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Fiddlesticks Build Guide by Malkavian999

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League of Legends Build Guide Author Malkavian999

FiddleSticks Jungle Season 8 - Suck the Life Out of Them!

Malkavian999 Last updated on November 15, 2017
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Cheat Sheet

Fiddlesticks Build

LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Transcendence
LoL Rune: Scorch

LoL Path: Resolve
LoL Rune: Revitalize
LoL Rune: Conditioning

+12 Attack Damage or +20 Ability Power (Adaptive)

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Fiddlesticks with this build

Show all
Threat Champion Notes
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Introduction / General Jungle Guide

Hey Guys. I am Malkavian and this is my jungle Fiddlesticks guide for those who dont know how to jungle with Fiddlesticks yet. If you want to learn how which route you should use or how you can solo Dragon or how you should use your ultimate please watch the video:

Terms you might see while reading my guide:

AS: Attack Speed
AD: Attack Damage
AP: Ability Power
MS: Movement Speed
MR: Magic Resist
AR: Armor (Easy one)
aa: Auto Attack
SS: Skillshot
TF: Teamfight
TP: Teleport
CJ: Counter Jungle

This guide is for jungling. First of all you have 2 choice to begin with. Blue side or Red Side. Each side has several benefits so I will try to explain as much as I can.

1- Blue Side Start: Route should be Gromp-> Blue Golems->Wolves->Gank mid/top -> If you have enough HP go get red (if your enemy has a jungler who can steal your red)

Benefits: It allows you to get Gromp buff which means faster jungle clearance for tanky junglers ( ie. Rammus,Zac) It allows you to get blue buff which means free ganks and more skill spam. Especially good for Evelyn, Amumu, Diana, Fiddlesticks since they need blue buff more than anything in jungle

Down Sides: Makes you lose HP more, you cant kill crab that easy (he is slippery and fast :) ) ganks will be weak without red buff, bad for sustain, makes you lose extra pot if you are not using a Lifesteal/shield champion

2- Red Side Start: I personally try to start from red side no matter what.
Route Golems(smite)->Birds (kill small ones first)->Crab (for sustain/cooldowns)->Red Buff (smite)->gank mid/bot lane

Benefits: With golem start you get stun buff for every 5 attacks which is great for AS junglers. After you get red buff ganks will be easier and easier to force your enemies to flash. Red Side Start allows you to punish early agressive enemy bot laners (almost none of them wards river in first 4 mins)

Down Sides: If you are mana based champion like Fiddlesticks you have to return base, If you have no aoe damage it takes slightly more time than clearing Blue side jungle.

How to be a Better Jungler:

As a jungler your most important job is being awere of map! Means you gotta keep track of enemy cooldowns (flash/ulti/TP) You gotta know when Dragon/Baron Spawns ( Easy with new patch you always see the cooldown but you gotta remind your teammates when Dragon or Baron will spawn cause they are busy with dealing farming/enemy harrass/ jungler ganks)

Always ping as soon as you decided to gank a lane. If you pinged a lane to gank dont try to abandon it unless you see a good opportunitiy.

Always buy pink ward and place it between top and mid. (yes that is yoru job!) So your top and mid laner might save themselves from 1-2 enemy jungler ganks which is good for you. Enemy jungler will lose time and buy sweeper (if you want to Counter Jungle) Always try to smite Birds for the vision buff and clear the wards around the map

Always choose a jungle path which gives you gank opportunities faster. For example: If you feel like enemy top laner will push ( Riven, Irelia, Vlad always pushes lanes :) ) then start with wolves go for gromp then take blue and you can good to gank top lane when it is pushed. But if you start gromp then go blue then you try to kill wolves you lose time to walk back to top lane.

Be efficient with you time. Do not waste time walking mid lane if your mid lane is pushed. Go farm mobs when all lanes are pushed. Also ganking top lane is always tricky after lvl 6 , DO not camp top unless you see neemy jungler close to their top lane, cause if you camp top enemy jungler can easily take drag.

Try to help lanes that has disadvantage in lane (Irelia vs Ryze/Vlad) ranged vs melee match ups are tough. So help your poor Irelia :) Dont forget that your team as strong as your weakest lane.

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Runes are very limited to most of the junglers since some of them need AS to clear camps etc. But Fiddlesticks dont have such concerns so you might take cooldown reduction or different runes etc. I am using this runes just to focus on pure ap damage.

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Some people take thunderlord instead but for heavy ap or ad builds this mastery tree damages more. Try it and you will see the difference.

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Items are pretty much the basic items except maybe rylai and lilandry. I build both of those cause they synergise with each other well and you can melt down even tanky ppl with those two items. Rylai is to maintain constant slow to people who caught up into your ultimate and Liandry for the %4 HP damage.

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Skill Sequence

Fiddle is pretty simple to play. Just use your ultimate (from bush or somewhere that enemy cant see you) use your silence and use your fear on the main focused target and just walk :) Even if you dont kill them you leave your enemies with little hp so your team can clear the rest.

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Pros / Cons

-You can clear jungle without losing any hp
-Can solo Dragon at lvl 3-4
-Very strong aoe damage and can be cast from far away.

-Pretty useless if you miss your ulti (which is very hard to miss it )
-Mana hunger in early game.
-No spike damage.

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Creeping / Jungling

Try not to use all your cooldowns to clear jungle so when enemy jungle counter ganks you will have some cooldowns to fight with him.