drive.google.com/open?id=1fL0qSFNe1PA9JmppAsVr0Rd1FzVf2eCr
There are more combos on other guides, but decision making is important as there are no fixed combos to do in a situation, and one or more skills may be on cooldown.
I personally ban Neeko as she is a threat to my entire team.
Don't pick when there's a long ranged bot lane picked on the enemy team and when there's targeted hard cc like Twisted Fate, or aoe cc like Alistar
You win those
Leblanc early to late game can do massive damage, and even when behind can do some damage. In order to make sure you do more damage later on, play with the mindset that you win those. As long as they don't have more people than you do at the fight, you win those. Make sure you go home with the W. Don't drag the game longer as you might have to take the L which leads you to lose lp, and that won't help you join the next clash team when it re-launches who-knows-when.
Pick a target to kill over and over again
This allows you to effectively one shot them as they are behind in gold, and allows you to make at least a 4v4 situation.
Poke a lot when zoning
Poking with W->R->Q->E, W->Q->E or W->Q->R->E allows you to either get kill potential when the chain lands or force a recall on them, further reinforcing the 5 v 4 ideology.
Use ult liberally
Ult has low cd compared to other ults, and trading ults means that it is worth it as yours comes back up faster than their ult.
Use W more
You should w out of fountain as the delay for the cast regenerates some mana before you fully leave the base. Use w as a mobility tool, saving it up when you need to go for a fast gank is not good, even though using it too much will waste mana and the cooldown.
Change up your combos
Doing the same combos again and again will give time for your opponent to expect what is coming and "react" (predict) when you dash in. Mix ups are important so you don't get so predictable.
Do the most damage you can do
Don't go AFK when Karthus presses R when you have 100 hp, instead look for more damage output by turning on the adc or the support, etc. When they are not focusing you, use your skills to do damage instead of walking behind your adc like some duo-boosted diamond iv 0lp probably about to get demoted Janna, Soraka, Lulu, Sona, Nami main. Play more aggro or don't play this champ. If you do no damage on this champ, you are most likely to be reported for intentionally griefing.
ACTUALLY THINK WHILE PLAYING THE GAME. What are my goals for the phases of the game? What's my damage output? Are their summoner spells gone or are they baiting? Oh look, I have 3 wards left over and yellow trinket too, I better change that to oracle and set up more vision cause unlike Sona I actually have up to two dashes to run away from threats while warding. Are they going to react to my qrw, or do I need to use wreq to kill them? What skills are they going to use to kill me? How am I going to dodge and do damage at the same time? Thinking about stuff like that helps not to hard int playing this game. Unless you are me.
Ravenborn is probably the best skin for Leblanc, but it is legacy, so it's limited in availability. It changes the animations for all skills, and it's teal, so it blends in to the rift. And also, she thicc af.
Elderwood is another skin that changes the animation, and it is alright as the chain is harder to dodge as well. The skin itself has green highlights and she also blends in with the rift if you don't focus on the wings. Wings also make her look like a bug, which is a downside if you don't like bugs. I personally use this skin cause it looks goofy.
Project Leblanc is hands-down one of the most disappointing skins in a while. The 101 dalmatians skin looks as good as this yee yee lookin skin. Don't make yourself play with this skin when it's the only one you have. Thinking this skin is good is actually your head lying to you because you spent the money/got the chroma one for free. Base LB looks way cleaner.
Remember to pick a person and kill them to optimize mind games.
Don't build support because Pyke and Rakan does support things better.
LB support is support in a sense that you distract the enemy team and either let your team finish off the kill or you take the kill while they are distracted by your team.
You can w to pull aggro and burst someone and pull out, while you're doing that, the team hopefully is smart enough to start attacking them.
Zhonya use is important in teamfights, negating multiple skills aimed at the end of dash is a positive for the team.
The main goal is to win lane and get them to ff by roaming a lot.
Farming the enemy champion is a legitimate tactic.
Don't try this when you can't play Leblanc.
reminder to buy control wards.
Most important rule is to make everyone unable to enjoy the game at all.
If you are mechanically well, and people complain about you taking kills, unless they have made a significant impact during the game, mute them and continue. If you are lacking in mechanics, give them the kill by using your skills to get them in kill range for your team.
Remember this is not great mid-late game although it's alright late game. Aim to make someone AFK or get a surrender from them or it tells you that you're not aggressive enough.
Don't play this if you're a support player. You probably don't have the capacity to play a ranged assassin that dashes into their team cause you are protected by good skillset, items and the resolve tree runes.